Evil Mastermind! Or comedic adventures of a villain trying to take over the world!

Discussion in 'Sexual RPGs' started by majus, Aug 9, 2018.

  1. majus

    majus CHYOA Guru

    Unnecessary confidential preface intro (read if you are the potential author)

    I will try to update the quest whenever it would be possible, But knowing my track record, I will manage to write only a few chapters at the beginning. That's why I'm searching people who would be co-authors in this project. Basically, I'm searching for authors who would add a chapter or two from time to time, to keep the story going.

    Some basic rules:
    -no non-con (all minions, heroes and villains agreed to the sex acts they partake in according to the vigilante act from 1954, employee's right bill from 1985 and individual job contracts)
    -must stay comedic (that would include deaths), nothing too serious
    -majority of characters in the story are females - males are present but stay in the background, or as secondary characters

    The correct Intro (What is this story about)

    In the world, where heroes and villains clash constantly, where a month without a monster trying to destroy a city or an invasion of space-babes is considered unusually peaceful one, one person decided to take the destiny into their own hands – The Evil Mastermind!

    But being evil is not easy. The Evil Mastermind has to deal with meddlesome heroes with powers, annoying vigilantes, the ever-present police, incompetent minions, special agents of justice, competitor villains and evil masterminds and Murphy's Laws!

    How will the story of this particular evildoer unfold?

    The actual (finally) story

    Behind the desk sat the woman grinning Evilly [with a capital E]. Finally, this was the day she would start her road to world domination! The could be described as

    [A1]The Genius – standing 130 cm tall, she is often called ‘the midget’, with breasts of normal size, that looks ridiculously big on her small frame. She has a bag of complexes and mistrust over any person higher than her. While she has zero combat ability - that woman is not to be underestimated – cause her main strength is in her uncommon intelligence. She usually wears a jumpsuit with high-heels, which makes her look little taller.
    [A2]The Baroness – a sensual woman, with an hourglass-shaped body, she is a wet dream come true. Arrogant and vain, she thinks that none can resist her charm – which is often true. She is a very charismatic person. After discovering that her great-grandmother was in France, she spend a long time working on her French accent – often described as ridiculous. She usually wears sexy lingerie, high-heel with a stylish dress and hat.
    [A3] The College Professor Pushed Too Far - They Laughed, they dared to LAUGH at her theories on spectral-energy-to-kinetic-force-and-visible-light-transference, well, soon they won't be able to laugh anymore! She has the evidence, she has working prototypes... So what if she's been fired from her job at the university, and is a dumpy woman of 45 years with glasses as thick as the bottom of a coke bottle who hasn't been on a date in a decade: she will SHOW THEM ALL! (And she always did kind of fancy that Julius Caesar fella...)

    [A*]write in

    “Finally, after all of the time waiting and preparing, I'm ready to plot the takeover of the city – and then, THE WORLD! Mwhahahaha! [Evil laugh]”

    The silhouette laughed the Evil laugh sitting in... not too comfy chair [due to lack of money], of newly acquired secret base

    [B1]rented warehouse, in the docks. Little ruined with a leaking roof but in the docks! Quite close to the centre of the city.
    [B2]abbandomed manor in the suburbs. Not in too good condition and one wall is missing, but far from human eyes.
    [B3]an old Steel Mill complete with working conveyer belts, recessed cherry LEDs to give the appearance of molten steel, and a machine that goes ding.
    [B*]write in

    In front of mastermind, eight young, good-looking women stood at attention- newly hired loyal minions. The beginning of the mastermind's evil army! Mwhahaha!

    OK, so they might be dropouts from a local college who took the job because they didn't have any other prospects for work… and the other evil villains had too high requirements for them to take the job, but still! Soldiers, and soon, An Army!

    All of them wore the same uniform of minions of the evil organisation.

    The standard uniform of the organisation consists of

    [C1]sleeved turtleneck mini-dress which ended right bellow ass and had a special boob-window, displaying the assets f minion.
    [C2]women's button up vest - which left minion’s arms completely bare and her breasts proudly raised up – and slitted skirt that ended in mid-high.
    [C*] write in

    Underneath the
    [D1]yellow
    [D2]blue
    [D3]white
    colour themed uniform, they wore sexy tongs, white stockings with garter belt and black high-heels.

    Perfectly distracting uniforms, allow great freedom of movements! And great fan-service! Later, the evil organisation would employ ninjas, commandos and mad-scientists!

    The first mission of loyal minions would be quite important! [Put the options in sequence {up to tree options}, starting with the choice of highest priority, ending with the choice of the lowest priority. F.e. E3, E4, E5. The turn takes about 3 days]

    [E1]gathering cash legally! [working as maids in maid cafe] Requirement: 5 minions, expected profit: 100 + d10*10 dollars, expected mission time: 5 days
    [E2]hiring more minions! [putting an adds in local college] Requirement: 2 minions, expected results: 1d4 recruits {minions, really, considering they don’t require any training}, expected mission time: 3 days
    [E3] searching for possible experts that would allow you access to higher trained minions [surfing trough hire websites] Requirement: 2 minions, expected results: possible specialist {an interrogation room necessary for this mission}, expected mission time: 3 days
    [E4] searching for possible henchwomen [looking over freelance villains, thieves, madwomen, etc.] Requirement: 2 minions, expected results: possible candidates for henchwomen, expected mission time: 3 days
    [E5] scouting area for interesting locations [walking around, looking at shops, boutiques, massage salons, etc.] Requirement: 2 minions, expected results: 1d3 intelligence points, expected mission time: 1 day
    [E6] Begin working on evil research! [surfing through the internet] Requirement: 1 minion, results: ?, expected mission time: 2 days {GenericEditor168}

    [E*]write in {options like 'rob a shop' unavailable due to lack of intelligence points}

    The first stage of the evil master plan is
    [F1]to set up a constant flow of cash! [set a maid cafe, without the need of using active minions - this will give a nice cash injection] required 5000$. Monthly profit - 500$
    [F2]to set up an information network! [create a pizza delivery shop – the minion-spies will know about basics of what's going on in the city] required 5000$. Monthly profit – 200$ and 5 intelligence points.
    [F3] Retool The Steel Mill To Produce Quality Cutlery And Cookware:
    Getting necessary permits, licenses, and equipment will take three months to arrange, but, when you are done, your evil base will put forth a profit of 2,500$ per month. Also, you may have to deal with things like surprise safety inspections, union strikes, sudden spikes in the costs of scrap iron and other raw materials... No one ever said running a successful business was EASY. (Actually, a lot of people have said that: they LIED.) Startup costs: 10,000$ {only available if EM [Evil Mastermind] is owner of Steel Mill}

    [F*]write in

    * * * * *

    Beginning resources – 20 000$
    Basic Minion – 8

    Base
    Minion Baraks (for 20 people)
    Mastermind’s room (with desk and evil vibe)
    Kitchens (serve whatever is in the freezers)
    Storage room (for storing... like things, you know)

    Possible expansions (possible, but later)
    Barak's expansion (For additional 20 minions - 5 000$)
    Security room (for surveillance of the base 8 000$)
    Laboratory (for science! 12 000$)
    Treasury room! (for keeping gold and trinkets! 3 000$)
    Simple traps! (100$ each)
    Torture room (for interrogations and motivating the minions who failed their duties 4 000$)
    Armoury (for keeping weapons – 5 000$)

    Upkeep:
    Basic Minion – 100$ a month → 8*100=800$
    Base tax – 1000$ a month (nothing will escape the evilness of taxes!)
    Total upkeep: 1800$ a month

    Profits:
    0$ a month

    Balance:
    -1800$ a month

    [X*] suggestions for actions
    [Y*] suggestions for improvements
    [Y1] Greenhouse: (Automated Plant Growing Area, Either to support evil projects or feed your minions: 500$ each, produces 100$ profit per month+ extra 50$ during the winter by selling fresh "organic" produce to local supermarkets for store credit. Limit 5 per Minion Barracks/Minion Barracks Expansion.)
    [Y2] Network Node. (Help support the internet and turn a profit doing it! [Whilst and at the same time data mining to your heart's content!] Generates 1d10×100 $ per month in hosting fees and 1d100 points of intelligence per month. Cost: 20,000$: maintenance fee of 325$ per month in electricity and hardware upkeep)Y:
    [Y3 ]A bath - a place for minions to bathe (and possibly other... activities). Can be expanded later to fit more people at the same time. Improves minion morale (and hygene). Hidden cameras (to record what happens in the bath) need to be bought separately and will allow the EM to make recordings that can be sold for a random amount of cash (in case the EM is ever in dire need of some extra funds).
     
    Last edited: Aug 12, 2018
    Nemo of Utopia and RejectTed like this.
  2. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    majus and RejectTed like this.
  3. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    A3: The College Professor Pushed Too Far:
    They Laughed, they dared to LAUGH at her theories on spectral-energy-to-kinetic-force-and-visible-light-transference, well, soon they won't be able to laugh anymore! She has the evidence, she has working prototypes... So what if she's been fired from her job at the university, and is a dumpy woman of 45 years with glasses as thick as the bottom of a coke bottle who hasn't been on a date in a decade: she will SHOW THEM ALL! (And she always did kind of fancy that Julius Caesar fella...)

    B2
    C2
    D2

    E1
    E6
    E5

    F2
     
    majus and RejectTed like this.
  4. RejectTed

    RejectTed Really Experienced

    A3
    B3 an old Steel Mill complete with working conveyer belts, recessed cherry LEDs to give the appearance of molten steel, and a machine that goes ding.
    C1
    D2
    E4, E1, E5
    F1
     
    Nemo of Utopia and majus like this.
  5. majus

    majus CHYOA Guru

    Added options E6, A3 and B3...
    LOL! I have completely forgotten about that one!
     
  6. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Is changing our votes allowed?
     
  7. majus

    majus CHYOA Guru

    Sure - as long as the voting lasts.
     
  8. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    A3
    B3
    C2
    D2

    E1, E6, E5.

    F3: Retool The Steel Mill To Produce Quality Cutlery And Cookware:
    Getting necessary permits, licenses, and equipment will take three months to arrange, but, when you are done, your evil base will put forth a profit of 5,000$ per month. Conversely, however, taxes will now be collected Bi-annually on the property (once every six months,) and cost 15,000$... Also, you may have to deal with things like surprise safety inspections, union strikes, sudden spikes in the costs of scrap iron and other raw materials... No one ever said running a successful business was EASY. (Actually, a lot of people have said that: they LIED.) Startup costs: 10,000$
     
  9. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Also:

    [X*] (What do you mean by 'actions'? Like things that the evil villain does themselves? Since we don't know who our villain is going to be, this seems a bit premature in that case...)

    Y1: Greenhouse: (Automated Plant Growing Area, Either to support evil projects or feed your minions: 500$ each, produces 100$ profit per month+ extra 50$ during the winter by selling fresh "organic" produce to local supermarkets for store credit. Limit 5 per Minion Barracks/Minion Barracks Expansion.)

    Y2K: Network Node. (Help support the internet and turn a profit doing it! [Whilst and at the same time data mining to your heart's content!] Generates 1d10×100 $ per month in hosting fees and 1d100 points of intelligence per month. Cost: 20,000$: maintenance fee of 325$ per month in electricity and hardware upkeep)
     
    Last edited: Aug 10, 2018
  10. majus

    majus CHYOA Guru

    Added F3 (with few modifications - I will steak to monthly costs instead of going into deeper economics)

    It means SUGGESTIONS of actions that you would like EM to take, but are not listed. So they may show up sometime later on. Not necessarily in next chapter, but maybe in some future one.
     
  11. moonblack

    moonblack CHYOA Guru

    A2
    B3
    C1
    D2
    E1, E5, E6
    F3

    Y:
    A bath - a place for minions to bathe (and possibly other... activities). Can be expanded later to fit more people at the same time. Improves minion morale (and hygene). Hidden cameras (to record what happens in the bath) need to be bought separately and will allow the EM to make recordings that can be sold for a random amount of cash (in case the EM is ever in dire need of some extra funds).
     
  12. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    F3 doesn't seem to have made it in just yet, but I await your version avidly (btw, the idea is loosely based on the IRL history of the Onida silverware company...)

    Moving on:

    Y.x: A note on power plants: for each base facility our base has we must pay 1d10×1d10$ per month to the power/gas company/ies: power plants negate this cost, and, for every facilities worth of power we don't use from the power plants we have we receive 1d10×1d10 $ from the national energy grid for the surplus power we're producing. We can only have one of each type of plant: F.E., one Coal plant, one Oil plant, and one Tesla plant, (or whatever,) each of any size or care to utilize. This leads into the next-to-last common point when you go to buy a better version of a plant that you already have a lesser example of you are not starting from scratch: you are upgrading and expanding the existing facility, thus half of the Basic cost of the current facility can be reclaimed towards the upgrade. The very final point to note is that though Power Plants do require power to work they all power themselves and this is factored into their requirements so the numbers posted already treat the plant as providing for itself.



    Y3: Small Coal-Fired Power Plant: (Good old reliable coal, sure it's dirty and polluting, and yes it gets a little costlier to run every year, not to mention attracting unwanted attention from environmentalist superheroes and vigilantes, but nothing says "evil villain" like toxic smoke, acid rain, and directly contributing to global warming. Cost 2,000$. Provides Power requirements for 2 other base facilities. Monthly Operating Cost: 150$)

    Y4: Medium Coal-Fired Power Plant: (So, the small coal-fired plant isn't up to par for your base, we get it, most bases, even to start, need more juice than the basic option provides: thus the medium power plant comes into play. Still polluting, still expensive to run, and still providing only minimal power this is a good option for an early villain starting out. Cost: 5,000$ Provides power for 5 other base facilities. Monthly operating costs: 300$)

    Y5: Large Coal-Fired Power Plant: (So the Medium plant's not enough for you, bases grow, needs change, and maybe you just are trying to be a bigger player in the energy market game: often early choices of smaller power plants leave this as the next logical choice for an upgrade. Cost: 10,000$. Provides power for 11 other facilities. Monthly Operating Cost: 600$

    Y6: Giant Coal-Fired Power Plant: (You're moving on and trading up, bigger and better things are in store for you. If this were sim-city this plant would take up a four-by-four square space, dwarfing your three by three base sitting next to it. You this kind of plant typically powered early industrial age small cities, or several of them would run an early industrial center like Detroit.* After this, there's only one step up and you're at the pinnacle for Coal-burning power plants...†
    Cost: 20,000$. Provides power for 23 other base facilities. Operating Costs: 1,200$ per month.)
    *(Footnote one: this level is where serious power companies typically START with building coal-burning plants if they build them at all.)
    †(Footnote Two: see the additional footnote about "State-Of-The-Art" Power Facilities after the next entry to understand why there's a slight asterisk to this statement.)

    Y7: Colossal Coal-Fired Power Plant: (Well, you've made it to the top of the heap have you? You've decided to build a coal-fired power plant big enough to see to the electrical needs of some small countries... Congrats: well done! You should be very proud: you're personally responsible for an individually measurable chunk of the carbon footprint of the nation where the game takes place, but hey, you'll never have to worry about not having enough energy for your latest death ray experiment again, right? No? That might still take more power than this plant can produce? Well, shoot...* Cost: 40,000$. Provides power for 47 other base facilities. Monthly upkeep cost: 2,400$)
    *(Footnote: you can, however, research 'State-of-the-Art' advances for your power plants and apply them for a few dollars more: there are several different advances, which a plant can have one of for each level of the plant from small through colossal: State-of-the-Art Security, which cuts the risk of sabotage or rivals stealing the secrets of its other State-of-the-Art advances from it by half: State-of-the-Art Efficiency, which reduces its operating costs by half to a minimum of 5$ per facility unit of power generated: State-of-the-Art Production, which doubles the number of facility units generated, and its monthly maintenance costs, [yes for those paying attention at home those would basically negate each other, except the plant would now produce twice as much power...]; State-of-the-Art Research Facility, which doubles the amount of research points the plant generates, [not all plants generate research,]; State-of-the-Art Intelligence Gathering, which doubles the amount of Intelligence points the plant generates, [not all plants generate Intelligence,]; and State-of-the-Art Minion Training Facility, which doubles the speed at which minions train in this Power Plant, among others that I cant be bothered to think about right now...

    And writing all that has taken most of a day, so I'm calling a halt, for now, to get feedback before I continue...
     
    Last edited: Aug 10, 2018
  13. majus

    majus CHYOA Guru

    Okay, voting closed.
     
  14. majus

    majus CHYOA Guru

    The evil mastermind laughed as she surveyed her new base, the centre of evil plots - The Steel Mill. True it was little ruined, parts of it were flooded, there was no glass window that wasn't shattered in some way – but in future! Oh, when they finished renovating it, it would be perfect, it would be glorious, it-

    BONK!

    “Ah!” the Evil Genius fell on her ass. She quickly got up and glared at the one who dared to stand in her way. “How dare you block my way, you cur!”

    “It's a wall, boss. Maybe you should put on your glasses?”

    Evil Mastermind glared at the one who dared to speak.

    “You have something to say minion Pussy?” she asked threateningly.

    “-it's Sussy-”

    “Whatever! Are you questioning me?”

    “I'mmm- standing here boss. Here your glasses.”

    The evil Mastermind put on her vision correctors and looked up... she scowled at the door that stud in front of her and turned to her minion - a rather attractive busty blond. Come to think of it, all of her minions rather attractive and oozed with sex-

    Evil Mastermind turned, looking at some accidental place in space and murmured to herself.

    “It's as if I'm in some oversexed porn story...”

    “You said something, Ma'am?”

    Evil Mastermind turned to her minions and scowled.

    “Minions!” All the women present immediately stud attention and straightened their backs... at the same time pushing their chests forward... “Our main target right now is to make this place up and running. You, pussy, you smart ass-”

    “It's Sussy Samatar-”

    “Whatever! You will begin the evil research!”

    “Soooo... what exactly am I looking for?” the woman asked uncertainly.

    “SCIENCE! You idiot, now move!” the blond stud attention and saluted

    [A1]hitting her right fist to her heart
    [A2]raising the hand in close-fisted salute
    [A3]extended her arm in front of her body and brought the hand to the chest in a chopping motion... allowing both of her breasts to rest on her hand.
    [A4]hit her closed left fist into her chest above her heart, then extend the left hand straight out from the body horizontally palm up and hold it there for a count of five seconds.
    (Symbolism: A dagger to the heart, but only if you give me the dagger...)
    [A*]write in
    then she quickly runs off to fulfil her assignment. Unfortunately, each of your minions decided to salute in a different way - which is a pain in the ass.

    “You two!” The pair straitened as the evil boss pointed at them. “You will scout the area!”

    The pair saluted and runoff.

    “And the rest of you – make some legal money!” as the rest of minions run off leaving the Evil Mastermind. “Mhwahahaha! And so it begins!” the woman grinned then looked around and pouted. “It's not the same without an audience.”

    * * *

    Day 1

    “Report.” The Evil Professor said silently, sitting behind her desk.

    “Ma'am! We have confirmed the street layout in the approximate vicinity of the base. The neighbouring buildings include mostly residential buildings and one shop worthy of robbing.” One of two minions reported.

    “Hmm, that's all? That's rather less information than I was expecting...” Professor said.

    The minions peeked at each other.

    - - -

    8 hour earlier, mission 'scouting the area', time T+0.00.15.00 (days.hours.minutes.seconds) since the beginning of the mission

    “So, we are just walking around, until we find something interesting.”
    “Yup.”
    “Buildings, buildings, nothing int- oh look, a shop.”
    “A shop with second-hand clothing, eh. Let's take a look.

    Time T+0.06.35.00 (days.hours.minutes.seconds) since the beginning of the mission

    “I don't know, the style of this dress is-”
    “No, no. the style is rather good. It's the colour. But I still think that you should have bought that bra.”
    “Nah, D-cups are too small and- oh.”
    “What?”
    “Look at the time.”
    “So?”
    “The job! We are so damn late!”
    “Shit!”

    - - -

    “Well, there is also a bus stop, which would allow a fast transportation to the rest of the city.” the minion added uncertainly.

    “Oh, that's better good job.” The Professor nodded. “Since you finished your mission, the next thing waiting, is for you two, to find me candidates for henchwomen – Go my loyal minions! Don't fail me!”

    Both women saluted and left the room.

    1 Intelligence point acquired.

    * * *

    Day 2

    “Minion Pussy-”

    “-Sussy-”

    “-report” Evil professor said, completely ignoring the comment of minion Pussy Smartass.

    “Sight” Sussy sighted in the defeat of being ignored, then stud attention and reported. “According to my research, we will be able to make the steel mill up and running with just the money. But, in order to have any improvements made inside the Lair of evil, we will need trained construction workers. Of course, there are rooms that can be constructed without construction workers, but there are only a few of those.

    To get construction workers, we need to kidnap a builder worker and interrogate him in the interrogation room. That way, one of the minions, will be able to acquire the secret techniques of putting one brick on another. Other interesting options would include kidnapping a security guard, to train our guards or to capture a charwoman for the training of maids. To sum up, construction workers will allow us to build rooms and expand the base. The guards will protect our base and will be able to perform more dangerous missions. The maids will take care of the base cleanness and personnel's morale.”

    “Morale?”

    “With time and due to events, the morale will lower and minions will do a much worse job than they usually do, also failing missions more frequently. You can raise morale, by many different means – actions, events, additions to base - executions work too. Nothing motivates a minion, like a prospect of death in case of failure.”

    Evil Mastermind blinked and looked at some accidental place in space and murmured to herself.

    “It's as if she was explaining a tutorial to some computer game.” The evil professor turned to her minion. “So, is that all?”

    The blond bit her lip.

    - - -

    10 hour earlier, mission 'Begin working on evil research!', time T+0.08.26.16 (days.hours.minutes.seconds) since the beginning of the mission

    “So that's how it goes. The EMO (Evil Mastermind Online) forum is really helpful.”

    Click.

    “Stupid, ads. No, I don't want to buy that, no, n- oh my. What a nice muscles you have there... do I want to talk... sure, why not.”

    Time T+0.14.17.00 (days.hours.minutes.seconds) since the beginning of the mission

    “Ahm.” Sussy moaned as she fingered herself furiously while also groping her breast.

    Her vest, skirt and panties lied discarded on the ground.

    “Yes, Antonio. Show me does abs. Oh my, what a nice piece of meat, uhm, I wouldn't mind trying a piece of this. No, don't goo ~ here is another tip. Yes, five for minutes – don't worry honey, I will be sure to climax two more times in that time~”

    She closed her eyes and threw back her head as she felt another wave of pleasure washing over her and another climax approaching.

    - - -

    “I believe that are few more things to learn from the net, both, science and in evil lore!”

    “I will consider this. For now, I don't have anything for you to do, so stay at the base and patrol the era, look around, etc. do your minionny thing.”

    Woman saluted and left the room.

    * * *

    Day 3

    Evil mastermind sat behind her chair scowling at water dripping on her desk. It was time, to plan the next set of missions for those evil minions!

    [Put the options in sequence {up to tree options}, starting with the choice of highest priority, ending with the choice of the lowest priority. F.e. B3, B4, B5. The turn takes about 3 days]

    [B1]gathering cash legally! [working as maids in maid cafe] Requirement: 5 minions, expected profit: 100 + d10*10 dollars, expected mission time: 5 days
    [B2]hiring more minions! [putting an adds in local college] Requirement: 2 minions, expected results: 1d4 recruits {minions, really, considering they don’t require any training}, expected mission time: 3 days

    [B3] searching for possible experts that would allow you access to higher trained minions [surfing trough hire websites] Requirement: 2 minions, expected results: possible specialist {an interrogation room necessary for this mission}, expected mission time: 3 days
    [B4] scouting area for interesting locations [walking around, looking at shops, boutiques, massage salons, etc.] Requirement: 2 minions, expected results: 1d3 intelligence points, expected mission time: 1 day
    [B5] Begin working on evil research! [surfing through the internet] Requirement: 1 minion, results:? expected mission time: 2 days

    [B6] rob a clothing shop! [possible encounter with police, vigilante or even a hero] Requirement: 4 minions, expected profit: 200 + d10*20 dollars, the danger of losing minions, expected mission time: 2 days
    [B*] write in

    For a moment the evil Professor considered her first evil target, her milestone. Should she spend money retool the steel mill now, or wait for later?
    [C1] Retool The Steel Mill To Produce Quality Cutlery And Cookware now! Startup costs: 10,000$, monthly profit: 2,500$ - built time: 10 days
    [C2] Wait for now. You will build it later.

    Then there was a question of base expansions – at least those that don't require construction worker minions. Should she start a base expansion, a number of minions will start working on the rooms {base expansions take priority over missions – minions will be directed to building a base first, missions second]
    [D1]Torture room (for interrogations and motivating the minions who failed their duties – cost: 4 000$, workers required: 5 minions; time of construction: 5 days)
    [D2]Barak's expansion (living quarters for additional 20 minions - cost: 5 000$, workers required: 7 minions; time of construction: 8 days)
    [D3]Treasury room! (for keeping gold and trinkets! cost: 3 000$, workers required: 5 minions; time of construction: 5 days )
    [D4]No! Now's not the time to expand base!

    * * *

    Ongoing missions
    -Gathering cash legally! (5 minions, 2 days left)
    -Searching for possible henchwomen (2 minions, 2 days left)

    Resources – 20 000$
    Intelligence points - 1 point.
    Basic Minion – 8 (7 minions on missions, 1 in base)

    Named characters:
    Evil Mastermind - The College Professor, a dumpy woman of 45 years with glasses as thick as the bottom of a coke bottle.
    Named Minions:
    Minion Sussy Samatar (also known as Pussy Smartass) a rather attractive busty blond. (currently walking around the base)

    Base
    Minion Baraks (for 20 people)
    Mastermind’s room (with desk and evil vibe)
    Kitchens (serve whatever is in the freezers)
    Storage room (for storing... like things, you know)

    Profits:
    0$ a month

    Balance:
    -1800$ a month

    [X*] suggestions for actions
     
    Last edited: Aug 15, 2018
  15. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    A1
    B2
    B4
    B5
    C1
    D1
     
  16. moonblack

    moonblack CHYOA Guru

    A3
    B5 (7 out iof 8 minions are already busy - let's wait for them to finish their missions)
    C1
    D4
     
  17. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    A4: hit her closed left fist into her chest above her heart, then extend the left hand straight out from the body horizontally palm up and hold it there for a count of five seconds.
    (Symbolism: A dagger to the heart, but only if you give me the dagger...)

    B1 (continues), B5 (and tell her to focus on information on steel refining...) All else as before.

    C1: Start!!!!

    D4: minions currently busy.
     
    Last edited: Aug 13, 2018
  18. majus

    majus CHYOA Guru

    Nope - the first project only needs money due to EMSP - Evil Mastermind Starting Package - sponsored by Evil Organisation INC :)
     
  19. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Changed my vote.


    Also:

    X1: begin researching the layout of the Ley Lines and nodes in the local area: only by knowing the layouts of existing spiritual energy patterns can you know how to influence them...

    X2: Make copies of the Parallax Spiritual Energy Enhancer prototype: the Parallax Spiritual Energy Enhancer is the most basic of the weapons in the EM's arsenal, it essentially charges up a node with spiritual resonance forming a Spiritual-Energy Meta-Feild-Entity, which can be quite dangerous... Bulging these devices takes an amazing amount of know how, but, unfortunately all the required parts are available for about 616$ at various online retailers, and there are dozens upon dozens of possible working models none of which require anything rare or hard to get like plutonium or something, though they do all need to be plugged into an external source of electricity: though part of the reason for the vast variation is that they can use almost any external source, the only major change is how long they take to work: from a few hours to several years...

    Right now only the EM knows how to make these devices, but she published an article with all the mathematics to prove her work online, so it's only a matter of time...

    X3: Plant a Parallax Spiritual Energy Enhancer a local node, observe the results: once you have a few copies of the optimized prototype to work with, plant them in inconspicuous locations at various low traffic areas where they won't be disturbed for two or three weeks which also happen to be nodes then sit back and wait for the Spiritual-Energy Meta-Feild-Entity to appear...
     
    Last edited: Aug 15, 2018
  20. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Ok, it's probably been clear as mud what I'm actually suggesting with these X(*) actions, so I'm going to explain a bit: our E.M. (Evil Mastermind) is kind of what happens if you take all the major characters from "Ghostbusters: Answer The Call", and set them in a blender on puree: (Not like physically, ew: emotionally/socially/mentally!) She's got the villain's evil, the MC's MC-ness, her old college buddy's ruthless practicality, the genius of their Egon-expie, the impossible ditzy survivability of the male foil, and like the former subway worker is both 'colored', (a 'mulato' to use the technical term,) and the relative of a somewhat too-trusting undertaker. Anyway, where I'm really going with this is she's researching ways to weaponize what the ignorant call 'ghosts' and 'demons' and she refers to as Spiritual-Echo Meta-Feild-Entities or "S.E.M.F.E.s" for short.

    S.E.M.F.E.s can be captured and controlled with proper technology, but more importantly, studying them is also the key to a lot of related technologies, like certain classes of energy projection weapons, (specifically combo remote-exertion/reactionless, photon/kinetic weapons) and force fields, and stuff, or at least one path you can employ to get there...


    X4: Begin research into Spiritual-Echo Meta-Feild-Entity Containment Devices: figure out the theoretical mechanics of Containment units for S.E.M.F.E.s...


    X5: Begin testing prototypes of Spiritual Echo Metafeild Entity Containment Devices: once you have mathematically sound precepts to make a containment device, start trying to design practical applications based on those precepts.

    X6: Scale up the most successful design of Spiritual Echo Metafeild Entity Containment Device into a Mass Containment Hyper-Cube Environment prototype: it has always been theoretically possible to make a multiple
    S.E.M.F.E. containment area where you can observe several S.E.M.F.E.s interacting in a controlled environment, now you have to move from theory to practicum.

    X7: Copy the Prototype of the Proton Streamer Spiritual Energy Projection Rifle: on a different branch of the research tree we have the most basic of Spiritual Energy to Coherent Light and Kinetic Force Transference Weapons, The Proton Streamer Spiritual Energy Projection Rifle. Our EM has only one of them right now, a working prototype, but, it can be copied: for about 5,000$ each...

    Only the EM currently has the necessary skills to make copies: to learn this hyper-specialized skill you must have electrics level 3, electronics level 3, fine mechanics level 2, SCIENCE! level 1, physics level 3 and metaphysics level 2. (For reference, there are only 3 levels under whatever system I'm using, GM should adapt as needed.)

    This weapon is the only currently existing technological means of fighting S.E.M.F.E.s. Lacking that, certain magical rituals, often of a religious nature, must be employed instead, which are arduous, long, and prone to failure if any participant lacks true FAITH in the ritual.
     
    Last edited: Aug 15, 2018
    majus likes this.