AnonYMooseBoG
CHYOA Guru
(Credit to Arachna and Asddas193 for feedback and ideas.)
If anyone has any questions or concerns, please let me know!
For anyone who is familiar with the franchise, this is set during the GX era. Cards from 5Ds may appear, including Synchro Monsters and Tuners, but don’t expect anything published after 5Ds to show up, potentially excepting support for older cards or archetypes.
Character Sheet:
Vitals
Name:
Aliases (If applicable):
Age:
Gender:
Orientation:
Appearance (Picture is not required but is nice to have for reference):
Background/Biography (Who is the character? What are their goals? Where are they from? How did they get interested in Duel Monsters? That kind of thing should be addressed here. Ideally, the character’s background should also illustrate why they have the Skills and Flaws which they possess.):
Deck
Theme (E.g., Plants, Fairies, Fish, Spellcasters, Eldritch Horrors, etc.):
Key Card (The most important card in the character’s deck, whether for sentimental or pragmatic reasons. Typically, this is a strong Monster, but it doesn’t have to be. If you don’t have a card in mind, fill this blank with “UNKNOWN” and I’ll message you with suggestions.):
Skills/Talents (Beneficial to the character. Strengths, helpful circumstances, etc. Start with 3 total points, shared between the categories of Dueling, General, and Magic Skills, to spend. Having 1 point in a Skill means the character is practiced with it. Having 2 points in a Skill means the character has mastered it. It is possible for a character to achieve 3 points in a Skill, representing godlike ability, but no characters will start with more than 2 points in a single Skill.)
Dueling Skills/Talents (Primarily useful when dueling. E.g., Lucky Draw, Sleight of Hand, or Cold Reading.):
Magic Skills/Talents (Primarily deal with magic and spirits. E.g., Clairvoyance, Shadow Magic, or Soulbinding.):
Flaws/Drawbacks (Harmful to the character. Weaknesses, hindering circumstances, etc. The first 3 Flaws taken each grant 1 extra point to spend on Skills. E.g., a character which has the two Flaws Distracted and Nymphomaniac would gain two extra points to use for Skills/Talents. Any Flaws taken beyond the first three do not grant points, but they can still be fun to have.):
“Plot”
Kinks (Are there any fetishes, sexual acts, or situations which you want to occur within the story?):
Limits (Are there any fetishes, sexual acts, or situations which you absolutely do not want to occur within the story?):
End Character Sheet
My own limits are: scat and gratuitous descriptions of extreme sexual violence. These are subject to change.
If, at any time, Anyone feels uncomfortable with the game for any reason, please don’t hesitate to message me about it. The goal is for everyone to have fun!
If anyone has any questions or concerns, please let me know!
For anyone who is familiar with the franchise, this is set during the GX era. Cards from 5Ds may appear, including Synchro Monsters and Tuners, but don’t expect anything published after 5Ds to show up, potentially excepting support for older cards or archetypes.
Character Sheet:
Vitals
Name:
Aliases (If applicable):
Age:
Gender:
Orientation:
Appearance (Picture is not required but is nice to have for reference):
Background/Biography (Who is the character? What are their goals? Where are they from? How did they get interested in Duel Monsters? That kind of thing should be addressed here. Ideally, the character’s background should also illustrate why they have the Skills and Flaws which they possess.):
Deck
Theme (E.g., Plants, Fairies, Fish, Spellcasters, Eldritch Horrors, etc.):
Key Card (The most important card in the character’s deck, whether for sentimental or pragmatic reasons. Typically, this is a strong Monster, but it doesn’t have to be. If you don’t have a card in mind, fill this blank with “UNKNOWN” and I’ll message you with suggestions.):
Skills/Talents (Beneficial to the character. Strengths, helpful circumstances, etc. Start with 3 total points, shared between the categories of Dueling, General, and Magic Skills, to spend. Having 1 point in a Skill means the character is practiced with it. Having 2 points in a Skill means the character has mastered it. It is possible for a character to achieve 3 points in a Skill, representing godlike ability, but no characters will start with more than 2 points in a single Skill.)
Dueling Skills/Talents (Primarily useful when dueling. E.g., Lucky Draw, Sleight of Hand, or Cold Reading.):
- Destiny 1 (Every player character gets this at level 1 for free. Once per duel, if the character feels backed into a corner, they can use this to grant a bonus to their next roll, making it more likely they’ll succeed. Must be declared by the player in order to be used.)
Magic Skills/Talents (Primarily deal with magic and spirits. E.g., Clairvoyance, Shadow Magic, or Soulbinding.):
Flaws/Drawbacks (Harmful to the character. Weaknesses, hindering circumstances, etc. The first 3 Flaws taken each grant 1 extra point to spend on Skills. E.g., a character which has the two Flaws Distracted and Nymphomaniac would gain two extra points to use for Skills/Talents. Any Flaws taken beyond the first three do not grant points, but they can still be fun to have.):
“Plot”
Kinks (Are there any fetishes, sexual acts, or situations which you want to occur within the story?):
Limits (Are there any fetishes, sexual acts, or situations which you absolutely do not want to occur within the story?):
End Character Sheet
My own limits are: scat and gratuitous descriptions of extreme sexual violence. These are subject to change.
If, at any time, Anyone feels uncomfortable with the game for any reason, please don’t hesitate to message me about it. The goal is for everyone to have fun!
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