Romance of three kingdoms historical Quest

Discussion in 'RPG Advertisment' started by majus, Jan 21, 2018.

  1. Nemo of Utopia

    Nemo of Utopia CHYOA Guru

    Actually, I would have voted C4: "an elderly clan matriarch struggling to chose her successor," but I got overwhelmed by the flood of comments...
     
  2. merkros

    merkros CHYOA Guru

    I don't really mind which C option was picked any of them has potential to be interesting, but I did have to make a choice. So...
     
  3. majus

    majus CHYOA Guru

    When the game will hit 500 VP, the readers will be able to choose a new member of the dynasty to join the ranks. Example of how it will look like can be seen below.

    New character/Member of dynasty costs 500 VP

    [A1] Young character (21 years old. Remaining lifespan +dice 20) will have stats LEA/WAR/INT/GOV = 10
    [A2] Adult character (28 years old. Remaining lifespan +dice 12) will start with +60 points, so balanced character will have LEA/WAR/INT/GOV = 25
    [A3] Middle-aged character (38 years old. Remaining lifespan +dice 4) will start with +120 points, so balanced character will have LEA/WAR/INT/GOV = 40

    After choosing age, you will be able to choose specialization
    [B1] General (Main skill LEA, Secondary skill WAR)
    [B2] Warrior (Main skill WAR, Secondary skill LEA)
    [B3] Strategist (Main skill INT, Secondary skill GOV)
    [B4] Official (Main skill GOV, Secondary skill INT)

    So, for example, if you choose A2 and B2, the following person shall join you:
    A 28 years old woman who will live (dice 12 throw = 2) two more years, warrior with WAR = 40, LEA = 30, INT&GOV = 15. A small deviations might be possible making the stats, f.e. WAR = 44, LEA = 26, INT = 8, GOV = 16

    Then you go into such things as looks, kinship (aunt, sister, cousin, etc.), character (calm, timid, bold), sex (preferences, level of sluttiness, fetishes, etc.), weakness (alcohol, beautiful men/women, greedy) etc.

    Additionally, during the story, each successful feat will give a permanent bonus for each future member of the dynasty. F.e. Won hard battle would give +1 to LEA every character created after that battle, duel +1 to WAR, debate, etc. But similarly, a defeat in easy battle, would raise a clan decaddence and permanently lower the skill level -1 LEA for each future member.

    Any suggestions/comments?
     
    mindtheMILF likes this.