Hey folks! I'm a big fan of game style stories and I find the work that people put into theirs impressive. A few months back I was constantly creating content for my game style stories, just tons and tons of chapters and point checks and link chapters and so on. It was really addictive and I was proud of my work.
Near early April, however, I made a new non-game story, which, again, I'm very happy with the progress on. It's drawn some wonderful collaborators! Since then, I'm finding it super hard to get back to my game stories... I believe there are a few reasons:
1) The feeling of getting collaboration and stuff on an easy to write for story is just such a rush, it's hard to give up!
2) I can write so much faster without doing the testing.
3) I work all the way up to a stopping point before publishing all the new chapters so the player won't be stuck in limbo. I thought this was a considerate way to do it for my readers, but if I'm being honest, it has a drawback: the story appears on the front page much less often which I suspect may translate to less exposure and feedback. Not that I'm writing for the clicks or anything, but it is always nice to see people reading!
So all in all, I'm finding it terribly difficult to get back to work on my game stories, despite loving game stories! Does anyone have any advice for when you feel bummed out working on a story like that, or what might help me get back in the mood?
Near early April, however, I made a new non-game story, which, again, I'm very happy with the progress on. It's drawn some wonderful collaborators! Since then, I'm finding it super hard to get back to my game stories... I believe there are a few reasons:
1) The feeling of getting collaboration and stuff on an easy to write for story is just such a rush, it's hard to give up!
2) I can write so much faster without doing the testing.
3) I work all the way up to a stopping point before publishing all the new chapters so the player won't be stuck in limbo. I thought this was a considerate way to do it for my readers, but if I'm being honest, it has a drawback: the story appears on the front page much less often which I suspect may translate to less exposure and feedback. Not that I'm writing for the clicks or anything, but it is always nice to see people reading!
So all in all, I'm finding it terribly difficult to get back to work on my game stories, despite loving game stories! Does anyone have any advice for when you feel bummed out working on a story like that, or what might help me get back in the mood?