Almax
Really Experienced
It'd be super duper useful if, when doing chapter requirements, there was a "doesn't equal" option. So that if you've got a Time variable, things can be closed off at certain times (let's say at Time = 5) without needing one chapter for Time < 5 and another for Time > 5 -- especially if there's multiple times that the same thing would be closed off! That's just one example, but it would also mean that variables to stop loops wouldn't need to be set beforehand (if you can only go the Gym once, say, then the variable requirement would be Gym =/= True, and the chapter would set Gym to True -- no need to set Gym to False beforehand!)
Would super really nice for making things easier, and making a lot more stuff possible to take full advantage of the game system in the website!
Would super really nice for making things easier, and making a lot more stuff possible to take full advantage of the game system in the website!