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  1. Sune's Kiss

    How difficult should it be to get laid in an interactive erotica?

    I think it depends on what your story/game is for. I've definitely been titillated by stories that are practically porn and I've been invested in stories where you have to achieve a result. Both have their place. I've seen "Slow Burn" used as a tag for stories where there is a lead up to the...
  2. Sune's Kiss

    Planned Feature: Formula Parser

    I think I like that idea. I'm pretty sure someone who would be intimidated by the formula options would steer clear of that one, unless they were Greek and wanted to know what "S" was...
  3. Sune's Kiss

    Trap Names

    Bobby could be masculine or feminine... From the trap perspective I was thinking of the acronym BOB: Battery Operated Boyfriend (an occasionally-used slang term for a vibrator).
  4. Sune's Kiss

    Do scattered story maps turn you away?

    If you're looking for a simile, I think it's like walking into an ice cream shop and being presented with dozens of different flavours. And then just giving up and going with mint choc chip. :D
  5. Sune's Kiss

    Writing about breast size

    Yeah, I'm still not convinced that using bra size is the way to go. If you want to write about your protagonist grinning like an idiot after finding lacy 36C bra hanging off the lampshade in their bedroom, then reminiscing about the creature of pure femininity that left it there in her haste to...
  6. Sune's Kiss

    Amount of game mode data shown to readers

    I think it's a good thing that authors can see feedback from their readers here and in the Comments section of their stories. A like is a simple "click" but if someone takes the time to say "Hey, I think it's hot how this characters behaves like this..." then you know that they've invested in...
  7. Sune's Kiss

    Planned Feature: Formula Parser

    I'm not saying that there needs to be any physical barrier between the two, but it seems there are authors who are intimidated by these more... mathematical options. I feel that there's a rift between writers who want to make a story and (for want of a better word) programmers who want to make...
  8. Sune's Kiss

    Planned Feature: Formula Parser

    I'm just spitballing here, but perhaps two game modes would work. Keep the current "Light" version but add a "Game Mode Enhanced" version. That way authors who are happy with the current game mode can keep doing their thing and those that have programming (I almost want to say Microsoft Excel)...
  9. Sune's Kiss

    Amount of game mode data shown to readers

    My gut says if the data is useful to the reader then show it, if it's more about the story then hide it. For instance, if you need a thousand dollars to get into Coinpilfer University to begin your warrior training, a cash data point in the Game tab helps the reader see their progress. In real...
  10. Sune's Kiss

    Becoming a Warrior!

    As someone who's starting a Game Mode story, I have the utmost respect for how you've worked it. The way you've worked those loops is sensational, and as MidbossMan stated earlier, your protagonist is adorable.
  11. Sune's Kiss

    Personal Disagreements with The so called Rules of Grammar

    This reminds me of one of my favourite grammar memes.
  12. Sune's Kiss

    Are Single Path Stories cool or not?

    Honestly, branches are daunting and increase your workload exponentially. Hell, I've got a work in progress that just has some character customisation and just the eye colour means about six different threads (and I know that they can be merged back to a main story line after the game mode...
  13. Sune's Kiss

    Writing about breast size

    Yes, my advice would be to avoid the clinical and embrace the descriptive. The great thing about this medium is that it calls upon the readers imagination. If you write about the hero brushing his hands across the rock-hard nipples of a maiden's pert breast, they're not going to be thinking...
  14. Sune's Kiss

    Help with creating an in story mini-game.

    Somewhat in line with this idea, you could pre-roll an array of the randomness and link it to a seemingly innocuous question. Say your game requires the player to "roll" a six-sided die five times, you could roll a d6 fifteen times, then later in your story assign the first five rolls if they...
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