Knife in the Void (Horizon Based RPG)[OOC/Sign-Up]

Discussion in 'RPG Advertisment' started by Jizzrar, Jul 29, 2017.

  1. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    We live in a dangerous, volatile time in the Milky Way. An ancient enemy, new for some, came back and left a power vacuum in the galaxy. All sides and factions within Alliance space and the Fringe have lost territory and are scrambling for scraps. To make matters worse, the Bulor had even lost their home world, Bul, to the legion scourge of the Kryslin...now they follow the lead of a ruthless, supremacist regime that damns their last empress's strides in mending relationships with the other races.

    The Alliance is busy licking its wounds, trying to refortify the territory we have kept. But while we do so, the other factions have been busy expanding their own territories and engaging in skirmishes to defend themselves. It is a new bloody chapter in the history of the galaxy, a state of war the likes of which never seen. Old feuds and new desires cuts through the void like a knife.

    It is because of this time, that you have entered the picture. To help bring balance back to the galaxy, the Alliance council finds it fit to add a new force to our military. The Fringe Rapid Strike Teams (FRSTs), small teams designed to do rapid response out in the Fringe to try and ensure the balance of power isn't too stacked. FRSTs do this in many ways, acting as bodyguards for provisional leaders, lend aid in predetermined as unnecessary firefights, escort freighters, and even spywork. The beauty is that while FRSTs are on Alliance payroll and supply, they are ordered to never bare Alliance colors nor expose themselves as Alliance soldiers. The Alliance is ready to denounce a failed FRST if they are captured, putting no liability onto the Alliance itself.

    This is where you recruits come in. It does not matter if you are of a race that is a member of the Alliance or from the Fringe. You were born in Alliance space, you went into training to join the Alliance military, and your results have shown to us that you are the perfect candidates to be a part of a FRST. You show extreme aptitude for on the spot decision making, rapid response travel time tolerance, and capability to act in a small, specialized team.

    Serve the Alliance well, recruits. Not only do we need your skills and talents to ensure our survival, but the galaxy itself needs your aid. You are all that stands between life and death out in the Fringe and at our own borders.

    ****************************************************************

    This is my second attempt at doing an Horizon RPG. The first one had too much inactivity and was going nowhere fast. So, this one is going to be more structured, not much player controlled, and will have required posting time.

    IF you cannot do 1 post a week, then this isn't going to be the game for you. If something comes up to prevent you from posting, then please give a heads up. I want this one to continue going in the long haul, so I will only accept a small number of people and I will have a strike rule. There are no 3rd strikes, just 2. If a player doesn't make their weekly post twice and has given no warnings for these, they will be booted and someone new (if they want to come in) will be put into the team instead.

    Now this is a military campaign. That means a bunch of different things.

    1) No need to pay for ship refuelling or repairing
    2) You don't need to pay for things yourself. You can if you want, but you have a quartermaster to give you things provided you pass a persona or luck check.
    3) You don't receive money for mission completion. You instead get a set paycheck every ingame month. It all goes into a credit account that you can pull at any time. And these paychecks depend on your rank.
    4) There will be ranks that you can earn. Everyone will be at the lowest rank and under certain circumstances you'll advance in the ranks. With advancements, you'll get more credits, increased chances of getting gear, better services, and other such improvements to your game.
    5) As per Mercenary vs Military rules, everyone gets an additional free Upgrade from an field (Genetic, Cybernetic, Psionic, or Technology), barring any detriments (i.e. Androids not able to get Genetic/Psionic)
    6) You must ask permission, and then the permission granted, to retreat from a mission. You are expected to succeed or die...or else face AWOL charges.
    7) There is a code of ethics that will be explained in the game, and you must adhere to this code or be discharged.
    8) If it so happened that you do get charged with war crimes or failing to adhere to the code of ethics and preparing to face the board to be judged, all your possessions and gear will be stripped from you, only keeping your genetic and psionic upgrades, some cybernetics may be stripped. Gear that you paid for yourself may be delivered back to you afterwards, but those provided by the military are back to the quartermaster inventory.

    ***********************************************************

    Dice-Roll Log: https://forum.chyoa.com/threads/horizon-games-dice-roll-log.1069/

    IC Thread: https://forum.chyoa.com/threads/knife-in-the-void-horizon-based-rpg.1187/

    ***********************************************************

    Roster:

    Team Leader and Engineer: Adam Mercer
    Name: Adam Mercer
    Race: Human
    Class: Battlefield Engineer
    Gender: Male
    Rank: Recruit

    Physical Appearance:

    Adam Mercer is of average height for a human male though he has a bit more weight to him. This is due to muscle mass and large amounts of cybernetic enhancements. He doesn't even have natural limbs anymore, all of them replaced with prosthetics. But he keeps what bit of flesh he has left toned with rigorous exercises designed for them.

    His skin is a healthy tan and has some scars at each limb barely covered by the prosthetic sockets, as well as in a few places around this body. His eyes are a sea green while his hair is a dark black. He is clean shaven, as per the Alliance standard for Humans.

    Penis Size: 10’ long, 1.7’ wide
    Character Background: Military, +1 Mental Resistance; Ship Crew, +1 HP
    Language: Common, Romani Confusci
    Credits: 0

    Weapon:
    Unarmed - 1d10+2d8+5+3(4 armored); crit 20

    Armor:
    Hercules MKV - +5 Defense; +50 HP; 110 lbs.; +100 Physical Force

    Other:
    CL1 Internal Computer - The CL1 Internal Computer is a computer placed inside the head. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.

    Upgrades:

    Prosthetic Limb x4 - Removes, or replaces a limb. This upgrade can only be completed for as many limbs as a character has. While this itself gives no benefits other than the use of the limb, the prosthetic limb can be further upgraded.

    Internalized Computer - Rather than having a computer installed in one's armor or simply around a body part, the computer is implanted directly into the brain. At a thought one may bring up basic information stored on their computer or net without the need of extra hardware.

    Coiled Muscle Augmentation - Replaces the muscle tissue in your body with carbonite coils, wires, and framework. This dramatically increases run speed and jump potential. This allows you to run double your normal run speed, cumulative to any other bonuses the character has normally. In addition increases strength value and melee and thrown weapon damage. Melee and thrown weapon attacks deal an additional 1d8 damage.

    Arm Augment: Power Fist x2 - Dramatically increases grip strength, causing the user to punch much harder, and capable of crushing bones and soft metals like putty. User is able to crush or tear things of Iron strength or lower. Striking a target with the fist grants all benefits of martial arts/weapon mastery, and deals 1d10 damage as opposed to 1d4 for unarmed strikes.

    Carbon Density Bones -Gain a +1 to Defense, cannot have your bones broken

    Character Skills:

    -Take one skill from another class other than own in addition to normal class powers.
    -Gain an additional skill at 5 completed missions, and 10 completed missions.

    -Battlefield Engineers can use Assault Rifles and Sidearms.
    -Aegis Drone - The Battlefield Engineer may make a number of drones equal to 25% of his or her Technology score. The drones will use your targeting to determine their attacks. Aegis Drones have the following stats:

    -Integration - The Battlefield may let his Aegis drones free fight, or directly integrate over his suit or an allies. Integration allows the drones to take the attack instead of you. No HP loss is deducted from the Battlefield Engineer or his suit, other than mental attacks, until each drone is destroyed. Free Flight allows for multiple attacks from different locations, the drones responding to simple commands. While integrated, the drones share the Battlefield Engineer’s Defense, and count as cybernetic upgrades.

    -More Machine than Man - For every Cybernetic Upgrade taken, increase Defense by +1.

    -Stasis Field - Battlefields can project a Stasis Field up to medium range, which covers an area 3 from impact point. Firing through the field causes the bullets and whatever fired to stop until the field breaks, but works for both friend and foe. Lasts for 1d4 rounds, after which all attacks conclude against their original location, regardless if anyone moved from the location. Psionic attacks are not affected by Stasis Field. Enemies caught in the field are unable to act until the Stasis Field dissipates. Once used, Stasis Field recharges every 8 rounds.

    -Heavy Armor Training - can use Heavy Armor and below.
    -Machine Mind - More Machine than Man now increases Mental Resistance by +1 in addition to its Defense +1.
    -Rebuilding Drones - While Drones retain any HP, they heal themselves for 1d4 HP per round, and receive double healing from any outside source. While integrated, this effect is increased for each drone, all gaining the passive repair. In Free Flight, Aegis Drones will continue to attack unless ordered to repair the fallen drone.
    -Fast Learner - When rolling 3d4 for mission success points, you cannot roll a 1. On a 1, reroll until you get a 2 or better.

    Character Statistics:

    HP: 13(+50 armored)(+75 Integrated)
    Accuracy: 15
    Defense: 11(+5 armored)(+3 Integrated)
    Mental Resistance: 9(+3 Integrated)
    Technology: 15
    Persona: 10
    Luck: 10

    IQ: 124 (+1 skill)
    Physical Force: 380 lbs(+3 melee)(480 lbs(+4 melee) armored)
    Total Weight: 310 lbs. (420 lbs. geared)
    Action Points: 3 points per turn (6 spaces per point)

    HP Regen/hour: 1 HP/hour
    HP Regen/round: 0 HP/round

    Sexual Stats:

    Sexual Endurance: 10
    Sexual Prowess: 15
    Sexual Resistance: 10
    Libido: 10
    Fertility: 3(+10)

    Companions:

    Aegis Drones:

    Count: 3
    HP: 25
    Defense: 15 (19 Integrated)
    Accuracy: 10
    Weapon: 1d4
    Crit Range: 17-20
    Physical Force: 200
    Cost to Replace or Build: 600 Credits
    Special: Mindless, Susceptible to EMP, can repair each other for 1d4 (extra when Integrated)
    Team Medic and Executive Officer: Zkra’Krix
    Name: Zkra’Krix

    Race: Zax

    Class: Regenerator

    Gender: Female

    Rank: Recruit

    Physical Appearance: Blood red carapace, waspish head (with antennae), large abdomen (armour modified to fit).

    Character Background: Planet-Born (+1 Technology), Civilian (+1 Persona).

    History: Zkra’Krix was born to one of the Queens of Hive, and opted to leave and colonise a new planet rather than challenge one of the most powerful Queens. As part of her preperation for becoming Queen, she has been raised to understand the technology and people of Hive, and now faces the last trial – learning about the warfare of Hive.

    During her training in the technologies of Hive, she became fascinated by nanite swarms, and chose them as her focus for learning and research, becoming a Regenerator.

    Character Measurements: 500 lbs, 7’ 3” (226 kg, 220 cm)

    Language: Common, Hive Speech

    Credits: 200

    Weapon:

    Shrapnel Gun

    The Shrapnel gun is a cheap, yet effective shotgun that fires out metal scrap rather than traditional slugs. While less damaging than other shotguns, the shrapnel can easily cause bleeding and infections.

    Credits: 500+500 (1000)

    Damage: 3d4 to up to medium range, -2 to die each rank beyond that

    Note: On a critical hit, enemies take 1d4 bleed damage every round.

    Critical Range: 20

    Weight: 20 lbs

    Magazine Size: 2 Shots

    Magazine Cost: 10 Credits

    Notes: Sight Scope 1 (+1 Accuracy)

    Cra'thik Spine Shooter

    The Cra'thik spine shooter was named after Hive Queen Cra'thik, who mastered the use of the pistol. Named due to the bullets resembling small spines.

    Type: Small Arm-Pistol-one handed

    Credits: 500+500 (1000)

    Magazine Size: 10 Shots

    Magazine Cost: 20 Credits

    Damage: 1d8 (base)

    Weight: 15 lbs

    Crit Range: 17-20

    Notes: Sight Scope 1 (+1 Accuracy)

    Sword (One Handed)

    A sword has been around in most cultures in some way, shape, or form.

    Melee-Sword

    Credits: 200+300 (500)

    Damage: 2d6 (base) + 2 (physical force)

    Weight: 15 lbs

    Crit Range: 18-20

    Note: On a critical hit, the target can potentially lose a limb. Diamond Cut 1 (+1 Accuracy)

    Armor:

    Excalibur Assault Armor

    Standardly used by Human forces going into hostile zones, the Excalibur Assault Armor is woven with carbon fibers and has refined steel plates. This prevents penetration from small arms fire, as well as giving moderate protection against larger threats.

    Defense: +3

    Suit HP: 20

    Credits: 800+1000+1000+3000 (5800)

    Suit Weight: 30 lbs

    Notes: HUD Display, Universal Translator, Nanite Injection, Kinetic Barrier 2 (free – Military).

    Other: (Other equipment costs extra, but the CL1 Personal computer is equipped to all characters)

    CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.

    10 magazines – Shrapnel gun – 100 credits.

    40 Rending Spines – Armour Piercing – Spine shooter – 500 credits.

    Medical kit – 900 credits.

    Upgrades:

    Junior Queen – Free (Level 1 Slot) - While each Hive city has one Queen, she will periodically (1/1,000,000) will lay egg clutches with a single egg with qualifications to take over. When the egg hatches, the child born is taken into the palace for training. When she reaches maturation, she is given the option to either challenge the current Queen, or to colonize other worlds. If the Queen is young, it's tradition for the new Queen to leave. It’s not uncommon for these Junior Queens to go on spaceships in order to find a suitable planet for colonization before returning home to obtain drones. A Junior Queen releases pheromones in combat that incite violent tendencies in her Zax allies. Other Zax gain two actions per combat round rather than one, while other allies are unaffected. Zax NPCs who recognize this trait are often less wary of groups with a Junior Queen, and merchants may even be inclined to give her a rather hefty discount.

    Psi Blast – Free (Level 1 Slot) - You attempt to instil a particular emotion in the target. This can be panic, fear, apathy, etc. This lasts for 1d4 rounds.

    Artificial Pheromones – Free (Racial Slot) - Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks.

    Pain Block – Free (Racial Slot) - An increased efficiency of Deadened Nerves, the subject has been modified to specifically block out pain in combat situations. Takes -4 from all damage, and no longer feels pain from bleeding, burning, ect in battle.

    Character Skills:

    Race:

    -Zax reduce all damage taken by 1d6

    -Zax do not suffer any penalties from losing a limb in combat

    -Zax Have 4 arms, and can naturally wield two handed weapons, as well as heavy weaponry, but suffer -3 if dual wielding such heavy items in addition to standard dual wielding loss.

    -Zax gain gene specific upgrades to their species that can be taken at character start.

    -Zax take only half damage from environmental damage from extreme temperature planets.

    -Can understand languages, but can’t speak

    -Considered a threat in most situations due to appearance and attitude

    -Honorable to a fault, unacceptable to lie and does not tolerate lies

    -If confused for a Zasarian, will demand an apology or start a fight

    Class:

    -Regeneration-Rather than knowledge of biology, Regenerators become a living host for regenerative nanite swarms. You gain passive regeneration equal to 25% of your Technology score in addition to any other regeneration benefits. While in melee range, you may relocate some, if not all of your regeneration on allies. While they gain regeneration, you lose it.

    -Degeneration-Rather than regenerate, you may use unarmed melee strikes to touch enemies and deal your Regeneration technology score to enemies each round.

    -Medium Armor-You may use Medium or lower armor.

    -Weapon Training-You may use Side arms, and Shotguns.

    -Fortify-Rather than regenerate, you may spend an action to fortify yourself, or ally in melee range. Rather than Regeneration, they instead get a defense boost equal to 25% of your Technology. Lasts until Canceled.

    -Counter Agent-Rather than regenerate, you give progressive resistance to damage equal to 25% of your Technology against damage types such as heat, corrosive, shock, ect. This reduces all damage, or flat out negates it of that type. When Counter Agent is used, select a type. Lasts until canceled.

    Skill picks:

    -Revive- Your heals may revive a character from Flatline status assuming they've only been dead for 5 rounds.

    -Steel Guard-Your Fortify also gives the target Immunity d6 to Physical Damage.

    -Dual Weapon Expertise-You no longer suffer any penalties from dual wielding weapons.

    Character Statistics:

    HP: 14 (10 baseline + 4 points) (+20 with armour on)

    Accuracy: 3 (3 points)

    Defense: 6 (6 points) (+3 with armour on)

    Psionic: 3 (3 points)

    Mental Resistance: 9 (9 points)

    Technology: 12 (11 points + 1 background)

    Persona: 12 (11 points + 1 background)

    Luck: 3 (3 points)

    IQ: 35+5+2+6+6+2+15+20+2+11+8=112

    Physical Force: 18 (racial base) + 4 (genetically augmented) * 10 = 220.

    Psionic Force: 103

    Total Weight: 580lbs (263 kg)

    Action Points: 3 points per turn (3 spaces per point)

    HP Regen/hour: 4hp/hour

    HP Regen/round: 3hp/hour (can be transferred to allies).

    Sexual Stats:

    Sexual Endurance: 16 (5 baseline + 11 points)

    Sexual Prowess: 10 (10 points)

    Sexual Resistance: 13 (13 points)

    Libido: 7 (-14 points)

    Fertility: 4 (racial base) + 3 (luck) = 7
    Team Recon and Infiltrater: Lanalaro "Laney" "Lana" Laanesh't
    Name: Lanalaro "Laney" "Lana" Laanesh't
    Race: Hybrid (Grey/Human - Human Dominant)
    Class: Scout
    Gender: Female
    Rank: Recruit

    PHYSICAL AND PSYCHOLOGICAL ASSESSMENT:

    Height: 5'1 and 3/4"
    Weight: [REDACTED][ERROR][100 lbs][REVISED][ERROR][AUDIOLOG RUNNING...RUNNING...]
    [~Laney, this is a military report. You can't redact your weight out of it!
    -Like hell I can't! You're not putting that in there!
    ~Laanesh't, you can't fucking tamper with personnel records!
    -It's *my* personnel record!
    ~It's the *Alliances* goddamn personnel record! You go into surge-mod clinics all the time. They weigh you, they know your weight, you know your weight, the Alliance doctors know your weight, the Alliance wants a record of your weight! How did you even modify your file? That's illegal!
    ~Besides... what the hell are you worried about? You look -
    -It's a matter of principle!
    ~Cadet, put your goddamn weight back in there, or I'll personally have to... to... ah... d-discipline... Ah, um, not here. Laney...
    -Oooh... discipline - is that a promise??
    ~...Just... just enter your goddamn weight already.
    -...Fine.
    ~I - 126 pounds? Really?
    -What the hell is that supposed to mean?
    ~Nothing! But why the hell would you lie by almost thirty pounds? Don't you know how dangerous -
    DISCIPLINARY ACTION 104.28 ENDS AUDIO LOG WITHOUT MP APPROVAL. SEE LEGAL. END LOG]
    Hair: Brown, straight
    Eyes:Black, Human-Grey hybrid morphology
    Penis Size: N/A [Enlarged Clitoris 2 3/4", as measured by Aliance medical examiner Janette Ross, with further note - A birthday gift to herself]
    Distinguishing Marks: Small Tattoo marking the date of the New Atlantis incident on the back of her neck, inside the hairline. Not easily visible.

    Cadet Lanalaro is likely to become sexually involved with partners if available, and may not obey orders that prohibit this behavior. She is, however, not likely to form attachments that will compromise her ability to function in the field in the long term. Such behaviors may nonetheless be a distraction in the short term and a distraction to others. Cadet Lanalaro's ability to form short term sexual attachments without lasting personal impact can be an asset in undercover duties associated with her scouting role, and she has indicated a willingness to undergo even dangerous undercover missions.

    Cadet Lanalaro should be watched closely on missions involving fringe pirates, with an emphasis placed on collateral damage or long term goals if the permanent termination of targets is undesirable.

    Cadet Lanalaro, perhaps due to her Grey Parentage, has shown a willingness or desire to have artificial reworkings of her body. She immediately enlisted to have sound dampeners placed to assist her scouting role, noting that it was "Fucking Awesome".

    Cadet Lanalaro may function best when operating independently of distraction. This suits her scout role. Some of her behaviors may be used to deflect from injury to her personal psyche due to life events. It's recommended that she be enrolled in professional therapy by military doctors, when available. Cadet Lanalaro may attempt to manipulate assigned therapists, as is her habit with all authority figures.

    CHARACTER BACKGROUND: Military (+1 Defense), Created (+1 Persona)

    History: Lanalaro, product of a male Human merchant and female Grey industrial engineer, attended Piers-Worth Academy where she received consistently high marks, and consistent disciplinary action for after school and outside of school activities. One male instructor and three female instructors left during her secondary school tenure, two of the females on the same day, for 'actions unbecoming of the high standards of Piers-Worth Academy Staff'. After each of these dismissals Laney's parents made a sizable donation to the academy, resulting in a 4% expansion of the institution's programs.

    Both parents died in the 'New Atlantis' space cruiser pirate attack. Lanalaro left school and signed up for Alliance Military training the day following receiving this news.

    Despite each training officer noting attempts to manipulate and subvert authority, each has also passed along notes of her drive to excel, her capability under pressure, and her apparent overall interest in advancing Alliance goals.

    Language: Common, Romani Confusci

    CREDITS: 0
    [10,000 - 1400 (Breathstealer) - 500 (Sand Man) - 400 (Plasma Cutter) - 1000 (Whisper Battlesuit) - 700 (ammo) - 1000 (Universal Translator) - 2000 (Coiled Muscle Augmentation) - 2000 (Sound Dampeners) - 1000 (Hidden Compartment, Leg)]

    WEAPONS:

    “Sand Man” Air Rifle
    Created as an alternate method against hostile wildlife, the Sand Man rifle projects a high speed dart that penetrates and pacifies creatures with extreme acting sleeping toxin from the Neptune Jellyfish of Nyx 6. The dart is biodegradable, dissolving into the target's skin.
    Type: Two Handed, Sniper Rifle
    Cost: 2000 Credits to Replace + 500 (Scope)
    Damage: 1d4
    Crit Range: 17-20 Long to Extreme Range, 20 medium range and below
    Clip Size: 5 Shots
    Clip Cost: 600 Credits
    Weight: 15 lbs
    Special: On hit, target falls asleep for 20 rounds. They are unaware of the attack, and simply feel they fell asleep. On a crit, the target falls asleep for the duration of the mission. Ineffective on armored hides and individuals unless a suit breach is detected or a called shot is made at a weak point in the armor.
    Notes:
    Accuracy +1 (Scope)
    Upgrades: Silenced (Natural), Scope

    M39 Breathstealer
    The 'Breathstealer' was developed using Camarian weapon designs. Its sleek, durable, and has enough suppressing firepower to put down a charging elephant.
    Type: Assault Rifle, 2-handed
    Cost: 900 + 500 (Scope) = 1400
    Damage:3d6 (Must roll the attack for each 1d6 of damage)
    Crit Range: 18-20
    Clip Size: 15 Shots
    Clip Cost: 50 Credits
    Weight: 28 lbs
    Notes:
    Accuracy +1 (Scope)
    Semi Automatic. Each Shot fired for each 1d6 point of damage consumes 1 shot.
    Upgrades: Scope

    Plasma Cutter (One Handed)
    A knife using plasma energy. Cuts more efficiently, and heats as well. Can be used well as a tool, or for combat.
    Type: One-Handed, Melee-Knife
    Cost: 400
    Damage: 1d8
    Crit Range: 17-20
    Weight: 10 lbs

    Ammunition:
    "Sand Man" Air Rifle:
    1
    /////
    M39 Breathstealer: 2
    ///// ///// /////
    ///// ///// /////

    ARMOR:


    Whisper Battlesuit Mk 111
    50% carbon fiber, 50% 5th generation Hybrid Kevlar. H8 Harness – Satin Weave. Gorgeous, soft, and nearly indestructible. Whisper armor is the choice for commando’s and deep end reconnaissance. The fully enclosed breathing system allows the user to operate in even the most hostile environments.
    Defense: +2
    Suit HP: 15
    Credits: 1000
    Suit Weight: 13 lbs
    Upgrades: Nanite Repair

    OTHER:

    CL1 Personal Computer:
    The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.
    Upgrades: Black Box, Head Implant, HUD

    Universal Translator:
    A device that can be built into computers, suits, etc. This translates known languages into an understandable form, while translating your own language into something the other creature can understand. Given time, it can eventually translate unknown languages as well.
    Credits: 1000

    CHARACTER UPGRADES:

    [Tech]


    Computer Upgrade - Black Box:
    Credits:3000 (Tools of the Trade)
    Putting a black box into a computer is quite illegal, but gives you the ability to gain better, even top secret, information.

    HUD:
    Credits: 1000 (Tools of the Trade)
    Installs a HUD to a suit or ocular implants. Doing so puts an image of any computer information you need to know, motion sensor, or ship designs/mapping if you have the information and upgrades.

    Nanite Repair:
    Credits: 3000 (Military)
    Nanite bots repair suit damage, restoring 1 HP to it per round. This also prevents suit ruptures for lasting for more than one round.

    Nanite Repair:
    Credits: 3000 (Free)
    Nanite Bots have been injected directly into your bloodstream, restoring 1 HP/round to you, and preventing bleeds.

    [Genetic]

    None

    [Cybernetic]

    Artificial Pheromones:
    Credits: 25,000 [Free]
    Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks.

    Coiled Muscle Augmentation:
    Cost: 2000 Credits
    Replaces the muscle tissue in your body with carbonite coils, wires, and framework. This dramatically increases run speed and jump potential. This allows you to run double your normal run speed, cumulative to any other bonuses the character has normally. In addition increases strength value and melee and thrown weapon damage. Melee and thrown weapon attacks deal an additional 1d8 damage.

    Prosthetic Limb: (Leg x2)
    Credit: 5000 x2 (Racial)
    Removes, or replaces a limb. This upgrade can only be completed for as many limbs as a character has. While this itself gives no benefits other than the use of the limb, the prosthetic limb can be further upgraded.

    Leg Augment - Sound Dampeners:
    Cost: 2000
    Requires Prosthetic Limb: Leg
    Shock Absorbers built into the feet prevent sound from footsteps while moving. Adds +4 to Luck or Technology rolls while stealthing.

    Leg Augment - Hidden Compartment:
    Cost: 1000
    Requires Prosthetic Limb: Leg
    A hidden compartment in your leg allows you to keep any items the size of a box in your leg. It’s 'black boxed', so standard scanners can't normally pick it up.

    CHARACTER SKILLS:

    [Class, Base]

    -Light Armor Training-Scouts can equip Light Armor.
    -Weapon Training-Scouts can equip Assault Rifles, Side Arms, and Sniper Rifles.
    -Tranquilizer Rifle- Scouts may use the Tranq Rifle in addition to their normal Arsenal.
    -Stealth Device- Scouts have Access to Stealth Devices. Stealth lasts for 10 rounds, and can be reapplied at any time.
    -Perceptive-Scouts can take one action to survey the land, seeing structural weaknesses or minor details in the blink of an eye.
    -Eye Drone- The scout comes with an Eye Drone. The Eye Drone is a basketball sized drone capable of flight into the lower atmosphere of a planet, and able to give the scout detailed maps of small areas. It is hard to see, and cannot be picked up with normal radar, although it can be shot down. It cannot see anything inside buildings or ships, although it can be used as a remote terminal if connected into a ship or building computer terminal. It has the following stats:

    Eye Drone
    HP: 10
    Defense: 5
    Accuracy: 30
    Cost to Replace: 300 Credits
    Traits: Mindless, Susceptible to EMP

    [Learned]
    2 Skills (Base) + 1 (Human Bonus) +1 (IQ)

    -Vision-Upgrades your Drone to be able to use Infrared and X-ray spectrums. This allows them to see heat signatures, as well as inside buildings and ships, unless x-ray protected.
    -Multi Phasic Stealth Upgrade-Your Stealth Systems phase dimensions rather than light. Enemies who track you with scent or vision are unable to see you, although while in Phasic stealth, some computer systems geared for it may detect distortions.
    -Tools of the Trade-You have augmented your computer to the point where it is far more effective than normal. Your computer is cybernetically implanted into your arm or head, and you passively gain an HUD, and the Black Box upgrade.You may also hack while undetected, assuming you do not fail the Technology check.
    -Fast Learner-When rolling 3d4 for mission success points, you cannot roll a 1. On a 1, reroll until you get a 2 or better.

    [Racial]


    Hybrids are “Hunted”; due to rarity, coming from rich families, and could be used for a variety of things. Ransom, research, and slavery are very dark but real fates for adventurous Hybrids.

    CHARACTER STATS:

    HP: 10 (10 Base) + 15 (Armor)
    Accuracy: 11
    Defense: 9 (6 + 1 Military + 2 Armor)
    Psionic: 0
    Mental Resistance: 6
    Technology: 12 + 4 vs Stealth Checks
    Persona: 10 (9 + 1 Created) + 5 vs friendly/neutral targets
    Luck: 6

    IQ: 132 (55 + 70 + 7)
    Physical Force: 250 ((6 Base + 2 Military Training + 5 Combat Class + 5 Coiled Muscle Augment + 4 Genetically Augmented + 3 Healthy)x 10)
    Psionic Force: 0
    Total Weight: 192 (126 Base + 15 Sand Man + 28 Breathstealer + 13 Whisper Battlesuit + 10 Plasma Cutter)
    Action Points: 3 points per turn (Coiled Muscle: 6 Movement per AP)

    HP Regen/hour: 2 (1 + 1 Nanite Repair)
    HP Regen/round: 1 (Nanite Repair)

    SEXUAL STATS:

    Sexual Endurance: 12 (5 Base + 7)
    Sexual Prowess: 17
    Sexual Resistance: 7
    Libido: 13
    Fertility: 9 (3 Base + 6 Luck)
    Team Weapons Specialist and Explosives Expert: Tisha Devran
    Name: Tisha Devran
    Race: Human
    Class: Grenadier
    Gender: Female
    Rank: Recruit
    Age: 19
    Hair: Brown, short, undercut shaved on right side of her head
    Height: 5'6"
    Weight: 136

    Character Background: Colonist + 1 luck Military +1 defense
    History: A younger member of the Alliance military, Tisha Devran joined the marines to escape what she felt would be a tedious life on a backwater farm world (though if you were to ask around her hometown it might have had a little more to do with a scandal involving her and a few local farm hands and her father's barn). In the military Tisha seemed to flourish, making it through boot camp and training with good marks. At her first posting on the outer fringe she saw her first combat, emerging mostly unscathed with commendations from her superiors for her performance in several boarding actions against pirate vessels. A grenadier, it was often her job to clear out the densely packed hallways and rooms for the rest of her squad to advance.

    Both her fringe heritage and combat experience were deemed assets for FRST and she was recruited.

    Language: Each race knows their own language, as well as Common


    Credits: 1,200
    Weapon: Plasma Shotgun - Ammo |||||| |||||| ||||||, 5d4, crit 20, Sight Scope +1 accuracy 35lbs
    Weapon: Series-9 Grenade Launcher, Sight Scope +1 accuracy
    Weapon: 'Fat Man' Frag Grenades - 10, 2d6+1d6, 1lb each
    Armor: Excalibur Assault Armor - 20 suit hp, +3 defense, 30lb
    Other: (Other equipment costs extra, but the CL1 Personal computer is equipped to all
    characters)
    CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the
    wrist. Cheap but effective, it allows to bring up standard information on the galactic net,
    known information about history, and even ship designs. Tech upgrades are available.78

    Upgrades: (All characters gain 2 slots to use for either Psionic, Cybernetic/Genetic, or
    tech upgrades in addition to their racial ones. These are free and require no credits, but
    can only be level 1 Upgrades)
    Hyper Regeneration Lvl 1 - +1 hp/round
    Breast Augmentation

    Carbon Density Bones - +1 defense
    Deadened Nerves - Reduce damage taken by 2

    Character Skills:
    Heavy Armor
    Side Arms, Shotguns, Assault Rifles, Grenade Launcher
    Explosive Expert-Grenades deal 1d6 extra
    Fat Man Grenades-Allows your Fragmentation Grenades to be upgrades to 'Fat Man' Grenades, which affect two spheres of movement instead of one

    Lead the Target - No penalties on moving targets with reactionary fire
    Weapon Familiarity - Shotguns
    Bullet Time
    Double Whammy

    Character Statistics:
    HP: 10
    Accuracy: 10
    Defense: 8+1+1+3
    Psionic: 0
    Mental Resistance: 6
    Technology: 8
    Persona: 12
    Luck: 6+1

    IQ: 100 = 50 (Human base) + 2 (2d6 commando) +48 (6d20)
    Physical Force: 230 23 = 8 (Human base) + 2 (Military Trained) + 2 (Normal Physical Training) + 5 (Combat Class) + 3 (Healthy) + 3 (Martial Training)
    Psionic Force:
    Total Weight: 211
    Action Points: 3 points per turn (3 spaces per point)
    HP Regen/hour: 1+1 (start 1 HP/hour)
    HP Regen/round: 1 Health you regain per round inside of combat

    Sexual Stats:
    Sexual Endurance: 11
    Sexual Prowess: 16
    Sexual Resistance: 10
    Libido: 12
    Fertility: 3 + 6(Human base) + 1 (colonist luck bonus)

    Team Martial Specialist and Lead Enforcer: Amy Delnatra
    Name: Amy Delnatra
    Race: Human
    Class: Weapons Master
    Gender: Female
    Age: 18
    Height: 5'4"
    Weight: 142((Augments add a bit >.> ))

    Physical Appearance: This short girl has shoulder length black hair framing her cute face and emerald green eyes. Her toned body gives away that she is more than a normal colony girl. Along with her cybernetic arm for those that look closely.

    Character Background: Colonist: +1 Luck, Criminal: +1HP

    History: Amy was born on a harsh colony world with a strong criminal presence. She grew up in this underworld. Growing stronger in the constant gang fights and turf wars even at a young age. Leading to her losing her right arm to a rival gang member when she was only 16. She has since managed to get her hand on a replacement. Then headed off headed off into the galaxy to put talents and upgrades to better use.

    Language: Common, Romani Confusci
    Credits: 7,800

    Weapon: Arm Blade 2d8+1d6+9(1d4 bleed) CR:18-20, Throwing Knife x4 1d4+1d8+9 CR: 18-20, Unarmed 1d4+1d8+9

    Armor: Whisper Battlesuit Mk 111(Light, D: +1, HP: +15), Excalibur Assault Armor(Medium, D: +3, HP: +20)

    Other: CL1 Personal Computer

    Upgrades:
    • Genetic
      • Hyper Regeneration
      • Carbon Density Bones
    • Cybernetic
      • Prosthetic Limb: Right Arm
      • Arm Augment: Internal Blade
      • Coiled Muscle Augmentation

    Character Skills
    • Weapon Mastery
      • Unarmed, Sword and Throwing Knife. While using these weapons, you gain +5 to all damage and +2 to accuracy and defense.
    • Medium Armor
    • Quick Steps
      • Double the normal movement speed
    • Blade Barrier
      • While moving, you gain +5 to Defense as long as you have line of sight with the attacker.
    • Honed Weapon
      • Your weapons ignore Physical Invulnerability and Resistances the target has.
    • 1 Handed Weapon Mastery
      • While you wield a One Handed Weapon, you deal 1d6 extra damage, gain an additional +2 to Accuracy, and inflict ongoing 1d4 bleed damage until the target is stabilized or has HP regeneration.
    • Double Armored
      • Allows the use of wearing Light Armor underneath Medium or Heavy Armor.

    Character Statistics
    • HP: 46(10 base +15+20+1)
    • Accuracy: 14(12 base +2 from Weapon Mastery, +2 from 1 Handed Weapon Mastery)
    • Defense: 11
    • Mental Resistance: 9
    • Technology: 5
    • Persona: 10
    • Luck: 6
    • IQ: 124
    • Physical Force: 440 (+4)
    • HP Regen/hour: 1 HP/hour
    • HP Regen/round: 1 HP/round

    Sexual Stats
    • Fertility: 3
    • Sexual Endurance: 18
    • Sexual Prowess: 20
    • Sexual Resistance: 15
    • Libido: 14

    Team Researcher and Care Provider: Kim Sun-Ki
    Name: Kim Sun-Ki
    Race: Tanuki
    Class: Researcher
    Gender: Male
    Age: 24
    Height: 6'11"
    Weight: 314 lbs (+16)

    Credits: 9000

    Appearance:
    Sleepy, pudgy, messy. When one thinks of a researcher, a being of science and drive, Sun-Ki does not fit the bill. Wearing messy clothes, out of shape, and fairly raccoon like features, he seems more like a a naer do well than any respectful individual.

    Backround: Colonist +1 Luck, Higher Education +1 Technology

    History:
    Kim Sun-Ki was born technically within Alliance space, on a small colony world at the edge of Alliance control. The reasoning was due to his parents, noteworthy brewmasters, being hired to brew high end alcohol by an Alliance corp attempting to gain ground on the competition. As for Sun-Ki, he was less interested in booze, and more into sciences, and sex in general. With a boring life, it seemed he joined the military simply out of boredom more than anything else.

    Weapon: Unarmed
    1d4

    Armor:

    Whisper Battlesuit Mk 111:

    50% carbon fiber, 50% 5th generation Hybrid Kevlar. H8 Harness – Satin Weave. Gorgeous, soft, and nearly indestructible. Whisper armor is the choice for commando’s and deep end reconnaissance. The fully enclosed breathing system allows the user to operate in even the most hostile environments.

    Defense: +2

    Suit HP: 15

    Credits: 1000

    Suit Weight: 13 lbs


    Other
    CL1 Personal Computer

    Upgrades:

    Heightened Sense of Smell: (Free)

    Cost: 3000 Credits

    Your sense of smell has been heightened, able to pick up scents normally impossible to pick up.


    Hyper Hearing: (Free)

    Cost: 3000 Credits

    Your hearing is much greater than before, able to pick up subtle sounds such as a pin drop, or far away noises.


    Artificial Pheromones: (free)

    Credits: 25,000

    Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks.


    Psionic Scan: (Free)

    You attempt to find ambiant thoughts in the area. Unless the target is synthetic, has a psi dampener, or is relatively mindless; you simply need to roll above a 5 for Psionic. Enemies don't actively notice the scan.


    Computer Upgrade - Black Box: (Alliance Issue Upgrade)

    Credits:3000

    Putting a black box into a computer is quite illegal, but gives you the ability to gain better, even top secret, information.



    Character Skills

    -Light Armor Training

    -Research-Counts as both Tinkering and Experiment.

    -Anatomy and Technology (Your Race)

    -Upgrade-Researchers can obtain any upgrade under technology, Genetics, and Cybernetics at half price.

    -Xeno-anthropologist-When you perform any anatomy and technology checks on alien technology or biology, you gain -2 to your die checks for each failed roll, until you succeed.

    -Chop Shop Trained-Can maintain and install cybernetic and gene upgrades without the need of a third party.

    Salvage Expert-You gain double the resources from salvaging technology.

    Race Abilities:

    -Tanuki gain Poison Immunity to normal poisons, and exotic poisons are treated as normal poisons for treatment.

    -If a Tanuki reaches 25% of their total Health, they enter into a rage until the end of battle. While enraged, Tanuki have +2d6 to all damage they deal, and their Physical Force is increased by 50.

    -Tanuki are quite capable of rolling with most punches, and reduce melee weapon attacks by half.

    -Tanuki tails give them increased balance, allowing them to roll a 1d20 whenever an attack would knock them prone. On a 9 or below, they are knocked prone, but on a 10 or above, they remain standing. Damage done remains the same.

    -Tanuki come off as being harmless. On a successful Persona check, a Tanuki may initiate an ambush scenario against neutral enemies.

    -While in combat, Persona and Technology scores are halfed

    -Will sleep or be drowsy on the average of 10 hours a day, and will be prone to drinking alcohol while awake

    -When in creation, pick between hunger, sex, or alcohol. During a mission, the Tanuki player must roll Mental Resistance or have an ally roll Persona. On a failure, one of the three aforementioned favorites will be considered more important than the mission. (Sex)



    Character Stats:
    • HP: 10 (+15)=25
    • Accuracy: 3
    • Defense: 2 (+2)=4
    • Mental Resistance: 2
    • Technology: 14 (+1)=15
    • Persona: 15
    • Luck: 14 (+1)=15
    • IQ: 120
    • Physical Force: 170
    • HP Regen/hour: 1 HP/hour
    • HP Regen/round: 1 HP/round

    Sexual Stats
    • Fertility: 2
    • Sexual Endurance: 15
    • Sexual Prowess: 20
    • Sexual Resistance: 10
    • Libido: 20
     
    Last edited: Sep 2, 2017
  2. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Okay. So, I want to play, but I have a few questions.
    1. One character idea of mine is a Puppetmaster. Does the Puppermaster have to pay for all their Puppet's guns? Are they free? Is there a budget given by the army?
    2. The other idea is a Zax Junior Queen. Canonically (and I know that I completely ignored canon last time by saying that there was still a cold war between the Collective and Protectorate), would a Junior Queen ever serve in the army/get involved in the army?
    3. Is there a limited number of positions, or will the number of players keep expanding as long as people keep joining?
     
  3. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    1) I'm keeping it so that you use your initial 10k credits for a balancing mechanic. So you'll own your initial set up (save for the military free upgrade). but after that, when the game starts, you can start requesting the quartermaster for stuff or using your paycheck to buy things.

    2) It is quite possible that a Junior Queen could be in the military. Reasoning for this could be to try and get experience with military strategy before they become a full fledged Queen either replacing a former Queen or starting their own colony.

    3) There will be a limited number of positions. I am tryign to keep the group small and in control. But other people can express interest in joining for incase other players have to be kicked out. However, if the game itself is going smoothly enough and enough people are expressing interest, I may consider expanding the roster limit. People in join in late get to have extra perks in character creation so they aren't falling too far behind the current cast.
     
  4. Loeman

    Loeman Really Really Experienced

    Name: Lanalaro "Laney" "Lana" Laanesh't
    Race: Hybrid (Grey/Human - Human Dominant)
    Class: Scout
    Gender: Female

    PHYSICAL AND PSYCHOLOGICAL ASSESSMENT:

    Height: 5'1 and 3/4"
    Weight: [REDACTED][ERROR][100 lbs][REVISED][ERROR][AUDIOLOG RUNNING...RUNNING...]
    [~Laney, this is a military report. You can't redact your weight out of it!
    -Like hell I can't! You're not putting that in there!
    ~Laanesh't, you can't fucking tamper with personnel records!
    -It's *my* personnel record!
    ~It's the *Alliances* goddamn personnel record! You go into surge-mod clinics all the time. They weigh you, they know your weight, you know your weight, the Alliance doctors know your weight, the Alliance wants a record of your weight! How did you even modify your file? That's illegal!
    ~Besides... what the hell are you worried about? You look -
    -It's a matter of principle!
    ~Cadet, put your goddamn weight back in there, or I'll personally have to... to... ah... d-discipline... Ah, um, not here. Laney...
    -Oooh... discipline - is that a promise??
    ~...Just... just enter your goddamn weight already.
    -...Fine.
    ~I - 126 pounds? Really?
    -What the hell is that supposed to mean?
    ~Nothing! But why the hell would you lie by almost thirty pounds? Don't you know how dangerous -
    DISCIPLINARY ACTION 104.28 ENDS AUDIO LOG WITHOUT MP APPROVAL. SEE LEGAL. END LOG]
    Hair: Brown, straight
    Eyes:Black, Human-Grey hybrid morphology
    Penis Size: N/A [Enlarged Clitoris 2 3/4", as measured by Aliance medical examiner Janette Ross, with further note - A birthday gift to herself]
    Distinguishing Marks: Small Tattoo marking the date of the New Atlantis incident on the back of her neck, inside the hairline. Not easily visible.

    Cadet Lanalaro is likely to become sexually involved with partners if available, and may not obey orders that prohibit this behavior. She is, however, not likely to form attachments that will compromise her ability to function in the field in the long term. Such behaviors may nonetheless be a distraction in the short term and a distraction to others. Cadet Lanalaro's ability to form short term sexual attachments without lasting personal impact can be an asset in undercover duties associated with her scouting role, and she has indicated a willingness to undergo even dangerous undercover missions.

    Cadet Lanalaro should be watched closely on missions involving fringe pirates, with an emphasis placed on collateral damage or long term goals if the permanent termination of targets is undesirable.

    Cadet Lanalaro, perhaps due to her Grey Parentage, has shown a willingness or desire to have artificial reworkings of her body. She immediately enlisted to have sound dampeners placed to assist her scouting role, noting that it was "Fucking Awesome".

    Cadet Lanalaro may function best when operating independently of distraction. This suits her scout role. Some of her behaviors may be used to deflect from injury to her personal psyche due to life events. It's recommended that she be enrolled in professional therapy by military doctors, when available. Cadet Lanalaro may attempt to manipulate assigned therapists, as is her habit with all authority figures.

    CHARACTER BACKGROUND: Military (+1 Defense), Created (+1 Persona)

    History: Lanalaro, product of a male Grey merchant and female Human industrial engineer, attended Piers-Worth Academy where she received consistently high marks, and consistent disciplinary action for after school and outside of school activities. One male instructor and three female instructors left during her secondary school tenure, two of the females on the same day, for 'actions unbecoming of the high standards of Piers-Worth Academy Staff'. After each of these dismissals Laney's parents made a sizable donation to the academy, resulting in a 4% expansion of the institution's programs.

    Both parents died in the 'New Atlantis' space cruiser pirate attack. Lanalaro left school and signed up for Alliance Military training the day following receiving this news.

    Despite each training officer noting attempts to manipulate and subvert authority, each has also passed along notes of her drive to excel, her capability under pressure, and her apparent overall interest in advancing Alliance goals.

    Language: Common, Romani Confusci

    CREDITS: 0
    [10,000 - 1400 (Breathstealer) - 500 (Sand Man) - 400 (Plasma Cutter) - 1000 (Whisper Battlesuit) - 700 (ammo) - 1000 (Universal Translator) - 2000 (Coiled Muscle Augmentation) - 2000 (Sound Dampeners) - 1000 (Hidden Compartment, Leg)]

    WEAPONS:

    “Sand Man” Air Rifle
    Created as an alternate method against hostile wildlife, the Sand Man rifle projects a high speed dart that penetrates and pacifies creatures with extreme acting sleeping toxin from the Neptune Jellyfish of Nyx 6. The dart is biodegradable, dissolving into the target's skin.
    Type: Two Handed, Sniper Rifle
    Cost: 2000 Credits to Replace + 500 (Scope)
    Damage: 1d4
    Crit Range: 17-20 Long to Extreme Range, 20 medium range and below
    Clip Size: 5 Shots
    Clip Cost: 600 Credits
    Weight: 15 lbs
    Special: On hit, target falls asleep for 20 rounds. They are unaware of the attack, and simply feel they fell asleep. On a crit, the target falls asleep for the duration of the mission. Ineffective on armored hides and individuals unless a suit breach is detected or a called shot is made at a weak point in the armor.
    Notes:
    Accuracy +1 (Scope)
    Upgrades: Silenced (Natural), Scope

    M39 Breathstealer
    The 'Breathstealer' was developed using Camarian weapon designs. Its sleek, durable, and has enough suppressing firepower to put down a charging elephant.
    Type: Assault Rifle, 2-handed
    Cost: 900 + 500 (Scope) = 1400
    Damage:3d6 (Must roll the attack for each 1d6 of damage)
    Crit Range: 18-20
    Clip Size: 15 Shots
    Clip Cost: 50 Credits
    Weight: 28 lbs
    Notes:
    Accuracy +1 (Scope)
    Semi Automatic. Each Shot fired for each 1d6 point of damage consumes 1 shot.
    Upgrades: Scope

    Plasma Cutter (One Handed)
    A knife using plasma energy. Cuts more efficiently, and heats as well. Can be used well as a tool, or for combat.
    Type: One-Handed, Melee-Knife
    Cost: 400
    Damage: 1d8
    Crit Range: 17-20
    Weight: 10 lbs

    Ammunition:
    "Sand Man" Air Rifle:
    1
    /////
    M39 Breathstealer: 2
    ///// ///// /////
    ///// ///// /////

    ARMOR:


    Whisper Battlesuit Mk 111
    50% carbon fiber, 50% 5th generation Hybrid Kevlar. H8 Harness – Satin Weave. Gorgeous, soft, and nearly indestructible. Whisper armor is the choice for commando’s and deep end reconnaissance. The fully enclosed breathing system allows the user to operate in even the most hostile environments.
    Defense: +2
    Suit HP: 15
    Credits: 1000
    Suit Weight: 13 lbs
    Upgrades: Nanite Repair

    OTHER:

    CL1 Personal Computer:
    The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.
    Upgrades: Black Box, Head Implant, HUD

    Universal Translator:
    A device that can be built into computers, suits, etc. This translates known languages into an understandable form, while translating your own language into something the other creature can understand. Given time, it can eventually translate unknown languages as well.
    Credits: 1000

    CHARACTER UPGRADES:

    [Tech]


    Computer Upgrade - Black Box:
    Credits:3000 (Tools of the Trade)
    Putting a black box into a computer is quite illegal, but gives you the ability to gain better, even top secret, information.

    HUD:
    Credits: 1000 (Tools of the Trade)
    Installs a HUD to a suit or ocular implants. Doing so puts an image of any computer information you need to know, motion sensor, or ship designs/mapping if you have the information and upgrades.

    Nanite Repair:
    Credits: 3000 (Military)
    Nanite bots repair suit damage, restoring 1 HP to it per round. This also prevents suit ruptures for lasting for more than one round.

    Nanite Repair:
    Credits: 3000 (Free)
    Nanite Bots have been injected directly into your bloodstream, restoring 1 HP/round to you, and preventing bleeds.

    [Genetic]

    None

    [Cybernetic]

    Artificial Pheromones:
    Credits: 25,000 [Free]
    Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks.

    Coiled Muscle Augmentation:
    Cost: 2000 Credits
    Replaces the muscle tissue in your body with carbonite coils, wires, and framework. This dramatically increases run speed and jump potential. This allows you to run double your normal run speed, cumulative to any other bonuses the character has normally. In addition increases strength value and melee and thrown weapon damage. Melee and thrown weapon attacks deal an additional 1d8 damage.

    Prosthetic Limb: (Leg x2)
    Credit: 5000 x2 (Racial)
    Removes, or replaces a limb. This upgrade can only be completed for as many limbs as a character has. While this itself gives no benefits other than the use of the limb, the prosthetic limb can be further upgraded.

    Leg Augment - Sound Dampeners:
    Cost: 2000
    Requires Prosthetic Limb: Leg
    Shock Absorbers built into the feet prevent sound from footsteps while moving. Adds +4 to Luck or Technology rolls while stealthing.

    Leg Augment - Hidden Compartment:
    Cost: 1000
    Requires Prosthetic Limb: Leg
    A hidden compartment in your leg allows you to keep any items the size of a box in your leg. It’s 'black boxed', so standard scanners can't normally pick it up.

    CHARACTER SKILLS:

    [Class, Base]

    -Light Armor Training-Scouts can equip Light Armor.
    -Weapon Training-Scouts can equip Assault Rifles, Side Arms, and Sniper Rifles.
    -Tranquilizer Rifle- Scouts may use the Tranq Rifle in addition to their normal Arsenal.
    -Stealth Device- Scouts have Access to Stealth Devices. Stealth lasts for 10 rounds, and can be reapplied at any time.
    -Perceptive-Scouts can take one action to survey the land, seeing structural weaknesses or minor details in the blink of an eye.
    -Eye Drone- The scout comes with an Eye Drone. The Eye Drone is a basketball sized drone capable of flight into the lower atmosphere of a planet, and able to give the scout detailed maps of small areas. It is hard to see, and cannot be picked up with normal radar, although it can be shot down. It cannot see anything inside buildings or ships, although it can be used as a remote terminal if connected into a ship or building computer terminal. It has the following stats:

    Eye Drone
    HP: 10
    Defense: 5
    Accuracy: 30
    Cost to Replace: 300 Credits
    Traits: Mindless, Susceptible to EMP

    [Learned]
    2 Skills (Base) + 1 (Human Bonus) +1 (IQ)

    -Vision-Upgrades your Drone to be able to use Infrared and X-ray spectrums. This allows them to see heat signatures, as well as inside buildings and ships, unless x-ray protected.
    -Multi Phasic Stealth Upgrade-Your Stealth Systems phase dimensions rather than light. Enemies who track you with scent or vision are unable to see you, although while in Phasic stealth, some computer systems geared for it may detect distortions.
    -Tools of the Trade-You have augmented your computer to the point where it is far more effective than normal. Your computer is cybernetically implanted into your arm or head, and you passively gain an HUD, and the Black Box upgrade.You may also hack while undetected, assuming you do not fail the Technology check.
    -Fast Learner-When rolling 3d4 for mission success points, you cannot roll a 1. On a 1, reroll until you get a 2 or better.

    [Racial]


    Hybrids are “Hunted”; due to rarity, coming from rich families, and could be used for a variety of things. Ransom, research, and slavery are very dark but real fates for adventurous Hybrids.

    CHARACTER STATS:

    HP: 10 (10 Base ) + 15 (Armor)
    Accuracy: 11
    Defense: 7 (6 + 1 Military) + 2 (Armor)
    Psionic: 0
    Mental Resistance: 6
    Technology: 12 + 4 vs Stealth Checks
    Persona: 10 (9 + 1 Created) + 5 vs friendly/neutral targets
    Luck: 6

    IQ: 132 (55 + 70 + 7)
    Physical Force: 260 ((6 Base + 2 Military Training + 5 Combat Class + 5 Coiled Muscle Augment + 4 Genetically Augmented + 4 Prosthetic Limbs) * 10)
    Psionic Force: 0
    Total Weight: 192 (126 Base + 15 Sand Man + 28 Breathstealer + 13 Whisper Battlesuit + 10 Plasma Cutter)
    Action Points: 3 points per turn (Coiled Muscle: 6 Movement per AP)

    HP Regen/hour: 2 (1 + 1 Nanite Repair)
    HP Regen/round: 1 (Nanite Repair)

    SEXUAL STATS:

    Sexual Endurance: 12 (5 Base + 7)
    Sexual Prowess: 17
    Sexual Resistance: 7
    Libido: 13
    Fertility: 9 (3 Base + 6 Luck)
     
    Last edited: Aug 10, 2017
  5. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Okay, I've picked my character. Much as I want to go with a Galvyran runt compensating for his lack of strength and small size with a gigantic MG-armed death machine, I've decided to stick with the Alliance races.

    Name: Zkra’Krix

    Race: Zax

    Class: Regenerator

    Gender: Female

    Physical Appearance: Blood red carapace, waspish head (with antennae), large abdomen (armour modified to fit).

    Character Background: Planet-Born (+1 Technology), Civilian (+1 Persona).

    History: Zkra’Krix was born to one of the Queens of Hive, and opted to leave and colonise a new planet rather than challenge one of the most powerful Queens. As part of her preperation for becoming Queen, she has been raised to understand the technology and people of Hive, and now faces the last trial – learning about the warfare of Hive.

    During her training in the technologies of Hive, she became fascinated by nanite swarms, and chose them as her focus for learning and research, becoming a Regenerator.

    Character Measurements: 500 lbs, 7’ 3” (226 kg, 220 cm)

    Language: Common, Hive Speech

    Credits: 200

    Weapon:

    Shrapnel Gun

    The Shrapnel gun is a cheap, yet effective shotgun that fires out metal scrap rather than traditional slugs. While less damaging than other shotguns, the shrapnel can easily cause bleeding and infections.

    Credits: 500+500 (1000)

    Damage: 3d4 to up to medium range, -2 to die each rank beyond that

    Note: On a critical hit, enemies take 1d4 bleed damage every round.

    Critical Range: 20

    Weight: 20 lbs

    Magazine Size: 2 Shots

    Magazine Cost: 10 Credits

    Notes: Sight Scope 1 (+1 Accuracy)

    Cra'thik Spine Shooter

    The Cra'thik spine shooter was named after Hive Queen Cra'thik, who mastered the use of the pistol. Named due to the bullets resembling small spines.

    Type: Small Arm-Pistol-one handed

    Credits: 500+500 (1000)

    Magazine Size: 10 Shots

    Magazine Cost: 20 Credits

    Damage: 1d8 (base)

    Weight: 15 lbs

    Crit Range: 17-20

    Notes: Sight Scope 1 (+1 Accuracy)

    Sword (One Handed)

    A sword has been around in most cultures in some way, shape, or form.

    Melee-Sword

    Credits: 200+300 (500)

    Damage: 2d6 (base) + 2 (physical force)

    Weight: 15 lbs

    Crit Range: 18-20

    Note: On a critical hit, the target can potentially lose a limb. Diamond Cut 1 (+1 Accuracy)

    Armor:

    Excalibur Assault Armor

    Standardly used by Human forces going into hostile zones, the Excalibur Assault Armor is woven with carbon fibers and has refined steel plates. This prevents penetration from small arms fire, as well as giving moderate protection against larger threats.

    Defense: +3

    Suit HP: 20

    Credits: 800+1000+1000+3000 (5800)

    Suit Weight: 30 lbs

    Notes: HUD Display, Universal Translator, Nanite Injection, Kinetic Barrier 2 (free – Military).

    Other: (Other equipment costs extra, but the CL1 Personal computer is equipped to all characters)

    CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.

    10 magazines – Shrapnel gun – 100 credits.

    40 Rending Spines – Armour Piercing – Spine shooter – 500 credits.

    Medical kit – 900 credits.

    Upgrades:

    Junior Queen – Free (Level 1 Slot) - While each Hive city has one Queen, she will periodically (1/1,000,000) will lay egg clutches with a single egg with qualifications to take over. When the egg hatches, the child born is taken into the palace for training. When she reaches maturation, she is given the option to either challenge the current Queen, or to colonize other worlds. If the Queen is young, it's tradition for the new Queen to leave. It’s not uncommon for these Junior Queens to go on spaceships in order to find a suitable planet for colonization before returning home to obtain drones. A Junior Queen releases pheromones in combat that incite violent tendencies in her Zax allies. Other Zax gain two actions per combat round rather than one, while other allies are unaffected. Zax NPCs who recognize this trait are often less wary of groups with a Junior Queen, and merchants may even be inclined to give her a rather hefty discount.

    Psi Blast – Free (Level 1 Slot) - You attempt to instil a particular emotion in the target. This can be panic, fear, apathy, etc. This lasts for 1d4 rounds.

    Artificial Pheromones – Free (Racial Slot) - Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks.

    Pain Block – Free (Racial Slot) - An increased efficiency of Deadened Nerves, the subject has been modified to specifically block out pain in combat situations. Takes -4 from all damage, and no longer feels pain from bleeding, burning, ect in battle.

    Character Skills:

    Race:

    -Zax reduce all damage taken by 1d6

    -Zax do not suffer any penalties from losing a limb in combat

    -Zax Have 4 arms, and can naturally wield two handed weapons, as well as heavy weaponry, but suffer -3 if dual wielding such heavy items in addition to standard dual wielding loss.

    -Zax gain gene specific upgrades to their species that can be taken at character start.

    -Zax take only half damage from environmental damage from extreme temperature planets.

    -Can understand languages, but can’t speak

    -Considered a threat in most situations due to appearance and attitude

    -Honorable to a fault, unacceptable to lie and does not tolerate lies

    -If confused for a Zasarian, will demand an apology or start a fight

    Class:

    -Regeneration-Rather than knowledge of biology, Regenerators become a living host for regenerative nanite swarms. You gain passive regeneration equal to 25% of your Technology score in addition to any other regeneration benefits. While in melee range, you may relocate some, if not all of your regeneration on allies. While they gain regeneration, you lose it.

    -Degeneration-Rather than regenerate, you may use unarmed melee strikes to touch enemies and deal your Regeneration technology score to enemies each round.

    -Medium Armor-You may use Medium or lower armor.

    -Weapon Training-You may use Side arms, and Shotguns.

    -Fortify-Rather than regenerate, you may spend an action to fortify yourself, or ally in melee range. Rather than Regeneration, they instead get a defense boost equal to 25% of your Technology. Lasts until Canceled.

    -Counter Agent-Rather than regenerate, you give progressive resistance to damage equal to 25% of your Technology against damage types such as heat, corrosive, shock, ect. This reduces all damage, or flat out negates it of that type. When Counter Agent is used, select a type. Lasts until canceled.

    Skill picks:

    -Revive- Your heals may revive a character from Flatline status assuming they've only been dead for 5 rounds.

    -Steel Guard-Your Fortify also gives the target Immunity d6 to Physical Damage.

    -Dual Weapon Expertise-You no longer suffer any penalties from dual wielding weapons.

    Character Statistics:

    HP: 14 (10 baseline + 4 points) (+20 with armour on)

    Accuracy: 3 (3 points)

    Defense: 6 (6 points) (+3 with armour on)

    Psionic: 3 (3 points)

    Mental Resistance: 9 (9 points)

    Technology: 12 (11 points + 1 background)

    Persona: 12 (11 points + 1 background)

    Luck: 3 (3 points)

    IQ: 35+5+2+6+6+2+15+20+2+11+8=112

    Physical Force: 18 (racial base) + 4 (genetically augmented) * 10 = 220.

    Psionic Force: 103

    Total Weight: 580lbs (263 kg)

    Action Points: 3 points per turn (3 spaces per point)

    HP Regen/hour: 4hp/hour

    HP Regen/round: 3hp/hour (can be transferred to allies).

    Sexual Stats:

    Sexual Endurance: 16 (5 baseline + 11 points)

    Sexual Prowess: 10 (10 points)

    Sexual Resistance: 13 (13 points)

    Libido: 7 (-14 points)

    Fertility: 4 (racial base) + 3 (luck) = 7
     
    Last edited: Jul 31, 2017
  6. Loeman

    Loeman Really Really Experienced

    Just as a side note, Laney is likely to try to boink lots of people etc...
    This is not necessarily me coming on to you(r character), or trying to force you to roleplay some dirty shit.
    It's not, like, personal. Have your character react accordingly. It's not me, it's her, and I really don't care if she gets shot down.
     
  7. Loeman

    Loeman Really Really Experienced

    Whoops, how do I do a spoiler thing?
    I don't see it anywhere...
     
  8. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    [ spoiler=NAME ] [ /spoiler ]
    That's the good thing about being on old-school forums. You learn how to use BB code.
    Anyway, just delete the spaces and fill in the NAME with what you want the spoiler to say.

    Edit:
    Also, oops on my part, I didn't realise armour HP was added to my HP, I thought it was seperate...
     
  9. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    it's kind of both. Unless someone has a means to penetrate armor, they have to wipe out your suit HP before they can even hurt your actual HP

    And then, depending on who you are, getting a suit rupture can be a whole mess in of itself
     
    Last edited: Jul 31, 2017
  10. Loeman

    Loeman Really Really Experienced

    My stats were 1 too high. I lowered HP by one, just so you know.
     
  11. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Accounted for! And the roster is up to date thus far. Can go for 1 more person. Maybe 2 depending on how good upcomers are
     
  12. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Note to that one person: we need a damage dealer. We've got a medic/talker, a tank/melee fighter/engineer, and a scout/sniper/talker, so we just need someone with a high ranged-damage output.
     
  13. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Oh shit, I completely forgot. Generic! This is a military campaign. You get 1 additional free upgrade. It's in the listed rules

    Specifically either martial or psionic. We got 3 tech classed people. Wouldn't mind we get a psionic character so we can do warp shenanigans, that would be fun

    I mean, if someone wants to do another tech class, that's fine too...have an entire tech thing going on. I just would like some class diversity ;P
     
    Last edited: Jul 31, 2017
  14. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    No, you didn't forget. I put a Kinetic Barrier on my armour, so it's listed under the armour entry rather than the upgrades.
     
  15. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Ah, must have skimmed over that then. Cool then
     
  16. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Speaking of warp shenanigans, I'm a novice psion (Psionic stat 3, 1 power... but a psion).
     
    Last edited: Jul 31, 2017
  17. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Very base Psionic...can probably show a Warp Daemon that you ahve some potentional, but won't actively draw anything worth while. Wouldn't mind some people built for psionics to be a thing
     
  18. Omega98

    Omega98 CHYOA Guru

    Gah! I was so tempted to throw Max in here when I spotted this thread, he would have worked so much better in this one. But I think he's a little busy on a freighter. :(

    Oh well, might be for the best.
     
  19. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    I know, right? My first instinct was to see if I could fit Acuxe in somehow. Then I remembered that he's kind of a fugitive...
     
    Omega98 likes this.
  20. Loeman

    Loeman Really Really Experienced

    Worst case scenario I'd be happy enough keeping Lana in reserve for some other campaign (or character death) and picking up something a little more power-y or combat-y.

    Lana adds some subtlety, I like the theory, but we already have lots of tech as mentioned so thats covered and I don't know that the role is necessary or easy to fit in to the game. For practical purposes it could be nice to either have a knock-em-dead shooter or a battlefield controller with powerz.

    ... Anyway, if its better for the run I'm flexible.