The world where the game is started is pretty similar to many others fantasy settings, like dungeon and Dragons. There was towns, tombs, forest, guilds and faction like in normal settings. But the world was attack by zombie hordes for few mounths and players need to survive this shit. You can find four races human, elfs, dwarfs and catmans, so you can chouse which one you want a play. Most of them stats are common to others like Dragon age or witcher, but with few small exception of erotic nature. Races: Human are atractive to any other race, and they are ability to fuck few times in rank, one after another. They have more stamina than others races too. Elf like being domina in bed, they can make bonds of anything, ewen leather in forest. They have also more potential in using magic and mind control. (Only on one person and it need stay focus on that.) Dwarf men have most huge cocks than any other race, and when they come hard, they can ewen stay on that. They have more strenght than others and they can carry in arms two people and run (For short time) Dwarf female have most hube breast and they milk can heal most of illness in the word Catpeople thanks to their claws and flexibility can easly get out of any bonds. They are great thief too, and they can steal anything from other person, ewen when that person wear it. (But need some distraction to do that.) If say about zombie, for now it will be two types. Zombie: Common zombie can be of any race. They runnig fast bare, with only purpuse to fuck and bite infected. On their bodies is always place where they was bite, most often on neck or arms. They didn't have any strategy or clever, so it is not too hard awoid them. They often walking in group of seven-ten person, but sometimes can be more. If they are more than 20, they possiblity started fucking betheen themself. This sex zombie doesn't speak except single "Sex", "Eat" or "Fuck". They can't sence who is, and who is not infected, so when someone take off all clothes, with bit luck can walk away from them, not being attacked. They have still race ability. There is also small part of this group, who is more dangrous than others. The Pro-zombi. They have left some brain, and they look like others but they are different. Pro-zombie can speak all dialog like "Please, don't shot. I need help!" And something like that to cheast survivors. They can too noticed when someone of zombi act not like zombi. For luck, they didn't like to share and could be only one on group zombies. Not every group have Pro-zombi, so is a chance to awoid this guys too. They like wear simble belts or necklaces, by they could walking without this. When come to fight, zombie can use anything what they found in nearest area, but they didn't carry anything when it is no need to fight. Pro can carry some sword or axe to belt, but not always. The most time, zombie like to catch the prey and simply bite to make her one of them. Magic: Characters can use magic, but they need to that staffs, or wand, or rings. The spell need to be speak and make right move hand. Depends on level skils they can use one spell on hour. To make it more clear, Player can chouse max. Two spells from DnD level one and two. Character cards. Name: Race: Class: Ability: (Create two.) Equipment: (clothes, weapon, money, tools, etc.) Backstory: OK, for now it is all. Maybe in the future I will make something more.
I’m going to join NAME = SHARKOZA, Adriana Irina RACE = Human CLASS = Herbalist (wood’s witch) ABILITY = 1. Speak with Animals 2. Entangle 3. Cure Wounds BACKSTORY = Adriana grew up with a band of her nomadic people, her grandmother taught her all she knew of herbs and nature. They were not welcome in many places, and camped outside many settlements but the people still came to buy remedies for their various ailments. Priests would always call them thieves and witches but in secret they’d also come to get their sexual diseases treated by the gypsy herbalists. Life was always moving on the road, but they had each other. That changed when her grandmother died at a ripe old age after a good life. Adriana left the band of gypsies to start her own life, just her and her pet black cat Runa in her wagon on the road. She still plied her trade as a herbalist, and sercretly practiced some spells her grandmother taught her. LOOKS = Basically Esmeralda from The Hunchback of Notre-Dame. EQUIPMENT = suit of form-fitting armour, dress, staff of water, knife, silver ring (magic charm), small pouch with a few silver coins Spoiler: Picture
Name: Khan Nonian Singh Race: Primarch Class: Space Marine Librarian Abilities: 1. Command: Khan can give orders and make plans with the utmost confidence and skill, displaying leadership and power that exceeds the abilities of mere mortals. 2. Astropath Transcendent: Khan can make telepathic contact with people over interstellar distances. Over time his psychic abilities will grow... Backstory: Khan is the result of abusing an infinite impossibility drive to escape an Imperial Star Destroyer with the hold full of salvaged Earth Curios. The ship, a Correlation Light Freighter called the Century Eagle ended up slipping sideways into another dimension and creating Khan, his personal retinue, and their Thunderhawk Gunship out of a random chunk of orbital debris before throwing them and itself into two MORE alternate dimensions. Khan and company wound up on the world of the game, what happened to the Century Eagle, is unimportant. As far as Khan is concerned he is the commander of the 2nd Space Marine Legion of the Imperium of Man, raised on a strange world that idolized the mid-twentieth through the early 21st century of the common era of humanity, in specific STAR TREK, and as he grew to be a man he became the spitting image of Ricardo Montalbán from the Original Series episode Space Seed. He eventually unified his planet behind him, peacefully: via powerful oratory and the discovery of alien ruins on the southern continent, which sparked the locals into high gear on developing space ships again! When re-contacted by the Imperium, even the God-Emperor was forced to deal with them on their own terms, because their system defense fleet would have savaged the imperial army if they tried to face them in open combat, and he already HAD Space Marines cultured from his own organs... And I'm just going to stop here for now, because I just realized this will probably be rejected out of hand...
I'm letting the sunshine in on this conversation because some things are being said that need to be heard by everyone. We apparently have four race options, FOUR. Basic D&D had more than that, (Human, Elf, Dwarf, Halfling, And Gnome,) while these days your options are generally at least ten! What about the orcs? What about half-elves? What about halflings? I want OPTIONS!
Spoiler: pic welp whatevs Thomas Whitherspoon(Robert forgehammer) Race: dwarven(looks elven though in ears and bone structure) class: Arcane trickster(thief magic build) Abilities: phantasmal force(can make enemy see what I cast,can physically affect them,they believe whatever I cast is there to the point of taking psychic dmg if I try to hurt them with it) Detect thoughts(mind reading) equipment:Shortsword,longbow,30 arrows,leather armor. History: Robert was sent to live among the slums from his father from a young age,looking like an elf in the eyes his father claimed him not to be his son even though a dwarven beard was alway prominent on his face,he has since then spent time living among humans stealing knowledge to get power to end those who hurt him,he hides his name as he is a well known magic knowledge thief
Fine, but, let me ask, what about sub-races? Not different mechanically, (I know you said you were doing this for K.I.S.S.) but culturally and appearance wise? So, say, could I have an 'elf' but Call them "Drow" and have stark white skin and hair and be from deep underground, or instead of a 'Wood Elf' have a 'Sun Elf' whose skin and hair are black and they are from the dry and sun-blasted deserts, or a 'Jungle Elf' who have skin like bark and green hair and are from a dense jungle where the zombies aren't a problem because they get eaten (alive...?) by insects within hours of turning undead but my character was banished for violating Kapu? Are any of those acceptable? Also, what's the policy on the possibility of the races cross-breeding? (Can it happen? I'm hoping so, even if it follows cartoon inheritance logic with sons being the father's race and daughters the mother's.)
Ok, but how exactly are races crossbreeding handled? Like is a human and an elf's child a "half-elf" or what? Also, here's my tentative notes on my new character idea... Name: Ardula'quarra Arabrahel Race:??? (Quarter-Blood) Class:??? (Demi-god) Ability: 1: Divine Relationship: 'accidents', 'random chance', and 'happenstance', have a way of working out in Ardula'quarra Arabrahel's favor. 2: Positive Energy Surge: Ardula'quarra can lay her hands on a wounded individual and cure their injuries, this same power can harm the undead, such as zombies. Backstory: Ardula'quarra Arabrahel was born from the magical fusion of the souls of twelve of the greatest champions of the world about 200 years ago, equal parts human, elf, dwarf, and catfolk, but 66.666% Female. She is quasi-divine as several of her progenitors were demi-gods as well, and giving her the best traits of all of her progenitor's races physiologically: the longevity and grace of the elves, the massive mammaries and constitution of the dwarves, the dexterity and agility of the catfolk, and the comeliness and animal magnetism of the humans. (Keep in mind, this is TENTATIVE...)
Name: Angel Ashbrook Race: Human Class: Guard (Fighter) Ability: Dueling, Slash and Pummel, Second wind. Equipment: Casual clothes, chainmail, cloak, sword, one health potion, ration for one night, Runed Elven Spear of Lighting. Backstory: Born on her parents farm, in Greenleaf village. Angel grew up helping her parents tend to the animals, and water their crops. In her teens, Angel grew fascinated with swordsmanship. When a retired Fighter from her village, offered to train her, the young teen gladly accepted. However, her parents forbade her from going through with it. She begged, and begged to no avail. But, Angel's fascination continued to grow over the years. Secretly practicing the sword by herself, she managed to best every man in her village in a duel. Even though most of them claimed they were entranced, by her beautiful visage, and bountiful breasts. When she was of age, Angel left her home to pursue her dreams. In the town of Satagaj, she found an old woman who let her stay in her home. In exchange for doing chores around the house, Angel happily agreed to do so. But, reality was harsh for the beautiful brunette. And her dream of being a fighter seemed to be, out of reach. Until one day, the local barracks began recruiting because of the plague, that spread across the land. Angel was able to join the new recruits, and began her duties as a town guard. Spoiler: Pic (minus the equipment)
Nemo, for the last time no! Again you made too powerfull character. Look at others profile and make more simply and common backstory.
Ok, I'm sorry, maybe this game isn't for me, but will you please answer the question I asked before the character bio on my previous post first, because I have one last idea in my head, but before I toss it out there I want to know if it's even feasible if I only get one more shot. (As an aside, I know I'm not being the easiest to work with, but I'm the kind of player that doesn't usually do well without some guidelines, which is part of why I've been making you do all of this in public, so you CREATE those guidelines as we go, paving the way for others even if I don't make it... Speaking of which, here's what you said in private chat, which made your reasons and logic much more clear... My one counterpoint, and I admit it's small, is we have an Arcane Trickster, which is a combination rogue/mage and a prestige class, but, ok, this isn't D&D, maybe arcane trickster is more basic here.) Anyway, to end where I began, I'm the kind of guy who always needs answers to a few more questions, and right now what I need to know is how EXACTLY cross breeding is handled?
You made demigod with ability of all races. That isn't fair play. To make it easier, for egzample dwarf and elf can have chrildren, but this half dwarf and half elf can't. So no Genesis combination and character in some part of every races
(his class is thief but we were allowed two magic abilities between lvl 1 and 2,I put arcane trickster as the path he'll be going down later on he still techinacilly is a base theif)
Oh! Is that what you were objecting to? Actually, no, I didn't express myself very clearly but no, she didn't have the abilities of all the races, just a touch of their traits: take Dwarves, for example, their women's breastmilk can cure diseases and stuff. Hers can't. And elves, they have mind control powers. She doesn't. Catfolk can steal anything and escape from bonds. She can't. I forget what the humans got that was amazing, but, if she got anyone' special powers and that's a big IF, it was theirs. I know this isn't D&D, but in D&D 3.75, AKA Pathfinder 1st Edition, Demi-God is a base class, and you can take it at 1st level. Sure, you're a Demi-God: you're still a first level character... Look at the powers it gives her: she's lucky, and can heal people and hurt undead, basic cleric stuff. (Also pretty extreme longevity compared to a human, but elves get that free, so...) Everything else is just cosmetic. Now if I'd actually given her everyone's race powers, OMG, you are so right, that would be totally broken! But that wasn't my intent at all...
Name: Sophia van Drag Race: Human Class: Templar Ability: Holy Strike: Sophia performs a Heavy Strike with her Sword, Hurting and Slowing down Undead and Magical Creatures. Focus of Light: Due to Sophias Training as a Templar she can cast a Seal of Light on a Area of choice, Protecting People from Dark Magic Equipment: Templar Armor (Body, Arms, Hands, Boots)LegChainmail, Silversword, Silver Dagger, Leatherbelt for two Potions. Backstory: Sophia grew up in a wealthy and Religious Family in Gatehall, a City near The Sea. Growing up in The Shadow of Her Father, a Renowned Knight she grew up without Friends and under harsh Treatment of her Father who rather wished a Strong Son than a Women. After her Mothers Death, caused by a Mage who attempted to cure her sickness, she runned of and joined The Order of The Templars, determined to Study Magic and to protect herself from it. She became a formidable Swordfighter among The Recruits and her knowledge of The Arcane Arts grew in Countless Nights Studying in The Libary. After The Plague Spread she was send out to head out into The Lands to do her Duty and Protect The Living.