Tjf
CHYOA Guru
The Black Heart, ██████
████, 1970 █████████
█████, Codenamed Saffron, meeting with ███████
Agent Saffron frowns, looking around the crowded room. The Black Heart, an ultramodern palace nestled in a confidential location in the middle of the desert, is neutral ground for spies, mercenaries and gangsters of all sorts, but though the mysterious host guarantees the safety of all who come here, it's generally best to make your stay short. Ignoring the moans of pleasure from the next room and refusing a drink from a passing waiter, Saffron approaches her target. "You have it?" She asks the masked figure sitting at one of the booths.
"You have my money?" They ask, voice muffled and distorted.
"Forensic accountants caught on to some of our offshore accounts. I have most of it." Saffron answers, her full lips a straight line.
"Then you can work up the rest in kind. My room is upstairs - I'm sure you're already aware of which one."
Saffron resists the urge to roll her eyes. How is it that this business always comes back to sex? "Fine. But I want to see it first."
The faceless figure slides a Manila envelope across the tabletop. "There you are. All the relevant details I could find about this agent. Quite an impressive one, if you ask me."
Saffron ignores the unasked-for opinion, opening the folder and beginning to read.
-----------------------------------------------------------------------------------------------------------
Personal Information:
Name:
Codename:
Gender:
Age:
Appearance/Pic:
Background:
Main area of operations: (The game's scope is international, but this is the city you're headquartered in. A good deal of your potential missions will be set here, and you'll have a home field advantage while you're here. This city may or may not be in the same country your agency is from.)
Agency:
Real Agency: (Only applicable if you're a double agent)
Name: Central Intelligence Agency (CIA)
Type: Government Agency
Resources: Immense
Reputation: Well known and infamous
Goal: Maintain American hegemony worldwide, fight Soviet influence
Name: Committee for State Security (KGB)
Type: Government Agency
Resources: Immense
Reputation: Well known and infamous
Goal: Solidify and expand the Warsaw Pact, erode American influence
Name: Military Intelligence, Section 6
Type: Government Agency
Resources: Large
Reputation: Well known
Goal: Maintain what's left of the British Empire
Name: Bratva (Russian Mafia)
Type: Crime Organisation
Resources: Large
Reputation: Infamous
Goal: Infiltrate as many nations as possible through bribery, blackmail and force
Name: Shogo Industrial Concern
Type: Corporate Espionage
Resources: Large
Reputation: Not known to the general public
Goal: To corrupt governments, hide the corporation's dirty laundry, and sabotage competitor companies
Name: The Temple of Creation
Type: Cult
Resources: Middling
Reputation: Secret
Goal: To prepare the world for the coming of █████
Status: (Either a field agent who carries out missions solo, or a station chief, who leads a small team of agents.)
-----------------------------------------------------------------------------------------------------------
Assets and Liabilities:
Asset and Liability Score: (For keeping track)
-----------------------------------------------------------------------------------------------------------
Contacts: (Assets and liability characters, such as family, mentor or lover):
Name:
Appearance/Pic:
Bio:
Relationship:
-----------------------------------------------------------------------------------------------------------
Kinks: (Sexual scenes and tropes you want included)
Banned Kinks:
Expectations: (Non-sexual expectations of what the game will be. Hardcore espionage, lots of action, how common sex should be, etc)
------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
(For those playing station chiefs, a new section will be released soon to allow you to customise your team of spies. Please let me know if there are any questions or if I've missed anything/made a mistake on the sheet)
████, 1970 █████████
█████, Codenamed Saffron, meeting with ███████
Agent Saffron frowns, looking around the crowded room. The Black Heart, an ultramodern palace nestled in a confidential location in the middle of the desert, is neutral ground for spies, mercenaries and gangsters of all sorts, but though the mysterious host guarantees the safety of all who come here, it's generally best to make your stay short. Ignoring the moans of pleasure from the next room and refusing a drink from a passing waiter, Saffron approaches her target. "You have it?" She asks the masked figure sitting at one of the booths.
"You have my money?" They ask, voice muffled and distorted.
"Forensic accountants caught on to some of our offshore accounts. I have most of it." Saffron answers, her full lips a straight line.
"Then you can work up the rest in kind. My room is upstairs - I'm sure you're already aware of which one."
Saffron resists the urge to roll her eyes. How is it that this business always comes back to sex? "Fine. But I want to see it first."
The faceless figure slides a Manila envelope across the tabletop. "There you are. All the relevant details I could find about this agent. Quite an impressive one, if you ask me."
Saffron ignores the unasked-for opinion, opening the folder and beginning to read.
-----------------------------------------------------------------------------------------------------------
Personal Information:
Name:
Codename:
Gender:
Age:
Appearance/Pic:
Background:
Main area of operations: (The game's scope is international, but this is the city you're headquartered in. A good deal of your potential missions will be set here, and you'll have a home field advantage while you're here. This city may or may not be in the same country your agency is from.)
Agency:
Real Agency: (Only applicable if you're a double agent)
Name: Central Intelligence Agency (CIA)
Type: Government Agency
Resources: Immense
Reputation: Well known and infamous
Goal: Maintain American hegemony worldwide, fight Soviet influence
Name: Committee for State Security (KGB)
Type: Government Agency
Resources: Immense
Reputation: Well known and infamous
Goal: Solidify and expand the Warsaw Pact, erode American influence
Name: Military Intelligence, Section 6
Type: Government Agency
Resources: Large
Reputation: Well known
Goal: Maintain what's left of the British Empire
Name: Bratva (Russian Mafia)
Type: Crime Organisation
Resources: Large
Reputation: Infamous
Goal: Infiltrate as many nations as possible through bribery, blackmail and force
Name: Shogo Industrial Concern
Type: Corporate Espionage
Resources: Large
Reputation: Not known to the general public
Goal: To corrupt governments, hide the corporation's dirty laundry, and sabotage competitor companies
Name: The Temple of Creation
Type: Cult
Resources: Middling
Reputation: Secret
Goal: To prepare the world for the coming of █████
This is for those who want to design their own agency rather than pick an existing one. Feel free to be creative and make whatever kind of organisation you want. The only real limit is that it should be the kind of organisation that has an international reach.
Organisation Logo: (Optional - can be an image or just a description)
Name:
Type:
Resources: (Organisations with more resources can obviously throw their weight around more, but the bigger an org is, the smaller and less important of a cog you are within it.)
Reputation: (Well known agencies struggle more with secrecy, but their name means they can throw their weight around. Secret organisations struggle to intimidate or make deals, since no one knows who they are.)
Goal: (What is this organisation trying to achieve? Can be something very general, like protecting a nation's interests, or something very specific.)
Organisation Logo: (Optional - can be an image or just a description)
Name:
Type:
Resources: (Organisations with more resources can obviously throw their weight around more, but the bigger an org is, the smaller and less important of a cog you are within it.)
Reputation: (Well known agencies struggle more with secrecy, but their name means they can throw their weight around. Secret organisations struggle to intimidate or make deals, since no one knows who they are.)
Goal: (What is this organisation trying to achieve? Can be something very general, like protecting a nation's interests, or something very specific.)
Status: (Either a field agent who carries out missions solo, or a station chief, who leads a small team of agents.)
-----------------------------------------------------------------------------------------------------------
Assets and Liabilities:
Assets and Liabilities are traits, ancillaries and objects that make things easier or more difficult. Each asset and liability will either raise of lower your score. The final score should be zero.
You have free rein to make your own assets and liabilities - I'll let you know how much of a positive or negative score they'll have based on how beneficial or detrimental they are.
You have free rein to make your own assets and liabilities - I'll let you know how much of a positive or negative score they'll have based on how beneficial or detrimental they are.
Shootist (+1) - You're either a combat veteran, or you've taken a lot of firearms training.
Blademaster (+1) - You're skilled with a knife, but only in matters of business
Fist Fighter (+1) - You know how to fight without a weapon
Deft Feet (+1) - You're good at sneaking around
Offshore Accounts (+1 for each account) - You have one or more sizeable supplies of money you can access independently and anonymously. This is your money, rather than cash given to you by your agency, so you can spend it freely, but these accounts can be discovered and frozen or stolen if you're not careful. Each account is separate, meaning that if one is compromised, the others remain safe.
Hidden Base (+2) - Secreted in an area you know well is an incredibly hard to find haven, where you can shake off any pursuers before hiding away safely.
Hidden Fortress (+3) - This haven is just as secret as the hidden base, but in case someone does find it, this one is equipped with all manner of silent alarms, cameras and death traps, turning any intruders literally into mincemeat.
Fame: (+1) - The world knows you as someone other than a spy. Maybe you're a politician, or an entertainer, or some kind of activist. Being recognisable can cause problems, but it's remarkably effective for getting excuses to go into hard to reach places, and gives you access to all manner of contacts.
Honeypot: (+3) - Most spies find getting laid pretty easy. You, however, know how to tease someone, make them obsess over you, want to please you, and eventually perhaps, even betray their cause for you.
Mentor: (+3) - The spy who handpicked, recruited and trained you has retired and now has a leadership role in the agency. Only the two of you know the specifics of your relationship
Polyglot (+1) - You can speak a multitude of languages - you're confident you'll know at least one language regardless of where you're posted.
Babel (+3) - Not only do you speak a multitude of languages, you're so fluent in all of them you can easily pass as a native speaker. Even locals have no idea you're a foreigner if you don't tell them.
Blademaster (+1) - You're skilled with a knife, but only in matters of business
Fist Fighter (+1) - You know how to fight without a weapon
Deft Feet (+1) - You're good at sneaking around
Offshore Accounts (+1 for each account) - You have one or more sizeable supplies of money you can access independently and anonymously. This is your money, rather than cash given to you by your agency, so you can spend it freely, but these accounts can be discovered and frozen or stolen if you're not careful. Each account is separate, meaning that if one is compromised, the others remain safe.
Hidden Base (+2) - Secreted in an area you know well is an incredibly hard to find haven, where you can shake off any pursuers before hiding away safely.
Hidden Fortress (+3) - This haven is just as secret as the hidden base, but in case someone does find it, this one is equipped with all manner of silent alarms, cameras and death traps, turning any intruders literally into mincemeat.
Fame: (+1) - The world knows you as someone other than a spy. Maybe you're a politician, or an entertainer, or some kind of activist. Being recognisable can cause problems, but it's remarkably effective for getting excuses to go into hard to reach places, and gives you access to all manner of contacts.
Honeypot: (+3) - Most spies find getting laid pretty easy. You, however, know how to tease someone, make them obsess over you, want to please you, and eventually perhaps, even betray their cause for you.
Mentor: (+3) - The spy who handpicked, recruited and trained you has retired and now has a leadership role in the agency. Only the two of you know the specifics of your relationship
Polyglot (+1) - You can speak a multitude of languages - you're confident you'll know at least one language regardless of where you're posted.
Babel (+3) - Not only do you speak a multitude of languages, you're so fluent in all of them you can easily pass as a native speaker. Even locals have no idea you're a foreigner if you don't tell them.
Family: (+2) - You have a family. Maybe a child, maybe an elderly parent, maybe a brother and sister. Either way, they're a vulnerability. Your agency protects their identity and has someone watching over them, but nonetheless, they're a threat.
Civilian Love: (+1) - Against your better judgement, you met someone who isn't in the life and fell for them. You wish you could just forget them, but you just can't bring yourself to break it off. Trying to balance your love life with your job is stressful, and your beloved is potentially in danger.
Rival Love: (+3) - You did the most foolish thing one can do - you fell for a spy from a hostile agency.
Inter-agency Blackmail: (+2) - Maybe it was a screw up on the job, or something you weren't supposed to do outside of it, but you're being blackmailed by someone in your own agency.
Rival Blackmail: (+3) - An outside agency has dirt on you that could potentially cripple your career.
Perv: (+2) - You have an overactive libido and you're vulnerable to seduction. You have a hard time saying 'no' to anyone you find attractive, and don't think as clearly when you're horny.
Psycho: (+2) - You like to do things in a...less than discreet way. When you're stressed out on a mission, you sometimes lose control and go guns blazing.
Pacifist: (+2) - You hate violence, and aren't very good at hurting people.
Liar Liar: (+2) - Unlike most spies, you're just not that great at lying. Maybe you stammer and get nervous, or maybe you're just a bit too intense, but you suffer a malus when trying to lie.
Rival Blackmail: (+3) - An outside agency has dirt on you that could potentially cripple your career.
Double Agent: (+2) - You're a traitor to your organisation, working for someone else. Your life is a tense game of cat and mouse as you try not to get caught.
Triple Agent: (+3) - You're loyal to your organisation, but you're pretending to be a traitor gain intel on another agency. The stress is even higher - not only do you have the responsibilities of spycraft, you have to convince the other organisation you're truly on their other side, while not going too far and actually betraying your agency.
Manchurian Candidate: (+4) - Long ago, you were captured on a mission. They strapped you to a chair, overwhelming your senses with light and sound. Luckily, you managed to escape before they were able to do anything serious. If only these damn numbers would stop popping up in your head all the time...
Civilian Love: (+1) - Against your better judgement, you met someone who isn't in the life and fell for them. You wish you could just forget them, but you just can't bring yourself to break it off. Trying to balance your love life with your job is stressful, and your beloved is potentially in danger.
Rival Love: (+3) - You did the most foolish thing one can do - you fell for a spy from a hostile agency.
Inter-agency Blackmail: (+2) - Maybe it was a screw up on the job, or something you weren't supposed to do outside of it, but you're being blackmailed by someone in your own agency.
Rival Blackmail: (+3) - An outside agency has dirt on you that could potentially cripple your career.
Perv: (+2) - You have an overactive libido and you're vulnerable to seduction. You have a hard time saying 'no' to anyone you find attractive, and don't think as clearly when you're horny.
Psycho: (+2) - You like to do things in a...less than discreet way. When you're stressed out on a mission, you sometimes lose control and go guns blazing.
Pacifist: (+2) - You hate violence, and aren't very good at hurting people.
Liar Liar: (+2) - Unlike most spies, you're just not that great at lying. Maybe you stammer and get nervous, or maybe you're just a bit too intense, but you suffer a malus when trying to lie.
Rival Blackmail: (+3) - An outside agency has dirt on you that could potentially cripple your career.
Double Agent: (+2) - You're a traitor to your organisation, working for someone else. Your life is a tense game of cat and mouse as you try not to get caught.
Triple Agent: (+3) - You're loyal to your organisation, but you're pretending to be a traitor gain intel on another agency. The stress is even higher - not only do you have the responsibilities of spycraft, you have to convince the other organisation you're truly on their other side, while not going too far and actually betraying your agency.
Manchurian Candidate: (+4) - Long ago, you were captured on a mission. They strapped you to a chair, overwhelming your senses with light and sound. Luckily, you managed to escape before they were able to do anything serious. If only these damn numbers would stop popping up in your head all the time...
Asset and Liability Score: (For keeping track)
-----------------------------------------------------------------------------------------------------------
Contacts: (Assets and liability characters, such as family, mentor or lover):
Name:
Appearance/Pic:
Bio:
Relationship:
-----------------------------------------------------------------------------------------------------------
Kinks: (Sexual scenes and tropes you want included)
Banned Kinks:
Expectations: (Non-sexual expectations of what the game will be. Hardcore espionage, lots of action, how common sex should be, etc)
------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
(For those playing station chiefs, a new section will be released soon to allow you to customise your team of spies. Please let me know if there are any questions or if I've missed anything/made a mistake on the sheet)