It's been a long time since I tried doing something, so thinking of trying something again and hoping anxiety doesn't kill it. So basically the idea I did have the idea of a generations game before but basically don't think anyone here touched romancing saga but I's a mostly standard fantasy game except you play the emperor/empress and pass down through generations with the goal of killing the seven heroes But the neat thing about the open world style is all of the bosses have more powerful forms depending on how many of the others you killed/how many generations passed and gather power, so all of them bascially scale rather than something like Final Fantasy open world where the enemies still basically level gated anyway -Probably can add some races sicne doesn't matter, but things like memaids, harpies, salamanders exist Basically something like players have a empire-lineage and you have one direct in command as your avatar who makes the decisions for their thing, but your originator starts weak, while your successors accumlate power. I will need to think more directly of the rules of how it works. But probably a simplish checkpoint method of when a player does enough accomplishments/character dies, they trigger a timeskip that continues from their next. I wouldn't recommend stressing too much about who replaces them until the situation happens though. I will still have to flesh out how it works, but just want to see how the idea is for people.
It sounds really interesting to me. So, would each player be playing their own dynasty, or would players be taking turns?
I was intitally thinking of something of their own dynasty/reincarnation, though maybe the second thing could be thought about I think I'll keep it making things will be relatively quick and easy, especially since heads can be replaced. Spoiler: draft Faction: A kingdom, fairy court, witch coven, wherever the characters derieve from Succession: Artifact: A crown, staff, or sword, this artifact possesses power accumalted by it's past users and grants it to the wielder. Being able to use it, is often taken as proof of being a successor. Bonus: Flaw: Not just anyone can wield their power and they are picky about who gets to use them. Even if the intended person takes it, the artifact won't let them use the full scale of it's abilities until they prove themselves worthy, though often even with just some of it's power, it can be enough to manage. Inherited Traits and skills are treated -1 to their max level(Min of 1) until conditions are satsifed. Council: Whether a kingdom's government, shadowy thieves beneath the scenes, fairy courts, or a witch coven, the new leader is chosen through a group of people who have the next most power. It's not always the intended heir by the previous one, and usually chosen among the council group's themselves. Bonus: (Add later) Flaw: There's a 10% chance that the council may not choose your heir as a successor, adding 10% each continuation, resseting to 0 if they do. You can still play your heir, but now you will likely have to spend a generation plotting to grab power back. Avatar: A vessel or form made by a higher powerful that either can't leave or interact with the world normally. It's through this avatar that they are capable of using some of their power, though the true scope of their powers usually can't be fully reached in the body of their avatar form alone. Bonus: (Add later) Flaw: Ancient beings tend to stick to what they've done forever and often rarely deviate from their old patterns for long. An Avatar line can't change their flaws on being remade and must take another flaw. Reincarantion: Unlike an avatar, strictly speaking this person can actually die and be killed. Though they will eventually be reborn. Often powerful witches use it as a means to escape final death, but many heroes are said to be reborn through the ages too. Bonus: (Add later) Flaw: (Add later) Current: Name: Generation: Starts at 0 Race: New rulers can be different races than the previous Traits: Personal traits of the leader that help them that aren't neccessarily shared by their line Flaws: Personal flaws of the leader that are unique to them. Successors may lack them Gathered Power: What's currently inherited and added to the current generation. Traits: Knoweldge: I want to try and make it easy to do. Alternately, I could go hard on dice rng tables that you never fully know what cards you get basically, but not sure if people would actually want that.