Agents of L.U.S.T. (Sign-ups open again)

Discussion in 'RPG Advertisment' started by GenericEditor168, Oct 10, 2017.

  1. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Would anyone be interested in a RPG about a group of characters, from various backgrounds, travelling through the multiverse to spread the message of free love (and practice it, too)?

    There's room for a variety of fetishes, stories etc. and also for romance, adventure, and if everyone's okay with it, stuff blowing up.

    I've already got several mission worked out, as well as a system, but this is purely an interest check.

    So... anyone interested?

    EDIT: Should mention this would be my third time as GM, so it'll likely flounder at first...

    EDIT 2: With two people saying they'll play, and another expressing interest, I'll put the rules up.

    You are all agents in the service of the League of inter-Universal Sexual Toleration (L.U.S.T). The League’s aim is to, by careful manipulation of timelines and key figures, promote sexual liberty throughout the multiverse. In addition, it supports various issues related to its main cause, such as gender equality, the recognition of multiple genders, orientations, species, and fetishes, and the right to choose.

    You are fairly new recruits, and it isn’t a well-established or supplied organisation, so you’ll have no more than basic equipment for your missions, until you can scavenge more. In addition, you’ll have to contend with local opposition, as well as other multiverse organisations that seek goals opposed to yours, such as the Thousand-fold Church and the Hunter’s Society.

    The sexual liberty of whole worlds rests on your shoulders. Are you ready?

    Character Sheet:

    Name:

    Gender:

    Age:

    Race:

    Appearance:

    Orientation:

    Strength:

    Agility:

    Precision:

    Constitution:

    Willpower:

    Intelligence:

    Wisdom:

    Charisma:

    Technique:

    Notes:

    The character’s name, gender, and age are fairly obvious concepts.

    Orientation is the character’s sexual orientation. Make sure to fill this in, if you don’t you may be in for some unpleasant advances.

    Appearance is the complete or near-complete appearance of your character. A picture is acceptable here, but so is a block of text. You can leave things out of your appearance on character creation and declare them in-game instead, if you do this please edit your character sheet to reflect the changes.

    This is the character’s race. Each race will give a benefit to the character – never something that directly translates into statistics, though. I will assign you your benefit after you tell me your race, you are then free to change it or lobby for a different option.

    I encourage players to take a non-human race, but this is entirely up to individual choice. Anything is allowed, race-wise.

    Statistics

    You start with 85 points to distribute between the following stats:

    Strength

    Agility

    Precision

    Constitution

    Willpower

    Intelligence

    Wisdom

    Charisma

    Technique

    Strength represents pure physical strength.

    Agility represents how nimble you are, how fast you can move etc.

    Precision represents your fine motor control.

    Constitution represents your physical resilience and endurance.

    Willpower is the mental counterpart to Constitution – it represents your mental resilience and endurance.

    Intelligence represents your education and learning, and the ease with which you gain more – it is used to understand complex concepts, recall facts, complete feats of mental might, and so on.

    Wisdom represents your mental quickness and common sense. It is used to work laterally, think quickly, realise that something that can be done shouldn’t be, and so on.

    Charisma represents your ability to charm, impress and persuade. It’s a mixture of beauty and skill with words, both natural and crafted.

    Technique – and now we come to the inevitable reminder that this is a porn site. Technique represents your general sexual skill. Other stats might be used in certain areas of the bedroom, but Technique is the glue that binds them, the overarching skill for sexytimes.

    Using skills in place of others

    This is rare, but it does happen. If a character has a reasonable explanation for why they should be rolling on a different stat, I will allow them to do so, as long as it is not abused. Examples might be –

    Using Intelligence in place of Charisma to put forward a logical argument rather than an emotional one.

    Using Charisma in place of Intelligence to get information, asking friends and contacts rather than thinking it over yourself.

    Using Agility or Precision in place of Strength to make combat attacks with two hand weapons (Agility) or a rifle (Precision).

    After each task is completed, the characters will grow in strength, and gain another 5 points to distribute amongst their stats, like at character creation. In addition, in-mission development may lead to stats being raised, and pieces of equipment or specific training might be gained that gives effects in certain areas.

    People wishing to join once the game has started can do so at any reasonable point – reasonable points include when a potential PC has a chance to approach the party, or between missions.

    Using stats

    Most actions (excepting conflict, see Conflict below) use a simple system – a difficulty is assigned, 1d6 is rolled, the stat is added, and then the character has something happen to them based of the results.

    Modifiers are not used outside of conflict – any modifiers that apply to a normal action are added into the difficulty.

    Conflict

    Conflict is two parties, with differing aims, attempting to prevent the other party reaching their aims. This can be done in several ways – there’s social conflict, mental conflict and of course physical conflict – but it’s always resolved the same way.

    One side rolls 1d6 + their attacking skill, while the other side rolls 1d6 + their defending skill. Modifiers are added, and then the victor either remains unharmed (for the defender) or hits their opponent and does damage (for the attacker). If a side wins by a large enough margin, additional effects might be applied – penalties or additional damage are the obvious results.

    Damage varies, but is normally 1d3 to the defending skill.

    The roles are then reversed, the former defender now attacking the former attacker. Obviously, as the conflict drags on, one side will begin to weaken. Conflict is over once everyone one side hits 0 in a stat. At that point, they are defeated, and the victors may apply penalties as they wish.

    In lieu of attacking, the attacker may perform one of the following actions, after which their turn is up –

    Attempt to create an effect in the conflict area. I will assign an appropriate stat to roll against, and a normal action is taken to create the effect.

    Change fighting styles. By swapping between types of argument, stance or pieces of equipment, a character can change what stat they roll on, either for attack or defence. A character may set their defence or attack stat to be the same, this does not cost an action unless the new attack and defence stat wasn’t being used for either of them to begin with*, and in sexual conflict a character may change back to using Technique at any time, without costing an action.


    *This is a little unclear. Allow me to explain by way of example:

    Fighter A and Fighter B are duelling with pistols (Precision). Fighter A is the attacker, he is defending by dodging (Agility). If fighter A were to cheat, and draw a rapier, this would not cost him an action, as he is bringing his attack style into line with his defence style. However, if he was to cheat by grabbing his cane and aggressively blocking away B’s pistol, this WOULD cost him his action, as his new attack and defence stat are completely new, though both are the same (Strength).


    The attacking and defending skills may vary, even in the same field of conflict. Here are a few possibilities -

    Physical conflict: Attacking with Strength (for weapons that rely on brute strength such as axes or clubs), Agility (for weapons that rely on speed such as swords or knives) or Precision (for weapons that rely on accuracy, i.e. most ranged weapons). Defending with Strength (to block the hit) Agility (to dodge the hit) or Constitution (to take the hit without harm).

    Social conflict: Attacking with Charisma (for clever, barbed wordplay) or Intelligence (rare, for a logical argument). Defending with Charisma (to cleverly reply in turn), Intelligence (to present a logical counterstroke) or Willpower (to simply ignore it and move on).

    Mental (Magical) conflict: Attacking with Intelligence or Willpower. Defending with Willpower or Intelligence.

    Sexual conflict: Attacking with ANY stat, except Willpower, though stats other than Technique are at -1. Defending with Technique or Willpower.

    This game uses a quest-like system for determining where the players should go for their next mission. I will propose between three to six worlds, and then ask for votes. Whichever gets the most votes, wins. Put in up to three votes, only two of which can be for the same idea, along with your character sheet.

    The first options are:

    1. Skyrim-515-gfe-24. An alternate history of Skyrim. What's changed? Well, for starters, the Dark Brotherhood is doing just fine without the Dragonborn's help, so expect a lot of Hunters running around. Also, there's a whole new version of the Lusty Argonian Maid playing out, with the genders swapped, and we'd like to see it end with a bit of "shield-polishing". The Thousand-fold Church has other ideas.

    2. Age of Myths. A world still in a time where humanity lived in skin huts and worked with stone tools, when centaur herds roamed the plains, elves dwelled in the woods, and dragons soared in the skies. In these early days, what could a few simple changes mean for the future?

    3. Henry and Linda. A more romantic mission. Henry is a MP, in an alternate, republican version of 1910s Britain. Linda is a suffragette, fighting for her rights. If you could get them to fall in love, it might just lead to a fairer tomorrow...

    4. The Manor on Grinchly Hill. Set in the same world as Henry and Linda, except with the addition of things that go bump in the night. Solve the mystery of the Manor, interact with the monsters that dwell there, and perhaps discover something with massive effects...

    5. Xenophobia. Mankind has met aliens amongst the stars, at last. However, relationships have soured, and humanity has turned inward again. Can man be convinced to overcome their dislike of the other, and accept interspecies contact and relationships? Or will we once more prove xenophobic and small-minded?

    6. Blood and Iron. It is a time of war. Mankind has fought amongst itself for decades, and now the tide has turned in favour of the Domina Imperium. Can the tide be turned again, to wash away this evil version of Catholicism? Or will their victory usher in a thousand years of repression?

    After character creation has finished, voting will continue to happen in this thread for the next series of adventures.

    Current votes are:
    4 for Age of Myth
    2 for Xenophobia
    1 for Blood and Iron
    1 for Skyrim-515-gfe-24
    1 for The Manor on Grinchly Hill

    These are the current player characters.
    [​IMG]

    Name: Vanek the Everrise

    Gender: Male

    Age: Time Immemorial (He might look like he's only in his twenties, but he's old damnit!)

    Race: Demon

    Appearance: Generally humanoid in appearance, Vanek has dark blue or purple skin (depending on lighting) littered with arcanic runes and symbols. He has long black hair that falls a little past his shoulder-blades and sharp pointed ears that extend past the top of his head. A pair of horns protrude from his forehead only to curl around back on themselves (they're smaller than in the picture). He's clean shaven, and his eyes almost seem to emit a light blue glow at night.

    Standing a little over six-feet seven-inches, Vanek is above average height when it comes to other lesser demons; but he is still remarkably smaller than the more powerful members of his kind (some rumors have Lucifer standing over a mile tall!). 'Gifted' for a demon his size, he has two bat-like leathery wings that, when fully extended, span an distance more than twice his height. He has a powerful build with rippling muscles, and can be an incredibly intimidating presence when he desires to be; however, he is surprisingly 'laid back' and carries a far more casual or relaxed stance most of the time.

    His lower body is much like the rest of him, large and muscular. At about his knees, his legs shift from the human appearance of the rest of his body into a more animal like one, and he stands upon a pair of cloven hoofs not dissimilar to a goat (if significantly thicker).

    Vanek sports a massive (for a human) twelve inch cock with commensurate girth.

    Orientation: Heterosexual

    Strength: 16
    Agility: 7
    Precision: 5
    Constitution: 14
    Willpower: 3
    Intelligence: 10
    Wisdom: 8
    Charisma: 10
    Technique: 12

    Notes: Vanek wasn't thrown out of paradise, he didn't fall, nor did he saunter vaguely downwards. Rather he left of his on volition over a bad breakup. He's not like demons you might expect, in fact none of the demons from his world are (well some are but they're in the extreme minority). The world that Vanek comes from is much like our own, however, instead of having men and women it has Angels (female) and Demons (male); and they are just as diverse and vibrant as we are.

    ADDENDUM
    Racial Trait:
    Flight. Through use of his fully developed wings, Vanek can fly at sub-sonic speeds. (100 mph max, and that's with a good tailwind, full bodily health and at "sprint" speeds, 70 mph is a more reasonable limit).
    END ADDENDUM
    Names:
    Truename: Ruslehyachnye
    Suedenim: Dame Pinkamina Palmer of Dalmarthais

    Appearance:
    Trueform:

    NOW I can link the picture!

    https://drive.google.com/open?id=0B-JdM1vJPNBtejRvb0dIM3RqWDQ


    With beautiful iron-hard scales the color of reddish pink rose petals, a row of spikes down her back, immense wings, a serpentine neck and tail, horns on her head, a mouth full of teeth that double as steak knives, and retractable claws like a lion, Ruslehyachnye is every inch the Dragon.

    Second Form:
    With long auburn hair top and 'bottom', amethyst eyes, pink skin that fairly glows with vitality, and mega mammaries of mastodon mothering: Pinkamina Palmer is the wet dream of many the young adventurer: of both genders...

    Gender: Female

    Age: 120 years old
    (Apparent 'human' age, 21)

    Race: Draco Draconis Rosia
    Pseudo-Race: Human

    Orientation: Bisexual, Dominant, Agressive.

    Statistics

    Strength: 15 (8)

    Agility: 8

    Precision: 3 (10)

    Constitution: 10 (6)

    Willpower: 20

    Intelligence: 14 (6)

    Wisdom: 13 (17)

    Charisma: 8

    Technique: 2 (10)

    Notes: Parenthetical values are for her "humanoid" form, each one is part of a pair, one value is increased by the same amount as another is decreased.

    (You will note that she has a TWO in technique as a Dragon, this reflects that she is not a VIRGIN [Which would be a zero.] But is incredibly inexperienced. [She's had sex as a Dragon exactly once at the start of the story, but her lover was very gentle and gave her a lot of good pointers, thus 2 instead of 1.] As a humanoid, by contrast, she's been kind of a slut, so her rating is 10.)

    Background: Rare Indeed is the birth of a new 'race' of true dragons, but this is part of what Ruslehyachnye represents. From among the various breeds of dragons, 20 crossbreeds were born each 'Pink' or 'Rose' in some way: their meetings, and breedings, fore-ordained by the skein of fate. "Lehya" as she prefers to be known to her intimates, was one of the pawns of Tiamat in this collection, but soon fell under the away of Glasherak, the underdog God of the rose dragons becoming their own independent faction...
    Name: Rhenh

    Gender: Male

    Age: 18(and a Half)

    Race: Faun(Quadruped)

    Appearance:
    [​IMG]
    Rhenh is a young Silver-Furred Faun. Fauns can be both bipedal and quadruped and Rhenh has been gifted with four legs rather than just two. He's relatively young with very little hair on his upper torso outside of his shaggy silvery hair and a boyish face. He also has a pair of small antlers on his head. Unlike their much larger cousins, Fauns are rather small and Rhenh is no different with the average human standing just a bit over him. He has quite a lithe build and relies more on his personality and attractiveness to get things done than any kind of physicality.

    His lower half is much like every quadrupedal faun. His fur is a silvery gray color and he gets around on four hooves. He can rear up on his hind legs and use those hooves for defense. His kick is stronger than his punch(but a good weapon is probably even more betterer).

    His malehood is not huge from his racial perspective, but pretty large from a human perspective at 10-12 inches with a somewhat thinner girth than one would expect from that size.(Thank you for adding deer penises to the list of weird search results in google. I also found next to nothing on the subject so just made a supposition based on their size(slightly smaller than an average human) and race(quadrupeds tend to have larger penises for their size "Hung like a horse")

    Orientation: Bisexual, he'll try anything once and can roll dominant and submissive depending on the circumstances.

    Strength: 8

    Agility: 15

    Precision: 12

    Constitution: 10

    Willpower:6

    Intelligence:5

    Wisdom:5

    Charisma: 17

    Technique:7

    Notes: Being a Faun and not a Centaur, Rhenh isn't really built for fighting, but is quite well built for speed and precision. However, his youth, inexperience, and carefree nature has led him to be quite naive and not the sharpest tool in the shed.

    Despite that, this nature has led to huge successes in other areas. His radiant personality can brighten even the darkest of rooms and due to this personality he has wooed a fair few numbers of women. Although his "Technique" and number of lovers is still quite small due to his young age. (I was going to go younger on the mindset that Fauns age more quickly and reach adulthood around 14 or 15, but arguing what's underage and what isn't and making sure the site doesn't feel like a pedo-den is more important than roleplay)

    Amusingly enough I was trying to find a sort of boyish centaur to use instead of a Faun, but all of the centaur images i perused were either big muscular men or lithe centaur ladies. I almost decided to play a ladytaur.

    Racial Trait: Quadruped. As you have four legs rather than two, you can run faster and jump further than bipeds, but you have a few problems fitting into closed spaces or moving in tight areas. (This balances out, so you get...)
    Harmless. As a small, young, naive-looking being, you're not assumed to be a threat. People will be a bit more ready to talk to you, and a lot more reluctant to try to kill you.

    Votes:
    muh votes go for 2,1,4 with 2 being preferred(looks like it'll probably be 2 anyway, but still Skyrim is an okay alternative and 4 sounds interesting)
    Name: ulcion barrowind

    Gender: male

    Age: 28

    Race: Canid

    Appearance:
    ![](https://cdn.pbrd.co/images/HRm8nnv.jpg)
    [​IMG]
    wolflike, and standing at 5'9" Ulcion is a member of the Canid race in his fantasy world of Aeora. Like most of his kind, ulcion possesses a very fit and lightly muscled physique, having fast reflexes and dexterity due to his many years as a hunter in his village.

    Ulcion has an average sized cock for his race at 6.5 inches long and 4.8 inches circumference with an 8 inch knot at his base.

    Orientation: no hard preference but leans slightly towards females.

    Strength: 9
    Agility: 12
    Precision 14
    Constitution: 11
    Willpower: 9
    Intelligence 8
    Wisdom: 7
    Charisma: 6
    Technique: 9

    Ability: Ulcion's canine senses let him easily pick up faint smells or pick out subtle changes in scent.
    Name: Saera

    Gender: Female+

    Age: Doesn't remember, but looks in her 20s

    Race: Half-Sky Nymph (looks Human)

    Appearance: For the most part Saera has inherited the looks of her human mother, with the main exceptions being her light blue eyes and her D-cup breasts. She is of average height and has long black hair that reaches to the middle of her back.

    Orientation: Lesbian

    Strength: 5
    Agility: 7
    Precision: 5
    Constitution: 4
    Willpower: 12
    Intelligence: 12
    Wisdom: 12
    Charisma: 14
    Technique: 14

    Background:
    Saera is one of several daughters of a human witch and a Sky Nymph sorceress. Due to an accident during a magical ritual she was transported to another world, and ever since has been trying to find her way back home, but has not had much luck (she managed to leave the crappy world she had been transported to, only to end up in another unknown world). In her free time she likes to seduce pretty girls.

    Similar to her Sky Nymph mother Saera is weak physically and makes up for it with intelligence, magic, charisma and her skill in seducing women.

    Abilities:
    Knows a few weak spells – both offense and utility ones, mostly elemental. Has the potential to learn many more in time
    Due to being part-Sky Nymph she can grow a cock at will. Currently she has no control over its size so it is always average, but in time she could learn to control its shape and size at least partially.





    Sky Nymphs are a type of busty futa nymphs that exist in Saera's home world. Most of them live high in the mountains, though some are known to live in other areas, such as hills or forests. They are skilled in elemental magic - all Sky Nymphs learn Air magic, allowing them to fly (once they reach the required skill level), but also learn other elemental spells. They tend to have light blue hair and matching eyes. They are (in)famous for two things: their large breasts (all adult Sky Nymphs are at least D cup) and seducing women.

    Sky Nymphs are weak physically but make up for it with intelligence, magic, charisma and seduction skill. They tend to live a lot longer than humans, giving them plenty of time to master any skill they want. They also tend to walk around naked when in their own territory, but when visiting lands inhabited by other races wear some (very skimpy) clothes.
     
    Last edited: Dec 20, 2018
  2. Omega98

    Omega98 CHYOA Guru

    Question: What multiverse would we be travelling through? Would this by a fantasy, science fiction, or science fantasy story? (Or any other)
    Another Question: What sort of characters would we be making?

    I guess generally I'm just asking for a bit more information. However, I may be interested in it.
     
  3. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    The multiverse would be a complete multiverse - anything can happen. Worlds of all women, all men, furries, mythological creatures, alternate histories, fantasy, sci-fi, horror, fan fiction... Anything could happen, and a voting system lets the players pick what they want to play.

    As for the characters, they can be anything you want them to be. The only requirement is that they're a member of the League of inter-Universal Sexual Toleration (L.U.S.T).
     
  4. Omega98

    Omega98 CHYOA Guru

    Interesting, I think I'd be down for this.

    ADDITION: Are there any rules/guidelines for character creation?
     
    Last edited: Oct 10, 2017
  5. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Sign me the fuck up!

    First character concept: an alternate reality version of my Pinkamina Palmer character from your Mutata Draco story: good, bad?
     
  6. madmaniac

    madmaniac Experienced

    This could be a lot of fun!
     
  7. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Putting the rules up now.

    Entirely fine. She's a shapeshifter, if I remember correctly, so that means she'll have two racial traits, one at a time.

    Come along and join in!
     
  8. Omega98

    Omega98 CHYOA Guru

    Alright, here goes! (Keep in mind, you said anything...)

    Demon.jpg

    Name: Vanek the Everrise

    Gender: Male

    Age: Time Immemorial (He might look like he's only in his twenties, but he's old damnit!)

    Race: Demon

    Appearance: Generally humanoid in appearance, Vanek has dark blue or purple skin (depending on lighting) littered with arcanic runes and symbols. He has long black hair that falls a little past his shoulder-blades and sharp pointed ears that extend past the top of his head. A pair of horns protrude from his forehead only to curl around back on themselves (they're smaller than in the picture). He's clean shaven, and his eyes almost seem to emit a light blue glow at night.

    Standing a little over six-feet seven-inches, Vanek is above average height when it comes to other lesser demons; but he is still remarkably smaller than the more powerful members of his kind (some rumors have Lucifer standing over a mile tall!). 'Gifted' for a demon his size, he has two bat-like leathery wings that, when fully extended, span an distance more than twice his height. He has a powerful build with rippling muscles, and can be an incredibly intimidating presence when he desires to be; however, he is surprisingly 'laid back' and carries a far more casual or relaxed stance most of the time.

    His lower body is much like the rest of him, large and muscular. At about his knees, his legs shift from the human appearance of the rest of his body into a more animal like one, and he stands upon a pair of cloven hoofs not dissimilar to a goat (if significantly thicker).

    Vanek sports a massive (for a human) twelve inch cock with commensurate girth.

    Orientation: Heterosexual

    Strength: 16
    Agility: 7
    Precision: 5
    Constitution: 14
    Willpower: 3
    Intelligence: 10
    Wisdom: 8
    Charisma: 10
    Technique: 12

    Notes: Vanek wasn't thrown out of paradise, he didn't fall, nor did he saunter vaguely downwards. Rather he left of his on volition over a bad breakup. He's not like demons you might expect, in fact none of the demons from his world are (well some are but they're in the extreme minority). The world that Vanek comes from is much like our own, however, instead of having men and women it has Angels (female) and Demons (male); and they are just as diverse and vibrant as we are.

    ADDENDUM
    Racial Trait:
    Flight. Through use of his fully developed wings, Vanek can fly at sub-sonic speeds.
    END ADDENDUM

    FURTHER ADDENDUM

    Sorry, sorry, sorry. I forgot to contribute my votes for which worlds we'd be visiting first. I cast my three votes for:
    2
    5
    6
    (I had considered voting for 1, but I'm not well versed in Elder Scrolls)
    END FURTHER ADDENDUM
     
    Last edited: Oct 11, 2017
    GenericEditor168 likes this.
  9. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Entirely fine. Your racial trait is Flight.
     
  10. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Names:
    Truename: Ruslehyachnye
    Suedenim: Dame Pinkamina Palmer of Dalmarthais

    Appearance:
    Trueform:

    NOW I can link the picture!

    https://drive.google.com/open?id=0B-JdM1vJPNBtejRvb0dIM3RqWDQ


    With beautiful iron-hard scales the color of reddish pink rose petals, a row of spikes down her back, immense wings, a serpentine neck and tail, horns on her head, a mouth full of teeth that double as steak knives, and retractable claws like a lion, Ruslehyachnye is every inch the Dragon.

    Second Form:
    With long auburn hair top and 'bottom', amethyst eyes, pink skin that fairly glows with vitality, and mega mammaries of mastodon mothering: Pinkamina Palmer is the wet dream of many the young adventurer: of both genders...

    Gender: Female

    Age: 120 years old
    (Apparent 'human' age, 21)

    Race: Draco Draconis Rosia
    Pseudo-Race: Human

    Orientation: Bisexual, Dominant, Agressive.

    Statistics

    Strength: 15 (8)

    Agility: 8

    Precision: 3 (10)

    Constitution: 10 (6)

    Willpower: 20

    Intelligence: 14 (6)

    Wisdom: 13 (17)

    Charisma: 8

    Technique: 2 (10)

    Notes: Parenthetical values are for her "humanoid" form, each one is part of a pair, one value is increased by the same amount as another is decreased.

    (You will note that she has a TWO in technique as a Dragon, this reflects that she is not a VIRGIN [Which would be a zero.] But is incredibly inexperienced. [She's had sex as a Dragon exactly once at the start of the story, but her lover was very gentle and gave her a lot of good pointers, thus 2 instead of 1.] As a humanoid, by contrast, she's been kind of a slut, so her rating is 10.)

    Votes: 2 (x2), 5.

    Background: Rare Indeed is the birth of a new 'race' of true dragons, but this is part of what Ruslehyachnye represents. From among the various breeds of dragons, 20 crossbreeds were born each 'Pink' or 'Rose' in some way: their meetings, and breedings, fore-ordained by the skein of fate. "Lehya" as she prefers to be known to her intimates, was one of the pawns of Tiamat in this collection, but soon fell under the away of Glasherak, the underdog God of the rose dragons becoming their own independent faction...
     
    Last edited: Oct 12, 2017
    GenericEditor168 likes this.
  11. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Accepted, and both you and Omega2o should check the character sheets I've added to the first post - your racial abilities are described there.
     
  12. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    I propose a modification to the shape shifter trait:

    Because having the same secondary form for hundreds of years would not enhance a dragon's chances of survival enough to become a dominant trait They have developed the ability to alter their secondary forms to reflect changing conditions.

    By passing a series hourly of tests Lehya can alter her second form. The GM decides the number of tests to be passed but the player decides what stats to use, with the following restrictions:

    1: the player may not use the same stat twice in a row when rolling the tests for transformation.

    2: The following guidelines are given for the number of tests to be passed for various types of change:
    5-10 tests: a minor cosmetic change, like lightening/darkening the form's hair, skin or eyes slightly.
    11-20 tests: a moderate cosmetic change, such as lightening the form's skin, hair or eyes more than normal sun exposure could account for.
    21-30 tests: major cosmetic change such as changing the skin hair or eye color. (Not just lightening/darkening but things like making her ammathyst eyes green or her pink skin yellowish, or putting gray hairs in.)
    31-50: minor physical change; slightly
    alter the secondary forms physical structure, such gaining or losing weight or creating holes for piercings.
    51-80: moderate physical change: alterations to the proportions of the form, such as increasing the size of the belly without changing other areas or similarly decreasing the size of the breasts. In general this means any specific alterations to tissue but not organs, major nerve clusters, or bone. At this level Lehya may move around a single point of physical statistics for her secondary form, such as increasing constitution by decreasing strength or vice versa.
    81-120: Major physical alterations: changing bone structure, organs, major nerve clusters, and things of that nature.
    At this level Lehya may redistribute 1-5 points of physical statistics for her secondary form or 1-2 points of mental/spiritual statistics.
    121-170: Minor Restructure: At this level Lehya is making many serious alterations simultaneously. She may redistribute 1-5 points of physical statistics AND 1-2 points of mental/spiritual statistics for her secondary form.
    171-240: Moderate Restructure: Lehya may redistribute 1-10 points of physical statistics AND 1-5 points of mental/spiritual statistics for her secondary form.
    241-330: Major Restructuring: at this level Lehya may redistribute 1-15 points of physical statistics AND 1-10 points of mental/spiritual statistics. She may also change her racial bonus to any other appropriate to her current race with GM approval.
    333-444: Complete Redesign: at this and only this level Lehya may change her secondary forms apparent race, with the appropriate changes to race abilities and so on: such as changing from human to elf, or elf to orc. She may redistribute as many points of physical, mental, or spiritual statistics as she chooses at this time. There are the following restrictions on this alteration: A: the new form must be humanoid at some level. B: the new form must be female, she can only take feminine forms. (B.1: unless the race being transformed into doesn't have a female/egg laying/pregnancy bearing gender. In these cases the GM is final arbiter of what her apparent gender will be: with the default being "None/Neuter".)
    C: The secondary form cannot have more mass than her True Dragon form. D: She can only take the form of a race which she has met and interacted with a member of for at least an hour.

    3: The results of passing the tests is not all-or-nothing: each passed test accumulates 1 towards the threshold, a failure does nothing unless it's failed by 5 or more, in which case it reduces the total by one. When the total number of successes needed is achieved the alterations to the secondary form takes effect.

    4: The standard target for the roll is 10, the GM may modify this if they feel it is truly warranted.

    5: All rolls must be made with the base forms' statistics.

    6: If altering the statistics of the secondary form at least one successful roll must be made with each stat to be changed.

    7: Any roll for a higher threshold may make a number of changes at each lower threshold equal to the difference between the two thresholds.
    (7A: with the exception of statistics alterations. 7B: To clarify, if you were rolling for a major cosmetic change and accumulatied enough success you could at that time make 2 minor cosmetic changes and 1 moderate cosmetic change as well.)

    8: checks can only be made while conscious and relatively undistracted.

    This is a very significant change to that ability, which makes it significantly more useful, but I feel it is both logical and flavorful, as dragons having one fixed form for hundreds of years is not logical or helpful to their long-term survival. Additionally you will note that I have deliberately made the thresholds for major changes incredibly high, so that this ability cannot be used all Willy-Nilly.
     
  13. merkros

    merkros CHYOA Guru

    Hmm...Well, i've never done a PbP game, but sure why not live a little?


    Name: Rhenh

    Gender: Male

    Age: 18(and a Half)

    Race: Faun(Quadruped)

    Appearance:
    [​IMG]
    Rhenh is a young Silver-Furred Faun. Fauns can be both bipedal and quadruped and Rhenh has been gifted with four legs rather than just two. He's relatively young with very little hair on his upper torso outside of his shaggy silvery hair and a boyish face. He also has a pair of small antlers on his head. Unlike their much larger cousins, Fauns are rather small and Rhenh is no different with the average human standing just a bit over him. He has quite a lithe build and relies more on his personality and attractiveness to get things done than any kind of physicality.

    His lower half is much like every quadrupedal faun. His fur is a silvery gray color and he gets around on four hooves. He can rear up on his hind legs and use those hooves for defense. His kick is stronger than his punch(but a good weapon is probably even more betterer).

    His malehood is not huge from his racial perspective, but pretty large from a human perspective at 10-12 inches with a somewhat thinner girth than one would expect from that size.(Thank you for adding deer penises to the list of weird search results in google. I also found next to nothing on the subject so just made a supposition based on their size(slightly smaller than an average human) and race(quadrupeds tend to have larger penises for their size "Hung like a horse")

    Orientation: Bisexual, he'll try anything once and can roll dominant and submissive depending on the circumstances.

    Strength: 8

    Agility: 15

    Precision: 12

    Constitution: 10

    Willpower:6

    Intelligence:5

    Wisdom:5

    Charisma: 17

    Technique:7

    Notes: Being a Faun and not a Centaur, Rhenh isn't really built for fighting, but is quite well built for speed and precision. However, his youth, inexperience, and carefree nature has led him to be quite naive and not the sharpest tool in the shed.

    Despite that, this nature has led to huge successes in other areas. His radiant personality can brighten even the darkest of rooms and due to this personality he has wooed a fair few numbers of women. Although his "Technique" and number of lovers is still quite small due to his young age. (I was going to go younger on the mindset that Fauns age more quickly and reach adulthood around 14 or 15, but arguing what's underage and what isn't and making sure the site doesn't feel like a pedo-den is more important than roleplay)

    Amusingly enough I was trying to find a sort of boyish centaur to use instead of a Faun, but all of the centaur images i perused were either big muscular men or lithe centaur ladies. I almost decided to play a ladytaur.

    Racial Trait: Quadruped. As you have four legs rather than two, you can run faster and jump further than bipeds, but you have a few problems fitting into closed spaces or moving in tight areas. (This balances out, so you get...)
    Harmless. As a small, young, naive-looking being, you're not assumed to be a threat. People will be a bit more ready to talk to you, and a lot more reluctant to try to kill you.


    Votes:
    muh votes go for 2,1,4 with 2 being preferred(looks like it'll probably be 2 anyway, but still Skyrim is an okay alternative and 4 sounds interesting)
     
    Last edited: Oct 12, 2017
    GenericEditor168 likes this.
  14. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Entry and votes are accepted. Check your official sheet, I've added some traits.
     
    Last edited: Oct 12, 2017
    merkros likes this.
  15. Omega98

    Omega98 CHYOA Guru

    Question: Are we going to be able to pick up some basic equipment and such? Or are our characters just going to enter into this thing as is?
     
  16. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    You'll all have basic equipment for a variety of situations, as befits agents of L.U.S.T. (you're all in that organisation, as a basic part of the character, even if you haven't been there very long). It's assumed that you'll have the basics (clothes, accomodations/food (either rented or you get given a tent and supples), etc.), tools to practice any trades your character has an interest in (so lockpicks, weapons, etc), and the opportunity to bring along personal items (mementos, keepsakes, really personal items *cough* *cough* *wink*).

    None of these will be really powerful, you might get given rooms at a hotel and a firearm for the mission, but you won't get rooms at the Ritz and a machine-gun... unless the situation REQUIRES it, in which case you'll have a whole different set of problems.
     
  17. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    I've finally been able to link my picture of her dragon form.

    And Lehya had several magic items in the original story, how do you want to handle that?
     
  18. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    You could justify some of Pinkimia Palmer's stat levels by magic items (the change between human form and dragon form makes the item unusable, obviously). My prime candidate for that would be the Helm, making it a Helm of Wisdom that explains why Pinkimia Palmer has a higher Wisdom as a human than a dragon.

    Other than that: alternate realities. In the reality she's from, she doesn't have magical items.
     
  19. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Like the helm of wisdom angle, going with that.
     
  20. merkros

    merkros CHYOA Guru

    Considering L.U.S.T. is a multiverse hopping organization. I assume they're going to give us dimension-appropriate gear?

    Like, we're not going to be getting gattling guns and heading off to a Copper Age society...as fun as that may be