Conquest of Irian (Sci-Fi board game)

Discussion in 'RPG Advertisment' started by majus, Jun 18, 2020.

  1. majus

    majus CHYOA Guru

    Plot:
    Planet Irian. Planet ruled by the royal house of Lebas. The planet is crosswords to few trade lanes, allowing the access to several sections of this point of the galaxy. As thus, it’s independence, can no longer be tolerated. Several factions decided to send their forces, to conquer the planet… but to send armies would result in a declaration of war. Thus small specialized forces were send – masquerading as diplomats, traders, security forces, this forces set to conquer the planet in the name of their state… to win, all they had to do, was to secure the royal house – the King, the Queen and the Prince. But should they fail to secure them in ten days… then the generals loyal to the Royal house would banish all the forces present on the planet.


    Faction creation
    Each player creates a faction, their charters originate from f.e.:
    Empire, Republic, Pirates, Syndicate, Trade League, etc.
    To make it more colourful, you can include short description of faction and their intentions concerning Irian

    Character creation
    Each player has to create 7 female characters.
    Character:
    Choose archetype: (Authority [officers, diplomats], Espionage [spies, assassins] or Brute [soldiers, commandos – Brutes can be described as a squad consisting of max four people, they will be still treated as one character]) – [archetype describes character’s job, it influences the first stage of combat]
    Choose specialization: (Tactical, Engineer, Science) [specialization is used to decide the second stage of combat]
    Description (not too long):
    Choose picture:
    Life: All characters start with three lives – no character can have more than 3 lives. Character losing all life doesn't necessarily mean death - but it means permanent removal from the game.
    Initiative: 2
    Each character starts with two initiative. The initiative points can be transferred between players – each character must have 1 or 2 or 3 initiative points – no more, no less.
    The character with the lowest initiative moves last – that means he will enter the battle last when other characters have battled.

    Game-play:

    First stage:
    Apply objective’s bonuses

    There will be a number of objectives in the game. The payers will send their agents to secure those objectives to win.
    Once secured, the players can send agents to fortify the objective, to further secure their safety – only one agent can be sent to fortify and objective at a time.
    Each objective can only be attacked by one character. When possessing an objective, the payer can use its bonuses.
    On 2nd, 4th and 6th turns each faction will be reinforced by 2 characters (raising the possible number of characters up to 13)
    At 3rd, 5th and 7th turn, the loyalists will attack the weakest character of faction holding the king, with the intention of eliminating them, removing one life from character.

    Second Phase:
    Choose objectives and send GM actions of agents.
    Only one agent can be assigned to one objective. If there is another group fighting for the objective, the agents will combat.
    Each objective can be fortified up to two times.

    Third stage - Combat:
    The order of combat: characters with the highest initiative battle, battle – characters with the lowest initiative, enter the battle last.

    1. Check Archetypes:
    Authority beats Brutes
    Brutes beats Espionage
    Espionage beats Authority
    Two authorities of the same type result in a draw

    ->If one side wins
    winner takes the objective, looser losses life
    Additional - check specialisation - if winning side wins by both, archetype and specialisation, then the losing character, loses a life and (if she still has lives left) becomes loyal to winner's faction.

    ->If draw
    Check skills

    2. Check skills:
    Tactical beats Science
    Science beats Engineer
    Engineer beats tactical
    Two skills of the same type result in a draw

    ->If one side wins
    winner takes the objective, looser losses life

    ->If draw
    Both sides lose a life, the objective stays unchanged

    Objectives (and their bonuses)
    Queen Dowager – can be used for relief, to regain lost life of one character
    King – can be used to dominate an authority character to make her change her sides
    Queen – can be used to submit to a brute character to make her change her sides
    Prince – can be used to seduce an espionage character to make her change her sides
    Royal Assassin – can remove health from the chosen character (but not below 1)
    Space Port – additional attack at one target (can send to agents against one target)
    Police – can arrest chosen character to block their activity for one turn
    Barracks – can use Royal guard as agent (three royal guardians, brute, tactical, Init=2)

    The faction holding the King, the Prince and the Queen for two turns, wins. That means that – after one faction has secured those three royals - the other factions will have one turn, to ‘rescue’ any of the royals, to stop the end game.

    So basically, players actions will be limited to either attacking objectives of their choice or fortifying objective of their choice.

    The game will end after ten turns.

    After the results of each round are known, Players will have to write a short scene including one of their characters - if character lost all her lives, a scene with her is mandatory. That means, that after each round, players will have to write a (sex) scene.
     
    Last edited: Jun 23, 2020
    moonblack likes this.
  2. Regin34

    Regin34 CHYOA Guru

    It is... Realy complicated. Intresting but complicated. I don't know what to say.
     
    majus likes this.
  3. moonblack

    moonblack CHYOA Guru

    Would you mind posting a sample character and a sample round? It does seem complicated at first, but it might not be so complicated in practice...
     
    majus likes this.
  4. majus

    majus CHYOA Guru

    Sure, I can give an example.
     
  5. majus

    majus CHYOA Guru

    [​IMG]
    So I didn't give a description of two characters - little lazy of me... But I think I don't have to give an example of that...

    Players send a message with the actions of their characters to GM


    Player 1
    Use Police to arrest player 2's character Aurora
    Aurora regains 1 health - her health is now 3
    Aurora to take over the spaceport

    Player 2
    The wolf singers to secure the spaceport

    Player 2
    Use Queen Dowager to please - that is heal, character YYYY
    Delta-37 to secure the spaceport

    Player 4
    Kara to take over the spaceport

    Player 5
    Send Character XXX to fortified the king

    Result:
    Spaceport - agents present: Kara, Aurora, The wolf singers, Delta-37
    Initiative check: Kara(3), Aurora(3), The wolf singers(2), Delta-37(1)
    Order of battle: Kara(3) -> Aurora(3) -> The wolf singers(2) -> Delta-37(1)

    Kara battles Aurora
    Since Kara is Espionage she beats Aurora's Authority
    Aurora loses life
    Additionally, since Kara Engineer beats Aurora Tactical, Aurora becomes subordinate of Kara's faction (Shiv Junta) - that happens only because Aurora has still two lives left
    Aurora leaves the battlefield

    Kara battles The wolf singers
    Since Kara is Espionage she losses The wolf singers
    Kara loses life
    Both Kara and The wolf singers are Engineer - nothing happens
    Kara leaves the battlefield

    The wolf singers battle Delta-37
    Both are brutes - check the skills
    Delta-37 Science's beats The wolf singers Engineer
    The wolf singers lose a life - since they have no more, they are eliminated from the game.

    Trade Leauge secures spaceport

    (If spaceport was fortified, it would merely lose fortification)

    After Combat, since no one attacked the king, the king gains fortification.

    End of round and sum up.

    The players now write scenes for one of their characters.
    Since The wolf singers were eliminated, the player responsible for their elimination has to write a scene involving them.
     
    moonblack likes this.
  6. majus

    majus CHYOA Guru

    So... who would be interested in playing that kind of game?
    Anyone?
     
  7. moonblack

    moonblack CHYOA Guru

    I would be.
     
    majus likes this.
  8. Thorn_

    Thorn_ CHYOA Guru

    Just seems...kind of complicated to follow. It should be pretty apparent by now that I'm already a little stupid, so I don't think I could follow these kind of rules well. I'm going to pass this one over.
     
    majus likes this.
  9. Regin34

    Regin34 CHYOA Guru

    Sorry, but It sounds too difficult for me to playing that kind of game.
     
  10. majus

    majus CHYOA Guru

    Would it help, if I said, that all the equations would be done by me?

    The player would be left with:
    -Creation of faction and characters
    -Decision what his characters are to do - and there are two actions possible: attack or reinforce (and choose the target of that action)
    -Decision of using objective's bonus - if player posses one
    -And finally writing short scene after each round.
     
  11. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Ooo! Ooo! STRATEGY!
    I'm DOWN!

    EDIT: Having read the rules, I'm still down, but I think there might be too many characters per side.

    EDIT 2: Re-read the rules... I think it's about right, but there still might be one or two more than is needed.
     
    Last edited: Jun 23, 2020
  12. majus

    majus CHYOA Guru

    @GenericEditor168
    We can start with 7 characters, and move three others to reinforcements, but I think it will change fast into slaughter... That is why I gave so many characters

    @moonblack
    Does that mean I have two players?
     
  13. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Alright. Let's see how it goes to start with.
     
  14. moonblack

    moonblack CHYOA Guru

    Sure, let's give it a try.