Nemo of Utopia
CHYOA Guru
Hello, and welcome to the First of several threads for "For Queen And Country". In this thread we will be explaining the system we are going to use, and Creating Characters: Once Characters are created we will move on to Actually Playing the game.
While this game takes place in a D&D based fantasy world I have repeatedly found D&D/Pathfinder is too complicated for forum games.
Therefore, we will be using a modified, simplified, and streamlined system of my own devising.
First thing to be aware of is that stats are not scored on a scale of 0 to Infinity with 10 as average: we dispense with those and go straight to modifiers, with Players stats scoring from -2 to +5 with +/-0 as average.
To generate scores Players get 7 points of bonuses to assign to thier scores, and may reduce other scores to get a like bonus to assign elsewhere. Be aware that you can assign no more than a +4 to a score: to get a +5 you must be from a race which grants a bonus to that score.
The scores we track are as follows: STR, DEX, CON, INT, WIS, CHA, & APP*
*(Appearance.)
Next: Weapons and Armor
We are going to use the weapons of Pathfinder, but, again to simplify things, ignore most special rules associated with them other than reloading times, and ignore the critical hit rules completely, in this game no one ever crits or fumbles.
Armor similarly is based on pathfinder, but ignore armor check penalty and arcane spell failure: wizards and sorcerers simply cannot wear armor without a special feat.
Spells: Speaking of spells: each player who is going to play a Spell Caster of some sort needs to talk with me about any spells they want: anything that seems especially complex is likely to be disallowed.
Skills: similarly, skills follow pathfinder rules and I will have to adjudicate them carefully. (Important note: craft and profession skills are needlessly complex, they are disallowed.)
Saves: Fortitude may be based off STR OR CON, Will May be Based off WIS, CHA, OR APP, Reflex may be based off INT OR DEX.
In most other respects this follows Pathfinder rules: if you have any further questions ask them here!
While this game takes place in a D&D based fantasy world I have repeatedly found D&D/Pathfinder is too complicated for forum games.
Therefore, we will be using a modified, simplified, and streamlined system of my own devising.
First thing to be aware of is that stats are not scored on a scale of 0 to Infinity with 10 as average: we dispense with those and go straight to modifiers, with Players stats scoring from -2 to +5 with +/-0 as average.
To generate scores Players get 7 points of bonuses to assign to thier scores, and may reduce other scores to get a like bonus to assign elsewhere. Be aware that you can assign no more than a +4 to a score: to get a +5 you must be from a race which grants a bonus to that score.
The scores we track are as follows: STR, DEX, CON, INT, WIS, CHA, & APP*
*(Appearance.)
Next: Weapons and Armor
We are going to use the weapons of Pathfinder, but, again to simplify things, ignore most special rules associated with them other than reloading times, and ignore the critical hit rules completely, in this game no one ever crits or fumbles.
Armor similarly is based on pathfinder, but ignore armor check penalty and arcane spell failure: wizards and sorcerers simply cannot wear armor without a special feat.
Spells: Speaking of spells: each player who is going to play a Spell Caster of some sort needs to talk with me about any spells they want: anything that seems especially complex is likely to be disallowed.
Skills: similarly, skills follow pathfinder rules and I will have to adjudicate them carefully. (Important note: craft and profession skills are needlessly complex, they are disallowed.)
Saves: Fortitude may be based off STR OR CON, Will May be Based off WIS, CHA, OR APP, Reflex may be based off INT OR DEX.
In most other respects this follows Pathfinder rules: if you have any further questions ask them here!