majus
CHYOA Guru
Character creation sheet
This sheet is only about your character, not your character's family, enemies, friends or kingdom.Name:
Race: (Human, high elf, dwarf, etc.)
Description/pic:
Origins (choose one): (what is your ruler's relationship to the previous ruler)
True born heir – you are a child or one of the children of a previous ruler.
Dynasty of the ruler – you are a sibling or cousin of the previous ruler of your dynasty.
Usurper – you are not connected to the dynasty. You might be a rebel general who toppled the dynasty, a royal bastard child who took a throne after all the royalty perished, or a mistress or a queen who toppled the ruling dynasty and started your own.
Primary Education (choose one):
Military – you are educated in understanding military matters. You know how the army works, how to organize it, how to move it and how to use terrain...
Stewardship – you have the education to make a profit, start a good business and organise taxes.
Intrigue – you are educated in the art of schemes and plots – and those include gathering information, spreading it, blackmailing someone not to mention assassinations and kidnappings.
Magecraft – you are educated in the art of magic and are a competent magic user. (choose a specialization of magic – necromancy, conjuration, illusions – etc.)
Prowess – you are educated in single combat with a weapon of your choosing. (choose specialization in weapon – bow, sword, spear, etc.)
Secondary Education (choose one):
Military – you are educated in understanding military matters. You know how the army works, how to organize it, how to move it and how to use terrain...
Stewardship – you have the education to make a profit, start a good business and organise taxes.
Intrigue – you are educated in the art of schemes and plots – and those include gathering information, spreading it, blackmailing someone not to mention assassinations and kidnappings.
Magecraft – you are educated in the art of magic and are a competent magic user. (choose a specialization of magic – necromancy, conjuration, illusions – etc.)
Prowess – you are educated in single combat with a weapon of your choosing. (choose specialization in weapon – bow, sword, spear, etc.)
Age (choose one):
Young – you just recently stopped being considered a teenager and entered the world of adults. At least what is considered an adult among your race.
Mature – you are in the middle of your life. You have experiences and some things weigh on you. (choose one additional trait and one additional flaw)
Old – you are coming to the end of your life. Your life baggage is big but with your experience, you can still achieve much. (Choose two additional traits and two additional flaws)
Length of your rule (choose one):
Short
Medium – (you cannot choose it if your age is young)
Long – (you cannot choose it if your age is young or mature)
Trait (choose one): choose one trait or skill you are good at. It can be seduction, fencing, tactics, singing, a shooting voice, etc.
Flaw (choose one): choose one flaw that your character has. It can be a health issue, a character flaw like having only one eye, deadly diseases, weak constitution, oversensitivity, being baren, etc.
History (description of your story so far):
--------------------
Kingdom creation sheet
This describes your kingdom and, the situation of your kingdom. It does not describe the relations with other player's kingdoms.Name of the Kingdom:
Style of the kingdom (choose one): Medieval, Samurai, Egyptian, High elf, demonic, etc.
Gender policy (choose one): Equality of gender/Male supremacy/Female Supremacy
Race policy (choose one): Equality of races/Ruler's race supremacy
Religion (choose one): State religion/religious freedom
Traits of the kingdom
you start with +5 points and have to balance it so that the balance is of 0 points. The balance is joint for all sections – except for the Military. So you can have a great Dynasty but at the cost of the terrible situation in the kingdom...All of this is with humans/high elves in mind. If you intend to play any different race, let me know what you have in mind and we will personalise this for the race of your choice.
Dynasty (This section describes your family)
Only living member of the dynasty (-4) – you are the last of the dynasty
Regent (-5) – you are a regent of a son/daughter of the previous ruler, and your time as a person in charge quickly approaches its end.
A large family (+5) – your dynasty has many living members.
Rift in dynasty (-6) – members of your dynasty are in conflict. You squabble and fight among each other, some may seek to take your throne.
Close-knit dynasty (+6) – your family is close to each other and ready to support each other.
Black Sheep (-1) – your dynasty has a black sheep, a member of the family who is in open conflict with the entire dynasty.
The dance of the blades (-3) – there is an entire branch of your dynasty who once challenged the family for the throne. They lost and were exiled. These exiles have been reorganizing and preparing to take the throne... and some in your kingdom would support them.
Consort Dowager (+2) – your parent (wife of king or consort of ruling queen) is alive and ready to aid you.
Possessive Consort Dowager (-2) – your parent (wife of king or consort of ruling queen) is alive, she knows best how best to rule the kingdom, and believes that you should leave the ruling to her.
Mistress (+1)(can be taken many times) – you have a sexual partner, who is ready to aid you in your cause.
Ambitious Mistress (-1)(can be taken many times) – you have a sexual partner, who seeks to use her relationship with you to get richer and more powerful.
Consort (+1) – you are married.
Noble Consort (+3) – your consort is from one of the kingdom's powerful families. Your union makes your families natural allies.
Spiteful Consort (-3) – your consort and you are not living in harmony – on the contrary, you are fighting quite often.
Night Consort (-2) – your consort was a prostitute before you married.
Royal Harem (-5) – you have several consorts instead of one consort. While nights with them are great, the harem is locked in conflict. It's not rare for one of the consorts to end up dead or implicated in some sort of scheme. (incompatible with any other choice including 'consort' - except choices including 'Dowager Consort')
Progeny (+1)(can be taken many times) – you have a child. Your legacy is secured.
Personal (Your personal link with the important people in the kingdom):
Nemesis (-4) – there is a skilled person out there, whose only target is your demise.
Blackmailer (-3) – someone, who has one of your secrets, and is holding it over you.
Master (-10) – you are not your own master. Whether by free will or magic, you are an obedient slave to another.
Slaves (+1)(can be taken many times) – you own a group of ten slaves.
Devoted slave (+1)(can be taken many times) – you own a slave who is devoted to you, ready to throw away their own life on your order.
Trustful Friend (+1)(can be taken many times) – you have a friend you can count on.
Champion (+3) – you have a warrior of great skill on your court. That champion is one of the best warriors in the kingdom.
Skilled Advisor (+3) – you have a person of talent as your advisor.
Incompetent Advisor (-1) – you have an advisor, whose advice seems to be logical, but in some way usually backfires.
Experienced General (+1)(can be taken many times) – an experienced leader who has led your army through battles.
Incompetent General (-1)(can be taken many times) – an officer who became leader of your army, but is quite incompetent/green/etc
Veteran General (+2) – a veteran of many battles who lead your army to victory.
Devoted Bodyguard (+1) – a guard, whose devotion you are sure of. The devoted guard will sacrifice life to save you without hesitation.
Elite Guards (+3) – Your personal guards are among the best.
Disloyal Guards (-3) – the loyalty of your guards is not with you but with someone else – your consort/your regent/noble family of consort/etc.
Loyal unit (+3) – these warriors are loyal only to you. Their devotion is almost fanatical.
Skilled Spy (+3) – a skilled spy, whose abilities you can count on.
Spy Ring (+4) – you command a number of people who work together to gather information for you.
Assassin (+3) – a merciless killer, ready to take life on your order.
Society and situation (the general state of kingdom and current events):
Dark religion society (-5) – you and your people are followers of dark gods.
Rebellion (-2)(can be taken many times) – there is ongoing rebellion in your kingdom.
Civil war (-6) – your kingdom is currently splintered into two factions locked in civil war.
Warring states (-14) – not only the Ka'r Valley in the warring states era, but so is your kingdom, fractured into several smaller states. Not only do you have to be wary of kingdoms in civil war, but also external kingdoms that might decide to take advantage of the weakened state of your kingdom.
Cult (-3) – a cult following religion in opposition to the kingdom's religion working in secret
Criminals (-1)(can be taken many times) – there is and organized criminal group actively working in your kingdom.
Demonic invasion (-6) – A demon was summoned into your kingdom and is devastating it. The battle against the hellish forces will be a terrible one.
Raids (-1)(can be taken many times) – a small group of barbarians/orcs/amazons/wild elves/etc is raiding your borders.
Barbarian invasion (-4) – a warlord leading an army of barbarians/orcs/amazons/wild elves/etc from outside of the valley decided to conquer your kingdom.
Minority refugees (-3) – there is a sizeable minority of refugees from far away in your kingdom. Their traditions, outfits and religion are all quite exotic... and they don't want to assimilate.
Grateful minority (+3) – after accepting a minority to your kingdom, they became quite grateful and loyal to your kingdom. (a small special unit can be formed from this minority)(incompatible with Minority refugees)
Kingdom's pride (+3) – there is a general feeling of pride in being part of your kingdom and being a subject of your dynasty.
Golden age (+12) – the kingdom is stable and rich. You would have to show great incompetency to ruin the kingdom.
Powerful faction (-4) – there is a powerful group of people (nobles/priests/merchants/royal guard/etc) holding large sway over the kingdom's matters.
Slavery (-3) – the slavery is prominent in your kingdom.
Natural disaster (-6) – there was a natural disaster in your kingdom that puts a large strain on your domain. It could be flood, fire, drought, etc.
Deficit (-1) – your kingdom is spending more than it earns. It is quickly running out of gold.
Bankruptcy (-10) – your kingdom's treasury is empty and there are numerous parties demanding their gold returned (incompatible with the Golden Age)
Abundance of gold (+3) – your vaults are full of gold.
Powerful movement (-4) – there is a powerful move in the kingdom, that aims to change the kingdom's policy about race/gender/religion.
Geography (this section describes the area of your kingdom. You can name each village, town castle, etc - if you want to and describe the area it's placed in)
Wild area (+1)(can be taken many times) – a wild area, with few or no people living in it. It could be mountains, forests, lakes, swamps, etc. Those areas have the potential to be later developed.
Cursed land (-3) – there is a cursed land in your kingdom, that makes it extremely difficult for anyone trying to pass through it or colonize it. It can be a dark forest/active necropolis/cursed swamps/living forest/plains where a great battle took place and there are some unrest dead/demonic mountain/etc.
Village (+2 if under your control/-2 if under noble stronghold)(can be taken many times) – a small village.
Castle (+5 if under your control/-5 if under noble stronghold)(can be taken many times) – A stronghold that can serve as a strong point between one kingdom and the other... or to protect the border from barbarian raids.
Town (+7 if under your control/-7 if under noble stronghold)(can be taken many times) – town serving as a hub of commerce, with artisans, smiths, shopkeepers, etc.
Noble stronghold (-5)(Can support up to 5 villages and one caste/town/mage tower/holy site/monster lair)(can be taken 6 times) – home to a noble house in your service.
Holy site (+3 if under your control/-3 if under noble stronghold)(can be only 3 in the entire kingdom) – a place of cult, with a temple built on top of it.
Abandoned (-1) - a location that has been abandoned for some time. It is in disrepair, but there has not been enough time to become a ruin. An abandoned location can be restored to its former glory but at a cost.
Ruins (-2) – ruins of a bygone era, now deserted or occupied by bandits or monsters. There might be still treasures inside.
Mage's tower (+4 if under your control/-4 if under noble stronghold)(can be chosen no more than 3 times) – a tower occupied by a magic user.
Monster lair(+5 if under your control/-5 if under noble stronghold)(can be only 2 in the entire kingdom) – a lair occupied by a powerful creature that can be recruited to your army.
Guild(+2)(can be taken many times) – a guild offering certain services (adventurer/mercenary/alchemy/healing/ etc.)
Bandit's hideout (-1)(can be taken many times) – a group of bandits has decided to terrorize the peasants.
Remnants stronghold (-2)(can be taken 2 times) – remnants of one of the previous invasions of barbarians/orcs/amazons/wild elves/etc still active in your kingdom.
Holdout (-3)(can be taken 2 times) – remnants of previous regime/noble's rebellion, still desperately resisting your dynasty's rule.
Necromancer's hideout (-2) – an old nekropolis, occupied by necromancer and a number of undead.
Wild monster (-4) – there is a powerful beast (dragon/troll/etc) roaming your kingdom and attacking its people.
Elven ruins (-3) – this place was once a place where elves lived. It has many secrets and some would take offence if it was searched/sacked/colonized.
Dwarven ruins (-3) – this place was once a dwaren city. It has many secrets and some would take offence if it was searched/sacked/colonized.
Military
The strength of the military depends on geography. The number of villages, towns, castles, etc. determines how large a military force your kingdom can support. Special units like mages and paladins require you to have places that can support them. Fe. The tower of the mage can support two magic users. You will need another tower of mages to have more mages.
The number of points brought by each region are as follows:
Village +2
Castle/Noble stronghold +5 (allows recruitments of knights/nobility)(can support up to 8 knights/nobles)
Town +6
Holy site +5 (allows the recruitment of Holly warriors/inquisition)(cab support up to 8 holy warriors/paladins)
Mage's tower +3 (allows the recruitment of magic users)(can support up to 3 magic users)
Monster lair +4 (allows the recruitment of monsters (giant/dragon/hydra/etc) )(can support up to one creature)
So if you have 3 villages and a noble stronghold, you have
3*2 + 5 points = 11 points.
Cost of military units:
Squad of Militia/conscripts (30 people) – 1 point
Armoured man-at-arms/archers/raiders/cavalry/veteran infantry (20 people) - 2 points
Knights/specialised warriors/nobles/paladins/holly warriors/elite warriors (8 people) – 3 points
Magic users (3 people) – 3 points
Monsters (1 creature) – 5 points
So, for example (you don't have to name forces if you don't want to):
Royal forces (total points = 5+5+3+(4*2)= 21 )
Areas:
Castle +5
Holy site +5
Mage's tower +3
4 villages 5 * (+2)
Units:
Order of Holy Maiden (8 Paladins) -3
Swords of the Evening (8 knights) -3
Mages of Haven Library (3 mages) -3
1st Cavalry squad 'Tar Raiders' -2
1st Man-at-arms squad 'King's finest' -2
1st Archer squad 'Rangers' -2
2nd Man-at-arms squad 'Queen's chosen' -2
3rd Man-at-arms squad 'Prince's Shields' -2
Volunteers from Mountain tribes -1
Red flower Flagellants -1
Noble Elven House of Har (total points = 5+4+(3*2)= 15 )
Areas:
Noble stronghold +5
Monster lair +4
3 villages 3* (+2)
Units:
Hydra -5
Lady Neair Choosen elven Champions -3
Elven Rangers of North Border -2
Centaurs of Urah Forest -2
Nymph Blade Dancers of Red Dawn -2
Elven Weeping Widows -1
Other
History of the kingdom (optional):
Diplomatic relationship with other kingdoms (cooperate with other players to forge your common history and current relationship)(optional):
Last edited:
