Star Wars: Warlords - Character creation thread

Discussion in 'RPG Information' started by majus, Feb 10, 2025.

  1. majus

    majus CHYOA Guru

    Hello there all!

    In this thread, you can take the creation of your very own character to the upcoming Star Wars: Warlords RP! Character creation details are in spoilers on the pictures.

    I look forward to the histories you will create!

    If you have any questions, don't hesitate to ask! If you want to take a different race than the ones included, like Hapan or Neimoidian, also don't hesitate to ask - there are simply too many races in the universe for me to have included all!

    Have fun!
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    Last edited: Feb 17, 2025
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  2. Regin34

    Regin34 CHYOA Guru

    Alright my test character...

    Name: Ahina Balrel

    Race: Cathar
    [​IMG] [​IMG]
    Origin: Tool as the soldier.

    Event: Mandalorian (age 19), Veteran starfighter pilot (age 22), Engineer (age 25) Ace starfighter (age 28)

    Perks: Iron will, Strong
    Drawbacks: Amputee (Right leg), Bounty

    Finishing touches: 25 -12= 13, so 2 skill points

    Skills: (3 point for soldier in the tool, 2 point for blaster and melee skills in the mandolorian events, 2 points in engineering and science prosthetic)

    Equipment:
    • Mandalorian armour,
    • Two blasters,
    • Wibroblade
    • Starfighter
    • Small lab
    • Workshop
    Blaster 4 = +2 (Mandalorian) +2 (Tool Origins)
    Meele 3= +2 (Mandalorian) +1 (Tool Origins)
    Piloting 4= +2 (Veteran starfighter pilot) +1 (Ace starfighter) +1 (Ace) Event
    Dogfight 5= +2 (Veteran starfighter pilot) +1 (Ace starfighter) +2 (Ace) Event
    Engineer 3= +2 (Engineer) +1 (Age bonus)
    Science (Prosthetics) 3= +2 (Engineer) +1 (Age bonus)

    Summary: Ahina was foundling by mandalorian clan, after her home villiage was destroyed in the Clone Wars, but she was too little to remember that. She was trained by her clan in the combat melee and ranged. At age of 22 she become starfighter pilot, when she managed to shot down plenty of the pirates and anyone who would treat her clan. In one of the dogfight, her fighter was crushed on the moon. Ahina survived the crash, but her right leg get stuck in the cockpit and she couldn't free herself. One of her clan memebers have to cut off her leg, before fighter explode. After this accident, Ahina get prosthesis in place of her leg, which awaken in her passion for mechanic. She take fixed her own leg, having no problem with repair and small improvents. On the patrol, Ahina shoot down slavers gang, exect one of them. Badly for her, among these who she killed, was son of one o f the leaders of the Black Suns, who put bounty on her head.
     
    Last edited: Feb 16, 2025
  3. majus

    majus CHYOA Guru

    ...
    That was fast :eek:

    Hmm... Okay, accepted!
     
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  4. asddas193

    asddas193 CHYOA Guru

    Name: Ina Votilik
    Race: Pantoran
    [​IMG]
    Origin: Elite

    Events: Imperial Major (Age 19), Imperial Navy Captain (Age 22), Imperial Colonel (Age 25), Imperial Navy Captain of the Line (Age 28), Political Diplomat (Age 31), Political Ruler (Age 34)
    Perks: Beautiful, Charismatic
    Drawbacks: Bad Influence, Debt

    Skills;
    2 Major, 2 Colonel, 2 Bonus from Colonel = 6 Tactics (Ground)
    2 Captain, 2 Captain of the Line, 2 Bonus from Captain of the Line 6 Tactics (Space)
    2 Major, 2 Colonel, 2 Captain, 2 Captain of the Line, 2 Ruler = 10 Leadership
    2 Diplomat, 1 Ruler = 3 Persuasion
    2 Diplomat, 1 Ruler = 3 Subterfuge
    1 from Elite origin, 3 Bonus from age = 4 Blasters

    Equipment;
    Specialized Headgear: Assists in sniping with its multiple lens, and visors assuring maximum accuracy
    E-11s Sniper Rifle

    Vehicles:
    Star Yacht
    Arquitens-class Light Cruiser
    Outdated Dreadnought
    10 light combat vessels

    Personnel:
    Small group of servants
    Small group of followers
    10,500 Imperial soldiers

    Properties:
    Estate
    Planet (Commerce Hub)

    History:
    Ina belonged to the Votilik clan, a family of Pantorans that served the empire as bureaucrats to both the senate, and military. Ina however showed promise in active service. Leading her men to victory after each mission. She rose in rank thanks to her leadership, and strategic command. Whether it be ground control, or planetary bombardment. Ina's success earned her praise from her fellow imperial citizens, while drawing ire from the outlaws she's thwarted.

    When Ina noticed the Empire start to wane, she decided to change careers. Using the connection she's made during her years of service. She became a politician, popular, and wise enough to lead an entire planet. She soon begins development of a small planet, turning it into a commerce hub thanks to her liaison, Bid Zoskaht. A wealthy Rodian who gave his support during her military career. Even making the suggestion that she go into politics after she retired.

    During Ina's spare time, she engaged in long-ranged shooting. Finding that she has some talent in sniping from afar. It's helped her relax even with the stress of developing an entire planet. Though, Bid himself has shown her... other ways to relieve herself. As the wealthy Rodian revealed his perversion when he knew Ina couldn't do without his support...

    A wealthy, and perverted Rodian businessman. He skillfully skirted the line between legal, and illegal business. As he made deals with the Commerce Guild, while selling information to pirates about his business rival's shipment route. Ina caught his eye when her fleet took down a raiding party he had invested in. That was when he began supporting her, deeply ingraining himself into her life as he aimed to use her influence to further his own goals.

    A handful of loyal servants entrusted with keeping the estate in pristine condition.

    Followers that flocked to Ina when she started her political career. However, they're more loyal to Bid for his money, than her own cause.
     
    Last edited: Feb 19, 2025
  5. majus

    majus CHYOA Guru


    Looks good so far! Yes, You got skills right :)
    You can add one point from Elite Origins
     
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  6. majus

    majus CHYOA Guru

    Just to be clear, you have a freedom to suggest any Event you want. F.e. if you are interested in playing imperial sniper, we can simply modify Mando event and change the name from 'Mando' to 'Imperial Comando' (Because there is Mando In Co'Mando :) ) and give it slight modifications.

    If you have character with specific history, but can't find appropriate event, just give me your idea, and I will make it work~
     
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  7. asddas193

    asddas193 CHYOA Guru

    Works for me, I'll give it an edit later
     
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  8. Thorn_

    Thorn_ CHYOA Guru

    (Going to bed soon, leaving what I got)

    Name: Casey Rayes
    Race: Human

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    Born to a family of slaves under the imperials, Casey saw some of the worst abuses of the empire inflicted on other slaves first hand. Her first attempt while she was young to escape didn't go so well. Learning from an early age that patience was just as important as bravery, she feigned her fear and obedience. Learning to be clever, she used the chance to slowly let their guard ease all the while sowing the seeds in the family for the imperial's favorite pass time after fighting rebels. Fighting each other. She realized she had to be clever. More scheming than anybody. A whispered word here. A warning there. Nudging other slaves loyalties and playing into the imperial's natural paranoia. Once, the behind the scene games boiled over to the surface she took it as her opportunity to hijack a ship and make her escape.

    Then came the hard part. She had to be sure to learn enough overtime to use a ship, but she didn't know anything about actually piloting one or how to maintain it. And on the run, she spent her early years slumming it. But being the right combination of naturally clever, stubborn, and convincing she made a name for herself as a smuggler. Her former life gave her all sorts of knowledge about the weak links and daily lives of the servants and soldiers of the imperials that she proved very skilled at getting things to places they weren't supposed to go.

    There was no official invitation exactly, but her time aiding rebels in their fight against imperials, soon enough she found herself sticking with them and before she knew it suddenly giving directions. The exact moment was hard to pin down, but somehow she found herself in the space of a trusted figure among the rebellion thanks to her skills and charisma. While she's had a lot of close calls with death, ultimately they still end up a laughing matter to her memories of that woman. Though she aims to settle that score soon enough.

    Her primary key to a long life against the imperial empire is a three step program. Using her network of spies, she quietly directs sabotage in silence. She watches and waits. Then, where it's weak, emerges with her crew to swiftly and utterly destroy the target before retreating back into hiding again as if she never existed. Her tactics might not be the most glamorous, but the shadow that she might be readying to strike, is enough to cause a lot of strain in Imperial Logistics and Intelligence, especially when she hits at a time and place where they need the most.
    Origin: Slave
    Events:
    Scum 13-16
    Smuggler 16-19
    Pilot Veteran 19-21
    Commando 21-24
    Captain 24-27
    Ace 27-30
    Rebel Leader 30-33

    Skills: 1

    Underground Connections 2 (+1Smuggler +1 Scum)
    Persuasion 3 (+1 Smuggler +2 Smuggler bonus)
    Leadership 4 (+1 Rebel Leader +1 Rebel Leader bonus +2 Captain)
    Blaster 4 (+1 Smuggler, +1 Commando +1 Rebel Leader +1 Scum)
    Piloting 7 (+1 Smuggler +1 Smuggler bonus +2 Veteran +1 Ace +2 Ace bonus)
    Dogfight 4 (+2 Veteran +1 Ace +1 Ace bonus)
    Demolitions 1 (+1 Commando)
    Sneaking 3 (+1 Scum +1 Commando +1 Rebel Leader)
    Subterfuge 6 (+1 Commando +1 Rebel Leader +2 Rebel Leader Bonus +1 Slave +1 Age)
    Street Creed 1 (+1 Scum)
    Tactics Space 3 (+2 Capitan, +1 Age)

    Perks:
    Endurance, Charismatic
    Drawbacks:
    Bounty: For a supposed mere slave, the empire certainly has a lot of trouble killing her. Her former mistress can't decide between loving or hating her, and with the empire, that's not always mutually exclusive. At least twice, Imperial operatives have thought they confirmed her death only for her to resurface again later.

    Venustraphobia(Fear of beautiful women): Her memories of life under that woman run deep. While she's hardened to a lot of things, her fight instincts towards nearly any notably attractive woman is usually enough to set her into a close to blind rage. She can get used to ones in her units after enough time, and for others, she has to fight back the impulse to antagonize.

    Equipment:
    Modified Freighter
    Light Cruiser
    Fighter
    Blaster
    Rebel Followers
    Rebel Cells
     
    Last edited: Feb 19, 2025
  9. youdontknowme87

    youdontknowme87 Really Experienced

    Name: Darth Gladius
    Species: Twi'lek
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    Origin: Slave
    Events: Scum(Age 13+3), Sith Acolyte(16+3), Sith Apprentice(19+3), Sith Lord (22+3)
    Extra Skill Points: 25-12=13, 3 skill points
    Skills: Sneak(2), Blaster(1), Street Cred(2), Underground Connections(2), Lightsaber(6), Darkside(6), The Force(4), Force Storm(1)
    [I hope I did the skills right :D]
    Perks: Beautiful, Strong in the Force
    Drawbacks: Bad Influence(Sith Master), Debt (Sith Master)

    Equipment/Other
    Sith Acolytes: As a Darth, Gladius has a small group of Sith Apprentices who obey her. Or obey her as well as any Sith obey anyone.
    Lightsaber: Red with a single Blade

    Darth Gladius was born a slave and spent her early years owned by the Hutts. But when she was still a young girl she was discovered to be force sensitive and sold to the Sith lord Darth Espada. While now a Sith Lord in her own right, Gladius is still under the influence of her Master. A Man who she owes a life debt to that she feels as if she can never repay. And a literal dept. since Espada occasionally reminds her that he DID buy her and that until she pays him off (she doesn't even know how much money that would take), he still owns her.

    Darth Espada
    [​IMG]
     
    Last edited: Feb 15, 2025
  10. majus

    majus CHYOA Guru


    Skills:
    Sneak 2 =+1 (Scum) +1(Slave)
    Blaster 1 = +1 (Scum)
    Street Cred 2 = +1 (Scum) +1(Age)
    Underground Connections 2 =+1 (Scum) +1(Age)
    Lightsaber 6 = + 2 (Sith Acolyte) +1 (Sith Apprentice) +1 (Sith Lord) +2 (Sith Lord - additional points)
    Darkside 6 = + 2 (Sith Acolyte) +1 (Sith Apprentice) +1 (Sith Lord) +2 (Sith Lord - additional points)
    The Force 4 = +1 (Sith Apprentice) +3 (Sith Apprentice - additional points)
    Force Storm 1 = +1 (Sith Lord )

    You have counted the number of skill points for age wrong, but in total you were correct :)

    Anyway, the character looks good!

    You can also add a small group of acolytes as servants (if you want to have followers), lightsaber as equipment. Besides that, the character looks good!
     
  11. youdontknowme87

    youdontknowme87 Really Experienced

    Thank you!

    I added an Equipment/other for the acolytes and lightsaber :D
     
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  12. lady-lux

    lady-lux Really Experienced

    Not sure if my idea is good for this, but here goes!

    Name: Nami Azule

    Species: Nautolan

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    • Nami was born into slavery, owned by a technology merchant in Hutt space. She was not particularly badly treated (not particularly well treated either), but the business's fortunes were rocky, and Nami feared being sold off to an even worse master. She wanted to acquire a skill that would allow her to buy her way to freedom, so in what little free time she had from her work, she ingratiated herself with a local doctor, and learned as much as she could from him. What he taught her formed the foundation for her to become a medic in her own right. (Event 1: Engineer)
    • After a few years like this, she tried to take out a loan and buy her freedom, planning to pay it back by working as a medic. But credits were hard to come by, and the only lender she could find was a ruthless crime boss, who forced Nami to prove her medical abilities first by working in his organisation. While she was kept busy treating various injuries among the gang's members, she did pick up some skills and developed some underworld contacts that have been useful since then. (Event 2: Scum)
    • Finally, she was able to borrow enough money to obtain her freedom, and to fix up an old starship for herself. She still owes a lot of money to the crime boss, however, and he doesn't like it when she misses repayments. She now works as a travelling doctor, often helping escaped slaves to avoid recapture: cosmetic procedures, removing slave marks and brands, tracking devices, and the like. (Event 3: Smuggler, as a black market doctor)


    Origin: Slave

    Events: Engineer (age 16), Scum (age 19), Smuggler (age 22)

    Equipment:
    • Blaster (hopefully it has a "stun" setting!)
    • Modified freighter with medical lab on board
    • Credits (just enough to survive)

    Skills:
    Science (Medicine) +3 (+2 Engineer, +1 Age)
    Engineer +2 (+2 Engineer)
    Sneak +2 (+1 Slave, +1 Scum)
    Blaster +2 (+1 Scum, +1 Smuggler)
    Street Cred +1 (+1 Scum)
    Underworld Connections +2 (+1 Scum, +1 Smuggler)
    Piloting +2 (+2 Smuggler)
    Persuasion +3 (+3 Smuggler)


    Perks:
    • Charismatic (in a "reverse" sense - she's not at all forceful or commanding, but from her past as a slave she knows how to influence people by telling them what they want to hear. Could be called "intuitive"?)
    • Beautiful

    Drawbacks
    :
    • "Phobia" of fighting - The behaviours she learned as a slave cause her to freeze up when directly threatened, and she is very reluctant to fight even in self defence.
    • Debt

    Other things -
    If the "warlords" title means that you're actually looking for important and powerful people, or characters who are at least heading that way, Nami is probably not a good fit! She's more on the "victim" end of things, or could fit into the "orbit" of a more influential character. If this is the wrong kind of game for that, I understand.

    I can work out details of the NPCs from Nami's backstory (original owner, doctor who trained her, crime lord she's in debt to), but I'm also happy to leave them blank as plot hooks to be used later - whatever's better!

    I'd like to find a more doctor/scientist-ish picture, but I guess not a lot of people are drawing blue Nautolans, so this one will do for now.

    Edit:
    Nami is from a cold and stormy ocean-covered planet in Hutt space, where the local economy is based on extracting minerals from the seabed. Conditions are tough, but slightly more liveable for aquatic species such as Nautolans - which might explain how Nami's parents ended up there, if she even knew who they were.

    Thassco: A Selkath engineer and businessman, Nami's original owner, who refurbished and sold parts to the undersea mining industry. Skilled with technology but not at running a business, his company's fortunes varied sharply. At the time when Nami bought her freedom, he was fairly desperate for credits and had little choice but to accept an offer on her terms.
    Ashok: A human doctor, who trained Nami in medicine. Once a mercenary combat medic, he retired from his mercenary company after being seriously injured in the field, leaving him with some mobility issues. His past made him a harsh teacher and disciplinarian, but he was able to give Nami a good level of training in the short time she learned from him.
    (Still to come: a crime boss)

    Nami travels aboard the Paraselene, a Deepwater-class light freighter: a simple but sturdy design capable of operating underwater, and manageable by a single pilot. It was brought to the planet by a crew of treasure hunters, who then had to sell it off in a hurry when their "sure thing" tip of sunken treasure turned out to be a bust. By the time Nami acquired it, many of its original systems had been looted, and she had to make extensive repairs. The ship houses her medical lab and supplies, and has some hidden compartments for both passengers and cargo.
     
    Last edited: Feb 18, 2025
  13. majus

    majus CHYOA Guru

    First - Welcome to the RP Chyoa subforum!
    Second - I like how you fleshed out the history of your character.

    There is a problem with skills - you gave too few points :)

    From Events:

    Science (Medicine) +2 = +2 (Engineer)
    Engineer +2 = +2 (Engineer)
    Sneak +1 = +1 (Scum)
    Blaster +2 = +1 (Scum) +1 (Smuggler)
    Street Cred +1 = +1 (Scum)
    Underworld Connections +2 = +1 (Scum) +1 (Smuggler)
    Piloting +1 = +1 (Smuggler)
    Persuasion +1 = +1 (Smuggler)

    From Smuggler Event, you have 3 points to distribute between: Persuasion, Piloting, Blaster, Underworld Connections
    Your Origins slave gives you a point you can spend for any skill of your choice
    Your Age (22) gives you a point you can spend for any skill of your choice

    Equipment: I take it the lab would be a medical laboratory inside the freighter?

    The Warlord is both, a setting and the possibility of becoming one. If you want to play with a character who avoids fighting and prefers instead of using 'soft power' to achieve her aims, I am fine with that, it makes the play more interesting~
    Later, once the players have created their characters, I will be creating a discussion thread and will want to know what the players want to experience most during the game.

    If you want to create NPCs that would match your character's background, I am fine with that. If you are feeling lazy and/or want to be surprised, I can also go with that :)

    That is a fine pic!

    Anyway, the character looks great! Add the remaining points and let me know.
     
  14. Avatar Kyoshi

    Avatar Kyoshi CHYOA Guru

    Name: Joachim Guenther

    Race: Human
    Joseph_gunther_zero-evo.jpg Trails_from_Zero_Light_Novel_Illustration_%2829%29.png


    Background: Religious Zealot
    Event: Follower in The D∆G Cult (25) Zealot of The D∆Cult (28)High Priest of The D∆G Cult (31)Doctor/Pharmacutical Researcher (34)







    Origins: Tool

    Events: Scum(Zealot)(25), Politician(Priest)(28),

    Politician(High Priest)(31),

    Cloner (34)

    Skills:

    Blaster 1 = +1 (Scum)Sneak 1 = +1 (Scum)Underground connections 2 = +1 (Scum) +1(Origins: Tool)Knowledge of dark side 3 = +1 (Scum) +2(Origins: Tool)Persuasion 4 = +2 (Diplomat (Priest)) +1 (Diplomat (High Priest)) +1 (Age)Subterfuge 4 = +2 (Diplomat (Priest)) +1 (Diplomat (High Priest)) +1 (Age)Leadership 2 = +2 (Diplomat (High Priest))Cloning 2 = +2 (Scientist)Science(cloning) 2 = +2 (Scientist)Perks: Genius, Charismatic
    Drawbacks: Overconfident, Bounty

    Equipment
    Luxurious Star Yacht
    Cloning Laboratory
    The Staff (The staff allows to Mind trick a weak-willed person and if exposed for a longer time, permanently brainwash them. It also allows to use of limited telekinesis.) The_Dark_Wizard's_Staff.jpg


    Appearance

    Joachim is a man with red eyes and pale blue hair. As a medical professional. Joachim wears a maroon collared shirt with a brown waistcoat and yellow neck decoration, beneath a medical white coat.His appearance as the executive priest of the D.G cult is much more elaborate, boasting colourful robes of teal, magenta, gold and cream. He also carries around an ancient staff used by Alchemist in The Cults Beginning during The Early Days of The Old Republic. As priest, his true hair colour is later revealed to be stark white as a result of the ingesting of Gnosis

    Personality

    Joachim has the semblance of a lazy, but polite and helpful man. He aggravates his colleagues by his frequent fishing trips. He is an enthusiast and a member of the fisherman's guild.When he reveals himself, he still seems to keep the facade of being a reasonable and logical person. However, beneath the facade lies a great deal of fanatical insanity, complete with a devotion to what the cult consider their God. He will stop at nothing, and use every extremity available to him to complete his cult's desires, including endangering and experimenting on children, enslaving masses of people and conducting large scale crime.

    D∆Cult.

    A ancient Cult that Dates Back 1000 Years who worships The Dark Side of The Force in its purest Form and not their wielders. Trough Century Long Research on Children, Slaves and themselves they created Gnosis, a Drug that enhances a Persons Strenght, Force Strenght and Intuition while an Overdose can cause severe loss of Sanity and even a Demonic Mutation. The Cult was erradicated 3 Years Ago by a Alliance of The Rebel Alliance and several Former Jedi after The Fall of The Empire. Joachim survived as only survivor of The Order and proceeds His Experiments in Secret while also working as Scientist and Doctor on Nar Shadaa where He distributs Gnosis to Politicians, Crime Organisations though never revealing himself personaly to keep his New Persona intact and Bounty Hunters and Jedi Off His Back who still Search for The High Priest of The D∆G Cult.

    DG_Cult_Emblem.png
     
    Last edited: Feb 16, 2025
  15. majus

    majus CHYOA Guru


    Accepted :)
     
  16. lady-lux

    lady-lux Really Experienced

    Thank you very much! :)

    I knew I'd make a mistake with those numbers. Hopefully fixed now!

    It's kind of funny that Nami might have pretty good aim when shooting for practice, but would probably fail to even shoot if she was in a fight.

    Yes, exactly - taking up part of what would usually be cargo space I guess. Since the freighters of smugglers usually have hidden compartments, Nami would hide some simple living quarters in there for patients who are also fugitives.

    Cool, that's good to know!

    I'm happy either way! The crime boss is the most important one, since the others are more in the past, so if more than one story needs a crime boss character, maybe they could be tied together. I'll work on ideas for now anyway and see what happens.

    Thank you! :)
     
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  17. majus

    majus CHYOA Guru

    Everything seems to be in order - accepted!
     
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  18. unisol_gr44

    unisol_gr44 CHYOA Guru

    NAME: Quora
    RACE: Human

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    ORIGINS: Tool -- Assassin

    AGE: 25
    BORN: 20 BBY

    EVENTS:
    - 16—19 - Imperial Trainee (Sith Acolyte template; lightsabre -> vibro weapons, dark side -> poisons)
    - 19—22 - Imperial Assassin (Sith Apprentice template; force -> persuasion)
    - 22—25 - Vader's Hand (Sith Lord template)

    SKILLS:
    - +2 Sneak, +1 Melee (from TOOL - Assassin)
    - +2 vibro weapons, +2 poisons (from Imperial Trainee)
    - +1 vibro weapons, +1 poisons, +4 persuasion (from Imperial Assassin)
    - +4 vibro weapons, +2 poisons (from Vader's Hand)
    - +1 Sneak, +1 persuasion (from age)
    --------------------------------------------------------------------------------
    +1 Melee, +3 Sneak, +7 vibro weapons, +5 poisons, +5 persuasion

    PERKS:
    - Agile - trained in acrobatics, contortion and climbing for infiltration
    - Beautiful - Genetically and surgically enhanced to be as desirable as possible

    DRAWBACKS:
    - Bounty - Hunted by the New Republic for crimes committed during the civil war
    - Sickly - Dependant on certain drugs, formerly to keep her loyal to the Empire and Darth Vader

    EQUIPMENT:
    - Small imperial transport
    - crew of droids, combat drones

    BACKSTORY:
    Quora was born at the end of the Clone Wars, quickly orphaned by her separatist world being brought under Imperial rule. Taken to an orphanage, the nascent empire looked for young minds to shape and train. Her youth was spent training, learning the good of Palpatine's New Order, before being induced into the assassin programme. In the programme, she was altered by gene-therapy and surgery to better fulfil her mission for the empire, where she became a successful and efficient assassin by the age of 19, using her blades, poisons and her beauty as her weapons. Catching the interest of Lord Vader, he requisitioned her as his personal assassin and enforcer. Her sensitivity in the force was too low to train into a Sith apprentice, but high enough for Vader to give her telepathic instructions, often across the galaxy. Fiercely loyal to the Empire and Vader personally through indoctrination and by more insidious means, her world was shattered when the Death Star was destroyed over Endor, and Emperor Palpatine and Darth Vader with it. Now, she wanders adrift without purpose, a tool without a wielder. Hunted via bounty by the New Republic for her deeds in the Empire's service, and coveted as a potential asset by Imperial Remnant moffs and cartel crimelords. Her current goal is to raid Imperial safe houses and warehouses to find the drugs she needs to live.


    Not really sure if the skills work, but a first attempt. Couldn't really think of anything to turn the esoteric force skill point into a mundane assassin skill. And yes, this is basically Mara Jade with Darth Vader as her master instead of Palpatine.
     
    Last edited: Mar 1, 2025
  19. asddas193

    asddas193 CHYOA Guru

    Character sheet is done, tell me what you think!

    I think "Seductive" will be a better word for it, no? Also welcome to the RP section of the site!
     
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  20. majus

    majus CHYOA Guru


    Oh, I like the backstory: spy and assassin - I can certainly work with it~

    Let's see~
    Conversion of events to imperial agent - oh, I like how you think~!
    You calculated the age wrong - starting with 16 and adding 3 stages - 16+3+3+3 = 25!

    Skills... hmm... one point to many in Imperial Assassin, but that can be easily fixed by transferring from Vader's Hand - so that is an easy fix.
    You still have 2 skill points from age!

    Perks and drawbacks are alright.

    Hmmm, what about equipment/followers? Maybe a ship with crew/droids? Or a stealth corvette with a small stormtrooper detachment?

    Hey, Mara Jade was force sensitive~
     
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