Newest Chapter: The only choice here is do you take the risk at all, though if you do choose to take the risk, I will of course give you options to actually make attempts to mitigate risks. Also I didn't roll for the trap, cause I just wanted it to be a fun scene and didn't give it any mechanical weight.
That's a very funny way to open the door. Cutter? Probably Goma and Isalia. But Yulia has been through quite a lot. That couple is also very cute when they relax. Anyway. Define not safe. What's to stop us just using open on it and bypassing the problem? As for losing Beck, I'm not too concerned, I was wondering earlier what we can do with a potential violent immortal that isn't going to create more issues later. Some kind of backup plan would also be good, but I don't know how this mirror works. If it only works if you touch it then we just have to keep people far enough away and pull them back if they can't deny the temptation.
Alide: Hello all! To clarify. Open will not work in this situation cause there is nothing to open. The way is already open. You just need to walk through the portal (mirror). You can't open the portal any more than it already is. The only difference is whether stepping into the portal is safe or not and open can't affect that. Open can't change after all what is on the other side of a door, just the existence of the door being closed or not. The mirror works simply upon someone looking into it. You could simply stop people from walking into it, but if they don't reject the temptation they will not be able to safely continue, meaning either you leave them behind or you continue forward, but lose them to the mirror anyway. The problem is unless you can get every single member of your group to reject the temptation, they cannot safely follow you to the next area. So, if you want to continue through the mirror to the next area, you either need to sacrifice those who can't resist the temptation or find a way to ensure every last person does in fact resist so you can all pass through safely.
I am curious what the trap that might be useful is. This does sound like it might be pretty hard for Beck, and I don't really like choosing guaranteed loss. Maybe finally taking Dreg out would be better route.
Alide: It should be noted, once you choose to enter a domain you cannot get back onto this main path from the other domains, so if you choose to go to Dreg's domain or Dahlia's you are stuck going forward through whatever other two domains are past them unless you go back and re-enter my domain from the front.
That seems a pretty risky affair. I think Beck is a loss but a few of the other girls are also risk cases like Talwa and Dahlia Actually I guess we could just force Dahlia to reject the proposal Could Goma puppet everyone through? But even so it's still a risk. Yeah, I'd say we switch towards Dahlia's domain.
I guess just shutting eyes wouldn't work. What about open to teleport from one side to the other? We know we can teleport within a room. Working through each person's temptation one at a time and talk them out of it, and don't continue until we're done? Puppet seems like it might work, but it also might not effect the mind, if we got more copies of puppet would a higher level version of the spell have the desired effect?
I don't want to try the mirror if we're at risk of losing at least one party member at this stage in the game. Better to just go back through Dahlia's, even if we're losing out on the chance to choose between Domains. It's not like any of them will be easy, even if some are harder than others I'd prefer going through those with our entire party than to lose someone here.
Right, I see. Well, could be worse. Stick figures might be made of graphite or ink if she copied them from a drawing. Graphite will be spectacularly fragile, and ink can freeze or dry out, although I don't know how well these properties would transfer. I don't know if that helps.
Hey, that's just my level of drawing skills! Anyways, beating these stick men shouldn't prove too much trouble. Yulia use identify to see what we deal with here then energize the party and undermine the enemy. After that unleash your arsenal of spells at the enemy. As always drink mana potions as needed. Cherchiel: Since these things are stick's I don't think you will be of much use here, focus on defense Goma: Obligatory sound then horn and then try if you can control one of the sticks and make it attack the other Isalia: Life drain? Yeah let's go with that, we barely use that. Lri: You know the drill, send an illusion out as a decoy and then go stealth. I'm not expecting you to be able to do much here, but you never know Lemiel: Unleash your angelic rays on them, but mostly I want you on healing duty. Maple: Since your fancy bow ignores evasion it might actually be really useful here. If it turns out that spells won't do the trick hit them with your bow Sally: I want you to go close quarter and mostly serve as a tank and first line of defense. Talwa: Fire time, just use all your fire spells on the sticks Beck: Oh hey, you actually have learned a golem spell, nice! Lets make use of that, animate two golems and send them with Sally as support Dahlia: First fight with the group eh? Just hit the enemy with pressure and ice rain. A bit lame yeah, but should get the job done. .............................................................. Phew! By the way, for future tower runs I would really recommend having a max party size (Perhaps four or five) while the rest of the group remains at base camp, being able to swap in as needed. At this points battles become quite the ordeal, but I also think a smaller party would allow for better character dynamics to shine through.
Battle plan looks good. I'm also for bit smaller group, possibly with bit of time with full entourage before moving onto next level. We've been rushing from fight straight to the next level and into new trouble.
Yeah limiting the party in future runs definitely seems like a good idea... Admittedly early on I did have the plan where only certain party members would be fighters and the rest would just remain at camp like Martin... goma was originally supposed to be one of those >.> Basically just a camp alchemist.
It felt like ingredients in general were very rare, not something that was easily taken advantage of. I think they had the old game issue where you always save everything till you really need it (inevitably never using it). Then I broke the system and now they are just another ability and basically invalidated the system. Martin seemed like there was only limited things for him to do, and by the time I joined he was almost alway outclassed by something found. Martin was fine, he uses material to fill in gaps in the arsenal. Although a smaller group size will make him redundant much quicker. Potions probably need basic ones to be fairly abundant so they actually get used and have special ones (permanent effects?) need rare ingredients, plus your alchemist can get excited by rare stuff. And a smaller group would be nice, if only to keep track of them. Just my thoughts on the matter.
Ingredients and gathering spots originally were supposed to be more common, but I kind of kept forgetting to include them as we went forward >.>
There where three I think? The wood, the deep, and the supermarket. I wanted to yell at you lot so much at the deep one, it's one of those two so if it isn't the one you try, don't try the other one!
Yeah... They only started in the forest which is intentional... then there were some in the deep, there were some in Calumia I'm pretty sure... But I don't remember, there was the supermarket in Iralia and there should have been some in the desert, but don't remember if there were... There are intentionally none on the final floor.
If Goma can keep the puppet spell up until we leave this area free it after, that is fine. Otherwise Maple's vow seems fasrest way to put it down.