Quick bugs / suggestions for improvement:
- At the "The Maiden Thief Defeated" chapter you display Gold and XP Gain. This is missing from the "Dark Mercenary Defeated" Chapter.
- When you buy a Health Potion at the shop, you know how much it heals. But during the combat, both at the item selection and when you actually use it, the value is not displayed.
- At the "defeated" and "fucked" chapters, create a link directly to another enemy engagement, i.e. "Battle an Enemy". That would allow to save one click if you don't want to rest and battle again right away.
Feedback:
Nice concept! The good stuff is meeting and fucking an enemy for the first time and the level up sequences. Basically the unique content which only happens once.
Now, you only take time to criticize something, if you care about it, right?

So here it goes, and of course only my humble opinion
- I played one day until i think level 3, when you get to fight against the Dark Mercenaries. Sadly at that point i got a bit bored with all the clicking and stopped playing! I continued till level 4 / 5 to see if anything changes as you level up.
- The combat itself however i have to say is rather repetitive, no variation, no difficulty. As long as you rest between each fight, there is no chance that you can lose one (as far as i played). You just click over and over again without anything interesting or new happening.
- Right now, without any alteration to the combat, i feel that it would be better if the story itself was the focus, and the combat parts were reduced to be nice additions which happen from time to time.
How to make the combat more engaging, more interactive, more enjoyable, less boring, less repetitive? Good question!
Clearly there is this built in limitation with the format of chyoa.com, that all the reader can do to resolve the combat is to click the story options. Clicking the same options over and over with the same result is obviously not fun.
On the other hand its not fun for the author either, to keep track of variables, conditions and chapters (already ~160 chapters for levels 1-4 and 2 enemies with the currently available content and options).
Every tiny improvement / additional option probably means several or dozens more chapters, perhaps even dozens of additional chapters per level or enemy.
Still in theory, what could you do as author?
- Different options to click... i.e. more abilities besides the basic attack.
- Different outcomes for the same options... i.e. different numerical results for the same options or different flavor text from time to time
- Unique encounters with more special abilities. (Dark Mercenary has one)
- Create difficulty... At the moment there is no chance to fail (as long as you start a fight with full hitpoints).
- Less clicking per encounter, i.e. make the encounters shorter (or perhaps a way to auto-resolve an encounter.)