Happy maid makes excellent use of the game system as do a few others but I find with the current system I have to plan out more which can be restrictive as an authorI always heavily admire everyone who puts the time and thought into it to make it work. The Happy Maid story is a great example for how i think the game system is used to perfection. As an author however i can't be asked to design a story that widely spread, i'm more a singular storyline kinda person.
This is exactly what I do, I sit down with a pen and paper and map it out with certain points that pull everything together so to speak. A new day is a pretty common one but I have used changes in location and others stuff too. However once you plot it out there isn't much room for changes later which sucks.Plan out your story with an outline before hand.
Use that outline to create multiple hidden variables that you can use for later character decisions. It sucks to have to go back and add them and then ask your readers to restart. Put in more than you think you'll need.
At certain times have a converging event. Whether it's the protagonist starting a new day or whatever make it so you can bring all the threads back to a single point before spreading them out again. Otherwise your story will get too unwieldy.
This is exactly what I do, I sit down with a pen and paper and map it out with certain points that pull everything together so to speak. A new day is a pretty common one but I have used changes in location and others stuff too. However once you plot it out there isn't much room for changes later which sucks.
I think there is a plan for a feature to rearrange chapters.Also, sometimes I find I need to create a chapter between two others.
so there is a god, huhI think there is a plan for a feature to rearrange chapters.
I think there is a plan for a feature to rearrange chapters.