Missing things: Upgrades: You got your psionic knowledge upgrade and you got your 2 human free upgrades. But you also have 2 other base upgrades that can come from anywhere. So right now you have 2 free upgrades available. And also for you and others to know, you can use your starter credits to buy more upgrades if you need them at the beginning. Other: Once more, just for you and others to know, be sure you got some spare ammo for your gun. Otherwie, you'll be out on a mission, use up a clip/mag and then have nothing to shoot. It pays to plan ahead, so don't forget to have any ammo you can get. Asides from that, it all looks pretty solid. I appreciate using the Maladies, I thought I was the only one who was ever gonna use them for funsies xD. Got 3 characters who have Maladies and they make things fun. Also, what style game would you want to play? There's the numbers in the middle of the first post, ranging from individual for hire to military service.
Thanks for the feedback Jizzrar! I'll go back and have a look-see at what other upgrades interest me, as well as add ammunition magazines. Back when you first posted the story "Stories of Horizon" I had originally come up with this character and a basic story for him to go through complete with supporting cast and whatnot. Sadly the game mechanics and lore seemed a little bit daunting to me and I never got around to flushing him out. So I'm a little excited that I finally get to use him! The maladies are a great addition! The bonuses from them are nice, plus the drawbacks from them help flush out the characters. There was one character that I was thinking of that... NO! No I shouldn't... Must... Keep... Concept... To-self! As far as game style I would like to play? Well Max is a soldier and conceived as being a part of the Alliance Military as such 1) Group is involved in the Alliance military clearly works best for that and so it certainly scores my initial vote. That said, he could be switched up to being the military attache to a mercenary group making 2) Group is a mercenary group formed in conjunction to a military and 2A) Alliance mercenaries viable alternatives if it doesn't go to my first choice. 2B) Free Trade Federation (Aravi, Sphinxes, Centauri (Space Centaurs)) and... well... 2B) Junker's Union (Orocu (Space Orcs), Zasarians, and Canids) mercenaries don't really fit with him. Still I could swing a possible 3) Group is an independent group or independent individuals for hire if 1), 2) and 2A) don't work out.
Okay, here's mine. Critique away! Dr. Andrew Hildebrendt Layson Race: Human Class: Healer, Doctor (martial) Gender: Male Physical Appearance: On the tall side (6' 2", 188 cm), lanky, mussed burnette hair. Invariably dons a labcoat even in recreational settings, because he worked hard for that degree and he's going to show it, damnit. Other than that, it's mostly t-shirts and slacks or jeans. Character Background: Higher education and scientist (+2 tech) History: Born on one of the more remote human colonies, Andrew received his medical degree one the prestigious universities of Earth-2, though it meant a painful separation between him and his family. He has seen little of him since, and due to his freelance medical serivces, his work has now found him on this fateful trip... Penis Size: 8" (20 cm) Language: Common and Romani Confusci Credits: 1,480 Weapon: S19 Eagle w/magazine Armor: SkyWalker Mk II Other: Medical kit, hallucinogenic poison (x2), paralysis poison (x2), air burst rounds (x5) EMP rounds (x2), trauma shield, universal translator, CL1 Personal Computer w/o upgrades Upgrades: Augmented touch, prosthetic limb (right arm), EMP insulation, site scope for the S19 Eagle (+1 Accuracy in combat) Character Skills Human anatomical knowledge - While you heal someone with your anatomical knowledge, you heal for 1d8 extra. Surgery - Outside of battle, you may perform more drastic healing actions, restoring an ally’s health back to full given enough time. Toxicology - Doctors are able to identify and neutralize poisons. Triage - In melee range, you may heal 1d8 health per action. Sidearm training & light armor Experiment - Given time, credits, and samples, Doctors are able to come up with new cures, or perhaps better modifications on medical nanites, or equipment they use. DM determines how much time and credits will be involved. This can be used to modify any skill or item that enhances healing or the like, as well as cures (which can be sold or kept). DM determines any detriments to the technology or luck roll, and how long it will take. Goz anatomical knowledge Xeno-anthropologist (from Support class, Researcher (martial)) Repair (from Support class, Engineer (technology)) System shock Character Stats HP: 13 Accuracy: 3 Defense: 4 Psionic: 0 Mental Resistance: 8 Technology: 11 Persona: 12 Luck: 9 IQ: 50 (base) + 54 (6d20 rolls) + 14 (2d20 Healer bonus) = 118 Physical Force: 8 (base) + 3 (healthy bonus) x10 = 110 Psionic Force: N/A Total Weight: 185 + 10 (sidearm) + 10 (suit) = 205 Action Points: 3 points per turn (3 spaces per point) HP Regen/hour: 1/hr HP Regen/round: N/A Sexual Stats Sexual Endurance: 10 Sexual Prowess: 8 Sexual Resistance: 8 Libido: 5 This value starts out at 0. The more you allocate, the easier you are to being seduced. However, the higher value you give it allows you to increase the number of points you have in other Sexual Stats. Max number that can be placed in this stat is 20 Fertility: 7
I vote either "Independant" or "Alliance Mercenaries" for reasons that will become clear when I post my character.
Oh jeez, I really had 2 2Bs, that's embarassing. Well that got fixed. And thanks for noting, I'll put the votes up on the main post Now for Yarkoz Missing things: Upgrades: You have 2 free upgrades to anything not being used Skills: You have 1 skill not being used that can come from another class of your choice, and you got over 100 IQ so that's another skill you can pick up. Physical Force: Be sure to multiply your result by 10 so you should have physical force of 110 Everything else seems to be good.
Independent and Alliance Mercenaries. I don't think my character could work as an actual alliance soldier.
Alrighty, I think I edited it correctly. Your move, Jizzrar! Edit: Forgot my other skill due to IQ bonus
Still got the free skill for 100 IQ, unless you already did that one? Becuase you start off with 2 free skills, then the 1 for Human power, and another 1 for over 100 IQ
So, with Physical Force, how does Genetically Agumented work? Is that any genetic augumentation? Is it a specific upgrade or upgrade set? Also, I notice that being in a Lazy unit is worse then being not in the army. Is that right? Or am I misreading it?
Just any gene mods at all Also, I'm not sure what you mean by Lazy unit? You mean mercenary? I don't know, you're comparing it to military so I'm just assuming. But both have their pros and cons Military - You get a dedicated paycheck after every mission, don't have to pay for your own ship or supplies, don't have to look for jobs on your own, start off with another free upgrade, and there's someone always on hand to get equipment/upgrades from, don't even need to pay just request. However...you own nothing asides from any mods you had installed into you, you got no choice in what jobs you do, and you are forced to complete them within terms and laws in a Code of Ethics. Otherwise, you'd be court martialed. Mercenary - You can freely explore inside of your own ship, own everything you attain, have the freedom to work a job or abandon it, and not be bound by any Code of Ethics. However, you have to find jobs if you wanna get paid, and the payment plan they have are sporadic and probably not fair, you have to find your own way of getting equipment, gotta pay for your own fuel, energy, and supplies, and so on and so forth. Working as a mercenary crew in junction with a military will be sort of combining the two together. You'll have your own ship and will have a military official telling you what to do, but you still have to procure your own supplies but at least you have an established paycheck. You also don't have to adhere to a Code of Ethics, though you can't just abandon a mission without some severe consequences.
No, I mean under physical force: Physical Training: (Androids can be built for certain training types) Strict Regiment: +3 Normal Regiment: +2 None: 0 Lazy: -1 My mistake, it's nothing to do with regiments. Though I do notice that: 1, it says nothing about personal training regimes, just about a - if you're lazy, and 2, it's really easily gameable: just declare your character is ex-Special Forces and bam, +30 phyical force.
Oh, you were talking about the Physical Training That's mostly about if they work out or not. If you're Lazy, it means not only do you not work out...you just around and do nothing all day, munching down on nachos and drinking soda maybe. If you did a strict regiment, that's testamont of spending like, 5 hours a day 3-4 times a week doing workouts to stay in shape and staying physically strong. EDIT: Though it goes without saying you'll to have your character look and act like they work out if you give them any of the regiments. Your person can be ex-special forces...but that doesn't mean jack if they just sit around and paly video games now. I had a weapon master with a strict regiment and most of her spare time was spent working out on the ship in her underwear
Crap! I just realized that with Hyper Regeneration and Carbon Density Bones, I've got genetic enhancements on my character... SWEET! An extra 40 Physical Force! THANKS @GenericEditor168!
Still expecting a couple more characters to come in. This Friday will be the last day to sign up for the main core crew. Beyond that, they'll have to wait until either the crew lightens up, or for an appropriate opportunity to join in. Depends on how many we have by then.
One question from the rules: Flatline: Death of a character. Occurs if the character hits damage equal to negative their total hit points. After a few minutes, the character is permanently dead. Androids are simply scrapped, and can be remade, although likely with a different personality. Does that mean "has taken enough damage to drop their HP to zero (their HP's worth of damage)" or "has taken enough damage to drop their HP to the negative of what it normally is (their HPx2's worth of damage)? Also, I'm just finalising my character sheet, it should be up today.