After thinking about it I have added two more things to my “Do not want” list: * Scat * Mutilation/Disfigure/Dismemberment/Amputee
Just gonna wait for Generic, then start it up. Anyone else who wants to join in can jump in/into/on during the story
Looking through the list of available items... Cost isn't listed for two-handed guns. The effect of high quality on armour isn't listed (I don't think? Or maybe I missed a generic rule that tells me how it works). +200 per level is... odd. It makes sense with Plate, maybe Chainmail, but with the others... 30 Silver for poor leather armour, then 230 Silver for merely decent leather?
I'm not sure the armors have a quality level, just a durability level. And then once that durability is used up the armor is destroyed.
Cost for 2-handed guns added. Strongest weapon in the game, but by far the most expensive. Prolly missed this before due to ammo being right underneath -lowered cost of armor upgrades down to 150, any further will require bartering with a merchant or blacksmith. IE, getting them materials they need, doing a quest, or just doing really well on a charisma check of some sort. -Not doing durability rules for this. I'm actually running durability rules on an IRL survival horror setting. The players have officially become more afraid of their items breaking than the eldritch horrors meandering around. This stemmed off getting a poor quality hand gun, and the player not paying attention to the durability as they fired it. So when he fired it the last time, I describe how the gun backfires, deals the damage back onto him, and blows up in their hand. -I mean, you can buy plate without proficiency and wear it, but it's not gonna do anything due to not knowing how to put it on correctly. Also note plate is going to be the expensive route for armor, i'd honestly recommend chainmail first. -Note: For those going the more expensive armor and weapon routes, I suggest you get the proficiency (Plate, two handed guns boosts and such), and then buy it at the start of the quest. This is due to several reasons. 1. If you're not so good with Charisma checks, it lets one of your allies do it for you to get a discount. 2. It lets you get materials to attempt to get a discount (and yes, you can double dip this with charisma checks) 3. You'll be getting your 'traveling expenses' from the dwarf, depending mainly on what you ask of him.
Name: Medrakis Age: 22 Race: Dragonborn Sexuality: Bisexual Appearance: Job You are, or were, a Noble within the aristocracy of a kingdom. Due to circumstances known only to you, you have taken to the roads. Perhaps to deal with a family legacy, or perhaps to prove yourself as something more than a spoiled rich kid. Rank 1: Wealth You have a starting wealth of 800 Silver instead of 300 Heritage Thickened Epidermis Your skin is thick, scaled, or even potentially stone. This makes you remarkably hard to wound or slash at. Thickened Epidermis grants +2 Damage Resistance at all times. Dark Vision You see perfectly clear even in the darkest of places. You may see at night, as well as pitch black areas such as deep water or deep underground. Troll Blood Your regeneration is to the point that your wounds seem to rapidly close in seconds. You gain double passive Health regeneration per hour. In combat, you regenerate 1 Health per round. Powers (10 Power Slots) Affinitied Magic (Fire) (Tier 1) Gunslinger Weapon Master (One-Handed Gun) Dodge Written Lore Research Baleful Glare Rally Equipment One-Handed Melee (Standard quality, 1d8 damage, +2 critical range, 120 Silver) One-Handed Gun (Standard quality, 1d8+7 damage, 6-round magazine, 120 Silver) 48 bullets (40 Silver) Clothing 520 Silver History His family rules an ore-rich County in the northernmost parts of Silras. Thanks to several large deposits of the minerals needed to make gunpowder, they were among the first areas of the kingdom to develop firearms, and Medrakis soon got good with them. He left the county after a dispute over his sexual habits. His parents wanted him to make a good marriage and settle down with his new wife. Medrakis wanted a wider variety of partners. In the end, he resolved the dispute by simply leaving. His family, of course, protested, but what were they going to do when he was three miles outside the county when they realised, armed with his favourite pistol and enough bullets to put down an entire platoon? EXP: 0/10 Elemental Affinity: Fire (Strong to Metal, Weak to Water) Fighting 16 Strength 11 Dexterity 11 Constitution 14 Intelligence 16 Wisdom 11 Charisma 16 Health: 30 Stamina: 25
Looks good, will start a post soon. Will prolly just be copy and paste so you can introduce yourselves
Name: Luna Gender: Female Sexual Orientation: Mostly straight Age: Unknown Race: Wolf-kin(Originally Elf) Job: Ranger Rank 1: Survivalist Can find food water and shelter in the forest with no rolls needed Heritage: Natural Dexterity You are quick and more agile than most. +3 to Dexterity score. Fang and Claw You posses claws, fangs, or some other natural weapon. You gain +4 to unarmed attacks, with a natural weapon on your person. If this is lost, you lose the bonus to damage. Acute Sense of Smell You have a heightened sense of smell, capable of picking up minute details. You can smell toxins in objects, strange scents in the area, and gain a +4 to Wisdom when attempting to pick up trails or track a person. Powers (10/10 Power Slots) Dodge Armor Proficiency: Leather Power Strike Archer Stealthy Movement Pick Lock Pilfer Equipment: 30 silver Plane Traveling Clothes Standard Bow - 1d8 Standard Leather Armor - 1 DR, 20 Durability History: Luna doesn't really have a past. Her life and memories were erased when she was transformed into this wolf eared, fluffy tailed version of her self. Made to be someones pet but that didn't turn out so well for them. Now she just roams the lands. Looking for work and living off the land when she needs too. EXP: 0/10 Elemental Affinity: Fire +2 Strength, +2 Charisma Health: 30 Stamina: 25 Fighting 16 Strength 15 Dexterity 19 Constitution 15 Intelligence 11 Wisdom 12 Charisma 15
Oh yeah, ref image. Though she probably doesn't have the magical looking bracer thing. Maybe something she can find along the way.