Yeah, if we're leaving and coming back in anyways, might as well try the other door in the hopes it's easier to deal with.
Dahlia is archdemon of gifts, so Weight of Righteous Justice should work against her. At this point I think it is time to end her tricks for good.
A challenge of force? When we have the option of not force and just use open we can just . . . not do this and pass through anyway? And there is nothing we really gain by beating her, negative personality traits aren't a problem, and we lose the get-rid-or-Alide-for-sort-of-free card, at least in this area. Oh, and we need to keep a much better eye out for traps in future. We should probably deal with this pregnancy soon too, given we have no idea where Lydia is and the rate it is progressing I think we will have to deal with it ourselves. So, I propose we go back to the starting room, use identify on Yulia to see if that says anything helpful and try shields and armour on Beck to see if anything doesn't get bypassed by Open. When we are ready to move forward we should go via the rope room, Open should bypass it by virtue of it being more of a trap than a fight. But that's for later. It does also bother me that there could be quite a lot of quite dangerous traps lying around if we don't beat Alide soon, although rushing could be just as bad.
More or less consensual sex is basically a free action. Yeah, Yulia might end up with more fetishes but we have long since established that this is not really a bad thing and even has some positive side effects. Is what I would have said if it wasn't for the fact that Dahlia decided to impregnate Yulia Her wording is also vague enough that this sex toll might not just include her but also the rest of the girls. Worst case we end up with a bunch of pregnant girls which is not my fetish at all and also might impede our path forward. I agree with Boodalian on this one. I'm not a fan of stalling but Dahlia definitely just saved us from Alide. I rather avoid killing her.
I don't think fighting Dahlia is a good idea. I don't like our odds, and as stated above we'd be missing out on potential benefits to keeping her around. That said, I'm not a fan of stalling either. I think we'll have to bite the bullet and take Dahlia's offer here. Alide knows we're in Dahlia's domain right now, and is probably running around setting traps all over it. I'd say we'll have to clear at least three rooms like this one or the rope room at a bare minimum to advance to the next domain and those later challenges will only get harder the more time Alide has to set her traps. And given Dahlia's tastes, I could see her including Yulia's childbirth in whatever she plans to do in this room as a way to cap it off. That said, if we do retreat as far back as the entrance, it may be worth considering swapping over to Dreg's path. Since Alide knows this is where we started, there are probably less traps along that path than this one.
I think Alide is still obliged to move at random so no path is particularly safer than any other. And stalling is only in respect to finding a place where we want to fight her. Anyway, I have a crazy idea. The effects of the darts and bolts are not instant. At what point does a cure potion take effect? For example, could you put a potion in your mouth without swallowing, then upon being shot (as we expect to happen at the start of the fight) swallow it for the effect. Or if it is on contact of any kind can we setup something to break a potion over someone on a hair trigger for the same effect?
Oh! Come on voices! What makes you think dreg's domain will be any better? With Dahlia we at least know what we are dealing with. Horny traps. Horny creatures. Probably some permanent stretching and you don't have to worry about Alide with how possessive Dahlia is over Yulia. With Dreg? No offense, Dreg. I'm sure you can provide a kinky lady with a lot of fun and feel free to come over for some whipping, branding, cum-laced coffee and the cookies so full of aphrodisiac drugs you could call them creampies. But if you throw some dangerous enemies at the party and Alide shows up, poor cuties would end up getting spitroasted and obliterated. Alide has issues with lust like everyone but she's a good fighter and we better don't test her with environment that is more advantageous to her.
Open does seem really quite all powerful, we might need to go as far as using a human (well, scorpion) shield. But the cure potion trick might well cover it. Everyone keep a cure potion on hand and get it in your mouth (and don't swallow until after she hits you) before Alide has a chance to start the fight proper, don't wait for someone to tell you to do it! Dhalia's side does seem better for us and we have no way of knowing what is beyond either of them. So Open the Rope Room next. But let's make a bargain with Dhalia on the way through, if we meet and fight Alide and lose, and if Dhalia removes Alide before she kills anyone then Yulia (we are not leaving anyone behind) will make the same exchange as last time. Of course if anyone dies we won't make the exchange. Unless Dreg can make a similarly good offer for going through his domain.
A bunch of the girls seem to have lowered mana, although with us having access to unlimited mana potions, it shouldn't matter. If we are going to the rope room, they girls could try crawling underneath the ropes, the ropes shouldn't be able to quite touch the ground, at least that used to be the gimmick. Alternatively we could just burn the ropes to a crisp, that would probably be the safer course
Going through Alide's domain would allow us to fight only Alide without worrying about others. Rope room is very bad place to fight and Dahlia is likely to object if we burn it to crisp. We may well end up having to fight both Alide and Dahlia if things go bad. Also we never cast identify on Yulia and her child as intended.
Since no one seems interested in going through Dreg's turf, rope room round 2 is probably for the best. Crawling might work, but I think the room's description mentioned the ropes reaching the floor so unless I'm misremembering that's out. Fire might be feasible, Talwa certainly has the literal firepower for it. I don't think Dahlia mentioned anything against that the first time we were in the room, but Alide did interrupt us. All that said, it's probably still the best option. Maybe Goma can use Puppet on the ropes and time some of them together? We didn't get the chance to try that during the fight with Alide. Dreg also mentioned some interesting tidbits. He can't use the Tower's magic, but the bit we've seen of his abilities back up his assertion that that isn't an issue. I'm also curious about how he wasn't originally a Tower Functionary, whereas Alide and Dahlia were made for the role. Was there a Functionary who previously fulfilled the role of warding off Floor Monsters who died? Or was the job created for Dreg? The setup of this floor makes me think it was the former.
........ WHAT THE FUCK GUYS!!! I take Dreg for some tea and don't pay attention to your ideas one time and you just almost blow up Dahlia! Well. Look's like either we have to off Dahlia or go with Dreg. Geez..... I am so mad..... I can't be too mad at Miss-Emmie, I guess. Idea of setting ropes on fire was alright. But nuking the entire room with a fireball? Really?! I don't care if we pick Dahlia or Dreg, but... I vote to dump Talwa. She almost burned Dahlia to the crisp, so she can now have fun calming her down before she whips her skin off!
Uhh, that's not good, in many ways. Perhaps we should have used open... Right, forward is probably too slow and I don't fancy dealing with traps while Dhalia tries to kill us. Backwards doesn't help unless we want to go via Dreg's domain. Soooo kill her, we have a (short lived) advantage at least and I don't think any other option is going to be much better.
For fucks sake, Talwa. Alright, we can salvage this First, I agree with fighting here. We definitely can not deal with Dahlia and Alide together. However, I still don't want to kill her. I propose we use this opportunity to gift ourselves a Dahlia! After all we do have the tarnished ring of clear mind that can bind on angel or demon. All we need is get that on her finger and BOOM: Gift Demon! Goma, use puppet to try to keep Dahlia pinned on the ground.Also sound the horn Yulia use undermine on Dahlia and energize the rest of our group. After hit Dahlia with continuous Fireballs Drink as many mana potions as you need. Also hand the tarnished ring of clear mind to Lri Talwa keep using Firestorm on Dahlia to keep her pinned down just as Yulia, use potions as needed Sally and Beck, since you two are basically immortal you are the gank squad. Rush Dahlia and just kick the shit out of here or something. Isalia and Maple you are going to chuck Incendiary and Aphrodisiac grenades at Dahlia from all directions. Don't worry about hitting our team mates, they are immortal after all Lri, you have the most important job of all, turn yourself invisible and in all the carnage find an opportunity to slip the ring of tarnished mind on Dahlia's finger Lemiel, you are backup 01, use heavily soothing to give people who needs it heal and jump in, in case Dahlia managed to escape. If you are bored feel free to hit Dahlia with Angelic Rays Cherchiel you are backup 02, if things turn south, equip the executioners axe turn into Boarchiel and rush Dahlia. If it gets to this point we probably have to abandon our capture plan and aim for kill instead.