Name: Jazmina De Villa, Former Heiress and
Bandita
Sex: Female
DOB: 1865 (25 Years)
Picture:
(Jazmina tempting a mark - one of very few times she was able to quell the fire within her with the aid of another.)
History: Jazmina is a Mexican citizen born under the flag of the Second Mexican Empire, her father a ranking military official loyal to Emperor Maximillian III. This would prove to be a curse upon herself and the regime, as naught but two years later did the Austrian-born monarch find himself on the opposite end of a Mexican firing squad alongside her father. Her mother retained a good deal of their (supposedly ill-gotten) wealth, using it to ensure that Jazmina's childhood remained relatively comfortable until the Republic devolved into a military dictatorship under then-General and now-President Diaz in 1876. This would prove to be ruinous once again to the De Villas - not only had Jazmina's mother blown through much of the remaining funds her father had acquired, but she had joined the opposition to Diaz's rule. As a result, the De Villa estate was confiscated by the regime when Jazmina was just 13 years old.
Jazmina's mother was arrested, her fate unknown, leaving the destitute heiress to the streets of Mexico City. She fled to the outskirts, then north, pawning off heirlooms and jewelry. At the end of her resources and wits, Jazmina was picked up by a roving group of bandits who found it useful to have an unassuming girl with a polite, demure demeanor scouting out targets and luring in travelling, wealthy socialites. Respecting her unique skills (and the consequences of someone trying to force themselves on her, the poor fellow dying from the shock of losing his genitals), the gang taught her how to defend herself, both with the knife and gun. However, Diaz's rule - while marked by autocracy - was a sign of greater stability and economic prosperity... Which bode ill for bandits such as Jazmina's gang. While attempting to escape the noose, the gang fell afoul of a border crossing ambush by Diaz's soldiers, leaving Jazmina one of very few survivors... Perhaps one day, they might meet again and carve out a new life in Coyote Bluff.
Reason for coming to Coyote Bluff: Jazmine has arrived in Coyote Bluff with the full intention of laying low for a while. However, she will require money and she has learned only one real way of making it... Of course, she may just use her skills for the right side of the law, if the pay is good enough.
Qualities (3+2+2)
Attractive - Jazmina grew up in an environment that protected her from hard labor and enjoys the benefits of a beautiful face and voluptuous figure.
Silver Tongue - Jazmina was educated with the intention of forging her into a formidable lady of iron among the Mexican Conservative elite. Her upbringing combined with her experiences with
banditos has given her a caustic wit.
Good Aim - Jazmina might have landed on her feet without the gang, but they taught her how to defend herself against the depredations of murderous brigands and zealous lawmen.
Knife Expert - Jazmina didn't just fence with a man's manhood - she refined her ability to get the upper hand on men bigger and stronger than her with a swift, deceptive blade to the heart, gut, or groin.
Well-Educated - Jazmina has a strong command of not only Spanish and English, but also ancient and modern history, philosophy, and liberal arts. She can blend in with high society in both demeanor and fashion.
Hunter - Jazmina has picked up a few tips and tricks on how to survive in the deserts and plains of northern Mexico and the American Southwest. She knows how to track, locate, kill, and field-strip game in the wild... Of course, she's no expert, but she could pull her weight in feeding the gang.
Herbalist - Jazmina is neither a doctor nor a friend to the natives. However, if there is one thing she could take from the latter, it is an understanding of herbs and how they can help one recover from wounds and sickness. Her educated background combined with her exposure to native medicine has allowed her to heal herself and care for fallen and sick comrades.
Detriments (+2)
Belongs To A Non-White Race - While Jazmina
is light in complexion for a Mexican, she is still visibly Latin in appearance and demeanor. Americans with a prejudice against her kind would be hard-pressed to think of her as anything but.
Vendetta - If there are any Mexican nationals with loyalty to either the Liberal Republican cause or President Diaz's dictatorship, they may just wish to kill or capture her to avenge the acts of General De Villa or to curry favor with President Diaz.
Bounty On Her Head - Of course, these individuals wouldn't have to think hard about the simple monetary benefits of doing so. Even if the lawmen of Coyote Bluff aren't aware of or are unwilling to arrest Jazmina for crimes committed in an entirely different country, those with no interest in Mexican politics may still be convinced to become interested in Mexican Pesos...
Sheltered Imperiousness - Despite the hard life of a bandit on the run, Jazmina has enjoyed the protection of either a wealthy estate or a band of rough men willing to aid her in robbery or battle. As a result, she didn't necessarily have a
need to develop a skill in reading people. She can spot an obvious lie and she's certainly not naive, but she hasn't gotten enough experience in losing her money (or losing in general) to develop a nose for lies.
Vices (+2)
Lust - Jazmina is a woman in a man's world, and acts like it... Both putting on a tough, cold front in the street and frigging herself to the fantasy of a man seeing through it and putting her in her place. Hell, an older woman grabbing her by the hair would do the trick too. If only there were a way to command respect and not be stuck dealing with her needs by herself in total isolation...
Smoking - Drinking sure
looks fun, but Jazmina doesn't indulge for the same reason she doesn't open her legs for just anyone - it presents a weakness for someone to exploit. Even when surrounded by friends, it seems only good for making a fool of oneself. As a result, she derives her dopamine-fueled stress relief from tobacco products.
Equipment:
x3 Packs of Cigarettes - $3
Well-Made Lasso - $3
(3 Days) Trail Rations - $5
Fancy Underwear - $5
Change of Clothes - $10
Elegant Clothes, Riding Coat - $30
Mustang - $100
Fancy Tent For One Person (Two for intimacy, naturally) - $30
Hunting Knife - $10
Six-Shot Revolver with Cartridges - $25
Eight-Shot Lever-Action Repeater with Cartridges - $50
Remaining Money: $29