Game Mode Improvement: Conditional change in score

blank97

Really Experienced
Right now as soon as a chapter is loaded score changes according to the "change in score" section of that chapter and the changes have fixed values. It could be beneficial to have conditions over changes so that a variable changes according to its or some other variable's value.

I know you can have conditional chapters and "change in score" of those chapters are essentially dependent on those conditions but if you could change score in one chapter according to different conditions it would be great.
 
I agree, but it'll probably take a while for it to get implemented -- a good workaround is using link chapters that require certain variables to see, that then change the scores in different ways but link to the same thing! It's worked really well for me, hope this helps.
 
It's also sometimes possible to conduct basic arithmetic operations, albeit in a very tedious manner.

Say you want a variable x halfway through your story that's supposed to be equal to y + z. Since you can't do the operation (easily) at that halfway point, you instead initialise x in the Introduction chapter. Whenever you update y, you update x in exactly the same manner; whenever you update z, you update x in exactly the same manner, as well. When you reach that halfway point, x will naturally be equal to y + z.

In an actual programming language, you could write x = y + z, which could be manipulated to effectively carry out most conditional score changes. Something like this would be extremely beneficial to a minority of CHYOA users.
 
In an actual programming language, you could write x = y + z, which could be manipulated to effectively carry out most conditional score changes. Something like this would be extremely beneficial to a minority of CHYOA users.
I think, it would be useful for everybody.
Say you want a variable x halfway through your story that's supposed to be equal to y + z. Since you can't do the operation (easily) at that halfway point, you instead initialise x in the Introduction chapter. Whenever you update y, you update x in exactly the same manner; whenever you update z, you update x in exactly the same manner, as well. When you reach that halfway point, x will naturally be equal to y + z.
This method has been suggested to me by many but this is a tedious process and if you want linked chapters and many instances of addition, this process would be a nightmare.
 
I think, it would be useful for everybody.
Well, no, probably 95% of CHYOA users never even touch Game Mode, and if you're optimistic maybe a fifth of Game Mode users would have use for this function. It's a good idea and would be fantastic for that 1%.
This method has been suggested to me by many but this is a tedious process and if you want linked chapters and many instances of addition, this process would be a nightmare.
It is indeed a nightmare. Unfortunately, until Game Mode sees signficiant updates, we will continue living this nightmare.
 
Well, no, probably 95% of CHYOA users never even touch Game Mode, and if you're optimistic maybe a fifth of Game Mode users would have use for this function. It's a good idea and would be fantastic for that 1%.
I think most people are not using game mode 'cause it is so rudimentary that you can't do many things easily. Just to add you have to do this much effort. You said it yourself
It is indeed a nightmare. Unfortunately, until Game Mode sees signficiant updates, we will continue living this nightmare.
So if game mode improves and it is not a nightmare anymore, surely more writers will use it.
 
Back
Top