Hey, that's just my level of drawing skills!
Anyways, beating these stick men shouldn't prove too much trouble.
Yulia use identify to see what we deal with here then energize the party and undermine the enemy. After that unleash your arsenal of spells at the enemy. As always drink mana potions as needed.
Cherchiel: Since these things are stick's I don't think you will be of much use here, focus on defense
Goma: Obligatory sound then horn and then try if you can control one of the sticks and make it attack the other
Isalia: Life drain? Yeah let's go with that, we barely use that.
Lri: You know the drill, send an illusion out as a decoy and then go stealth. I'm not expecting you to be able to do much here, but you never know
Lemiel: Unleash your angelic rays on them, but mostly I want you on healing duty.
Maple: Since your fancy bow ignores evasion it might actually be really useful here. If it turns out that spells won't do the trick hit them with your bow
Sally: I want you to go close quarter and mostly serve as a tank and first line of defense.
Talwa: Fire time, just use all your fire spells on the sticks
Beck: Oh hey, you actually have learned a golem spell, nice! Lets make use of that, animate two golems and send them with Sally as support
Dahlia: First fight with the group eh? Just hit the enemy with pressure and ice rain. A bit lame yeah, but should get the job done.
..............................................................
Phew! By the way, for future tower runs I would really recommend having a max party size (Perhaps four or five) while the rest of the group remains at base camp, being able to swap in as needed.
At this points battles become quite the ordeal, but I also think a smaller party would allow for better character dynamics to shine through.