I got playing around with the game system earlier. Just messing around for now but was curious what others had used the conditions for. I currently have an arousal meter I guess you would call it plus points for articles of clothing the woman is wearing so it limits what the guy can do until she becomes aroused enough to take it off.
I just posted the first part of a game mode story. I didn't use % based variables yet. I use the score system like an inventory and restrict things based on money and items owned. I have chapters six times longer than what can be seen by the reader to account of the past events and characters presents. There are huge limitations to what you can do in one chapter with conditions if you want it to have lasting effect on the story. But using it to block chapters depending on scores is pretty handy. The clothes and stuff like that is great in theory but I figure it will become very boring and repetitive to add 3 or 5 versions of each paragraph and keep the syntax working correctly on the long run. I type on my phone, maybe on a pc with two text files open and a shit ton of copy paste it will be better. Gene.sis is working on adding a ton of new functions that will make the game mode even better.
I am just doing a short story and just two items of clothing. Wanted to start small. I am still debating rather or not to show or hide the arousal stat to make it more real.
I Only show what the reader needs to see. There are a lot of variables used in my story that are hidden. Hiding it and maybe not even telling it is there would give the reader a custom story based on his choices without him knowing that something else could have happened. If it is done right it could be fun to read.
I would show arousal as imprecise stat (you see what you see), though this is currently not possible. At the moment I would rather go with hidden arousal.
I was just thinking of a stamina or will power stat where the more sex the character has the less willpower until the only thing they can do is cum.
My first story art school daughter used a good amount of variables. A few uses were: 1. Gave the reader a choice of 3 items, each unlocked 1 or 2 special endings or options many chapters later. 2. Let reader choose the girls favorite band and slide it in story to help build that relationship. 3. Keep track of number of drinks you had through the night of the story. Certain bold moves are limited increasingly as story progresses as well as a police encounter (finishing this). For sure though, as nature of chyoa stories are you have to balance ambition with scalability. Using one chapter where you swap out a paragraph based on variables, but not dedicate huge story branches, was my focus to keep it usable.