I think you misunderstood my post. Game Mode is a specific setting in a CHYOA story that allows you to store information in variables (hidden or otherwise), so you can keep a 'score' based on previous decisions without having to completely copy-paste chapters for slight differences. For example, the chapters "Do it missionary" and "Do it anally" might subsequently link to the same post-sex chapter, then in that common chapter there's some code where the character you had sex with briefly comments something different based on what you chose.
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I see what you mean. And you are right, game mode might be a good resource to use for this idea. But I don't think it is really needed to make the story work either. Plus I'm a bit of a technophobe and would need someone to hold my hand to set it up.
If I were to write it I'd start the introduction deep in the loop, where the character/s had already gone through dozens, if not hundreds of replays. There would be no need for them to list off everything they have learned about the day. Each story arc, if you wanted to call it that. would reveal things they had discovered about a particular character or circumstance over the course of that story arc.
For instance the characters might decide that today they are going to do a home invasion on the hot MILF down the street whose husband left on a business trip the day before. Leaving her and her teen age daughter alone. Over the course of that event they'd reveal that they discovered the code for the home security system. That the next door dog will not bark if you throw him a frozen steak. They'll know the location of everyone in the house. The MILF in the kitchen, the daughter in the shower, if they time it right, and so on. They might also have dug up some dirt on the two, or know just what threats are the best to make them comply.
To keep it short for the introduction there would not be a big drawn out sex encounter. For instance one character might walk up behind the MILF in the kitchen, and push her up against the counter and whisper something like "Vinny says hi" that happens to be the name of a gangster she testified against. Her reaction would be to say. "Oh God. Please don't kill me. I'll do anything. Just don't kill me."
We then instantly switch to the other character as they casually walks into a big bathroom, strips down, and steps into the shower where the teenage daughter had been masturbating and had not even known he was there. Turns out she has a rape fantasy about this very scenario, which he happened to know because on a previous run-through she had confessed it to him.
This would sort of be the reveal of the concept to the reader. At the end of the day, as they are cleaning up they might discuss what they are going to do the next loop day.
Which would appear as the next chapter title
Rob a bank
Mess with a cop they find annoying
Blackmail one of their teachers into sex.
Any given storyline does not have to rely on what they have previously done. Except for them the whole world reverts to default and they get to start fresh.
I might toss in some plot devices. Such as the idea that anything they are carrying or wearing loops with them. So maybe one of the guys keeps a log-book in a backpack he makes sure he is wearing at the end of the day. It also would allow them to have access to plot devices they can carry from loop to loop without having to go to all the work of acquiring them each day, like some means of increasing the size of their endowments, or gender shifting a non-looper. Maybe they came from the same magic shop that supplied the device that started the loop in the first place. Or maybe it is science based and there is a top secret Alien research base hidden in the middle of town. Heck, there might even be real aliens living among them.
Who knows what secrets exist in the town.
Other writers would have the option of adding whatever they want. Each segment would be self contained using the basic concept. Writers would be free to invent any scenario within the confines of the town and throw in information the loopers would have discovered about the situations and people they interact with over the course of it. the only restriction would be to not contradict events that have already happened in another loop. But that is easy enough to do if you simply have the characters meet up at a common location and ask.
"So what are we going to do today Brain?
The Same thing we do everyday Pinky. Try to take over the town!"
Followed, by. "Actually, I thought we might buy tickets to that dungeon themed escape room." Pulls out book. "here it is. "Cindy and her friend Betty get stood up when their boyfriends have a flat. I bet we can talk them into joining us. Plus, according to my notes the guy who's suppose to monitor the room sneaks out back to have a smoke."
'Betty, Betty. Hmmm, I think I learned something about her a few dozen loops back. Oh, wait, I remember. I heard one of her friends talking about how she's only passing math because she's sucking the teacher off."
Well, you get the idea.
Now this is just something that popped into my head. I'm not sure if I'll write anything on it. Depends on how badly blocked I get on my other two stories. I started this thread while I tried to work out some blockage. If anyone wants to take a run at the concept I'd be happy to talk with them about it.