porneia
Really Experienced
Do you like reading stories that require the reader to press "Start Game" in order for Conditions to be turned on?
I love the idea of creating a text adventure game on here* but it's a lot of work (because of the programing nature of the writing). I have been spending a lot of time making a major branch to my Catwoman story that heavily uses conditions, but I am a bit surprised it doesn't seem to be as popular as my simple non-condition story. Now, it could be that the writing/plot isn't as good, but I think there might be technical reasons also, which include:
1) Condition based stories are written "vertically" instead of "horizontally." In the normal story I focused on writing out one major plot based branch with few chapter options. (So, I wrote chapters 5.1, 6.1, 7.1, 8.1, 9.1, 10.1, etc.) In the game/condition branch I have focused on always giving at least two options. (So, I wrote chapters 5.1, 5.2, 6.1, 6.2, 6.1, 6.2, etc.) The horizontal approach (5.1, 6.1, 7.1, etc.) would encourage more return views to follow the next "episode" of the story, instead of backtracking to some previous chapter with the horizontal approach.
2) You can't skip ahead (easily) in conditional base stories. For example, this chapter (I think) is quite fun and racy, but the naughty bits are all hidden by conditional choices. If you read it without conditions it is boring and doesn't make much sense.
So, do you like reading stories with conditions? It does hinder everyone's favorite approach of quickly skipping to the fun parts.
Is writing a story that heavily uses conditions worth it?
Thank you.
* = Please, I would love to see a random number generator script!
I love the idea of creating a text adventure game on here* but it's a lot of work (because of the programing nature of the writing). I have been spending a lot of time making a major branch to my Catwoman story that heavily uses conditions, but I am a bit surprised it doesn't seem to be as popular as my simple non-condition story. Now, it could be that the writing/plot isn't as good, but I think there might be technical reasons also, which include:
1) Condition based stories are written "vertically" instead of "horizontally." In the normal story I focused on writing out one major plot based branch with few chapter options. (So, I wrote chapters 5.1, 6.1, 7.1, 8.1, 9.1, 10.1, etc.) In the game/condition branch I have focused on always giving at least two options. (So, I wrote chapters 5.1, 5.2, 6.1, 6.2, 6.1, 6.2, etc.) The horizontal approach (5.1, 6.1, 7.1, etc.) would encourage more return views to follow the next "episode" of the story, instead of backtracking to some previous chapter with the horizontal approach.
2) You can't skip ahead (easily) in conditional base stories. For example, this chapter (I think) is quite fun and racy, but the naughty bits are all hidden by conditional choices. If you read it without conditions it is boring and doesn't make much sense.
So, do you like reading stories with conditions? It does hinder everyone's favorite approach of quickly skipping to the fun parts.
Is writing a story that heavily uses conditions worth it?
Thank you.
* = Please, I would love to see a random number generator script!