AnonYMooseBoG
CHYOA Guru
The Crater monster was a bit of a higher level, so even with uni zombie on the field, she might be harder pressed to complete a strong synchro without being forced to discard another card with her hand waning. Of course, she still risk being able to get a sycnrho out, but she didn't have enough set up to punish too severely even through defenses. But more importantly...looking at the field, she knew she'd have to get zombie world off the field first. If she could just hold out for a couple more turns, she might be able to do it...
Mentally, she began to internally try to focus, on contacting Valkyrus or Unicore. Even in Yoko's world, they were still closer to the spirit realm. While they agreed for no outside interference for the outcome of the duel, she still tried to reach them mentally.
I don't know if you're already aware, but I'm dueling Yoko earlier than expected. I'm in a position to win here. But the question is how to create wording after I beat her that she can't find a loophole in.
"I end my turn."
47+10(Spirit Taming)+10(Spirit Realm)+5(Bond)=72 success
Still grinning, Yoko plays. "I use Enemy Controller."
"I tribute Uni-Zombie and Dinomischus, the ancient cretin, becomes one of mine. Using it and Fox Fire, I summon Doomking Balerdroch.
A horrible, terrifying creature, half-snake and half-demon, bursts from the earth. It slithers silently towards Julia, gripping it's staff authoritatively. "He attacks."
[Interrupt wherever you like, if at all.]
[Corrected version!]
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