dingsdongs
Really Really Experienced
I ask this question with a certain type of game mode story in my mind. Namely the kind i'm trying to write right now, where you are supposed to develop your character, gain stats, perhaps participate in a fight from time to time, have several options, yet return to and proceed on the same story path.
What are your thoughts on endings in such a game mode story, where your character would literally die because of your chosen path, decisions, "bad luck" or lack of stats in combat, and thus termination of your play-through is the final outcome.
Would you possibly consider it fun in any way? Or would you rather feel frustrated?
I mean, there is no save / load feature on chyoa, so the only options left to you are to restart from the beginning or to abandon the story.
I personally imagine it to be quite frustrating, if you are forced to read through several dozen pages of story, and suddenly all your progress is gone.
Example: "Your Defense Score is too low. You fail to parry and your head is chopped off. You are dead! Sorry!"
I mean sure, starting a second or third time might be fun, IF there are a few different and interesting story paths. But by design there would be many common chapters as well, and having to reread those over and over again, or rather skipping them entirely: I certainly wouldn't consider that to be fun.
On the other hand, where is the challenge, if nothing you do matters, and when you can proceed with any choice, without having to worry where it might lead you?
What are your thoughts on endings in such a game mode story, where your character would literally die because of your chosen path, decisions, "bad luck" or lack of stats in combat, and thus termination of your play-through is the final outcome.
Would you possibly consider it fun in any way? Or would you rather feel frustrated?
I mean, there is no save / load feature on chyoa, so the only options left to you are to restart from the beginning or to abandon the story.
I personally imagine it to be quite frustrating, if you are forced to read through several dozen pages of story, and suddenly all your progress is gone.
Example: "Your Defense Score is too low. You fail to parry and your head is chopped off. You are dead! Sorry!"
I mean sure, starting a second or third time might be fun, IF there are a few different and interesting story paths. But by design there would be many common chapters as well, and having to reread those over and over again, or rather skipping them entirely: I certainly wouldn't consider that to be fun.
On the other hand, where is the challenge, if nothing you do matters, and when you can proceed with any choice, without having to worry where it might lead you?