https://chyoa.com/story/She-Hulk--Going-Native.16415 This has been a pet project for me for almost over a year...and by "for me" I mean I have been riding the coattails of the original series creator, Gorel29, and goading him with suggestions and revisions, but never got around to carving my own path in the setting. At the risk of jinxing it, over the past week or so those stops-and-starts with playing around with Going Native might change. Gorel has been gracious enough to give me co-writer a title and privileges, and we have been workshopping a lot to both angle the story's present placement towards its conclusion as well as myself revising the whole plot (With Gorel's blessing), starting at the beginning and working from there. If you want to skip ahead to the material I have had a hand in writing, here's the link (https://chyoa.com/chapter/The-X-Hulk's-fruit-bears-labor.986370), as well as a synopsis of the plot up to that point: An abduction by the Leader gone awry left She-Hulk stranded on an island with with only a few dim-witted Hulks, lab creations of the supervillain, for company. The isolation mixed with the high concentration of Gamma Radiation due to the close proximity has one thing lead to another, and She-Hulk regresses into her Savage side, spawning whole litters of offspring from her romps with the Hulk Clones, who rapidly develop both in utero and afterwards, due to the excess radiation. Some of Jen's friends come looking for her after, to which she and her tribe of Hulks overwhelm and turn them in kind. Eventually, the now-massive tribe escapes the island and invades New York, where it only gets more chaotic from there. The X-Men are roped into this lust-fueled rampage when a Hulked-Out Wasp and her offspring invade the Xavier Institute, stinging the unsuspecting students and staff and letting chaos ensue. What we and Gorel have been working on as of late pertains to this specific sub-plot of the story and the aftermath of the Wasp's attack, trying to both literally and figuratively keep a lid on their situation. At the moment, this is depicted through Emma Frost, Betsy Braddock and Janet Van Dyne herself, who has since come down off her Gamma high, but in the next couple entries Gorel and I intend to really reach out with the greater cast of X-Hulks. In terms of the revisal/re-write, I will get into that in due time, but for the moment will say that as opposed to just working off of a non-specific timeline and arrangement of characters, for the purposes of my worldbuilding have chosen to work within the mid/late 00's continuity of Marvel Comics, albeit not in a hard and fast manner. In relation to that era of canon, I have intentions to adapt where Jen Walters was as a character in those days, as well as incorporating world beats in relation to events such as Civil War or Planet/World War Hulk (With splashes of the more modern Immortal lore, which Gorel and I are already working on). Honestly, half the fun of plotting Going Native is just coming up with Hulk designs and how going Gamma might unlock the Ids and inhibitions of any given character. On dull periods where the plot or the development thereof isn't really progressing, I'll likely use this thread just to pitch some visual design concepts. I have even been considering seeking out artists to commission in this endeavor. I have reached out to Midas-Bust to see if I could potentially get one or two art commissions out per month, but I am still shopping around for other options (For both the She-Hulks and the dudes; if anyone has suggestions for either I am all ears). If anyone has any questions for me or Gorel in the meantime, feel free to ask.