Unlike usual, I haven't actually abandoned my demons game and still want to do it (Real life, enjoys being a pest, but I aim to at least finish one thing.) So, maybe for this I'd want maybe a co-gm to help manage things, largely, just to keep me on track, and kind of the fact that my sleep schedule is generally when people are most active. Everyone will be enabled a player character, but if I do get help from someone who wants to help co-run things, I think the rule will be that other gms-dictate the stories of those characters as a rule, for obvious reasons. I am getting a refill on things like my focus oil which really helps keep my mind from going completely adhd, which also helps. As far as games go, I had a few ideas, I don't know how these ideas sound to anyone but: A Victorian era, witchhunter game. Possibly something along the lines of Van Helising, involving other supernatural. Whether plays are the supernatural, or hunters, would probably be up to them. I discussed this earlier with a few people, but a kind of supervillain based game on something similar to Gotham City. Players probably could just as easily opt to be superheroes, too. It would likely follow the rule of comic book death, as in, actually a robot, clone, timeline/contrived nonsense, that would enable people to "kill off" characters they get bored of, but not in such a way that they could never get them back if they decide on using them again. And then another idea would be kind of like a fairytale world. Mostly magical in nature, with the idea I had of players taking the roles of princes, or princesses(Other things are fine. This is still a loose idea.), in a world filled with magic, but also with the kind of dangers that classic folklore monsters and creatures present.