merkros
CHYOA Guru
So i'm going to allow 3 skill points for "Lesser skills" these are things like crafting, foraging, etc. You will get 1 extra lesser skill point every 5 levels. I currently only have two resources that are relevant to the players' needs: Food and Materials. Food is used passively at a rate of 1 per day per character and Materials are used to construct, repair, and craft. At some point, I might switch from Crafting Materials and Building Materials, but I don't really want to overcomplicate the system.
So here's the updated character sheet:
Name:
Gender:
Sexual Orientation:
Age:
Level: All characters will start at level 1. Each time you win a fight, you'll get 1 experience. The amount of experience that you need to increase in level is equal to your current level. So, at level 1 you need to win 1 combats to gain a level. At level 2 you need to win 2 combats. It'll mean fast early leveling and slower later leveling.
Stats: You will get 6 points to distribute how you wish between your three stats. A point into Attack and Defense will increase that stat by 1. A point into HP will increase that stat by 5. You start with 20 HP. Each time you gain a level, you'll get 2 more points to distribute.
Abilities: You can choose to start with an ability. If you choose not to have a starting ability, then you get another 2 points to put into your stats. Abilities can range from a combat ability to something more utilitarian. The world is really your oyster in this matter. Every 10 levels, you can choose to gain another ability or 2 extra stat points.
Skills: 3 skill points for "Lesser skills" these are things like crafting, foraging, etc. You will get 1 extra lesser skill point every 5 levels.
Equipment: Equipment is largely for cosmetic and roleplay purposes.Your starting stats already factor in any kind of bonus effects that you might get from them. You may be able to find improved equipment that will give you secondary bonuses to your stats. This is pretty important because this is a world where technically High-tech stuff and tribal primitives exist in the same space. Enemies still feel the effects of these weapons in the form of HP damage, but you aren't going to be vaporizing an entire village with a single shot of your laser cannon.
Background: This is the background story of your character, a description of the world that your from, and pretty much everything else from before The convergence.
Personality: Who are you?
Character picture (Required): Since most of the characters are going to be represented in card form, I need something to actually be able to turn into 'said card. Normally I wouldn't press so hard for a character picture, but considering how I'm going to try and visualize combat...it would be helpful.
Players:
Cybele:
Val:
Valleirea:
Vela:
Vier:
Seph:
So here's the updated character sheet:
Name:
Gender:
Sexual Orientation:
Age:
Level: All characters will start at level 1. Each time you win a fight, you'll get 1 experience. The amount of experience that you need to increase in level is equal to your current level. So, at level 1 you need to win 1 combats to gain a level. At level 2 you need to win 2 combats. It'll mean fast early leveling and slower later leveling.
Stats: You will get 6 points to distribute how you wish between your three stats. A point into Attack and Defense will increase that stat by 1. A point into HP will increase that stat by 5. You start with 20 HP. Each time you gain a level, you'll get 2 more points to distribute.
Abilities: You can choose to start with an ability. If you choose not to have a starting ability, then you get another 2 points to put into your stats. Abilities can range from a combat ability to something more utilitarian. The world is really your oyster in this matter. Every 10 levels, you can choose to gain another ability or 2 extra stat points.
Skills: 3 skill points for "Lesser skills" these are things like crafting, foraging, etc. You will get 1 extra lesser skill point every 5 levels.
Equipment: Equipment is largely for cosmetic and roleplay purposes.Your starting stats already factor in any kind of bonus effects that you might get from them. You may be able to find improved equipment that will give you secondary bonuses to your stats. This is pretty important because this is a world where technically High-tech stuff and tribal primitives exist in the same space. Enemies still feel the effects of these weapons in the form of HP damage, but you aren't going to be vaporizing an entire village with a single shot of your laser cannon.
Background: This is the background story of your character, a description of the world that your from, and pretty much everything else from before The convergence.
Personality: Who are you?
Character picture (Required): Since most of the characters are going to be represented in card form, I need something to actually be able to turn into 'said card. Normally I wouldn't press so hard for a character picture, but considering how I'm going to try and visualize combat...it would be helpful.
Players:
Cybele:
Valleirea:
Vela:
Vier:
Seph:
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