So, I was searching through the dustbin called my "Hold" folder when I located a document named "Island Cruise". Island Cruise was going to be an AIF game that was one part original story and one part AIF homage. I still want to turn it into an actual game, but I think I might post it here as a story as well. The premise was you were a 3x year old programmer/business owner. You had decided that your girlfriend was the one and so planned a romantic island cruise to ask the question. Only she dumped you before the day you were going to ask her to join you on the cruise. Your (sister/friend) tired of seeing you mope decides you're taking her on that cruise. The game was going to take place over the course of a week and depending on your choices you could romance one of six different females, with 10 additional female cameos and homage characters available for fun. So now my questions. Is this a story you would like to see? How many chapters would you like to see a new story start off with? 2, 4, more than 4? Would you rather have backstory sprinkled throughout or a side option that contains spoilers and herrings? As the game was planned the main female interest would either be your sister or a college friend depending on your preference. Should I keep that option, or should I just relegate the main female to college friend?
It sounds fun. With games I generally like to have a few chapters right off the bat. The backstory I don't have a preference for. Whichever you think is most dramatically compelling would work. I would keep the sister and college friend. It would add tension and replay value.
Starting chapter depth depends on the kind of story. If you start with a detailed introduction, I think 1 to 3 chapters should be enough. If you start with "What do you see in the mirror?" I would expect a lot more. In general, I prefer stories with sprinkled backstory and/or flashbacks over stories with a vita-like introduction. Maybe start with the sister and meet with the college friend later.
I'm sorry, I guess I didn't make my meaning clear. The college friend and your sister are the same character. It was meant to be a way to adjust difficulty. As a college friend, she became the easiest character to romance, with your ex become harder. As your sister, she became a harder character to romance, but your ex became much easier.
Well, it was clear enough. I just a thought about a slightly different approach. I would classify a romance with the sister as a special interest. It will be harder, but someone who isn't interested in incest, probably wouldn't choose that option from the first. I would rather set the difficulty by the mirror thing. The better he look, the easier it will be. By that, you can even adjust the difficulty for each character. Some girls may like the nerd while others only want confident men. The approach with sister and college friend can cause other effects, though the progress of your story could be just too advanced to include this. It could be easier for him to explain, why he shares a bed with his sister than explaining his relationship to the college friend. If he shares the bed with the college friend, he will have fewer chances to romance his sister. If the college friend wants him by default and he shares the bed with her, she could try to sabotage his efforts to romance other girls. ...
Exactly. The way the game would start out in an AIF player (I'm leaning towards either ADRIFT or RENpy) an option screen would appear allowing you to decide if you wanted incest, lesbian sex, a few other items (and to enter passwords, ADRIFT only, to track play-thrus). I didn't want people missing some of the main content just because you didn't like or want to see that kink. Also, even as a college friend, she wouldn't want the main character by default for backstory reasons, granted it's the shared backstory of both version of main, but it's still backstory. I'll throw up a couple chapters to start the story after I figure out a decent title. I'm certainly not going to use (Cruising WIP).