You can do your post, the roll is to see what you can get away with for your post, and your post (while in combat) is what you roll in your round
Sorry for long time of no post....mandatory vacation with friends just started and oh boy it's been a disaster thus far. Will try to be more active despite being on the road (at a place with shitty wifi right now)
If you want to roll luck again, go ahead. I'm surprised nobody gave each other contact info and/or trying to contact each other right now. Some peeps might use some backup
Just putting interest in.... Name: Inara Rei AKA Zealot Race: Merrow (Shallow Water) Class: Heavy Gunner Gender: Female Physical Appearance: Locked in armor that serves as defense, and a moble life support, Inara's true beauty is always shrouded in metal. Attractive by humanoid standards, Inara has a deep cerulean hue to her skin, inquisative, yellow eyes, and rainbow like hair. Athletic build her proportions are fairly average. Character Measurements: B74 W56 H78 cm Language: Merrow, Common Credits: 2100 Weapon: Spear Rifle The Spear Rifle is an Assault Rifle that fires small spears rather than bullets. Spears can come in simple, explosive, corrosive, and a myriad of others. The primary weapon of most Merrow soldiers, it can be used on land and sea, although more effective underwater and in Zero Gravity situations. Rather than old human spearguns, the Spear Rifle has smaller projectiles, fired in rapid succession. The result is the same, with barbs piercing the flesh, and sticking to the target. This can cause painful and crippling wounds. Uses air cartridges and spears, and while the weapon is inexpensive, the magazines are pricier. Type: Two Handed, Assault Rifle Damage: 3d8 Weight: 25 lbs Crit Range: 18-20 Magazine Size: 6 Shots before reloading Magazine Price: 600 Credits Credits: 3000 Special: Against unarmored enemies, causes bleeding until the spear is removed. -2 to Accuracy when not used Underwater or in Zero Gravity environments. Armor: Hercules MKV: Developed during “Operation Raid”, the Hercules was designed specifically to fight against the Zax. This allowed Humans to go toe to toe against the much larger aliens. While there is peace between the two races, the Hercules is still used. Defense:+5 Suit HP: 50 Credits: 4000 Suit Weight: 110 lbs Other: CL1 Personal Computer Corrosive Spear Cartridge x1 Spear Cartridge x2 Upgrades: Emergency Sealant: (Tech level 1) Credits: 4000 Due to suit breeches being lethal in most circumstances, Merrows developed this technology to seal suit breeches immediately. When a suit breach occurs, armor is immediately sealed up. The Suit is considered damaged, offering no further protection, but still retains air and water within it until the wearer reaches Flatline status. Aquatic Suit Upgrade: Credits: 300 Replaces the standard air filtration system with an aquatic one. This can be done on armor, or for 600 credits can be used on a room, as long as power is supplied. Psionic Capabilities: Class 1 Psionic Augment - Armor: You summon a psionic set of armor around yourself that persists for 1d4 rounds, or until destroyed. While it persists, you gain +3 to Defense, and it has an HP value of 20. It cannot stop psionic attacks other than Telekinesis. Psychic Shield: You place a barrier around you, absorbing 10 damage before it dissipates. This can absorb any type of damage, including particle weaponry. Character Backround: Criminal (+1 HP), Military (+1 Defense) HP: 11 Accuracy: 15 Defense: 11 Psionic: 3 Mental Resistance: 5 Technology: 5 Persona: 5 Luck: 7 IQ: 148 Physical Force: 220 (320 in Heavy Armor) Current Weight Used: 135/320 Sexual Stats: Sexual Endurance: 10 Sexual Prowess: 10 Sexual Resistance: 10 Libido: 5 Fertility: 3 Skills and Abilities: -Heavy Armor Training- Heavy Gunners can use Heavy Armor and below. -Heavy Gunners can use any weapons. -Damage Resistance-Heavy Gunners gain d6 Physical Damage resistance. If they already have d6 physical damage resistance, increase it to d8 damage resistance instead. -Wind up-If not fired on at least once every round, increase Damage done by 2d8. Persists until fired upon. -Bug Smashing-Heavy Gunners gain 2d6 damage against any target that provokes an opportunity attack from you. -Immovable Object-Heavy Gunners do not get knocked back by grenades, and cannot be thrown unless by a Class 3 or above Psionic. -Living Fortress-Allies a short distance behind you gain +5 to Defense. In addition, you gain Damage Invulnerability 6. -Combat Shield- Gain access to a one handed Combat shield. It counts for light cover, but requires one hand to use. Enemies not using called shots must attack it before attacking you. It has the following stats: Riot Shield One Hand Weight: 20 lbs HP: 30 Defense: +10 Cost: 1000 to replace Quick Swap-Allows you to instantly switch between weapons, rather than taking a round to do so. -Shallow Water Merrow gain the ability to change the pigmentation and skin texture to temporarily match that of their surroundings. A Merrow cannot move, and can be detected by any heat differences, but are considered stealthed while in this state. -All Merrow can breath underwater. -Merrow go into several hours of Torpor, and are considered awake during this time, just not active. As such, Merrow are immune to any effect that causes sleeping. -Merrow gain the ability to use poison barbs or claws as a melee attack, or a reaction against a melee attack. The attack is considered a Searing Pain Poison. -While underwater or in zero g environments, Merrows gain a +10 to defense against attacks. -Without having a suit or ship filled with oxygen rich water, or not in oxygen rich water, considered to have a hull breach in outer space environment
Accepted, you'll be coming in once the ship finally arrives, which should be relatively soon (once we get a bit further into the struggles of the current characters)
Just needs to hurray up before he either loses an arm or gets the acid into his system and he just dies. Hurray for picking fights with strange aliens?
Rolls will have to wait till tommorrow. Edit: Cancel that, can roll now. I'm assuming I made one attack per action, because I didn't say otherwise.
Been busy with work lately. I'll update in a few hours I hope. And, yeah, I had assumed Drew exchanged contact info with Win, though she's in the middle of something as it were. He still has a dozen giant rats around him and I'm not sure how to get him to knock out several of them in one go or how to call for help right now -- unless of course a supposed good samaritan in the Underground is willing to smash a few in the head for him
Well the fiction does say you just nudged away the pistol, so sure you got a Death Ray, as well as the syringe and a whole crate of medical supplies EDIT: Also, sorry for being nonexistant yesterday. Long story short: A loooooooooooooooooonnnnnnnnnnnnnnng series of unfortunate events led me and my friends to sleep in a truck stop, so no WiFi last night
I'm not sure how to take your post directed at Win in the other thread. Are you telling me to bail on the campaign?
I fucking hope not. I've just been stressed since day 1 of this "vacation" friends forced me to go on 3 days ago. Last minute no fucking less.. I keep telling people I hate fucking traveling but they continue this BS. The camp sites have been absolutely cancerous with their WiFi, but I think...after 2 fucking different things and 50 troubleshoots, I think it's finally stable. Don't count any prayers for it tho I'm going to ATTEMPT to finish off my post. Win's was the last one to do since there's fucking going on there. I don't know if I'm even in the mood for a sexscene, but fuck it