Kingdom creation sheet – The Empire of Nobunai - A feudal empire based around the worship of the Emperor. Despite the emperor's high status, true authority has been in the hands of the warrior class for centuries. In the reign of the last emperor, Motosiyo's father, attempts were made to reign in the samurai and restore the power of the central government, but he was assassinated by unknown parties, and now the imperial court is in a state of limbo - with the central government and regional samurai precariously sharing power. Two factions dominate the politics of the capital - the court nobles, rich and influential, who seek the institution of a central government, and the samurai faction, who desire the continuation of the status quo. Both sides watch the new emperor with interest, waiting to see if he'll come out in favor of the samurai or nobles - but for now, he's shown little public interest in politics.
Style of the kingdom (choose one): Samurai,
Traits of the kingdom – you start with +5 points and have to balance it so that the balance is of 0 points. The balance is joint for all sections – except for the Military. So you can have a great Dynasty but at the cost of the terrible situation in the kingdom...
All of this is with humans/high elves in mind. If you intend to play any different race, let me know what you have in mind and we will personalise this for the race of your choice.
Dynasty (This section describes your family and )
Rift in dynasty (-6) – members of your dynasty are in conflict. You squabble and fight among each other, some may seek to take your throne.
Shinanaka Sagami - A distant cousin of Motosiyo, Sagami's claim to the imperial throne isn't that strong, but she's beloved by the samurai faction. Raised as a ward by the leader of the Sugu Clan, one of the most powerful samurai families, Sagami was raised to be a perfect samurai, as good with a naginata as Motosiyo is with a katana, and devoted to the warrior class. Some whisper that she's the lover of the Sugu daimyo - though none are brave enough to say it to her face.
Shinanaka Tanaka - Another somewhat distant relative, Tanaka is despised by the samurai for his lack of martial ability, obese frame and the fact that his depravity knows no bounds. What makes him powerful, though, is the fact that he's massively rich. A genius with wealth, Tanaka has a huge market share of the slave, weapons and rice businesses.
Shinanaka Mina - Motosiyo's twin sister. Mina and Motosiyo were extremely close in their youth. When they became adults, however, Mina's affection for her brother deepened, and she expected to be named his consort - not uncommon in the imperial family. Motosiyo, whether to protect his independence, out of desire for a strategic match, or simply out of a lack of desire, refused his sister's offer. Ever since, the jilted princess has harbored a grudge against her brother.
Possessive Consort Dowager (-2) – your parent (wife of king or consort of ruling queen) is alive, she knows best how best to rule the kingdom, and believes that you should leave the ruling to her.
Shinasaka Tsumina - The empress, now empress dowager, Tsumina was deeply involved in the affairs of the old emperor, and leads the noble faction - the group desiring to transfer power to the central government. Valuing her independence, she tries to keep her son out of politics - indulging his hobbies by showering him in combat trainers and courtesans, in the hope that he'll focus on his pursuits and leave the running of the country to her.
Mistress (+1)(can be taken many times) – you have a sexual partner, who is ready to aid you in your cause.
Ambitious Mistress (-1)(can be taken many times) – you have a sexual partner, who seeks to use her relationship with you to get richer and more powerful.
Yayoi - The matriarch of an incredibly minor samurai family, Yayoi moved her family to the capital, looking for some way to increase their status. She found it, when her daughter became a sparring partner of the emperor himself. Ruthless as ever, Yayoi used her daughter to get close to the emperor, seducing him, before sending her daughter away to the country so that she alone would have the young ruler's affection. Yayoi has leveraged her position to greatly empower her family, establishing several in positions of high honor or authority - with all of them relying on her for patronage.
Personal:
Nemesis (-4) – there is a skilled person out there, whose only target is your demise.
Blackmailer (-3) – someone, who has one of your secrets, and is holding it over you.
Master (-10) – you are not your own master. Whether by free will or magic, you are an obedient slave to another.
Slaves (+1)(can be taken many times) – you own a group of ten slaves.
Devoted slave (+1)(can be taken many times) – you own a slave who is devoted to you, ready to throw away their own life on your order.
Trustful Friend (+1)(can be taken many times) – you have a friend you can count on.
Champion (+3) – you have a warrior of great skill on your court. That champion is one of the best warriors in the kingdom.
Skilled Advisor (+3) – you have a person of talent as your advisor.
Devoted Bodyguard (+1) – a guard, whose devotion you are sure of. The devoted guard will sacrifice life to save you without hesitation.
Elite Guards (+3) – Your personal guards are among the best.
Skilled Spy (+3) – a skilled spy, whose abilities you can count on.
Spy Ring (+4) – you command a number of people who work together to gather information for you.
Assassin (+3) – a merciless killer, ready to take life on your order.
Society and situation:
Xenophobe society (+2) – incompatible with Xenophile society. Your race is superior to others.
Xenophile society (-2) – incompatible with Xenophobe society. All intelligent races should be equal.
Gender inequality (+2) – incompatible with Gender equality. One gender is superior to the other. The inferior should be subordinate to other.
Gender equality (-2) – incompatible with Gender inequality. Men and women are equal.
Dominium of one religion (+2) – incompatible with Religious freedom. There is only one religion – all others are infidels.
Religious freedom (-2) – incompatible with Dominium of one religion. You are free to pray to any god of your choice.
Dark religion society (-5) – you and your people are followers of dark gods.
Rebellion (-2)(can be taken many times) – there is ongoing rebellion in your kingdom.
Cult (-3) – a cult following religion in opposition to the kingdom's religion working in secret
Raids (-1)(can be taken many times) – a small group of barbarians/orcs/amazons/wild elves/etc is raiding your borders.
Minority refugees (-3) – there is a sizeable minority of refugees from far away in your kingdom. Their traditions, outfits and religion are all quite exotic... and they don't want to assimilate.
Kingdom's pride (+3) – there is a general feeling of pride in being part of your kingdom and being a subject of your dynasty.
Powerful faction (-4) – there is a powerful group of people (nobles/priests/merchants/royal guard/etc) holding large sway over the kingdom's matters.
Slavery (-3) – the slavery is prominent in your kingdom.
Natural disaster (-6) – there was a natural disaster in your kingdom that puts a large strain on your domain. It could be flood, fire, drought, etc.
Geography – this section describes the area of your kingdom. You can name each village, town castle, etc - if you want to and describe the area it's placed in 
Wild area (+1)(can be taken many times) – a wild area, with few or no people living in it. It could be mountains, forests, lakes, swamps, etc. Those areas have the potential to be later developed.
Village (+2)(can be taken many times) – a small village.
Castle (+5)(can be taken many times) – A stronghold that can serve as a strong point between one kingdom and the other... or to protect the border from barbarian raids.
Town (+7)(can be taken many times) – town serving as a hub of commerce, with artisans, smiths, shopkeepers, etc.
Noble stronghold (-4)(can be taken many times) – a home to a noble house in your service.
Holy site (+3)(can be chosen no more than 3 times) – a place of cult, with a temple built on top of it.
Abandoned (-1) - a location that has been abandoned for some time. It is in disrepair, but there has not been enough time to become a ruin. An abandoned location can be restored to its former glory but at a cost.
Ruins (-2) – ruins of a bygone era, now deserted or occupied by bandits or monsters. There might be still treasures inside.
Mage's tower (+4)(can be chosen no more than 3 times) – a tower occupied by a magic user.
Guild(+2)(can be taken many times) – a guild offering certain services (adventurer/mercenary/alchemy/healing/ etc.)
Military
The strength of the military depends on geography. The number of villages, towns, castles, etc. determines how large a military force your kingdom can support. Special units like mages and paladins require you to have places that can support them. Fe. The tower of the mage can support two magic users. You will need another tower of mages to have more mages.
The number of points brought by each region can be as follows:
Village +2
Castle/Noble stronghold +5 (allows recruitments of knights/nobility)(can support up to 4 knights/nobles)
Town +6
Holy site +5 (allows the recruitment of Holly warriors/inquisition)(cab support up to four holy warriors/paladins)
Mage's tower +3 (allows recruitment of holly magic users)(can support up to two magic users)
So if you have 3 villages and a noble stronghold, you have
3*2 + 5 points = 11 points.
Cost of military units:
Squad of Militia/conscripts (12 people) – 1 point
Armoured man-at-arms/archers/raiders/cavalry (12 people) - 2 points
Knights/specialised warriors/nobles/paladins/holly warriors (4 people) – 3 points
Magic users (2 people) – 3 points