Orpheus
Virgin
Hello, and hello again. A bit of a text wall incoming, but I hope you'll be kind enough to read it and offer suggestions.
I have a fantasy idea I've posted about a couple times, and I really want to solidify a foundation for it because I've been wishy-washy on some details. I have sort of three main things I'm excited to try with it, but I'm wondering if doing them all at once might be overwhelming for readers:
I have a fantasy idea I've posted about a couple times, and I really want to solidify a foundation for it because I've been wishy-washy on some details. I have sort of three main things I'm excited to try with it, but I'm wondering if doing them all at once might be overwhelming for readers:
- Destyn. In my story, Destyn are especially important vassals to a given king, whom he swears a Vow of Fealty with. These vassals can be anyone from personal chefs to mighty warriors, as long as they are chosen by the king. Not all vassals are Destyn, but all vassals strive to be. This yearning for the title of Destyn is the force behind cultural fashion styles, and also the reason that sex and duty/loyalty are intertwined. (This said, I'm beginning to wonder if it might be more interesting to have these characters chosen by "fate" or "religion" rather than by the king's own hand, to add some variety to encounters and relationships.)
- A story with tons of optional [Side Quests] and [Character Events]. In this way, my story would be structured more like a video game than a novel, with a standalone main story complimented by dozens of hours of side content. If you've played Sengoku Rance or Eiyuu Senki you'll understand the side event system I'm going for perfectly, and if you haven't, just know it will be very expansive (and completely optional, with the main narrative being self contained and not reliant on understanding of optional events.)
- Tying somewhat in with my second point, the third thing I want is a lot of characters. A game series I really love, called Suikoden, revolves around recruiting 108 characters, most of which are optional, for your rebel army. The concept of collecting all these cool looking and interesting characters appeals massively to me, but it's very difficult to write over a hundred characters in a traditionally structured novel. Hence, my second point. I may end up with 60 optional characters who don't contribute to the main narrative, but for me it is the discovery of those characters that is most exciting, not necessarily their importance to the plot. That said, their storylines and character quirks should be unique. I'm not talking about writing 10 nearly identical brooding elven warriors just for the sake of inflating character count.