Intrigue RPG (System and character creation)

I'd like some kind of 'Important person' List before we begin, maybe a few factions (Houses, Church/Cults), form of goverment and information about placement in the world at large (Are we a seperate Duchy entirely, part of a greater Kingdom or a Holy Roman Empire clusterfuck kinda deal? Are we landlocked or do we have a port/s). I know these are not that important until the game actually begins and even then can be introduced over time but i'd like to have a rough overview.
 
What kind of support (treasures/gold, servants/retainers, connections etc.) is allowed?
Each one of you, being a noble or important person, has an estate to your name. You all have manors, and all the servants you could require to staff them. You each also have 1000 gold pieces at the start, which I probably should have mentioned earlier, sorry about that. Regardless, you will be able to make more money by investing in merchants and businesses, and reaping the later profits.
As for treasures, if you are thinking of an item of great value that your character may possess, just run it by me and I will ok it.

Additionally, another thing I forgot to mention (Sorry again, haven't used this system in a while) Is your bannermen. You each have 100 bannermen to start, but you can recruit more as the game goes on.

As for connections, it is the same as with treasures, just run it by me and I'll ok it.
 
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Can i handicap myself and start with, like, half? Reasoning being that the treasury of my character only contains dust at the start. I also like to start from a desperate position.
 
Can i handicap myself and start with, like, half? Reasoning being that the treasury of my character only contains dust at the start. I also like to start from a desperate position.
Sure, that's fine. Gimme one sec to type up an answer to your first question.
 
I'd like some kind of 'Important person' List before we begin, maybe a few factions (Houses, Church/Cults), form of goverment and information about placement in the world at large (Are we a seperate Duchy entirely, part of a greater Kingdom or a Holy Roman Empire clusterfuck kinda deal? Are we landlocked or do we have a port/s). I know these are not that important until the game actually begins and even then can be introduced over time but i'd like to have a rough overview.
Yeah, sure.
You are in the Duchy of Maran, along the southwestern border of a rough conglomeration of nation-states calling itself the Vrywyth Empire.
Though all of said nation-states technically swear their fealty to the emperor, he is essentially a figurehead, and most places quite happily govern themselves.
You do have ports, rather significant ones, in fact, along your southern coast. The Duchy of Maran is the largest nation-state in the empire, and as a result, it has quite a bit of outside attention focused on it.
Across the ocean to the south of you is a nation of elves calling itself the Eledrin Ascendancy. They frequently send dignitaries (And spies) to Maran. Along Maran's western border are wild lands, and incursions from orcs, goblins, and other uncivilized races are quite common.

As for major houses, in Maran, the three biggest ones are:
House Norwin (The duke's house)

House Burnwood

and House Werport.
You will find out more about them as the game goes on.

Hope that helps!
 
Is this character acceptable?

Name: Irène Rousseau
Gender: Female
Age: 42
Appearance: Irène is an attractive middle-aged woman with fit, hourglass figure, firm large E-cupped breasts and beautiful face. She has a beauty mark under her left eye and blond hair that she usually keeps them put up with hair ornament.
Preferred clothing: She likes to wear elegant dresses with deep cleavage cut, stockings, high-heels and jewelry.
History: Fifth child in the family. Irène was married off (in matrilineal marriage) to one of the count's bastards, that he wanted to get rid of. After her mother died and her father remarried, she was sent away from family manor to the city with a small amount of money. Ever the resourceful woman she opened up a brothel – which served her as a source of income and information. The marriage with her husband was not a happy one, but she did give birth to 3 daughters that would carry her surname. Soon after the birth of her third daughter, her husband died, due to overuse of alcohol in one of the whore's beds.
Irène continued to build her connections and influence in the city as her business prospered. She became one of most influential figures in the city... also one of most attractive women in the city. Many nobles paid a fortune, to spend a night with her. She used the money to expand her business and gain even more influence.
She also started training her own whore-assassins, women devoted to her, skilled in the art of seduction and assassination. While skilled warriors capable of taking on militia and beginning adventurers, they were no match for fully-trained warriors or knights.
While she became one of shadow eminences in the city – her influence was limited by other criminal parties. She was never able to take control of the entire city.
That state of things lasted until the most recent news.
Her father died and the conflict erupted between her family branch and that of her stepmother's. After receiving a call for help, Irène gathered few mercenaries, plus troops loyal to her and quickly marched to her family's manor. When she arrived at the manor, Irène found few surviving servants, her stepmother grieving over the dead bodies of her children... and all of her siblings dead. Irène had her stepmother executed for treason the same night.
Now, Lady Irène, with her manor half burned, most of her bannermen dead, traveled to Duke's/Duchess' court – to ensure her right rule...
Traits:
Prefers women – Irène, while bisexual, prefers women. It's easier for females to seduce her (-1 to willpower when she is seduced by female) and male characters have it harder to seduce her (+1 to willpower when she is seduced by male )
Family:
Daughters (24 years old Severine, 22 years old Esther and 21 years old Regine)
Support base:
15 bannermen – they were not in manor when the conflict erupted.
24 female bannerwomen – recruited from retired whores, female adventurers and bandits, all of the members are loyal to Irène.
16 whore-assassins - working as whores, when they are not spying or killing.
Manor – half burned due to the conflict.
Brothel – Except working as a brothel it also serves Irène as a source of information and school of her whore-assassins.
Various businesses – giving a steady income.
400 gold
Eusebia Lascari – a former adventurer – a skilled warrior and a leader, serves as Irène's lieutenant. A slim, mocha skinned, white haired woman, fanatically loyal to Irène. Serves as her Lady's bodyguard, enforcer, lover and a commander of her troops.

Martial: 0
Warfare: -1
Finance: +2 +1 = +3
Deception: +3 +1 = +4
Espionage: +2 +1 = +3
Seduction: +3 +1 = +4
Charisma: 0
Command: -1
Perception: +1
Willpower: +1 +1 = +2
Fortitude: 0
HP = 1
 
Traits eh? A thing to think about should it become a thing. I like it.

Also do we all play women now? And why do I have the only one with small breasts? D:
 
Is this character acceptable?

Name: Irène Rousseau
Gender: Female
Age: 42
Appearance: Irène is an attractive middle-aged woman with fit, hourglass figure, firm large E-cupped breasts and beautiful face. She has a beauty mark under her left eye and blond hair that she usually keeps them put up with hair ornament.
Preferred clothing: She likes to wear elegant dresses with deep cleavage cut, stockings, high-heels and jewelry.
History: Fifth child in the family. Irène was married off (in matrilineal marriage) to one of the count's bastards, that he wanted to get rid of. After her mother died and her father remarried, she was sent away from family manor to the city with a small amount of money. Ever the resourceful woman she opened up a brothel – which served her as a source of income and information. The marriage with her husband was not a happy one, but she did give birth to 3 daughters that would carry her surname. Soon after the birth of her third daughter, her husband died, due to overuse of alcohol in one of the whore's beds.
Irène continued to build her connections and influence in the city as her business prospered. She became one of most influential figures in the city... also one of most attractive women in the city. Many nobles paid a fortune, to spend a night with her. She used the money to expand her business and gain even more influence.
She also started training her own whore-assassins, women devoted to her, skilled in the art of seduction and assassination. While skilled warriors capable of taking on militia and beginning adventurers, they were no match for fully-trained warriors or knights.
While she became one of shadow eminences in the city – her influence was limited by other criminal parties. She was never able to take control of the entire city.
That state of things lasted until the most recent news.
Her father died and the conflict erupted between her family branch and that of her stepmother's. After receiving a call for help, Irène gathered few mercenaries, plus troops loyal to her and quickly marched to her family's manor. When she arrived at the manor, Irène found few surviving servants, her stepmother grieving over the dead bodies of her children... and all of her siblings dead. Irène had her stepmother executed for treason the same night.
Now, Lady Irène, with her manor half burned, most of her bannermen dead, traveled to Duke's/Duchess' court – to ensure her right rule...
Traits:
Prefers women – Irène, while bisexual, prefers women. It's easier for females to seduce her (-1 to willpower when she is seduced by female) and male characters have it harder to seduce her (+1 to willpower when she is seduced by male )
Family:
Daughters (24 years old Severine, 22 years old Esther and 21 years old Regine)
Support base:
15 bannermen – they were not in manor when the conflict erupted.
24 female bannerwomen – recruited from retired whores, female adventurers and bandits, all of the members are loyal to Irène.
16 whore-assassins - working as whores, when they are not spying or killing.
Manor – half burned due to the conflict.
Brothel – Except working as a brothel it also serves Irène as a source of information and school of her whore-assassins.
Various businesses – giving a steady income.
400 gold
Eusebia Lascari – a former adventurer – a skilled warrior and a leader, serves as Irène's lieutenant. A slim, mocha skinned, white haired woman, fanatically loyal to Irène. Serves as her Lady's bodyguard, enforcer, lover and a commander of her troops.

Martial: 0
Warfare: -1
Finance: +2 +1 = +3
Deception: +3 +1 = +4
Espionage: +2 +1 = +3
Seduction: +3 +1 = +4
Charisma: 0
Command: -1
Perception: +1
Willpower: +1 +1 = +2
Fortitude: 0
HP = 1
Yeah, That will do just fine.
I like the crime lord-esque thing she has going on.

As for the traits, I like the idea, so if anyone else wants to come up with one and add it to their character sheet, just run it by me first and I'll ok it.
One rule though, the trait has to be double edged. It has to offer an advantage and an equal disadvantage. Other than that, go wild.
 
Don't worry, I'm playing a male character (should be up today).
Also, are non-human allies to the main character permitted?
As in servants, friends, and connections? Absolutely. Same thing, just run it by me first.

If you were playing a woman, the laws of bad jokes would have required me to rename the game "Dangerous Dames Deconstructing the Duke's Dynasty."
 
As in servants, friends, and connections? Absolutely. Same thing, just run it by me first.

If you were playing a woman, the laws of bad jokes would have required me to rename the game "Dangerous Dames Deconstructing the Duke's Dynasty."

Can you, like, still do that? I fucking love Alliterations. (None serious, but really though can you?)
 
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