Just putting interest in....
Name: Inara Rei AKA Zealot
Race: Merrow (Shallow Water)
Class: Heavy Gunner
Gender: Female
Physical Appearance:
Locked in armor that serves as defense, and a moble life support, Inara's true beauty is always shrouded in metal. Attractive by humanoid standards, Inara has a deep cerulean hue to her skin, inquisative, yellow eyes, and rainbow like hair. Athletic build her proportions are fairly average.
Character Measurements: B74 W56 H78 cm
Language: Merrow, Common
Credits: 2100
Weapon: Spear Rifle
The Spear Rifle is an Assault Rifle that fires small spears rather than bullets. Spears can come in simple, explosive, corrosive, and a myriad of others. The primary weapon of most Merrow soldiers, it can be used on land and sea, although more effective underwater and in Zero Gravity situations.
Rather than old human spearguns, the Spear Rifle has smaller projectiles, fired in rapid succession. The result is the same, with barbs piercing the flesh, and sticking to the target. This can cause painful and crippling wounds. Uses air cartridges and spears, and while the weapon is inexpensive, the magazines are pricier.
Type: Two Handed, Assault Rifle
Damage: 3d8
Weight: 25 lbs
Crit Range: 18-20
Magazine Size: 6 Shots before reloading
Magazine Price: 600 Credits
Credits: 3000
Special: Against unarmored enemies, causes bleeding until the spear is removed. -2 to Accuracy when not used Underwater or in Zero Gravity environments.
Armor: Hercules MKV:
Developed during “Operation Raid”, the Hercules was designed specifically to fight against the Zax. This allowed Humans to go toe to toe against the much larger aliens. While there is peace between the two races, the Hercules is still used.
Defense:+5
Suit HP: 50
Credits: 4000
Suit Weight: 110 lbs
Other: CL1 Personal Computer
Corrosive Spear Cartridge x1
Spear Cartridge x2
Upgrades:
Emergency Sealant: (Tech level 1)
Credits: 4000
Due to suit breeches being lethal in most circumstances, Merrows developed this technology to seal suit breeches immediately. When a suit breach occurs, armor is immediately sealed up. The Suit is considered damaged, offering no further protection, but still retains air and water within it until the wearer reaches Flatline status.
Aquatic Suit Upgrade:
Credits: 300
Replaces the standard air filtration system with an aquatic one. This can be done on armor, or for 600 credits can be used on a room, as long as power is supplied.
Psionic Capabilities: Class 1 Psionic
Augment - Armor:
You summon a psionic set of armor around yourself that persists for 1d4 rounds, or until destroyed. While it persists, you gain +3 to Defense, and it has an HP value of 20. It cannot stop psionic attacks other than Telekinesis.
Psychic Shield:
You place a barrier around you, absorbing 10 damage before it dissipates. This can absorb any type of damage, including particle weaponry.
Character Backround: Criminal (+1 HP), Military (+1 Defense)
HP: 11
Accuracy: 15
Defense: 11
Psionic: 3
Mental Resistance: 5
Technology: 5
Persona: 5
Luck: 7
IQ: 148
Physical Force: 220 (320 in Heavy Armor)
Current Weight Used: 135/320
Sexual Stats: Sexual Endurance: 10
Sexual Prowess: 10
Sexual Resistance: 10
Libido: 5
Fertility: 3
Skills and Abilities:
-Heavy Armor Training- Heavy Gunners can use Heavy Armor and below.
-Heavy Gunners can use any weapons.
-Damage Resistance-Heavy Gunners gain d6 Physical Damage resistance. If they already have d6 physical damage resistance, increase it to d8 damage resistance instead.
-Wind up-If not fired on at least once every round, increase Damage done by 2d8. Persists until fired upon.
-Bug Smashing-Heavy Gunners gain 2d6 damage against any target that provokes an opportunity attack from you.
-Immovable Object-Heavy Gunners do not get knocked back by grenades, and cannot be thrown unless by a Class 3 or above Psionic.
-Living Fortress-Allies a short distance behind you gain +5 to Defense. In addition, you gain Damage Invulnerability 6.
-Combat Shield- Gain access to a one handed Combat shield. It counts for light cover, but requires one hand to use. Enemies not using called shots must attack it before attacking you. It has the following stats:
Riot Shield
One Hand
Weight: 20 lbs
HP: 30
Defense: +10
Cost: 1000 to replace
Quick Swap-Allows you to instantly switch between weapons, rather than taking a round to do so.
-Shallow Water Merrow gain the ability to change the pigmentation and skin texture to temporarily match that of their surroundings. A Merrow cannot move, and can be detected by any heat differences, but are considered stealthed while in this state.
-All Merrow can breath underwater.
-Merrow go into several hours of Torpor, and are considered awake during this time, just not active. As such, Merrow are immune to any effect that causes sleeping.
-Merrow gain the ability to use poison barbs or claws as a melee attack, or a reaction against a melee attack. The attack is considered a Searing Pain Poison.
-While underwater or in zero g environments, Merrows gain a +10 to defense against attacks.
-Without having a suit or ship filled with oxygen rich water, or not in oxygen rich water, considered to have a hull breach in outer space environment