majus
CHYOA Guru
The character creation allows the player to create pretty much everything he would like. From amazons, elves, demonologists, to fallen angels, vampires, tentacle monsters or green-skins. The only limit is that they need to be able to partake in sex.
The system is not perfect, so I will accept any suggestions.
Attributes:
Physical – representation of strength, hardiness, toughness
Mental – representation for intelligence, ability to use tools/weapons, Mana pool, usage of advanced tactics, morale
Social – representation of charisma, charm and ability to buff/influence others
Peasant – would have all attributes at 10
Avatar – distribute 50 points to attributes and 4 points to skills
1-10 – cost 1
11-15 – cost 2
16-20 – cost 3
21-25 – cost 4
26-30 – cost 5
31-35 – cost 6
etc.
So buying attribute 18 will cost:
10 – 10 points
11-15 – 10 points
16 - 18 – 9 points
In total 29 points.
Skills – representation of special abilities, that influence certain abilities.
Skills: representation of character specializations, fields in which they are skilled
f.e.
skilled swordsman – doubles the physical stats when using a sword in combat,
leader – makes all followers in a range of five meters fight more eagerly (f.e. doubles their morale)
Skill cost – One skill point buy double the skill with effect up to x2
Effect x2 – 1 skill point
Effect x4 – 2 skill points
Effect x8 – 3 skill points
Effect x16 – 4 skill points
Range 5m – 1 skill point
Range 10m – 2 skill point
Range 20m – 3 skill point
Range 40m – 4 skill point
So skill leadership that allows social skillx4 with range 10 m will cost 4 skill points.
So skill leadership that allows social skillx2 with range 10 m will cost 3 skill points.
Magic – representation of magic known to the player. Tier represent the strength of magician.
Tier one – knows 2 spells, like magic arrow, summon cat familiar
Tier two – knows 4 spells, like fireball, summon wolf
Tier three – knows 6 spells, like chain thunder, craft golem
Tier four – knows 8 spells, comet (area fireball), summon succubus
Higher – after consultations with GM
Feats – representation of character’s/follower’s progress. Each character starts with ‘Lustful’ feat – need to have orgasm at least twice a day.
Player can choose feats for followers and Avatar, that will make character weaker, in order to gain some attribute points.
f.e.
Lusts after green-skins – makes character’s morale weaker when facing orcs and goblins. It might be possible for some characters with weak morale to throw away their weapons, and outright surrender to orcs.
Character creation:
Picture
Race
Gender
History
Attributes (50 points)
Skills (4 points – can be exchanged for tiers in magic)
Feats: Lustful (needs to have orgasm at least twice a day)
Followers creation (description by group) - each player starts with 3000 requisition for follower creation:
Picture
Race
Gender
Description
Attributes
Skills (every 30 points, follower can be granted skill point)
Feats
Equipment
Cost (in requisition.)
Cost –
Race – depending on number of skills belonging to race: (Human – 0, Elf (dark vision – racial skill, charm) - 200, etc.)
Attribute – 10 by attribute
Skill – 100 every skill point
Feat – price depending on GM, ‘lustful’ is not counted in cost
Magic-
tier 1 – 200
tier 2 – 400
tier 3 – 800
tier 4 – 1600
Equipment
knife – 1
single-handed spear/mace/frail/sword – 10
Two-handed spear/sword/axe - 20
Wood shield - 20
Steel shield - 50
Crossbow/Bow – 20 (minimal intelligence of 6 to be allowed usage)
Leather Armour – 5 for each piece (left leg, right leg, torso, right arm, left arm, head)
Chain Armour – 40 for each piece (left leg, right leg, torso, right arm, left arm, head)
Plate Armour – 100 for each piece (left leg, right leg, torso, right arm, left arm, head)
Mount (Horse, Emu) – 1000
Examples
Peasant with spear will cost
Attributes total 30
Spear – 10
Skill – though (doubles hardiness in combat) 100
Feat – lustful, lusts after Green-skins (half of physical and mental attributes when facing green-skins) – 200
300 (30 attributes * 10)+10 (spear) +100 (skill)-200(feat) = 210 for one follower
Elf - Noble archer
Attributes
Physical – 12
Mental – 14
Social – 18
total attributes – 14(10+4)+18(10+8)+32(10+10+12) = 64
64*10 = 640
Skills – seeing in dark(100), bow masters – quadruplets the physical stat when using bow (200)
Feats – sluts (lustful x2) – need to have orgasm at least four times a day (-100)
bow-20
sword-10
leather Armour (both legs and torso) -15
Total cost: 640+300-100+20+10+15 = 875 req.
The system is not perfect, so I will accept any suggestions.
Attributes:
Physical – representation of strength, hardiness, toughness
Mental – representation for intelligence, ability to use tools/weapons, Mana pool, usage of advanced tactics, morale
Social – representation of charisma, charm and ability to buff/influence others
Peasant – would have all attributes at 10
Avatar – distribute 50 points to attributes and 4 points to skills
1-10 – cost 1
11-15 – cost 2
16-20 – cost 3
21-25 – cost 4
26-30 – cost 5
31-35 – cost 6
etc.
So buying attribute 18 will cost:
10 – 10 points
11-15 – 10 points
16 - 18 – 9 points
In total 29 points.
Skills – representation of special abilities, that influence certain abilities.
Skills: representation of character specializations, fields in which they are skilled
f.e.
skilled swordsman – doubles the physical stats when using a sword in combat,
leader – makes all followers in a range of five meters fight more eagerly (f.e. doubles their morale)
Skill cost – One skill point buy double the skill with effect up to x2
Effect x2 – 1 skill point
Effect x4 – 2 skill points
Effect x8 – 3 skill points
Effect x16 – 4 skill points
Range 5m – 1 skill point
Range 10m – 2 skill point
Range 20m – 3 skill point
Range 40m – 4 skill point
So skill leadership that allows social skillx4 with range 10 m will cost 4 skill points.
So skill leadership that allows social skillx2 with range 10 m will cost 3 skill points.
Magic – representation of magic known to the player. Tier represent the strength of magician.
Tier one – knows 2 spells, like magic arrow, summon cat familiar
Tier two – knows 4 spells, like fireball, summon wolf
Tier three – knows 6 spells, like chain thunder, craft golem
Tier four – knows 8 spells, comet (area fireball), summon succubus
Higher – after consultations with GM
Feats – representation of character’s/follower’s progress. Each character starts with ‘Lustful’ feat – need to have orgasm at least twice a day.
Player can choose feats for followers and Avatar, that will make character weaker, in order to gain some attribute points.
f.e.
Lusts after green-skins – makes character’s morale weaker when facing orcs and goblins. It might be possible for some characters with weak morale to throw away their weapons, and outright surrender to orcs.
Character creation:
Picture
Race
Gender
History
Attributes (50 points)
Skills (4 points – can be exchanged for tiers in magic)
Feats: Lustful (needs to have orgasm at least twice a day)
Followers creation (description by group) - each player starts with 3000 requisition for follower creation:
Picture
Race
Gender
Description
Attributes
Skills (every 30 points, follower can be granted skill point)
Feats
Equipment
Cost (in requisition.)
Cost –
Race – depending on number of skills belonging to race: (Human – 0, Elf (dark vision – racial skill, charm) - 200, etc.)
Attribute – 10 by attribute
Skill – 100 every skill point
Feat – price depending on GM, ‘lustful’ is not counted in cost
Magic-
tier 1 – 200
tier 2 – 400
tier 3 – 800
tier 4 – 1600
Equipment
knife – 1
single-handed spear/mace/frail/sword – 10
Two-handed spear/sword/axe - 20
Wood shield - 20
Steel shield - 50
Crossbow/Bow – 20 (minimal intelligence of 6 to be allowed usage)
Leather Armour – 5 for each piece (left leg, right leg, torso, right arm, left arm, head)
Chain Armour – 40 for each piece (left leg, right leg, torso, right arm, left arm, head)
Plate Armour – 100 for each piece (left leg, right leg, torso, right arm, left arm, head)
Mount (Horse, Emu) – 1000
Examples
Peasant with spear will cost
Attributes total 30
Spear – 10
Skill – though (doubles hardiness in combat) 100
Feat – lustful, lusts after Green-skins (half of physical and mental attributes when facing green-skins) – 200
300 (30 attributes * 10)+10 (spear) +100 (skill)-200(feat) = 210 for one follower
Elf - Noble archer
Attributes
Physical – 12
Mental – 14
Social – 18
total attributes – 14(10+4)+18(10+8)+32(10+10+12) = 64
64*10 = 640
Skills – seeing in dark(100), bow masters – quadruplets the physical stat when using bow (200)
Feats – sluts (lustful x2) – need to have orgasm at least four times a day (-100)
bow-20
sword-10
leather Armour (both legs and torso) -15
Total cost: 640+300-100+20+10+15 = 875 req.
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