Yes. I took it out. She looked a little freaky (Michael Jackson-y too). Though I did like that it gave some context for what a female Grey-human might look like.
Sorry if I have not pressured or asked anyone to join to make this go by faster. But I have someone who is interested in joining and as far as I know all they got left is to get their history done.
No worries (from me)! I'm around the site regardless, personally, so whenever it gets going I'm ready. Glad to hear it might get going soon, though : )
Character Sheet Name: Tisha Devran Race: Human Class: Grenadier Gender: Female Age: 19 Hair: Brown, short, undercut shaved on right side of her head Height: 5'6" Weight: 136 Character Background: Colonist + 1 luck Military +1 defense History: A younger member of the Alliance military, Tisha Devran joined the marines to escape what she felt would be a tedious life on a backwater farm world (though if you were to ask around her hometown it might have had a little more to do with a scandal involving her and a few local farm hands and her father's barn). In the military Tisha seemed to flourish, making it through boot camp and training with good marks. At her first posting on the outer fringe she saw her first combat, emerging mostly unscathed with commendations from her superiors for her performance in several boarding actions against pirate vessels. A grenadier, it was often her job to clear out the densely packed hallways and rooms for the rest of her squad to advance. Both her fringe heritage and combat experience were deemed assets for FRST and she was recruited. Language: Each race knows their own language, as well as Common Credits: 1,200 Weapon: Plasma Shotgun - Ammo |||||| |||||| ||||||, 5d4, crit 20, Sight Scope +1 accuracy 35lbs Weapon: Series-9 Grenade Launcher, Sight Scope +1 accuracy Weapon: 'Fat Man' Frag Grenades - 10, 2d6+1d6, 1lb each Armor: Excalibur Assault Armor - 20 suit hp, +3 defense, 30lb Other: (Other equipment costs extra, but the CL1 Personal computer is equipped to all characters) CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.78 Upgrades: (All characters gain 2 slots to use for either Psionic, Cybernetic/Genetic, or tech upgrades in addition to their racial ones. These are free and require no credits, but can only be level 1 Upgrades) Hyper Regeneration Lvl 1 - +1 hp/round Breast Augmentation Carbon Density Bones - +1 defense Deadened Nerves - Reduce damage taken by 2 Character Skills: Heavy Armor Side Arms, Shotguns, Assault Rifles, Grenade Launcher Explosive Expert-Grenades deal 1d6 extra Fat Man Grenades-Allows your Fragmentation Grenades to be upgrades to 'Fat Man' Grenades, which affect two spheres of movement instead of one Lead the Target - No penalties on moving targets with reactionary fire Weapon Familiarity - Shotguns Bullet Time Double Whammy Character Statistics: HP: 10 Accuracy: 10 Defense: 8+1+1+3 Psionic: 0 Mental Resistance: 6 Technology: 8 Persona: 12 Luck: 6+1 IQ: 100 = 50 (Human base) + 2 (2d6 commando) +48 (6d20) Physical Force: 230 23 = 8 (Human base) + 2 (Military Trained) + 2 (Normal Physical Training) + 5 (Combat Class) + 3 (Healthy) + 3 (Martial Training) Psionic Force: Total Weight: 211 Action Points: 3 points per turn (3 spaces per point) HP Regen/hour: 1+1 (start 1 HP/hour) HP Regen/round: 1 Health you regain per round inside of combat Sexual Stats: Sexual Endurance: 11 Sexual Prowess: 16 Sexual Resistance: 10 Libido: 12 Fertility: 3 + 6(Human base) + 1 (colonist luck bonus)
Salis, I think you get an extra background, ten extra points in sexual stats, and an extra upgrade of any type from the Alliance Military. Edit: Oh, and you can't use your free extra human skill to take a skill from your class. It has to be from a different class, not an omni skill or a skill from your class (correct me if I'm wrong @Jizzrar).
Lead the target is from Assault, not Commando. Let me recalculate these sex stats real quick, and the scopes on my weapons count as upgrades Edit: Sex stats should be updated, was actually short 3
And with that, the necessary team positions are made and filled. If anyone wishes to join, still send in your character sheets and you shall be put into the reserves. The reserves will come in when a player/character is no longer a part of the campaign or I feel that the game can use another character. A new fillable field will be added to character sheets called "Rank" Every character will start off as "Recruit". Measly salary of 500 credits a month and can only access low tier gear from the requisition officers, and don't even get modifiers to their persona/luck rolls. But, after completing the first mission (has to be a success), they will go to Private, this is the only garaunteed promotion. With Private, the salary goes to 1000 credits a month and we get more access to more gear, but still no modifiers to persona/luck rolls. To acquire more ranks, I will keep the requirements to myself and for the characters to earn for themselves naturally. We will be using the same dice rolling log from the last game, though I will rename it. Once it is renamed, I will put a link in the original post. The new game will be set up either tonight or tomorrow, and once it is made I will be put a link in the original post. Good game to all of you, and I hope you enjoy it.
Name: Amy Delnatra Race: Human Class: Weapons Master Gender: Female Age: 18 Height: 5'4" Weight: 142((Augments add a bit >.> )) Physical Appearance: This short girl has shoulder length black hair framing her cute face and emerald green eyes. Her toned body gives away that she is more than a normal colony girl. Along with her cybernetic arm for those that look closely. Character Background: Colonist: +1 Luck, Criminal: +1HP History: Amy was born on a harsh colony world with a strong criminal presence. She grew up in this underworld. Growing stronger in the constant gang fights and turf wars even at a young age. Leading to her losing her right arm to a rival gang member when she was only 16. She has since managed to get her hand on a replacement. Then headed off headed off into the galaxy to put talents and upgrades to better use. Language: Common, Romani Confusci Credits: 7,800 Weapon: Arm Blade 2d8+1d6+9(1d4 bleed) CR:18-20, Throwing Knife x4 1d4+1d8+9 CR: 18-20, Unarmed 1d4+1d8+9 Armor: Whisper Battlesuit Mk 111(Light, D: +1, HP: +15), Excalibur Assault Armor(Medium, D: +3, HP: +20) Other: CL1 Personal Computer Upgrades: Genetic Hyper Regeneration Carbon Density Bones Cybernetic Prosthetic Limb: Right Arm Arm Augment: Internal Blade Coiled Muscle Augmentation Character Skills Weapon Mastery Unarmed, Sword and Throwing Knife. While using these weapons, you gain +5 to all damage and +2 to accuracy and defense. Medium Armor Quick Steps Double the normal movement speed Blade Barrier While moving, you gain +5 to Defense as long as you have line of sight with the attacker. Honed Weapon Your weapons ignore Physical Invulnerability and Resistances the target has. 1 Handed Weapon Mastery While you wield a One Handed Weapon, you deal 1d6 extra damage, gain an additional +2 to Accuracy, and inflict ongoing 1d4 bleed damage until the target is stabilized or has HP regeneration. Double Armored Allows the use of wearing Light Armor underneath Medium or Heavy Armor. Character Statistics HP: 46(10 base +15+20+1) Accuracy: 14(12 base +2 from Weapon Mastery, +2 from 1 Handed Weapon Mastery) Defense: 11 Mental Resistance: 9 Technology: 5 Persona: 10 Luck: 6 IQ: 124 Physical Force: 440 (+4) HP Regen/hour: 1 HP/hour HP Regen/round: 1 HP/round Sexual Stats Fertility: 3 Sexual Endurance: 18 Sexual Prowess: 20 Sexual Resistance: 15 Libido: 14
Name: Kim Sun-Ki Race: Tanuki Class: Researcher Gender: Male Age: 24 Height: 6'11" Weight: 314 lbs (+16) Credits: 9000 Appearance: Sleepy, pudgy, messy. When one thinks of a researcher, a being of science and drive, Sun-Ki does not fit the bill. Wearing messy clothes, out of shape, and fairly raccoon like features, he seems more like a a naer do well than any respectful individual. Backround: Colonist +1 Luck, Higher Education +1 Technology History: Kim Sun-Ki was born technically within Alliance space, on a small colony world at the edge of Alliance control. The reasoning was due to his parents, noteworthy brewmasters, being hired to brew high end alcohol by an Alliance corp attempting to gain ground on the competition. As for Sun-Ki, he was less interested in booze, and more into sciences, and sex in general. With a boring life, it seemed he joined the military simply out of boredom more than anything else. Weapon: Unarmed 1d4 Armor: Whisper Battlesuit Mk 111: 50% carbon fiber, 50% 5th generation Hybrid Kevlar. H8 Harness – Satin Weave. Gorgeous, soft, and nearly indestructible. Whisper armor is the choice for commando’s and deep end reconnaissance. The fully enclosed breathing system allows the user to operate in even the most hostile environments. Defense: +2 Suit HP: 15 Credits: 1000 Suit Weight: 13 lbs Other CL1 Personal Computer Upgrades: Heightened Sense of Smell: (Free) Cost: 3000 Credits Your sense of smell has been heightened, able to pick up scents normally impossible to pick up. Hyper Hearing: (Free) Cost: 3000 Credits Your hearing is much greater than before, able to pick up subtle sounds such as a pin drop, or far away noises. Artificial Pheromones: (free) Credits: 25,000 Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks. Psionic Scan: (Free) You attempt to find ambiant thoughts in the area. Unless the target is synthetic, has a psi dampener, or is relatively mindless; you simply need to roll above a 5 for Psionic. Enemies don't actively notice the scan. Computer Upgrade - Black Box: (Alliance Issue Upgrade) Credits:3000 Putting a black box into a computer is quite illegal, but gives you the ability to gain better, even top secret, information. Character Skills -Light Armor Training -Research-Counts as both Tinkering and Experiment. -Anatomy and Technology (Your Race) -Upgrade-Researchers can obtain any upgrade under technology, Genetics, and Cybernetics at half price. -Xeno-anthropologist-When you perform any anatomy and technology checks on alien technology or biology, you gain -2 to your die checks for each failed roll, until you succeed. -Chop Shop Trained-Can maintain and install cybernetic and gene upgrades without the need of a third party. Salvage Expert-You gain double the resources from salvaging technology. Race Abilities: -Tanuki gain Poison Immunity to normal poisons, and exotic poisons are treated as normal poisons for treatment. -If a Tanuki reaches 25% of their total Health, they enter into a rage until the end of battle. While enraged, Tanuki have +2d6 to all damage they deal, and their Physical Force is increased by 50. -Tanuki are quite capable of rolling with most punches, and reduce melee weapon attacks by half. -Tanuki tails give them increased balance, allowing them to roll a 1d20 whenever an attack would knock them prone. On a 9 or below, they are knocked prone, but on a 10 or above, they remain standing. Damage done remains the same. -Tanuki come off as being harmless. On a successful Persona check, a Tanuki may initiate an ambush scenario against neutral enemies. -While in combat, Persona and Technology scores are halfed -Will sleep or be drowsy on the average of 10 hours a day, and will be prone to drinking alcohol while awake -When in creation, pick between hunger, sex, or alcohol. During a mission, the Tanuki player must roll Mental Resistance or have an ally roll Persona. On a failure, one of the three aforementioned favorites will be considered more important than the mission. (Sex) Character Stats: HP: 10 (+15)=25 Accuracy: 3 Defense: 2 (+2)=4 Mental Resistance: 2 Technology: 14 (+1)=15 Persona: 15 Luck: 14 (+1)=15 IQ: 120 Physical Force: 170 HP Regen/hour: 1 HP/hour HP Regen/round: 1 HP/round Sexual Stats Fertility: 2 Sexual Endurance: 15 Sexual Prowess: 20 Sexual Resistance: 10 Libido: 20
My favourite part about this guy is that he's unarmed and yet wearing high-end, Special Forces-issue body armour. Also, you can take an extra upgrade (any level) courtesy of the Alliance Military.
yeah, also forgot the extra skill due to the whole IQ thing. But he can equip you with all you need.... but how on earth will you ever pay for it? Anyway, Took Black Box upgrade, and Salvage Expert for skills. Extra cash, extra knowledge.... can't fight, but...
He's got Libido 20. I've got Persona 12 + Artifical Pheremones. I think you can see where this is going.
*hands rag, points to dishes* "Well, better get started!" Nah, just kidding. Squeaking bed, rated X dialogue, sweatiness, and stickiness. Lewd times.
Btw, for those wondering where jizzrar is, they're currently having issue getting on the sight, and hopefully will be able to get on soon.
Well god damn, the school finally decided to unblock CHYOA...I will never understand why this is a thing, but whatever. Apologies for the delay. If anybody is still interested, we can continue on with the game. Also, I will be accepting Iknight and Denesta for a specific reason. Like Salis and myself, Denesta is an experienced beta tester of the Horizon game and I feel her being here can help everyone else get adjusted to the game. Also, Iknight himself is actually the creator of the game, so feel free to swarm him with any questions you may have ;P I'll refrain from posting until I get an idea of who'll be sticking around and I'll be adding Denesta and Iknight soon. Still in the middle of finishing up some assignments for my college courses and only just decided to see if the site was unblocked during a break.