High Stakes at Coyote Bluff - Character creation

Discussion in 'RPG Information' started by Regin34, Jan 14, 2026.

  1. Regin34

    Regin34 CHYOA Guru

    [​IMG]
    Name:
    Sex:
    DOB: game starts in the spring of 1890.
    Description/Picture:

    History:
    Reason for coming to Coyote Bluff. Your character could already live in the town before action of the game.

    Players can be

    • hunters,

    • merchants,

    • bounty hunters,

    • gamblers,

    • charlatans,

    • doctors,

    • army officers,

    • officials of government,

    • priests

    • shamans

    • craftsmen

    • sheriff


    Qualities (choose 3, maximum 8 with all detriments and vices):

    Character traits that give bonuses, like a

    • silver tongue,

    • good aim,

    • being very attractive,

    • good at cards games,

    • expert rider

    • etc.
    Detriments (choose 1, max 4 for 2 more Quality)

    Character traits that give maluses, like a:

    • bad temper,

    • not-fully healed injuries,

    • bounty on head,

    • debts,

    • vendetta,

    • disability,

    • belong to non-white race,

    • etc.
    Vices (optional, take one more Quality for each vice, max 3)

    Chronic habits and addictions, like:

    • gambling,

    • drinking,

    • smoking,

    • sex

    • etc

    Starting money (can be exchanged for more equipment)
    - $300

    Equipment:
    - $1: pack of cigarettes
    - $3: well-made lasso
    - $5: trial rations (3 days)
    - $5: bottle of liquor of choice
    - $10: single stick of dynamite

    - $2: simple underwear

    - $5: fancy underwear
    - $10: change of clothes

    - $30: elegant clothes (fancy dress, fancy suit)
    - $15: bottle of pure alcohol

    - $30: bottle of Scottish whiskey

    - $10: kitchen utensils



    Transportation:
    - $50: average horse (low speed and low stamina)

    - $75: army horse (mediocre speed and mediocre stamina)

    - $100: mustang (good speed and good stamina)

    - $25: two wheels horse cart

    - $50: four wheels horse cart

    - $75: settlers wagon



    Wares and livestock:

    - $20 cotton pack

    - $10 pelt of common animal

    - $40 cow

    - $5 chicken

    - $15 pig

    - $10 sheep



    Accommodation

    - $15: simple tent for one person

    - $2: sleeping in the stable, per week

    - $7: room in the hotel, per week

    - $50: house in the town

    - $150: ranch with plot of land


    Weapons:
    - $10: hunting knife
    - $15: machete

    - $10: bow and arrows
    - $25: six-shot revolver with cartridges
    - $30: single-shot trap-door rifle with cartridges
    - $30: double-barrel break-action shotgun with shells
    - $50: eight-shot lever-action rifle with cartridges
    - $50: five-shot pump-action shotgun with shells

    - $?: write in your own equipment for a reasonable price
     
    majus likes this.
  2. majus

    majus CHYOA Guru

    Name: Kate 'Wicked' Leach
    Sex: Female
    DOB: 1851 (39 years old)
    Description/Picture:
    [​IMG]

    Role: Bandit, Charlatan, Femme Fatal.
    History: Kate's life is mostly boring. For most of her life, she was a simple prostitute. That was until 1891 when she was bedded by Ellie Rose, the leader of the all-female bandit group - Onyx Roses. She joined the bandits and lived an exciting, dangerous and hedonistic life with the group. Eventually, she earned herself the nickname 'wicked'. She took part in train and bank robberies, as well as ransom kidnappings, theft of cattle and gunfights. She killed several people during those crimes and duels. Eventually, she became one of Ellie's lieutenants.

    The group's luck ran out when, during the bank robbery, Ellie shot and killed a federal sheriff. A special group was formed to hunt down the Onyx Roses. The law enforces eventually found the group in a brothel, where Onyx Roses enjoyed the local whores. The Marshal bribed the brothel madam to keep the bandits occupied and disarmed. The whores started an orgy that lasted several hours, bringing the outlaws to many, many orgasms. By the time the marshals entered to arrest the Onyx Roses, the bandits were barely conscious from pleasure.

    The local judge was running for the mayor's position and decided to use freshly captured female bandits to increase his chances. He organised a festival with Onyx Roses as the main attraction. He had the female bandits bound to poles on the main plaza, for the entire city to fuck. Then, by the end of the day, he had the outlaws hanged to the cheers of the crowds.

    Kate managed to avoid being captured only because she was out for supplies. Still, there was a bounty put on her head - dead or alive.

    Kate escaped, either evading or killing the law enforcers and bounty hunters. She had no delusions about her situation. One day a bounty hunter could shoot her, one day a law enforcer could capture and hang her, one day a husband or wife could find her in their bed with their spouse or child and overpower her...

    The danger only excited her more. She would live her life high, rob, fuck around and enjoy herself - until her luck ran out.

    Reason for coming to Coyote Bluff: Looking to lose heat from bounty hunters and her pursuit, looking to form a new gang, live high and commit a few crimes.

    Qualities: (3+2+3)
    Beautiful - she is a very attractive woman
    Seductress - she knows her way around and is able to seduce both males and females
    Accurate aim - she rarely misses with firearms
    Sneak - she is skilled in sneaking undetected
    Quickdraw - she is fast to draw in a gunfight
    Awareness - she is aware of her surroundings
    Silver tongue - she can be quite persuasive
    Read on people - she is skilled in determining what kind of person and what motives he/she has while talking to them.

    Detriments +2
    Bandit - lieutenant in Ellie Rose's Onyx Roses. She is wanted dead or alive, to be hanged on capture. Bounty - She has a bounty on her head.
    Evil deeds come back - several families of Kate's victims have started hunting her down.


    Vices +3
    Lustful - has a strong desire for sex, even or rather especially in dangerous/risky situations.
    Danger-seeker - has a problem controlling her desire for trill of danger. If it's connected with sex, all the better.
    Greedy - she is greedy for gold, high-quality products, cash, and jewellery.


    Equipment:
    army horse -75
    trial rations (12 days) - 20
    bottle of liquor - 5
    fancy underwear (2) - 10
    change of clothes - 10
    elegant clothes (fancy dress) - 10
    kitchen utensils - 10
    simple tent for one person - 15

    six-shot revolver with cartridges (x2) - 50
    single-shot trap-door rifle with cartridges - 30
    hunting knife - 10

    Cash: 55$
     
    Regin34 likes this.
  3. ImAWanderer

    ImAWanderer Really Really Experienced

    Name: Jazmina De Villa, Former Heiress and Bandita

    Sex: Female

    DOB: 1865 (25 Years)

    Picture:
    [​IMG]
    (Jazmina tempting a mark - one of very few times she was able to quell the fire within her with the aid of another.)

    History: Jazmina is a Mexican citizen born under the flag of the Second Mexican Empire, her father a ranking military official loyal to Emperor Maximillian III. This would prove to be a curse upon herself and the regime, as naught but two years later did the Austrian-born monarch find himself on the opposite end of a Mexican firing squad alongside her father. Her mother retained a good deal of their (supposedly ill-gotten) wealth, using it to ensure that Jazmina's childhood remained relatively comfortable until the Republic devolved into a military dictatorship under then-General and now-President Diaz in 1876. This would prove to be ruinous once again to the De Villas - not only had Jazmina's mother blown through much of the remaining funds her father had acquired, but she had joined the opposition to Diaz's rule. As a result, the De Villa estate was confiscated by the regime when Jazmina was just 13 years old.

    Jazmina's mother was arrested, her fate unknown, leaving the destitute heiress to the streets of Mexico City. She fled to the outskirts, then north, pawning off heirlooms and jewelry. At the end of her resources and wits, Jazmina was picked up by a roving group of bandits who found it useful to have an unassuming girl with a polite, demure demeanor scouting out targets and luring in travelling, wealthy socialites. Respecting her unique skills (and the consequences of someone trying to force themselves on her, the poor fellow dying from the shock of losing his genitals), the gang taught her how to defend herself, both with the knife and gun. However, Diaz's rule - while marked by autocracy - was a sign of greater stability and economic prosperity... Which bode ill for bandits such as Jazmina's gang. While attempting to escape the noose, the gang fell afoul of a border crossing ambush by Diaz's soldiers, leaving Jazmina one of very few survivors... Perhaps one day, they might meet again and carve out a new life in Coyote Bluff.

    Reason for coming to Coyote Bluff: Jazmine has arrived in Coyote Bluff with the full intention of laying low for a while. However, she will require money and she has learned only one real way of making it... Of course, she may just use her skills for the right side of the law, if the pay is good enough.

    Qualities (3+2+2)

    Attractive - Jazmina grew up in an environment that protected her from hard labor and enjoys the benefits of a beautiful face and voluptuous figure.

    Silver Tongue - Jazmina was educated with the intention of forging her into a formidable lady of iron among the Mexican Conservative elite. Her upbringing combined with her experiences with banditos has given her a caustic wit.

    Good Aim - Jazmina might have landed on her feet without the gang, but they taught her how to defend herself against the depredations of murderous brigands and zealous lawmen.

    Knife Expert - Jazmina didn't just fence with a man's manhood - she refined her ability to get the upper hand on men bigger and stronger than her with a swift, deceptive blade to the heart, gut, or groin.

    Well-Educated - Jazmina has a strong command of not only Spanish and English, but also ancient and modern history, philosophy, and liberal arts. She can blend in with high society in both demeanor and fashion.

    Hunter - Jazmina has picked up a few tips and tricks on how to survive in the deserts and plains of northern Mexico and the American Southwest. She knows how to track, locate, kill, and field-strip game in the wild... Of course, she's no expert, but she could pull her weight in feeding the gang.

    Herbalist - Jazmina is neither a doctor nor a friend to the natives. However, if there is one thing she could take from the latter, it is an understanding of herbs and how they can help one recover from wounds and sickness. Her educated background combined with her exposure to native medicine has allowed her to heal herself and care for fallen and sick comrades.

    Detriments (+2)

    Belongs To A Non-White Race - While Jazmina is light in complexion for a Mexican, she is still visibly Latin in appearance and demeanor. Americans with a prejudice against her kind would be hard-pressed to think of her as anything but.

    Vendetta - If there are any Mexican nationals with loyalty to either the Liberal Republican cause or President Diaz's dictatorship, they may just wish to kill or capture her to avenge the acts of General De Villa or to curry favor with President Diaz.

    Bounty On Her Head - Of course, these individuals wouldn't have to think hard about the simple monetary benefits of doing so. Even if the lawmen of Coyote Bluff aren't aware of or are unwilling to arrest Jazmina for crimes committed in an entirely different country, those with no interest in Mexican politics may still be convinced to become interested in Mexican Pesos...

    Sheltered Imperiousness - Despite the hard life of a bandit on the run, Jazmina has enjoyed the protection of either a wealthy estate or a band of rough men willing to aid her in robbery or battle. As a result, she didn't necessarily have a need to develop a skill in reading people. She can spot an obvious lie and she's certainly not naive, but she hasn't gotten enough experience in losing her money (or losing in general) to develop a nose for lies.

    Vices (+2)

    Lust - Jazmina is a woman in a man's world, and acts like it... Both putting on a tough, cold front in the street and frigging herself to the fantasy of a man seeing through it and putting her in her place. Hell, an older woman grabbing her by the hair would do the trick too. If only there were a way to command respect and not be stuck dealing with her needs by herself in total isolation...

    Smoking - Drinking sure looks fun, but Jazmina doesn't indulge for the same reason she doesn't open her legs for just anyone - it presents a weakness for someone to exploit. Even when surrounded by friends, it seems only good for making a fool of oneself. As a result, she derives her dopamine-fueled stress relief from tobacco products.

    Equipment:

    x3 Packs of Cigarettes - $3
    Well-Made Lasso - $3
    (3 Days) Trail Rations - $5

    Fancy Underwear - $5
    Change of Clothes - $10
    Elegant Clothes, Riding Coat - $30

    Mustang - $100

    Fancy Tent For One Person (Two for intimacy, naturally) - $30

    Hunting Knife - $10

    Six-Shot Revolver with Cartridges - $25
    Eight-Shot Lever-Action Repeater with Cartridges - $50

    Remaining Money: $29
     
    Regin34 likes this.
  4. Tjf

    Tjf CHYOA Guru

    Name: Frieherr Jakub von Wurmser
    Sex: Male
    DOB: 1839 (51 years old in 1890)
    Description/Picture:
    upload_2026-2-15_21-40-58.png


    History:
    A nobleman from Habsburg-controlled Bohemia, Jakub's father was a Czech nationalist who died during Palacký's uprising during the 1848 revolution. The family retained its lands, but would forever be stained in the eyes of the royal court. Coming of age, he joined the cavalry, becoming an officer and beginning to heal the stain on his family name. When the emperor's brother Maximilian left the country to claim the crown of Mexico - against the wishes of the court - Jakub went with him, becoming a member of the Austrian Volunteer Guard, quickly ascending to a high rank and even gaining the favor of Maximilian himself. A significant holding in the North of Mexico was granted to him as a reward for loyal service. When Maximilian's regime fell, Jakub was one of the personal guards charged with leading the emperor to the coast, and safety. Unbenknownst to him, though, a member of Maximilian's court by the name of Benito La Mancha sold the emperor out to the revolutionary forces, leading the party into an ambush. Jakub was shot and left for dead, Maximilian was executed, and Benito became a wealthy man, rewarded with gold, and then with Jakub's lands on the border after he betrayed the revolutionaries to side with the Diaz dictatorship.

    Jakub survived, but was persona non-grata in Austria after being involved with the debacle. He drifted, finding himself involved in conflict after conflict, and even spending being involved in the Paris Commune for a time. He returned to the Americas, this time North of the Mexican border, working as a mercenary in numerous conflicts. The most recent, the Pleasant Valley War, introduced him to ranching, and now he's taken it upon himself to become a cattleman in the virgin territory around Coyote Bluff. He doesn't have much wealth, but gazing towards the border, where La Mancha owns several cattle ranches, gives him an idea for where to get it.



    Occupation: Cattleman/Mercenary


    Qualities (choose 3, maximum 8 with all detriments and vices):

    Character traits that give bonuses, like a

    • silver tongue,
    • good aim,
    • expert rider
    • Business
    • Perception
    • Well Educated
    • Swordsman
    Detriments (choose 1, max 4 for 2 more Quality)

    - Veteran of the Range War (Jakub fought in the The Pleasant Valley War, fought between two influential Arizona cattle families over the past few years. Jakub's killed several people on either side of the conflict, and it's not unlikely that some relatives would like to see him dead)

    - Radical (Those who do digging on Jakub's past might find that his father was an 1848 revolutionary, and that he himself spent time in the Paris Commune. Though he's not really a political agitator, more interested in money and revenge, some might easily mistake him for a revolutionary.)

    - Scheming relatives (Though Jakub isn't welcome in the Habsburg lands, he was never legally disinherited. His cousins, who have acted as stewards of his Bohemian land in his absence, might someday intend to go so far as to see him dead, making the land theirs for good.)

    - Benito La Mancha (Mexican cattle baron Benito La Mancha is an avowed enemy of Jakub. Though the man isn't aware Jakub is alive right now, when he finds out, he'll know that Jakub wants him dead, and will be eager to close that loop.)

    Vices (optional, take one more Quality for each vice, max 3)

    Chronic habits and addictions, like:

    • Younger women
    • Talking trash

    Starting money (can be exchanged for more equipment)
    - $5

    Equipment:

    - $3: well-made lasso
    - $5: trial rations (3 days)


    - $2: simple underwear

    - $10: change of clothes


    Transportation:
    - $100: mustang (good speed and good stamina)




    Wares and livestock:



    Accommodation

    - $150: ranch with plot of land


    Weapons:
    - $25: six-shot revolver with cartridges
    [​IMG]
     
    Regin34 likes this.