Horizon Games Dice-Roll Log

Jizzrar

Really Experienced
CHYOA Backer
Tale from Horizon OOC Thread: http://forum.chyoa.com/threads/a-tale-from-horizon-interest-ooc-sign-ups-now-pending.1052/

Tale From Horizon IC Thread: http://forum.chyoa.com/threads/a-tale-from-horizon-horizon-based-pbp-rpg.1070/

Knife in the Void OOC Thread: https://forum.chyoa.com/threads/knife-in-the-void-horizon-based-rpg-ooc-sign-up.1166/

Knife in the Void IC Thread: https://forum.chyoa.com/threads/knife-in-the-void-horizon-based-rpg.1187/

Here is the thread that we'll use to describe dicerolls so that way it's easier to manage and spot. To dice roll, the player will have to state their characters name, designate a target, identify the stat used for the roll and its modifiers, and then state what it is that the character is hoping to accomplish. Example:

Player 1 posts: "Character X targets NPC Y, rolling with accuracy, 1d20+#+#+#-#=##. Character X makes a called shot with their side arm at NPC Y.

If there are any questions as to how to do a roll, please ask them in the OOC thread as this is purely just for dice rolls and their results.

It is also here that 3 different phases will be called out. They are as follows:

Combat Phase: Obviously, the phase of combat. This is where most of the rolling action will occur, as NPCs and player characters are rolling against each other. The results of the rolls will be played out in the IC thread after everyone finishes their moves. When it is a person's turn, they spend all their Action Points here and then post the cinematic fluff in the IC thread. It is only in this phase that players may dictate how their character moves around the battlefield to keep track of Action Point spending.

Free Roam Phase: The phase that'll more typically happen en route to destinations on ships or in places of no mission worth. There may be secret rolls done by the DM to see if anything happens during this phase, but it is generally safe. There may be little or no rolling done, depending on what the characters happen to be doing. Players are mostly free to do as they like until end of Free Roam, but they'll still have to adhere to some rolling mechanics if they choose to do any.

Standard Phase: Typically the phase of most of the game, where the player characters are in mission locations or out and about in places of high activity.

May the dice be in our favors...probably going to need all the favortism we can muster.
 
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--ROLL EVENT--

Yaset Acuxe Roll:

Went shopping, got items legally, and went to hangar to wait

Luck: 11 (+5 handicap, mundane)(vs 5), result: exceptional pass

*****************************************

Dr. Andrew Layson Roll:

Attempting to find baseline matches of target stolen property

Luck: 9 (+5 handicap, familiarity)(vs 19), result: near critical failure

*****************************************

Maximilian Hatten Roll:

Going to rest before mission time

Luck: 7 (+5 handicap, mundane)(vs 14), result: just barely failed

*****************************************

Winnifred Karisma Roll:

Using black market contacts to meet a supplier for munitions and items

Luck: 8 (+5 handicap, source found)(vs 9), result: slim pass
 
--COMBAT PHASE--

Max and Dr. Drew have entered combat phase, initiatives must be rolled.

Max: roll 1d20

Drew: roll 1d20+3 (adrenaline rush handicap)
 
Dr. Drew stands before the Nemura Happy Fun Times Gang, rolling 1d20 = 13 + 3 (adrenaline rush handicap) = 16
 
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Wins seduction results:

Win vs "Green" the Zasarian

21 Persona vs 15 Mental Resistance - 15 Libido = 0 Net Mental Resistance

Seduction Successful
 
Initiative Results:

Max: 12 vs 3, Max gets to attack first against Stygian Punk

Drew: 16 vs 5, Drew gets to attack first against Nemura Swarm
 
Dr. Drew targets Nemura Gang, rolling with accuracy, 1d20 = 14+1 (accuracy of site scope) = 15. Dr. Drew fires airburst round with S19 Eagle at Nemura

1d20 = 7 + 1 = 8

1d20 = 19 + 1 = 20
 
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Drew attempts to shoot Nemura Swarm.

15 vs 5; hit
8 vs 5; hit
20 vs 5; hit

15 reduced to 12
 
Max fires two 'Called Shots' at the Stygian's knife hand and a third at his leg with Max's S19 Eagle

Shot one: Roll of 9 + 7 (Accuracy) - 5 (Called Shot) = 11
Shot two: Roll of 3 + 7 (Accuracy) - 5 (Called Shot) = 5
Shot three: Roll of 6 + 7 (Accuracy) - 5 (Called Shot) = 8
 
Acid Stygian punk is hit for 4 damage, HP of 10 reduced to 6. Called shot on knife hand landed, the knife has been shot out of his hand and he is currently unarmed.
 
NEXT ROUND

Acid Stgyian rolls:

Removes spines from head and coats them in corrosive acid
Uses 1 action point to move into range of Max
Uses next two action points to strike furiously at him

13 vs 25; miss
28 vs 25; hit, roll damage

4 damage + 10 corrosive damage for 2 rounds

*********************************************************

Nemura Swarm rolls:

Uses 2 action points to get closer to Drew
Uses 1 action point to claw at Drew

13 vs 4; hit, roll damage

2 damage
 
Roll luck to see if anything happens:
Roll 10 vs Luck of 11, Slim pass (vaguely lucky, I'd say either something of slight value or a situation that could go poorly or well but starts off a little in my favour).
 
Max fires three rounds from his S19 Pistol at the Stygian

Roll 1: 5 + 7 (Accuracy) = 12
Roll 2: 9 + 7 (Accuracy) = 16
Roll 3: 11 + 7 (Accuracy) = 18
 
Max's roll results:

12 vs 10; hit, roll damage
16 vs 10; hit, roll damage
18 vs 10; hit, roll damage

**************************************

Grey reactionary shot against Acuxe:

7 vs 8, miss
 
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