A Tale from Horizon [Interest&OOC][CLOSED&CANCELLED]

Discussion in 'RPG Advertisment' started by Jizzrar, Jun 1, 2017.

  1. Yarkoz

    Yarkoz Really Really Experienced

    Is it the Nemura's time to attack/move or should I post?
     
  2. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    You can do your post, the roll is to see what you can get away with for your post, and your post (while in combat) is what you roll in your round
     
  3. Omega98

    Omega98 CHYOA Guru

    Sadly, the dice do not seem to be with me this day. :(
     
    Yarkoz likes this.
  4. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Sorry for long time of no post....mandatory vacation with friends just started and oh boy it's been a disaster thus far. Will try to be more active despite being on the road (at a place with shitty wifi right now)
     
  5. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Could I roll luck to see if something happens to me?
     
  6. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    If you want to roll luck again, go ahead. I'm surprised nobody gave each other contact info and/or trying to contact each other right now. Some peeps might use some backup
     
  7. hematoma

    hematoma Really Experienced

    Presumably drew has Win's contact info because she told him to hit her up when he had a hotel
     
    Yarkoz likes this.
  8. lknight

    lknight Really Experienced

    Just putting interest in....

    [​IMG]

    Name: Inara Rei AKA Zealot
    Race: Merrow (Shallow Water)
    Class: Heavy Gunner
    Gender: Female
    Physical Appearance:
    Locked in armor that serves as defense, and a moble life support, Inara's true beauty is always shrouded in metal. Attractive by humanoid standards, Inara has a deep cerulean hue to her skin, inquisative, yellow eyes, and rainbow like hair. Athletic build her proportions are fairly average.
    Character Measurements: B74 W56 H78 cm

    Language: Merrow, Common
    Credits: 2100
    Weapon: Spear Rifle
    The Spear Rifle is an Assault Rifle that fires small spears rather than bullets. Spears can come in simple, explosive, corrosive, and a myriad of others. The primary weapon of most Merrow soldiers, it can be used on land and sea, although more effective underwater and in Zero Gravity situations.

    Rather than old human spearguns, the Spear Rifle has smaller projectiles, fired in rapid succession. The result is the same, with barbs piercing the flesh, and sticking to the target. This can cause painful and crippling wounds. Uses air cartridges and spears, and while the weapon is inexpensive, the magazines are pricier.

    Type: Two Handed, Assault Rifle
    Damage: 3d8
    Weight: 25 lbs
    Crit Range: 18-20
    Magazine Size: 6 Shots before reloading
    Magazine Price: 600 Credits
    Credits: 3000
    Special: Against unarmored enemies, causes bleeding until the spear is removed. -2 to Accuracy when not used Underwater or in Zero Gravity environments.
    Armor: Hercules MKV:
    Developed during “Operation Raid”, the Hercules was designed specifically to fight against the Zax. This allowed Humans to go toe to toe against the much larger aliens. While there is peace between the two races, the Hercules is still used.
    Defense:+5
    Suit HP: 50
    Credits: 4000
    Suit Weight: 110 lbs

    Other: CL1 Personal Computer
    Corrosive Spear Cartridge x1
    Spear Cartridge x2

    Upgrades:
    Emergency Sealant: (Tech level 1)
    Credits: 4000
    Due to suit breeches being lethal in most circumstances, Merrows developed this technology to seal suit breeches immediately. When a suit breach occurs, armor is immediately sealed up. The Suit is considered damaged, offering no further protection, but still retains air and water within it until the wearer reaches Flatline status.
    Aquatic Suit Upgrade:
    Credits: 300
    Replaces the standard air filtration system with an aquatic one. This can be done on armor, or for 600 credits can be used on a room, as long as power is supplied.

    Psionic Capabilities: Class 1 Psionic
    Augment - Armor:
    You summon a psionic set of armor around yourself that persists for 1d4 rounds, or until destroyed. While it persists, you gain +3 to Defense, and it has an HP value of 20. It cannot stop psionic attacks other than Telekinesis.
    Psychic Shield:
    You place a barrier around you, absorbing 10 damage before it dissipates. This can absorb any type of damage, including particle weaponry.


    Character Backround: Criminal (+1 HP), Military (+1 Defense)
    HP: 11
    Accuracy: 15
    Defense: 11
    Psionic: 3
    Mental Resistance: 5
    Technology: 5
    Persona: 5
    Luck: 7
    IQ: 148
    Physical Force: 220 (320 in Heavy Armor)

    Current Weight Used: 135/320

    Sexual Stats: Sexual Endurance: 10
    Sexual Prowess: 10
    Sexual Resistance: 10
    Libido: 5
    Fertility: 3

    Skills and Abilities:
    -Heavy Armor Training- Heavy Gunners can use Heavy Armor and below.
    -Heavy Gunners can use any weapons.
    -Damage Resistance-Heavy Gunners gain d6 Physical Damage resistance. If they already have d6 physical damage resistance, increase it to d8 damage resistance instead.
    -Wind up-If not fired on at least once every round, increase Damage done by 2d8. Persists until fired upon.
    -Bug Smashing-Heavy Gunners gain 2d6 damage against any target that provokes an opportunity attack from you.
    -Immovable Object-Heavy Gunners do not get knocked back by grenades, and cannot be thrown unless by a Class 3 or above Psionic.
    -Living Fortress-Allies a short distance behind you gain +5 to Defense. In addition, you gain Damage Invulnerability 6.
    -Combat Shield- Gain access to a one handed Combat shield. It counts for light cover, but requires one hand to use. Enemies not using called shots must attack it before attacking you. It has the following stats:
    Riot Shield
    One Hand
    Weight: 20 lbs
    HP: 30
    Defense: +10
    Cost: 1000 to replace
    Quick Swap-Allows you to instantly switch between weapons, rather than taking a round to do so.

    -Shallow Water Merrow gain the ability to change the pigmentation and skin texture to temporarily match that of their surroundings. A Merrow cannot move, and can be detected by any heat differences, but are considered stealthed while in this state.
    -All Merrow can breath underwater.
    -Merrow go into several hours of Torpor, and are considered awake during this time, just not active. As such, Merrow are immune to any effect that causes sleeping.
    -Merrow gain the ability to use poison barbs or claws as a melee attack, or a reaction against a melee attack. The attack is considered a Searing Pain Poison.
    -While underwater or in zero g environments, Merrows gain a +10 to defense against attacks.
    -Without having a suit or ship filled with oxygen rich water, or not in oxygen rich water, considered to have a hull breach in outer space environment
     
  9. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Accepted, you'll be coming in once the ship finally arrives, which should be relatively soon (once we get a bit further into the struggles of the current characters)
     
  10. Omega98

    Omega98 CHYOA Guru

    Huh. I think Max might be missing the trip guys.
     
  11. lknight

    lknight Really Experienced

    I'm sure he'll be fiiiine.... Maybe....
     
  12. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Just needs to hurray up before he either loses an arm or gets the acid into his system and he just dies.

    Hurray for picking fights with strange aliens?
     
    Yarkoz likes this.
  13. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    10 HP a round... why didn't I play Stygian?
     
  14. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Stygians are pretty badass
     
  15. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Rolls will have to wait till tommorrow.

    Edit: Cancel that, can roll now. I'm assuming I made one attack per action, because I didn't say otherwise.
     
    Last edited: Jun 14, 2017
  16. Yarkoz

    Yarkoz Really Really Experienced

    Been busy with work lately. I'll update in a few hours I hope.

    And, yeah, I had assumed Drew exchanged contact info with Win, though she's in the middle of something as it were. He still has a dozen giant rats around him and I'm not sure how to get him to knock out several of them in one go or how to call for help right now -- unless of course a supposed good samaritan in the Underground is willing to smash a few in the head for him
     
  17. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Aw...

    Also, I presume I can still get the pistol and the syringe?
     
  18. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    Well the fiction does say you just nudged away the pistol, so sure you got a Death Ray, as well as the syringe and a whole crate of medical supplies

    EDIT: Also, sorry for being nonexistant yesterday. Long story short:

    A loooooooooooooooooonnnnnnnnnnnnnnng series of unfortunate events led me and my friends to sleep in a truck stop, so no WiFi last night
     
  19. hematoma

    hematoma Really Experienced

    I'm not sure how to take your post directed at Win in the other thread. Are you telling me to bail on the campaign?
     
  20. Jizzrar

    Jizzrar Really Experienced CHYOA Backer

    I fucking hope not. I've just been stressed since day 1 of this "vacation" friends forced me to go on 3 days ago. Last minute no fucking less..

    I keep telling people I hate fucking traveling but they continue this BS. The camp sites have been absolutely cancerous with their WiFi, but I think...after 2 fucking different things and 50 troubleshoots, I think it's finally stable.

    Don't count any prayers for it tho

    I'm going to ATTEMPT to finish off my post. Win's was the last one to do since there's fucking going on there. I don't know if I'm even in the mood for a sexscene, but fuck it