Kazza
Experienced
Hello fellow writers!
I was wondering if y'all could help clarify something for one of the stories I'm currently writing. In my newest story 'Futa Island' I have a chapter that houses all the emails that you receive over the course of the story. It was handy in the beginning but is starting to look a bit untidy and bloated.
I would like to add some extra conditions to the chapters so that you can mark emails as being read and hide them away but this will add a lot of extra variables that are more for ease of use really and not story dependent.
I've already tested it and know how to implement this, but I'm worried if I add too many variables that my story might get a bit slow or buggy. Am, I worrying for nothing or is their a limit to the amount of variables one story can handle?
Does anyone have experience in this?
(FYI my story already has around a dozen or more variables already and this would probably end up doubling that on top of all the future variables I will also eventually need to add)
I was wondering if y'all could help clarify something for one of the stories I'm currently writing. In my newest story 'Futa Island' I have a chapter that houses all the emails that you receive over the course of the story. It was handy in the beginning but is starting to look a bit untidy and bloated.
I would like to add some extra conditions to the chapters so that you can mark emails as being read and hide them away but this will add a lot of extra variables that are more for ease of use really and not story dependent.
I've already tested it and know how to implement this, but I'm worried if I add too many variables that my story might get a bit slow or buggy. Am, I worrying for nothing or is their a limit to the amount of variables one story can handle?
Does anyone have experience in this?
(FYI my story already has around a dozen or more variables already and this would probably end up doubling that on top of all the future variables I will also eventually need to add)