Updated. I kind of changed Catherine from magic to something that basically functions like magic, but it's more of what she's biologically capable of. For full clarity, she can't hurt herself with her own attack, but she can still be hurt by fire based attacks from other people, outside of when she's using Flame Body. Hope that's fine. Also now, I'm thinking she basically has Ace's powers in One Piece. Or the theme. They are pretty much completely different in how they function.
Yes I based on DND system. Of course, if you have some other system in mind, feel free to speak. Lol! Maybe I should change the title... The spells are ok! Want some guys on the board? Hmm... That depends, I guess. In some cases it would be game over for your character after capture... If that is acceptable...
That seems fair. Unless I can come up with a justifiable reason for the character to stay in the game.
Kind of want to do that too now, but also don't really want to end up getting a game over way too early. But I already started things anyway, so guess I'll just stick with things as they are....Until I can get my ship, organize my crew,hoist the sails, find the cure for aging, and then I'll rampage the high seas as the immortal queen of pirates.
@asddas193 You have quite interesting character. Only definite the nature of potions Gith has. You did notice, that females will get of from continuously punching his face, due to his blood effects?
How many potions can he have at the start? And yeah, that's basically the idea. Though he'd try to avoid getting hurt, he's not a stranger to using his blood to douse a target with aphrodisiac.
Majus, I will improve my character a little for personalyty, but if it is not a problem, I would join as we finish star Wars.
A normal animal doubling as an alarm and small-sized, last resort, killable weapon... Is what I think. A limited tracker, maybe...
It might help if there was some kind of regulation, of say at 100 gold(Is that a little? A lot? Seems like even three gold is a sizable amount for this game), you need at least one other person paired up with you. That way someone can't snatch everything up all on their own, due to timezones and real life, but still leaves a fair bit of things for them to do outside of not so dangerous contracts and it makes it easier to be sure everyone will at least get something at some point, even if they come into the game later.
Nithenoel Naekrana, Tia San Leoz, Graciela Lain and the sisters (Nena and Maa – I'm not sure if they are really sisters) already seem like they are meant for more than one person. Consuela Tamayo and Aurora Arnal seem like they might be possible for a single person, but would be much easier for a group. Witch Verena and High Priestess Carina seem like they are best done one after the other, with the witch first and the priestess second, and again it might be best to do it as a group. So I'd say we have already taken all the bounties that can be reliably done by a single person.
1 gold coin, guarantees survival for a day - 3 meals and a night at the inn. Equipment will be costly in comparison. I will be adding some more easy bounties... how do you want it - more strong opponents that require few bounty hunters, or more weak opponents?
I'm wondering if I really need a high Alchemy score other than just as a character story skill. I feel like it will pay off later on when I get a chance to make proper use of it, but hmmm...it might be better to just give her a water ability or two. She just knows the power, so she doesn't need to prep them, but they have a longer recharge period between uses is what I'm thinking. What powers does a mermaid have though? But I still get the impression that it's going to be good to have later when there's resources to make use of it so, I dunno. I assume there's a point later where I can eventually bio-enhance or train her abilities anyway.
Found a picture to use as temporary portrait for Celine until I find something better: Spoiler: Celine portrait (temporary) Also added to her character sheet.
Max skill is 2 - reduce spellcasting and put it into something else. Alchemy will be indeed handy later when dealing with powerful opponents. Right now? The ingredients are too costly to make potions. Okay! Hmm... need help?