It all starts at a tavern Fantasy interest check

Discussion in 'RPG Advertisment' started by lknight, Apr 19, 2019.

  1. moonblack

    moonblack CHYOA Guru

    After thinking about it I have added two more things to my “Do not want” list:
    * Scat
    * Mutilation/Disfigure/Dismemberment/Amputee
     
  2. lknight

    lknight Really Experienced

    Just gonna wait for Generic, then start it up. Anyone else who wants to join in can jump in/into/on during the story
     
  3. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Looking through the list of available items...
    Cost isn't listed for two-handed guns.
    The effect of high quality on armour isn't listed (I don't think? Or maybe I missed a generic rule that tells me how it works).
    +200 per level is... odd. It makes sense with Plate, maybe Chainmail, but with the others... 30 Silver for poor leather armour, then 230 Silver for merely decent leather?
     
  4. Omega98

    Omega98 CHYOA Guru

    I'm not sure the armors have a quality level, just a durability level. And then once that durability is used up the armor is destroyed.
     
  5. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    And do I need to buy Plate Proficiency and the actual plate armour, if I want to use plate?
     
  6. lknight

    lknight Really Experienced

    Cost for 2-handed guns added. Strongest weapon in the game, but by far the most expensive. Prolly missed this before due to ammo being right underneath

    -lowered cost of armor upgrades down to 150, any further will require bartering with a merchant or blacksmith. IE, getting them materials they need, doing a quest, or just doing really well on a charisma check of some sort.

    -Not doing durability rules for this. I'm actually running durability rules on an IRL survival horror setting. The players have officially become more afraid of their items breaking than the eldritch horrors meandering around. This stemmed off getting a poor quality hand gun, and the player not paying attention to the durability as they fired it. So when he fired it the last time, I describe how the gun backfires, deals the damage back onto him, and blows up in their hand.

    -I mean, you can buy plate without proficiency and wear it, but it's not gonna do anything due to not knowing how to put it on correctly. Also note plate is going to be the expensive route for armor, i'd honestly recommend chainmail first.

    -Note: For those going the more expensive armor and weapon routes, I suggest you get the proficiency (Plate, two handed guns boosts and such), and then buy it at the start of the quest. This is due to several reasons.

    1. If you're not so good with Charisma checks, it lets one of your allies do it for you to get a discount.
    2. It lets you get materials to attempt to get a discount (and yes, you can double dip this with charisma checks)
    3. You'll be getting your 'traveling expenses' from the dwarf, depending mainly on what you ask of him.
     
  7. GenericEditor168

    GenericEditor168 Really Really Experienced CHYOA Backer

    Name: Medrakis
    Age: 22
    Race: Dragonborn
    Sexuality: Bisexual
    Appearance:
    [​IMG]

    Job
    You are, or were, a Noble within the aristocracy of a kingdom. Due to circumstances known only to you, you have taken to the roads. Perhaps to deal with a family legacy, or perhaps to prove yourself as something more than a spoiled rich kid.

    Rank 1: Wealth
    You have a starting wealth of 800 Silver instead of 300

    Heritage
    Thickened Epidermis
    Your skin is thick, scaled, or even potentially stone. This makes you remarkably hard to wound or slash at. Thickened Epidermis grants +2 Damage Resistance at all times.
    Dark Vision
    You see perfectly clear even in the darkest of places. You may see at night, as well as pitch black areas such as deep water or deep underground.
    Troll Blood
    Your regeneration is to the point that your wounds seem to rapidly close in seconds. You gain double passive Health regeneration per hour. In combat, you regenerate 1 Health per round.

    Powers (10 Power Slots)
    Affinitied Magic (Fire) (Tier 1)
    Gunslinger
    Weapon Master (One-Handed Gun)
    Dodge
    Written Lore
    Research
    Baleful Glare
    Rally

    Equipment
    One-Handed Melee (Standard quality, 1d8 damage, +2 critical range, 120 Silver)
    One-Handed Gun (Standard quality, 1d8+7 damage, 6-round magazine, 120 Silver)
    48 bullets (40 Silver)
    Clothing
    520 Silver

    History

    His family rules an ore-rich County in the northernmost parts of Silras. Thanks to several large deposits of the minerals needed to make gunpowder, they were among the first areas of the kingdom to develop firearms, and Medrakis soon got good with them.

    He left the county after a dispute over his sexual habits. His parents wanted him to make a good marriage and settle down with his new wife. Medrakis wanted a wider variety of partners. In the end, he resolved the dispute by simply leaving. His family, of course, protested, but what were they going to do when he was three miles outside the county when they realised, armed with his favourite pistol and enough bullets to put down an entire platoon?

    EXP: 0/10

    Elemental Affinity:
    Fire (Strong to Metal, Weak to Water)

    Fighting 16
    Strength 11
    Dexterity 11
    Constitution 14
    Intelligence 16
    Wisdom 11
    Charisma 16

    Health: 30
    Stamina: 25
     
  8. lknight

    lknight Really Experienced

    Looks good, will start a post soon. Will prolly just be copy and paste so you can introduce yourselves
     
  9. Denesta

    Denesta Experienced

    Name: Luna
    Gender: Female
    Sexual Orientation: Mostly straight
    Age: Unknown
    Race: Wolf-kin(Originally Elf)

    Job: Ranger
    Rank 1: Survivalist
    Can find food water and shelter in the forest with no rolls needed

    Heritage:
    Natural Dexterity
    You are quick and more agile than most. +3 to Dexterity score.

    Fang and Claw
    You posses claws, fangs, or some other natural weapon. You gain +4 to unarmed attacks, with a natural weapon on your person. If this is lost, you lose the bonus to damage.

    Acute Sense of Smell
    You have a heightened sense of smell, capable of picking up minute details. You can smell toxins in objects, strange scents in the area, and gain a +4 to Wisdom when attempting to pick up trails or track a person.


    Powers (10/10 Power Slots)
    Dodge
    Armor Proficiency: Leather
    Power Strike
    Archer
    Stealthy Movement
    Pick Lock
    Pilfer


    Equipment:
    30 silver
    Plane Traveling Clothes
    Standard Bow - 1d8
    Standard Leather Armor - 1 DR, 20 Durability

    History: Luna doesn't really have a past. Her life and memories were erased when she was transformed into this wolf eared, fluffy tailed version of her self. Made to be someones pet but that didn't turn out so well for them. Now she just roams the lands. Looking for work and living off the land when she needs too.

    EXP: 0/10

    Elemental Affinity: Fire
    +2 Strength, +2 Charisma

    Health: 30
    Stamina: 25

    Fighting 16
    Strength 15
    Dexterity 19
    Constitution 15
    Intelligence 11
    Wisdom 12
    Charisma 15
     
    moonblack likes this.
  10. lknight

    lknight Really Experienced

    *thumbs up* Looks good, plus the fluffy tail is always nice
     
  11. merkros

    merkros CHYOA Guru

  12. Denesta

    Denesta Experienced

    Oh yeah, ref image. Though she probably doesn't have the magical looking bracer thing. Maybe something she can find along the way.
    [​IMG]