Plot: Planet Irian. Planet ruled by the royal house of Lebas. The planet is crosswords to few trade lanes, allowing the access to several sections of this point of the galaxy. As thus, it’s independence, can no longer be tolerated. Several factions decided to send their forces, to conquer the planet… but to send armies would result in a declaration of war. Thus small specialized forces were send – masquerading as diplomats, traders, security forces, this forces set to conquer the planet in the name of their state… to win, all they had to do, was to secure the royal house – the King, the Queen and the Prince. But should they fail to secure them in ten days… then the generals loyal to the Royal house would banish all the forces present on the planet. Faction creation Each player creates a faction, their charters originate from f.e.: Empire, Republic, Pirates, Syndicate, Trade League, etc. To make it more colourful, you can include short description of faction and their intentions concerning Irian Character creation Each player has to create 7 female characters. Character: Choose archetype: (Authority [officers, diplomats], Espionage [spies, assassins] or Brute [soldiers, commandos – Brutes can be described as a squad consisting of max four people, they will be still treated as one character]) – [archetype describes character’s job, it influences the first stage of combat] Choose specialization: (Tactical, Engineer, Science) [specialization is used to decide the second stage of combat] Description (not too long): Choose picture: Life: All characters start with three lives – no character can have more than 3 lives. Character losing all life doesn't necessarily mean death - but it means permanent removal from the game. Initiative: 2 Each character starts with two initiative. The initiative points can be transferred between players – each character must have 1 or 2 or 3 initiative points – no more, no less. The character with the lowest initiative moves last – that means he will enter the battle last when other characters have battled. Game-play: First stage: Apply objective’s bonuses There will be a number of objectives in the game. The payers will send their agents to secure those objectives to win. Once secured, the players can send agents to fortify the objective, to further secure their safety – only one agent can be sent to fortify and objective at a time. Each objective can only be attacked by one character. When possessing an objective, the payer can use its bonuses. On 2nd, 4th and 6th turns each faction will be reinforced by 2 characters (raising the possible number of characters up to 13) At 3rd, 5th and 7th turn, the loyalists will attack the weakest character of faction holding the king, with the intention of eliminating them, removing one life from character. Second Phase: Choose objectives and send GM actions of agents. Only one agent can be assigned to one objective. If there is another group fighting for the objective, the agents will combat. Each objective can be fortified up to two times. Third stage - Combat: The order of combat: characters with the highest initiative battle, battle – characters with the lowest initiative, enter the battle last. 1. Check Archetypes: Authority beats Brutes Brutes beats Espionage Espionage beats Authority Two authorities of the same type result in a draw ->If one side wins winner takes the objective, looser losses life Additional - check specialisation - if winning side wins by both, archetype and specialisation, then the losing character, loses a life and (if she still has lives left) becomes loyal to winner's faction. ->If draw Check skills 2. Check skills: Tactical beats Science Science beats Engineer Engineer beats tactical Two skills of the same type result in a draw ->If one side wins winner takes the objective, looser losses life ->If draw Both sides lose a life, the objective stays unchanged Objectives (and their bonuses) Queen Dowager – can be used for relief, to regain lost life of one character King – can be used to dominate an authority character to make her change her sides Queen – can be used to submit to a brute character to make her change her sides Prince – can be used to seduce an espionage character to make her change her sides Royal Assassin – can remove health from the chosen character (but not below 1) Space Port – additional attack at one target (can send to agents against one target) Police – can arrest chosen character to block their activity for one turn Barracks – can use Royal guard as agent (three royal guardians, brute, tactical, Init=2) The faction holding the King, the Prince and the Queen for two turns, wins. That means that – after one faction has secured those three royals - the other factions will have one turn, to ‘rescue’ any of the royals, to stop the end game. So basically, players actions will be limited to either attacking objectives of their choice or fortifying objective of their choice. The game will end after ten turns. After the results of each round are known, Players will have to write a short scene including one of their characters - if character lost all her lives, a scene with her is mandatory. That means, that after each round, players will have to write a (sex) scene.
Would you mind posting a sample character and a sample round? It does seem complicated at first, but it might not be so complicated in practice...
So I didn't give a description of two characters - little lazy of me... But I think I don't have to give an example of that... Players send a message with the actions of their characters to GM Player 1 Use Police to arrest player 2's character Aurora Aurora regains 1 health - her health is now 3 Aurora to take over the spaceport Player 2 The wolf singers to secure the spaceport Player 2 Use Queen Dowager to please - that is heal, character YYYY Delta-37 to secure the spaceport Player 4 Kara to take over the spaceport Player 5 Send Character XXX to fortified the king Result: Spaceport - agents present: Kara, Aurora, The wolf singers, Delta-37 Initiative check: Kara(3), Aurora(3), The wolf singers(2), Delta-37(1) Order of battle: Kara(3) -> Aurora(3) -> The wolf singers(2) -> Delta-37(1) Kara battles Aurora Since Kara is Espionage she beats Aurora's Authority Aurora loses life Additionally, since Kara Engineer beats Aurora Tactical, Aurora becomes subordinate of Kara's faction (Shiv Junta) - that happens only because Aurora has still two lives left Aurora leaves the battlefield Kara battles The wolf singers Since Kara is Espionage she losses The wolf singers Kara loses life Both Kara and The wolf singers are Engineer - nothing happens Kara leaves the battlefield The wolf singers battle Delta-37 Both are brutes - check the skills Delta-37 Science's beats The wolf singers Engineer The wolf singers lose a life - since they have no more, they are eliminated from the game. Trade Leauge secures spaceport (If spaceport was fortified, it would merely lose fortification) After Combat, since no one attacked the king, the king gains fortification. End of round and sum up. The players now write scenes for one of their characters. Since The wolf singers were eliminated, the player responsible for their elimination has to write a scene involving them.
Just seems...kind of complicated to follow. It should be pretty apparent by now that I'm already a little stupid, so I don't think I could follow these kind of rules well. I'm going to pass this one over.
Would it help, if I said, that all the equations would be done by me? The player would be left with: -Creation of faction and characters -Decision what his characters are to do - and there are two actions possible: attack or reinforce (and choose the target of that action) -Decision of using objective's bonus - if player posses one -And finally writing short scene after each round.
Ooo! Ooo! STRATEGY! I'm DOWN! EDIT: Having read the rules, I'm still down, but I think there might be too many characters per side. EDIT 2: Re-read the rules... I think it's about right, but there still might be one or two more than is needed.
@GenericEditor168 We can start with 7 characters, and move three others to reinforcements, but I think it will change fast into slaughter... That is why I gave so many characters @moonblack Does that mean I have two players?