majus
CHYOA Guru
Title and name:
Race (each race has different starting bonuses. Other races then presented are to be discussed with GM for possible bonuses.):
Human +30 in support skills to distribute
Twi'lek +5 in charisma and +10 in seduction
Torguta +5 in physical and +10 in survival
Zabrak +5 in physical and +10 in intimidation
Picture (optional):
History (character's history before becoming an apprentice to Dark Lord and during the apprenticeship):
Flaws (choose two flaws for your character and attach them to your character's history. F.e. impatience (you will have to make saving throws not to act recklessly during the game), an enemy (wants to seek and defeat someone who defeated you in the past), nemesis (you are hunted by a powerful enemy whom you wronged in the past, they will not stop until you are dead), attachment (you are strongly attached to certain someone – family member, lover, etc.), amputee (part of you is lost and replaced by prosthetic that makes your connection to force weaker), etc...):
Skills/attributes/force:
All skills/attributes/force abilities can be raised beyond initial limits during the game. Throws involve Attribute+skill to determine the outcome. Same with Force abilities. Sith lords are powerful individuals, and will be far more skilled then majority of beings they encounter.
Attributes:
Choose prime attribute – the attribute with have +20 starting level limit and will grow faster.
Main attributes all starting at 10.
Redistribute 50 points – attribute can have max 30 points, sans prime attribute that limits the prime skill to 50 points):
Physical (strength, speed, endurance) – 10
Mental (intelligence, wisdom, perception) – 10
Charisma (cham, seduction, leadership) – 10
Force abilities:
Choose two prime force abilities – all starting at 20, sans the rare dark side skills. Redistribute 50 points – abilities can have max 50 points, sans prime abilities (that limit the skill to 70 points).
Lightsaber (Physical support, might add dark side): 20
The dark side of the Force (mental support): 20
Mastery of rare Dark Side ability (battle meditation, alchemy, illusions, corruption, etc. Can choose multiple):
Supporting skills:
Choose three prime supporting skills – Normal skills have a starting level limit of 30. The prime skills with have +20 starting level limit and will grow faster. Redistribute 150 points among support skills of your choice.
The skill is supported by the following attributes:
Physical supports f.e. dancing, piloting, stealth, acrobatics, survival, etc.
Mental supports f.e. crafting (cloning, spaceships, lightsabers, droids, etc.), knowledge of (Jedi, Sith, Night sisters, Corusanti politics, etc), investigation, medicine, etc.
Charisma supports f.e. persuasion, diplomacy, seduction, intimidation, deception, leadership, training, etc.
Lightsaber type (standard, curved, two lightsabers, double-bladed lightsaber, lightsaber pike, lightwhip, etc) and colour (red is a standard one):
Assets (players have 10 points for assets left to them by Dark Lash, each can be chosen multiple times. If you want anything else, consult with GM):
Personal shuttle/Corvette/starfighter – 1 point
Cruiser with a crew – 2 points
Wing of starfighters (12 starfighters/bombers) – 2 points
An elite group of bodyguards (12 guards) – 1 point
Sith acolytes (up to 3 beings) – 1 point
Sith apprentice – 2 points
A company of light infantry (200 soldiers) – 1 point
Company of Armoured infantry (200 soldiers, 10 armoured vehicles) – 2 points
Elite commando unit (30 soldiers) – 2 points
A battalion of droids (1000 poor quality droids) – 2 points
Space station – 3 points
Cult of fanatic followers (around 400 untrained people) – 1 point
Sith Holocron – 1-3 points. The cost depends on what is in Holocron.
A factory (producing droids, starfighters, vehicles, etc.) – 2 points
A cloning vat – 2 points
Alliances/contacts (with diplomats, rulers, crime syndicates, senators, etc.) - 1-5 points. Cost depends on contact A pirate ship ready to raid a trade lane would be equal to 1, a ruler of a planet ready to aid in the invasion would be equal to 5.
A fortress on an uninhabited planet, with a small group of fanatical guards/droids – 3 points.
Genius non-fighting follower (military leader, researcher, etc.) – 3 points
Legal business – a small planet-wide business – 1 point, a business spanning several planets 3 points
Secret hideout – 1 point for a small holding, 4 points for a large base
Rulership over a domain (the domain posses ) – 1 point a tribe of around 1000 beings, 6 points an underdeveloped kingdom spanning the entire planet with no military assets.
Rancor - 2 points (so players can ride it)
Stealth Corvette - 4 points
Pair of Speeders - 1 point
Slaves (pleasure, soldier, worker, etc.) (up to 12 beings) - 1 point
Dark side artefact - 1 to 5 points, depending on the artefact. Consult GM.
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