The concept is as follows. The players enter the virtual game – Lustful Kunoichi! Kunoichi (in-game definition) – a lustful female ninja utterly devoted to her lord, a a woman who’s a tool of her liege, whose life is a mean’s to further her master’s goals, who’s body is mean’s to accomplish mission. A woman who becomes one accepts the fact, that should she be captured, she would be fucked, interrogated and executed. Each player takes control of kunoichi avatar he/she created. Skill-wise, the kunoichi are weak. They are on par with weak samurai (noble-born warrior), or 2-3 Ashigaru (peasant soldiers). After that, the group chooses by the majority of voting, the mission they will take part in. -rescue mission -infiltration -assassination -sabotage -espionage -escort -etc. The kunoichi, will be going against an enemy with numerical (and often skill) superiority. That’s why they will have to play it smartly and sneakily – for if they are discovered, they would be swarmed and overpowered by enemies. Sometimes, to achieve a goal, it will be necessary to sacrifice one of their members. If the kunoichi is defeated, she is captured. Once captured, she will be interrogated, until she breaks and spills some secrets about one of her comrades. Once that happens, the player losses control over the avatar, and she is considered dead. While she is interrogated, her comrades may attempt to free her. Additionally, the kunoichi are slutty women – they need to climax often. If they ignore their needs, the lust might overtake their reasoning, and they just might collapse and start masturbating, ignoring everything that is going on around them. If found in that state, they would be pretty easy to be captured. Also, when they are having sex or are masturbating, they are defenceless, so finding a right spot to ease their needs is important. The mission ends in one of three cases -mission is accomplished -mission is failed -all kunoichi were captured Once the mission is finished, the players can take on another mission. The kunoichi that survived, can be leveled up, while the players who lost their kunoichi, can create new characters. Thoughts? Comments? Interested players?
I don’t know about the character being overtly slutty, but sounds like it could be fun anyway. Although actively killing off other party members seems a bit of an issue of who should or shouldn’t bite the bullet. Even if they make new characters, they will still be lagging behind the experienced levelled ones so it would just make more sense to sacrifice them again since at that point they would be the weakest...there’s a certain unlucky loop to it. Still like the setting though.
Thanks! If the aspect of overall sluttiness is too much, we might remove it. I would be using VtM system for the game, which is more luck-based, so even powerful characters can have some really bad luck and fuck up. As for the character growth, it wouldn't be enough to make the players overly powerful - just enough to give them an edge.
I like that idea, but I would made more possiblity for kunochi than simply sex/mastubating. More fetishes like one girl like being spanking and need sometimes help of others. Another like to showing her nude body to others. Or to orgazm she have to drinking cum. My suggestion is more difficult to do fetish it will give more reward in playing in other skills. And yes, I'm intrested in.
So we have two, I can start thinking of developing it further... Fetishes - I planned to include as weaknesses of kunoichis. In case they were captured it would describe as kunoichi's weak point. Once found, it would be used to break them... But that is still up to debate... and your idea has merit.
Do you hearing about game Shadow tactics? In that game we have classic ninja guy, strong samurai, geisha who seduce oponent, sniper, bombs guy... I think it will give more intresting for playing if we give them more difference in skills and role.
I need to see how the character creation works. It’s supposed to be similar to vtm, but like...do we have ninja clans then that provide different abilities and bonuses? What skills do we have to put points into? Seems like a lot for a rp game.
Alright. Once I know what we have to work with, I'll see what I can come up with. This likely will need a bit of strategizing based on what other people have, so I know what I have to work with, but it shouldn't be too bad to come up with something that will be fun to play anyway. (Kind of hoping the clans might have a gangrel or malkavian equivalent since those are like the best ones.)