Star Wars: Warlords - Character creation thread

Name: Ina Votilik
Race: Pantoran
6f751b4a47076d76cf4b423fd2220e12.jpeg
Origin: Elite

Events: Imperial Major (Age 19), Imperial Navy Captain (Age 22), Imperial Colonel (Age 25), Imperial Navy Captain of the Line (Age 28), Political Diplomat (Age 31), Political Ruler (Age 34)
Perks: Beautiful, Charismatic
Drawbacks: Bad Influence, Debt

Skills;
2 Major, 2 Colonel, 2 Bonus from Colonel = 6 Tactics (Ground)
2 Captain, 2 Captain of the Line, 2 Bonus from Captain of the Line 6 Tactics (Space)
2 Major, 2 Colonel, 2 Captain, 2 Captain of the Line, 2 Ruler = 10 Leadership
2 Diplomat, 1 Ruler = 3 Persuasion
2 Diplomat, 1 Ruler = 3 Subterfuge
1 from Elite origin, 3 Bonus from age = 4 Blasters

Equipment;
Specialized Headgear: Assists in sniping with its multiple lens, and visors assuring maximum accuracy
E-11s Sniper Rifle

Vehicles:
Star Yacht
Arquitens-class Light Cruiser
Outdated Dreadnought
10 light combat vessels

Personnel:
Small group of servants
Small group of followers
10,500 Imperial soldiers

Properties:
Estate
Planet (Commerce Hub)

History:
Ina belonged to the Votilik clan, a family of Pantorans that served the empire as bureaucrats to both the senate, and military. Ina however showed promise in active service. Leading her men to victory after each mission. She rose in rank thanks to her leadership, and strategic command. Whether it be ground control, or planetary bombardment. Ina's success earned her praise from her fellow imperial citizens, while drawing ire from the outlaws she's thwarted.

When Ina noticed the Empire start to wane, she decided to change careers. Using the connection she's made during her years of service. She became a politician, popular, and wise enough to lead an entire planet. She soon begins development of a small planet, turning it into a commerce hub thanks to her liaison, Bid Zoskaht. A wealthy Rodian who gave his support during her military career. Even making the suggestion that she go into politics after she retired.

During Ina's spare time, she engaged in long-ranged shooting. Finding that she has some talent in sniping from afar. It's helped her relax even with the stress of developing an entire planet. Though, Bid himself has shown her... other ways to relieve herself. As the wealthy Rodian revealed his perversion when he knew Ina couldn't do without his support...

A wealthy, and perverted Rodian businessman. He skillfully skirted the line between legal, and illegal business. As he made deals with the Commerce Guild, while selling information to pirates about his business rival's shipment route. Ina caught his eye when her fleet took down a raiding party he had invested in. That was when he began supporting her, deeply ingraining himself into her life as he aimed to use her influence to further his own goals.

Okay, let's take a look~

Looks good! Accepted!

If you want, you can also personalize and customize the followers, Legion, Navy, Planet, etc. or leave that to me to flesh out~
 
Oh, I like the backstory: spy and assassin - I can certainly work with it~

Let's see~
Conversion of events to imperial agent - oh, I like how you think~!
You calculated the age wrong - starting with 16 and adding 3 stages - 16+3+3+3 = 25!

Skills... hmm... one point to many in Imperial Assassin, but that can be easily fixed by transferring from Vader's Hand - so that is an easy fix.
You still have 2 skill points from age!

Perks and drawbacks are alright.

Hmmm, what about equipment/followers? Maybe a ship with crew/droids? Or a stealth corvette with a small stormtrooper detachment?

Hey, Mara Jade was force sensitive~
Ah, right sorry. It's slave which starts from age 13, not tool, my bad.

Right, put one too many in persuasion. Might have to shuffle that around. And I totally forgot those age skill points.

She's a lone wolf type, so I suppose a small ship with drones/droids would work best for her.

As for force sensitive like Mara Jade, the perk sounded a lot stronger than what I had intended for her. If she was that strong in the force, Vader might've turned her into female Starkiller. I hope it works now?
 
Ah, right sorry. It's slave which starts from age 13, not tool, my bad.

Right, put one too many in persuasion. Might have to shuffle that around. And I totally forgot those age skill points.

She's a lone wolf type, so I suppose a small ship with drones/droids would work best for her.

As for force sensitive like Mara Jade, the perk sounded a lot stronger than what I had intended for her. If she was that strong in the force, Vader might've turned her into female Starkiller. I hope it works now?

Yhm... in total it's correct :)
Accepted!

I was thinking more along the lines of how Atton Rand was during his time with the Sith - a force user trained to be an assassin, instead of being a Sith.
 
Yhm... in total it's correct :)
Accepted!

I was thinking more along the lines of how Atton Rand was during his time with the Sith - a force user trained to be an assassin, instead of being a Sith.
Hmm, I suppose that could work. Switch out poisons for some force powers. Might also explain why Vader was interested in her to begin with. I might change it.
 
Name: Kateryn ("Kat" or "Kitty". Formerly "Pussy Kat" or just "Pussy") Ryder
Race:
What is a Metamorph?

A Metamorph is a woman with a specific type of genetic engineering done to her granting many abilities.
  1. Additional cells in the brain to create an Empath. Metamorphs can feel other peoples' emotions; love, hate, joy, despair, lust... everything. This makes them fine tuned to react to people in just the right way.
  2. Conscious control of the body's rate of cellular division. Metamorphs can age, but only if they want to; and they heal incredibly quickly.
  3. Epidermis and hair follicles are encoded with several microscopic dyes allowing the alteration of hair and skin colour to any desired. Even ones that would be unnatural for the original species.
  4. The body's storage of nutrients, sugars and fats as well as metabolism can be controlled consciously allowing, to a limited degree, changes to body shape.
  5. Muscle mass and bone density are increased, allowing strength, speed, and endurance to exceed physical limitations of the original species for the size and mass.
  6. Ability to produce egg cells, granting a potentially unlimited reproductive life-cycle.
  7. Sharpened senses, allowing perception beyond the limits of the original species.
  8. Cellular efficiency: every organ in the body is enhanced to work at peak efficiency, keeping the subject perpetually with the body of a woman who had just reached physical maturity.
  9. Offspring assume the species and traits of their same-sex parent. Male children would be whatever their father species is. Daughters are born metamorphs with the same genetic background as their mother.
Despite these advantages, Metamorphs have a major detriment. They are programmed with another ability: Imprinting.

Through their empathic abilities, over time and dictated by proximity a Metamorph meld s psychically with another individual: their "Master". They tailor their thought patterns, desires, and goals to fit those of the individual they have imprinted on. They became subservient, wanting whatever their "Owner" wants and willingly desiring to do anything to satisfy their "Master".

The Perfect Slave.

The only known method of ending a Metamorph's imprint is to kill either the Metamorph or the "Master".
Kateryn Ryder.jpeg
Origin: Tool (Sex Worker)

Events: Entertainer "Prostitute" -> "Escort" -> "Courtesan" -> Scum "Gang Member" -> "Underworld Agent" -> Trader "Trader" -> "Merchant".
Age: 73 Never ask a woman her age ;)

Perks: Beautiful, Endurance
Drawbacks: Force Influence, Phobia (Imprinting)

Skills:
  • Blaster 3 - * (Gang Member) ** (Underworld Agent)
  • Empathic Sense 15 - * (Tool) ** (Prostitute) *** (Escort) **** (Courtesan) ***** (Age)
  • Persuasion 7 - * (Prostitute) * (Escort) * (Courtesan) * (Underworld Agent) ** (Trader) * (Merchant)
  • Piloting 3 - *** (Underworld Agent)
  • Sneak 1 - * (Gang Member)
  • Street Cred 1 - * (Gang Member)
  • Subterfuge 10 - * (Tool) * (Prostitute) ** (Escort) ** (Courtesan) **** (Age)
  • Trade 7 - ** (Trader) **** (Merchant) * (Age)
  • Underground Connections 2 - * (Gang Member) * (Underworld Agent)
Equipment:
  • CDEF Blaster Pistol- (Gang Member)
  • Transport Business (Minority Owner) - (Trader) (Merchant)
  • ??? Credits - (Prostitute) (Escort) (Courtesan) (Gang Member) (Trader) (Merchant)
  • Employees (Crew for the Modified Freighter) - (Escort) (Courtesan) (Merchant)
  • Followers (Droids for the Star Yacht) - (Escort) (Courtesan)
  • Mansion (Located on Humbarine)- (Courtesan)
  • YZ-900 Modified Freighter - (Underworld Agent)
  • Sorosuub 3000 Personal Star Yacht - (Merchant)
Background:
Born Human, Kateryn can no longer be considered "Human" anymore. When she was six-years-old she was sold to pay off a family debt to a criminal over-boss and was then forced to undergo the most expensive form of genetic engineering in the known galaxy: transformation into a Metamorph. The process (normally fatal) was a success and after imprinting on her crime lord owner she was to work in the sex trade. Honing her skills over decades she became known as the "Phenomenal Fuck from the Fringes". However, a short period before the outbreak of the Clone Wars a massive mob war broke out in the sector and her owner was killed. Liberated from her imprinting she escaped by stealing a freighter and fled to Republic space.

It was here that Kateryn met a man, Daveed, whom had a fledgling trade company and entered his employ. Daveed was immediately smitten with her natural beauty and charm and started to court her. Kateryn found him a far cry from all the other men she knew but was still afraid to imprint on him and so kept their relationship professional and distant until she found a solution. On her isolated journeys hauling cargo Kat searched for a scientist who could help with her unique problem. Eventually came upon a man who developed a serum to suppress her Metamorphic nature. With a way to prevent imprinting in her hands Kateryn started a romantic relationship with Daveed and the two were quickly married. Soon after the couple welcomed their son then later their daughter.

Although she loves her children equally, in the back of her mind she feels guilty at her son is her favourite as he is the first child she ever got to keep. While her daughter causes her a sense of dread as she knows the young woman is also a Metamorph. Most of Kateryn's personal wealth is spent attaining more of the serum for herself and her daughter. While she hasn't told her daughter of the girl's true nature she knows that conversation must happen soon.​
 
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Added a description of the Metamorph species.

Also how many credits do I start with?

Can my employees be mostly droids?

Your character looks nice, I will check the skills once I return home.

As for amount of credits, I will need to read some on Star-wars economics. I will get back to you.

Yes, your employees can be droids. If you decide to resign from having followers, or limiting their numbers - if you think that this is what your character would do - you can do that.
 
Name: Alyn Ryder
Race: Human
347e239a-c9a7-4f88-818e-2a9bae5c280c
Origin: Normal (Family Life)
Events: Trader > Starfighter Pilot > Scum > Smuggler
Perks: Charismatic, Strong
Drawbacks: Bounty, Bad Influence

Skills:

Persuasion x4
Trade x2
Piloting x6
Dogfight x3
Blaster x2
Underground Connections x2
Sneak
Street Cred


Equipment/Companions:


Credits: An amount of credits


JH-887: A slow-fire, high power blaster pistol with a scope and a heat diffusing system (looks like a flintlock pistol with a scope and random machine parts bolted onto it where the cock should be)

"Mostly Harmless":
upload_2025-2-19_11-22-15.jpeg
An old custom-built Dynalar Systems freighter purchased (fraudulently) by Alyn during a prison break. Known by the freight runners of the Shiriake Route as a 'fat assed lady', Mostly Harmless has a great deal of cargo space, heavy armor, and plentiful heavy blasters, but suffers in speed and maneuverability. She's hyperdrive capable and has a recess underneath that can dock a single fighter craft.

"Daddy's Belt":
upload_2025-2-19_11-32-0.jpeg
Alyn's old A-Wing fighter from his days as a Rebellion fighter ace, secreted into the bottom of Mostly Harmless and capable of detaching to fight independently of the mothership. The exact opposite of Mostly Harmless in doctrine, the A-Wing prioritises speed and maneuverability at the cost of armour. Alyn has modified her further, pushing the speed and firepower to ridiculous levels, but at the cost of shield strength, meaning only a handful of shots are enough to destroy her.


star_wars_oc__shana__togruta_smuggler_by_msg553_dgwmh90-fullview.jpg


The first mate of Mostly Harmless. An experienced and highly competent former captain in the Republic Navy during the Clone Wars, Sasana's status as a non-human led to her being forced from her job during the rise of the Empire, and her protests led to her being blacklisted and eventually kidnapped and turned into a pleasure slave for the Empire. Rescued by Alyn during a raid in his Rebel days, the two kept in touch and when Alyn acquired the Mostly Harmless and went into business for himself, she was his first choice for first mate.

Sasana comes across as the stern, businesslike and highly competent answer to Alyn's more roguish persona, but the intense conditioning she received as a slave has left its mark on her psyche, and she has deeply hidden submissive and hypersexual tendencies that she does an admirable job of suppressing, but sometimes emerge unbidden and need to be promptly relieved lest she immerse herself in complete debauchery.

sample_520a1747016a51c4dfde177ab92fc8c6-jpg.4412

A former Imperial assassin android, Eve has a revolutionary almost 90% organic body, raised to be an expert killer as well as a pleasure slave. Before she could be activated, however, her creator fell afoul of his Imperial paymasters and was killed, leaving Eve adrift in the galaxy. After a brief and successful spell as a bounty hunter, she's ended up on Alyn's crew, as the security officer of Mostly Harmless.

f17a296a152c98eb7824339631fb1455.jpeg


A former Imperial Intelligence officer who has become a successful crime lord and information broker. Brilliantly intelligent, completely ruthless but effortlessly charming and seductive, she stands as the devil on Alyn's shoulder, pushing him deeper and deeper into the underworld. The two are on and off lovers, and though Alyn tends to be the dominant one in their pairings, somehow it always feels like he's dancing to her tune...


Bio:


The son of an Imperial businessman and a woman with a mysterious past, Alyn was raised to be a loyal and law abiding citizen of the Empire, taught from a young age to fly ships in preparation for him taking over his father's booming shipping business. In his late teenage years, however, Alyn saw atrocities committed by the Empire and ran from.his comfortable home to join the Rebellion, fighting numerous campaigns as a fighter pilot.

The life of a wanderer and rolling stone proved too addictive, however, and after an honorable discharge after Endor, Alyn fell into the life of a criminal, acquiring a ship and gathering a crew, following the thrills of living outside the law.
 
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Name: Kateryn ("Kat" or "Kitty". Formerly "Pussy Kat" or just "Pussy") Ryder
Race:
What is a Metamorph?

A Metamorph is a woman with a specific type of genetic engineering done to her granting many abilities.
  1. Additional cells in the brain to create an Empath. Metamorphs can feel other peoples' emotions; love, hate, joy, despair, lust... everything. This makes them fine tuned to react to people in just the right way.
  2. Conscious control of the body's rate of cellular division. Metamorphs can age, but only if they want to; and they heal incredibly quickly.
  3. Epidermis and hair follicles are encoded with several microscopic dyes allowing the alteration of hair and skin colour to any desired. Even ones that would be unnatural for the original species.
  4. The body's storage of nutrients, sugars and fats as well as metabolism can be controlled consciously allowing, to a limited degree, changes to body shape.
  5. Muscle mass and bone density are increased, allowing strength, speed, and endurance to exceed physical limitations of the original species for the size and mass.
  6. Ability to produce egg cells, granting a potentially unlimited reproductive life-cycle.
  7. Sharpened senses, allowing perception beyond the limits of the original species.
  8. Cellular efficiency: every organ in the body is enhanced to work at peak efficiency, keeping the subject perpetually with the body of a woman who had just reached physical maturity.
  9. Offspring assume the species and traits of their same-sex parent. Male children would be whatever their father species is. Daughters are born metamorphs with the same genetic background as their mother.
Despite these advantages, Metamorphs have a major detriment. They are programmed with another ability: Imprinting.

Through their empathic abilities, over time and dictated by proximity a Metamorph meld s psychically with another individual: their "Master". They tailor their thought patterns, desires, and goals to fit those of the individual they have imprinted on. They became subservient, wanting whatever their "Owner" wants and willingly desiring to do anything to satisfy their "Master".

The Perfect Slave.

The only known method of ending a Metamorph's imprint is to kill either the Metamorph or the "Master".
Origin: Tool (Sex Worker)

Events: Entertainer "Prostitute" -> "Escort" -> "Courtesan" -> Scum "Gang Member" -> "Underworld Agent" -> Trader "Trader" -> "Merchant".
Age: 73 Never ask a woman her age ;)

Perks: Beautiful, Endurance
Drawbacks: Force Influence, Phobia (Imprinting)

Skills:
  • Blaster 3 - * (Gang Member) ** (Underworld Agent)
  • Empathic Sense 15 - * (Tool) ** (Prostitute) *** (Escort) **** (Courtesan) ***** (Age)
  • Persuasion 7 - * (Prostitute) * (Escort) * (Courtesan) * (Underworld Agent) ** (Trader) * (Merchant)
  • Piloting 3 - *** (Underworld Agent)
  • Sneak 1 - * (Gang Member)
  • Street Cred 1 - * (Gang Member)
  • Subterfuge 10 - * (Tool) * (Prostitute) ** (Escort) ** (Courtesan) **** (Age)
  • Trade 4 - ** (Trader) * (Merchant) * (Age)
  • Underground Connections 2 - * (Gang Member) * (Underworld Agent)
Equipment:
  • Blaster - (Gang Member)
  • Business (Trader) (Merchant)
  • Credits - (Prostitute) (Escort) (Courtesan) (Gang Member) (Trader) (Merchant)
  • Employees - (Escort) (Courtesan) (Merchant)
  • Followers - (Escort) (Courtesan)
  • Mansion - (Courtesan)
  • Modified Freighter - (Underworld Agent)
  • Star Yacht - (Merchant)
Background:
Born Human, Kateryn can no longer be considered "Human" anymore. When she was six-years-old she was sold to pay off a family debt to a criminal over-boss and was then forced to undergo the most expensive form of genetic engineering in the known galaxy: transformation into a Metamorph. The process (normally fatal) was a success and after imprinting on her crime lord owner she was to work in the sex trade. Honing her skills over decades she became known as the "Phenomenal Fuck from the Fringes". However, a short period before the outbreak of the Clone Wars a massive mob war broke out in the sector and her owner was killed. Liberated from her imprinting she escaped by stealing a freighter and fled to Republic space.

It was here that Kateryn met a man, Daveed, whom had a fledgling trade company and entered his employ. Daveed was immediately smitten with her natural beauty and charm and started to court her. Kateryn found him a far cry from all the other men she knew but was still afraid to imprint on him and so kept their relationship professional and distant until she found a solution. On her isolated journeys hauling cargo Kat searched for a scientist who could help with her unique problem. Eventually came upon a man who developed a serum to suppress her Metamorphic nature. With a way to prevent imprinting in her hands Kateryn started a romantic relationship with Daveed and the two were quickly married. Soon after the couple welcomed their son then later their daughter.

Although she loves her children equally, in the back of her mind she feels guilty at her son is her favourite as he is the first child she ever got to keep. While her daughter causes her a sense of dread as she knows the young woman is also a Metamorph. Most of Kateryn's personal wealth is spent attaining more of the serum for herself and her daughter. While she hasn't told her daughter of the girl's true nature she knows that conversation must happen soon.​


Okay, finally - let's see~
It seems you have not included bonus points from the Merchant (3 skill points between trade and persuasion)
Besides that, it looks alright~

If you wish you can customise your equipment and followers, giving it some description.
 
Name: Alyn Ryder
Race: Human
347e239a-c9a7-4f88-818e-2a9bae5c280c
Origin: Normal (Family Life)
Events: Trader > Starfighter Pilot > Scum > Smuggler
Perks: Charismatic, Strong
Drawbacks: Bounty, Bad Influence

(So far still a WIP. Will add a backstory. Btw, this character is the son of Omega's.)


It's a fine start :)
 
(Going to bed soon, leaving what I got)

Name: Casey Rayes
Race: Human

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4.jpg
Born to a family of slaves under the imperials, Casey saw some of the worst abuses of the empire inflicted on other slaves first hand. Her first attempt while she was young to escape didn't go so well. Learning from an early age that patience was just as important as bravery, she feigned her fear and obedience. Learning to be clever, she used the chance to slowly let their guard ease all the while sowing the seeds in the family for the imperial's favorite pass time after fighting rebels. Fighting each other. She realized she had to be clever. More scheming than anybody. A whispered word here. A warning there. Nudging other slaves loyalties and playing into the imperial's natural paranoia. Once, the behind the scene games boiled over to the surface she took it as her opportunity to hijack a ship and make her escape.

Then came the hard part. She had to be sure to learn enough overtime to use a ship, but she didn't know anything about actually piloting one or how to maintain it. And on the run, she spent her early years slumming it. But being the right combination of naturally clever, stubborn, and convincing she made a name for herself as a smuggler. Her former life gave her all sorts of knowledge about the weak links and daily lives of the servants and soldiers of the imperials that she proved very skilled at getting things to places they weren't supposed to go.

There was no official invitation exactly, but her time aiding rebels in their fight against imperials, soon enough she found herself sticking with them and before she knew it suddenly giving directions. The exact moment was hard to pin down, but somehow she found herself in the space of a trusted figure among the rebellion thanks to her skills and charisma. While she's had a lot of close calls with death, ultimately they still end up a laughing matter to her memories of that woman. Though she aims to settle that score soon enough.

Her primary key to a long life against the imperial empire is a three step program. Using her network of spies, she quietly directs sabotage in silence. She watches and waits. Then, where it's weak, emerges with her crew to swiftly and utterly destroy the target before retreating back into hiding again as if she never existed. Her tactics might not be the most glamorous, but the shadow that she might be readying to strike, is enough to cause a lot of strain in Imperial Logistics and Intelligence, especially when she hits at a time and place where they need the most.
Origin: Slave
Events: Smuggler(Age13), Pilot Veteran(Age16), Commando(Age 19), Captain(22), Ace(25), Rebel Leader(Age 28),

Skills: age 1

Underground Connections 1(Smuggler)
Persuasion 3(Smuggler, Smuggler FP 2,)
Leadership 4(Rebel Leader, RLFP, Captain, )

Blaster 3(Smuggler, Commando, Rebel Leader)

Piloting 7 (Smuggler, Smuggler FP, Veteran, Ace, AceFP 2,)
Dogfight 4 (Veteran, Ace, AceFP )
Demolitions 1(Commando)

Sneaking 2 (Commando, Rebel Leader)
Subterfuge 6(Commando, Rebel Leader, RLFP 2, Slave, Age)

Tactics Space 2 (Captain,)

Perks: Endurance, Charismatic
Drawbacks:
Bounty: For a supposed mere slave, the empire certainly has a lot of trouble killing her. Her former mistress can't decide between loving or hating her, and with the empire, that's not always mutually exclusive. At least twice, Imperial operatives have thought they confirmed her death only for her to resurface again later.

Venustraphobia(Fear of beautiful women): Her memories of life under that woman run deep. While she's hardened to a lot of things, her fight instincts towards nearly any notably attractive woman is usually enough to set her into a close to blind rage. She can get used to ones in her units after enough time, and for others, she has to fight back the impulse to antagonize.

Equipment:
Modified Freighter
Light Cruiser
Fighter
Blaster
Rebel Followers
Rebel Cells

Okay, let's see...

Hmm, to be a smuggler, you would have to take scum first.
Taking into account all the events then, your skills would look like this:

Underground Connections 2 (+1Smuggler +1 Scum)
Persuasion 3 (+1 Smuggler +2 Smuggler bonus)
Leadership 4 (+1 Rebel Leader +1 Rebel Leader bonus +2 Captain)
Blaster 4 (+1 Smuggler, +1 Commando +1 Rebel Leader +1 Scum)
Piloting 7 (+1 Smuggler +1 Smuggler bonus +2 Veteran +1 Ace +2 Ace bonus)
Dogfight 4 (+2 Veteran +1 Ace +1 Ace bonus)
Demolitions 1 (+1 Commando)
Sneaking 3 (+1 Scum +1 Commando +1 Rebel Leader)
Subterfuge 6 (+1 Commando +1 Rebel Leader +2 Rebel Leader Bonus +1 Slave +1 Age)
Street Creed 1 (+1 Scum)
Tactics Space 2 (+2 Captain)

The age would be:
Scum 13-16
Smuggler 16-19
Pilot Veteran 19-21
Commando 21-24
Captain 24-27
Ace 27-30
Rebel Leader 30-33
That gives 3 bonus points.

That means you still have two skill points to spend on any skill of your choice.

Now, that you have taken the Captain event, it's more a military rank - so you also start with a small fleet under your command. It could be from 3 up to 20 light ships and one medium warship.


The drawback, Venustraphobia - as you described it, instead of sounding like fear, it seems more antagonistic?
On the side note, as a GM, if you took to that a perk beautiful with Venustraphobia, it could be somewhat hilarious, as the character would be reacting with jump each time she saw her reflection :D

The rest of the sheet seems to be fine!
 
Okay, let's see...

Hmm, to be a smuggler, you would have to take scum first.
Taking into account all the events then, your skills would look like this:

Underground Connections 2 (+1Smuggler +1 Scum)
Persuasion 3 (+1 Smuggler +2 Smuggler bonus)
Leadership 4 (+1 Rebel Leader +1 Rebel Leader bonus +2 Captain)
Blaster 4 (+1 Smuggler, +1 Commando +1 Rebel Leader +1 Scum)
Piloting 7 (+1 Smuggler +1 Smuggler bonus +2 Veteran +1 Ace +2 Ace bonus)
Dogfight 4 (+2 Veteran +1 Ace +1 Ace bonus)
Demolitions 1 (+1 Commando)
Sneaking 3 (+1 Scum +1 Commando +1 Rebel Leader)
Subterfuge 6 (+1 Commando +1 Rebel Leader +2 Rebel Leader Bonus +1 Slave +1 Age)
Street Creed 1 (+1 Scum)
Tactics Space 2 (+2 Captain)

The age would be:
Scum 13-16
Smuggler 16-19
Pilot Veteran 19-21
Commando 21-24
Captain 24-27
Ace 27-30
Rebel Leader 30-33
That gives 3 bonus points.

That means you still have two skill points to spend on any skill of your choice.

Now, that you have taken the Captain event, it's more a military rank - so you also start with a small fleet under your command. It could be from 3 up to 20 light ships and one medium warship.


The drawback, Venustraphobia - as you described it, instead of sounding like fear, it seems more antagonistic?
On the side note, as a GM, if you took to that a perk beautiful with Venustraphobia, it could be somewhat hilarious, as the character would be reacting with jump each time she saw her reflection :D

The rest of the sheet seems to be fine!
I was kind of aiming for her to be in her late 20s, but I don't think it matters. I could just add another event and raise it yeah.

I guess so. I was aiming for more the fight reflex than flight. At least in most situations.
 
Hmm, in that case, how about "Persuasion?"
Kind of, but that's already the name of a skill (from the Smuggler event and maybe others). :)

I guess what I'm really trying to get at is "good at reading people's moods/intentions and knowing how to placate or flatter them", if that even makes sense. A survival strategy from her time as a slave that's become ingrained. "Manipulative" could be the word? It still doesn't sound quite right!


Also, I added some extra details in the character sheet on Nami's backstory and her ship, I hope it's all ok! Let me know if any of it is a problem.
 
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