bejjinks
Really Experienced
I have played some games here that used game variables well and I have played some games here that used game variables poorly. I'd like us to have a discussion here about how to use game variables well and how to avoid some of the game variable pitfalls.
I am strictly talking about game variables. Customization variables are a completely separate subject for a completely separate thread.
*arousal* seems like a good game variable. It's a number that keeps rising until it reaches 100 which causes orgasm.
*exposure* could be another good game variable. It could be a number such as the number of items of clothing worn or it could be a subjective number measuring how embarrassed someone could be to be seen dressed that way or it could be a set of words used to describe the state of dress such as "fully dressed" "underwear" and "naked".
I've seen games that use variables to keep track of inventory such as whether the person has the sex toy or not.
Tell me some more?
I am strictly talking about game variables. Customization variables are a completely separate subject for a completely separate thread.
*arousal* seems like a good game variable. It's a number that keeps rising until it reaches 100 which causes orgasm.
*exposure* could be another good game variable. It could be a number such as the number of items of clothing worn or it could be a subjective number measuring how embarrassed someone could be to be seen dressed that way or it could be a set of words used to describe the state of dress such as "fully dressed" "underwear" and "naked".
I've seen games that use variables to keep track of inventory such as whether the person has the sex toy or not.
Tell me some more?