Okay, let's take a look~ Looks good! Accepted! If you want, you can also personalize and customize the followers, Legion, Navy, Planet, etc. or leave that to me to flesh out~
Ah, right sorry. It's slave which starts from age 13, not tool, my bad. Right, put one too many in persuasion. Might have to shuffle that around. And I totally forgot those age skill points. She's a lone wolf type, so I suppose a small ship with drones/droids would work best for her. As for force sensitive like Mara Jade, the perk sounded a lot stronger than what I had intended for her. If she was that strong in the force, Vader might've turned her into female Starkiller. I hope it works now?
Yhm... in total it's correct Accepted! I was thinking more along the lines of how Atton Rand was during his time with the Sith - a force user trained to be an assassin, instead of being a Sith.
I updated the sheet with events. In case of any other problems, please contact our technical support~
Hmm, I suppose that could work. Switch out poisons for some force powers. Might also explain why Vader was interested in her to begin with. I might change it.
Name: Kateryn ("Kat" or "Kitty". Formerly "Pussy Kat" or just "Pussy") Ryder Race: Spoiler: Metamorph (Formerly Human) What is a Metamorph? A Metamorph is a woman with a specific type of genetic engineering done to her granting many abilities. Additional cells in the brain to create an Empath. Metamorphs can feel other peoples' emotions; love, hate, joy, despair, lust... everything. This makes them fine tuned to react to people in just the right way. Conscious control of the body's rate of cellular division. Metamorphs can age, but only if they want to; and they heal incredibly quickly. Epidermis and hair follicles are encoded with several microscopic dyes allowing the alteration of hair and skin colour to any desired. Even ones that would be unnatural for the original species. The body's storage of nutrients, sugars and fats as well as metabolism can be controlled consciously allowing, to a limited degree, changes to body shape. Muscle mass and bone density are increased, allowing strength, speed, and endurance to exceed physical limitations of the original species for the size and mass. Ability to produce egg cells, granting a potentially unlimited reproductive life-cycle. Sharpened senses, allowing perception beyond the limits of the original species. Cellular efficiency: every organ in the body is enhanced to work at peak efficiency, keeping the subject perpetually with the body of a woman who had just reached physical maturity. Offspring assume the species and traits of their same-sex parent. Male children would be whatever their father species is. Daughters are born metamorphs with the same genetic background as their mother. Despite these advantages, Metamorphs have a major detriment. They are programmed with another ability: Imprinting. Through their empathic abilities, over time and dictated by proximity a Metamorph meld s psychically with another individual: their "Master". They tailor their thought patterns, desires, and goals to fit those of the individual they have imprinted on. They became subservient, wanting whatever their "Owner" wants and willingly desiring to do anything to satisfy their "Master". The Perfect Slave. The only known method of ending a Metamorph's imprint is to kill either the Metamorph or the "Master". Spoiler: Kateryn Origin: Tool (Sex Worker) Events: Entertainer "Prostitute" -> "Escort" -> "Courtesan" -> Scum "Gang Member" -> "Underworld Agent" -> Trader "Trader" -> "Merchant". Age: 73 Never ask a woman her age Perks: Beautiful, Endurance Drawbacks: Force Influence, Phobia (Imprinting) Skills: Blaster 3 - * (Gang Member) ** (Underworld Agent) Empathic Sense 15 - * (Tool) ** (Prostitute) *** (Escort) **** (Courtesan) ***** (Age) Persuasion 7 - * (Prostitute) * (Escort) * (Courtesan) * (Underworld Agent) ** (Trader) * (Merchant) Piloting 3 - *** (Underworld Agent) Sneak 1 - * (Gang Member) Street Cred 1 - * (Gang Member) Subterfuge 10 - * (Tool) * (Prostitute) ** (Escort) ** (Courtesan) **** (Age) Trade 7 - ** (Trader) **** (Merchant) * (Age) Underground Connections 2 - * (Gang Member) * (Underworld Agent) Equipment: CDEF Blaster Pistol- (Gang Member) Transport Business (Minority Owner) - (Trader) (Merchant) ??? Credits - (Prostitute) (Escort) (Courtesan) (Gang Member) (Trader) (Merchant) Employees (Crew for the Modified Freighter) - (Escort) (Courtesan) (Merchant) Followers (Droids for the Star Yacht) - (Escort) (Courtesan) Mansion (Located on Humbarine)- (Courtesan) YZ-900 Modified Freighter - (Underworld Agent) Sorosuub 3000 Personal Star Yacht - (Merchant) Background: Born Human, Kateryn can no longer be considered "Human" anymore. When she was six-years-old she was sold to pay off a family debt to a criminal over-boss and was then forced to undergo the most expensive form of genetic engineering in the known galaxy: transformation into a Metamorph. The process (normally fatal) was a success and after imprinting on her crime lord owner she was to work in the sex trade. Honing her skills over decades she became known as the "Phenomenal Fuck from the Fringes". However, a short period before the outbreak of the Clone Wars a massive mob war broke out in the sector and her owner was killed. Liberated from her imprinting she escaped by stealing a freighter and fled to Republic space. It was here that Kateryn met a man, Daveed, whom had a fledgling trade company and entered his employ. Daveed was immediately smitten with her natural beauty and charm and started to court her. Kateryn found him a far cry from all the other men she knew but was still afraid to imprint on him and so kept their relationship professional and distant until she found a solution. On her isolated journeys hauling cargo Kat searched for a scientist who could help with her unique problem. Eventually came upon a man who developed a serum to suppress her Metamorphic nature. With a way to prevent imprinting in her hands Kateryn started a romantic relationship with Daveed and the two were quickly married. Soon after the couple welcomed their son then later their daughter. Although she loves her children equally, in the back of her mind she feels guilty at her son is her favourite as he is the first child she ever got to keep. While her daughter causes her a sense of dread as she knows the young woman is also a Metamorph. Most of Kateryn's personal wealth is spent attaining more of the serum for herself and her daughter. While she hasn't told her daughter of the girl's true nature she knows that conversation must happen soon.
Thank you! That might be a good word - to me, it sounds like it's about using sex appeal, which this isn't necessarily, but maybe it would work.
Added a description of the Metamorph species. Also how many credits do I start with? Can my employees be mostly droids?
Your character looks nice, I will check the skills once I return home. As for amount of credits, I will need to read some on Star-wars economics. I will get back to you. Yes, your employees can be droids. If you decide to resign from having followers, or limiting their numbers - if you think that this is what your character would do - you can do that.
Name: Alyn Ryder Race: Human Spoiler: Alyn Origin: Normal (Family Life) Events: Trader > Starfighter Pilot > Scum > Smuggler Perks: Charismatic, Strong Drawbacks: Bounty, Bad Influence Skills: Persuasion x4 Trade x2 Piloting x6 Dogfight x3 Blaster x2 Underground Connections x2 Sneak Street Cred Equipment/Companions: Credits: An amount of credits JH-887: A slow-fire, high power blaster pistol with a scope and a heat diffusing system (looks like a flintlock pistol with a scope and random machine parts bolted onto it where the cock should be) "Mostly Harmless": Spoiler: Mostly Harmless An old custom-built Dynalar Systems freighter purchased (fraudulently) by Alyn during a prison break. Known by the freight runners of the Shiriake Route as a 'fat assed lady', Mostly Harmless has a great deal of cargo space, heavy armor, and plentiful heavy blasters, but suffers in speed and maneuverability. She's hyperdrive capable and has a recess underneath that can dock a single fighter craft. "Daddy's Belt": Spoiler: Daddy's Belt Alyn's old A-Wing fighter from his days as a Rebellion fighter ace, secreted into the bottom of Mostly Harmless and capable of detaching to fight independently of the mothership. The exact opposite of Mostly Harmless in doctrine, the A-Wing prioritises speed and maneuverability at the cost of armour. Alyn has modified her further, pushing the speed and firepower to ridiculous levels, but at the cost of shield strength, meaning only a handful of shots are enough to destroy her. Spoiler: Sasana Spire The first mate of Mostly Harmless. An experienced and highly competent former captain in the Republic Navy during the Clone Wars, Sasana's status as a non-human led to her being forced from her job during the rise of the Empire, and her protests led to her being blacklisted and eventually kidnapped and turned into a pleasure slave for the Empire. Rescued by Alyn during a raid in his Rebel days, the two kept in touch and when Alyn acquired the Mostly Harmless and went into business for himself, she was his first choice for first mate. Sasana comes across as the stern, businesslike and highly competent answer to Alyn's more roguish persona, but the intense conditioning she received as a slave has left its mark on her psyche, and she has deeply hidden submissive and hypersexual tendencies that she does an admirable job of suppressing, but sometimes emerge unbidden and need to be promptly relieved lest she immerse herself in complete debauchery. Spoiler: Eve A former Imperial assassin android, Eve has a revolutionary almost 90% organic body, raised to be an expert killer as well as a pleasure slave. Before she could be activated, however, her creator fell afoul of his Imperial paymasters and was killed, leaving Eve adrift in the galaxy. After a brief and successful spell as a bounty hunter, she's ended up on Alyn's crew, as the security officer of Mostly Harmless. Spoiler: Shevra Devrael (Bad Influence) A former Imperial Intelligence officer who has become a successful crime lord and information broker. Brilliantly intelligent, completely ruthless but effortlessly charming and seductive, she stands as the devil on Alyn's shoulder, pushing him deeper and deeper into the underworld. The two are on and off lovers, and though Alyn tends to be the dominant one in their pairings, somehow it always feels like he's dancing to her tune... Bio: The son of an Imperial businessman and a woman with a mysterious past, Alyn was raised to be a loyal and law abiding citizen of the Empire, taught from a young age to fly ships in preparation for him taking over his father's booming shipping business. In his late teenage years, however, Alyn saw atrocities committed by the Empire and ran from.his comfortable home to join the Rebellion, fighting numerous campaigns as a fighter pilot. The life of a wanderer and rolling stone proved too addictive, however, and after an honorable discharge after Endor, Alyn fell into the life of a criminal, acquiring a ship and gathering a crew, following the thrills of living outside the law.
Done mine, I think now. Except I still have one last point left to spend. Hard to land on what exactly I want to do and not enough slots for them all
Okay, finally - let's see~ It seems you have not included bonus points from the Merchant (3 skill points between trade and persuasion) Besides that, it looks alright~ If you wish you can customise your equipment and followers, giving it some description.
Okay, let's see... Hmm, to be a smuggler, you would have to take scum first. Taking into account all the events then, your skills would look like this: Underground Connections 2 (+1Smuggler +1 Scum) Persuasion 3 (+1 Smuggler +2 Smuggler bonus) Leadership 4 (+1 Rebel Leader +1 Rebel Leader bonus +2 Captain) Blaster 4 (+1 Smuggler, +1 Commando +1 Rebel Leader +1 Scum) Piloting 7 (+1 Smuggler +1 Smuggler bonus +2 Veteran +1 Ace +2 Ace bonus) Dogfight 4 (+2 Veteran +1 Ace +1 Ace bonus) Demolitions 1 (+1 Commando) Sneaking 3 (+1 Scum +1 Commando +1 Rebel Leader) Subterfuge 6 (+1 Commando +1 Rebel Leader +2 Rebel Leader Bonus +1 Slave +1 Age) Street Creed 1 (+1 Scum) Tactics Space 2 (+2 Captain) The age would be: Scum 13-16 Smuggler 16-19 Pilot Veteran 19-21 Commando 21-24 Captain 24-27 Ace 27-30 Rebel Leader 30-33 That gives 3 bonus points. That means you still have two skill points to spend on any skill of your choice. Now, that you have taken the Captain event, it's more a military rank - so you also start with a small fleet under your command. It could be from 3 up to 20 light ships and one medium warship. The drawback, Venustraphobia - as you described it, instead of sounding like fear, it seems more antagonistic? On the side note, as a GM, if you took to that a perk beautiful with Venustraphobia, it could be somewhat hilarious, as the character would be reacting with jump each time she saw her reflection The rest of the sheet seems to be fine!
I was kind of aiming for her to be in her late 20s, but I don't think it matters. I could just add another event and raise it yeah. I guess so. I was aiming for more the fight reflex than flight. At least in most situations.
Kind of, but that's already the name of a skill (from the Smuggler event and maybe others). I guess what I'm really trying to get at is "good at reading people's moods/intentions and knowing how to placate or flatter them", if that even makes sense. A survival strategy from her time as a slave that's become ingrained. "Manipulative" could be the word? It still doesn't sound quite right! Also, I added some extra details in the character sheet on Nami's backstory and her ship, I hope it's all ok! Let me know if any of it is a problem.